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Backpacks are visible again, now let's throw lots of eggs at Spike.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2934 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2008-02-24 19:20:51 +00:00
parent caf84feda8
commit c1f86620db
2 changed files with 3 additions and 3 deletions

View file

@ -2259,7 +2259,7 @@ void PPL_BaseEntTextures(void)
if (currententity->model->engineflags & MDLF_NOTREPLACEMENTS)
{
if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_halflife)
if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_alias)
if (!ruleset_allow_sensative_texture_replacements.value)
continue;
}
@ -3126,7 +3126,7 @@ void PPL_DrawEntLighting(dlight_t *light, vec3_t colour)
if (currententity->model->engineflags & MDLF_NOTREPLACEMENTS)
{
if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_halflife)
if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_alias)
if (!ruleset_allow_sensative_texture_replacements.value)
continue;
}

View file

@ -741,7 +741,7 @@ void GLR_DrawEntitiesOnList (void)
if (currententity->model->engineflags & MDLF_NOTREPLACEMENTS)
{
if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_halflife)
if (currententity->model->fromgame != fg_quake || currententity->model->type != mod_alias)
if (!ruleset_allow_sensative_texture_replacements.value)
continue;
}