Fix the logic with gl_font
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2010 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
12c3b6b96e
commit
bff51b251a
1 changed files with 2 additions and 2 deletions
|
@ -2256,8 +2256,8 @@ void GL_Set2D (void)
|
|||
{
|
||||
gl_font.modified = 0;
|
||||
if (!*gl_font.string
|
||||
|| !(char_texture=Mod_LoadHiResTexture(gl_font.string, "fonts", false, true, true))
|
||||
|| !(char_texture=Mod_LoadHiResTexture(gl_font.string, "charsets", false, true, true)))
|
||||
|| (!(char_texture=Mod_LoadHiResTexture(gl_font.string, "fonts", false, true, true))
|
||||
&& !(char_texture=Mod_LoadHiResTexture(gl_font.string, "charsets", false, true, true))))
|
||||
{
|
||||
char_texture = default_char_texture;
|
||||
custom_char_instep = default_char_instep;
|
||||
|
|
Loading…
Reference in a new issue