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That's a small bit better.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@932 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-03-31 16:28:37 +00:00
parent d385694a19
commit bf66152394

View file

@ -107,7 +107,6 @@ vec3_t r_pright, r_pup, r_ppn;
extern cvar_t r_bouncysparks;
extern cvar_t r_part_rain;
extern cvar_t gl_part_explosionheart, gl_part_emp;
extern cvar_t gl_part_trifansparks;
extern cvar_t r_bloodstains;
cvar_t r_particlesdesc = {"r_particlesdesc", "spikeset", NULL, CVAR_LATCH|CVAR_SEMICHEAT};
@ -117,8 +116,6 @@ cvar_t r_part_rain_quantity = {"r_part_rain_quantity", "1"};
cvar_t r_rockettrail = {"r_rockettrail", "1"};
cvar_t r_grenadetrail = {"r_grenadetrail", "1"};
cvar_t gl_part_trifansparks = {"gl_part_trifansparks", "0"};
cvar_t r_particle_tracelimit = {"r_particle_tracelimit", "250"};
static float particletime;
@ -707,10 +704,12 @@ void P_ParticleEffect_f(void)
ptype->rampindexes++;
}
else
Con_DPrintf("%s is not a recognised particle type field\n", var);
Con_DPrintf("%s is not a recognised particle type field (in %s)\n", var, ptype->name);
}
ptype->invscalefactor = 1-ptype->scalefactor;
ptype->loaded = 1;
if (ptype->clipcount < 1)
ptype->clipcount = 1;
if (ptype->rampmode && !ptype->ramp)
{
@ -725,8 +724,17 @@ void P_ParticleEffect_f(void)
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
ptype->texturenum = Mod_LoadHiResTexture(ptype->texname, true, true, true);
if (!ptype->texturenum)
if (strcmp(ptype->texname, "default"))
{
ptype->texturenum = Mod_LoadHiResTexture(ptype->texname, true, true, true);
if (!ptype->texturenum)
{
Con_DPrintf("Couldn't load texture %s for particle effect %s\n", ptype->texname, ptype->name);
ptype->texturenum = explosiontexture;
}
}
else
ptype->texturenum = explosiontexture;
}
#endif
@ -988,7 +996,6 @@ void P_InitParticles (void)
Cvar_Register(&r_part_rain_quantity, particlecvargroupname);
Cvar_Register(&gl_part_trifansparks, particlecvargroupname);
Cvar_Register(&r_particle_tracelimit, particlecvargroupname);
Cvar_Register(&r_rockettrail, particlecvargroupname);
@ -2062,9 +2069,9 @@ void CLQ2_RailTrail (vec3_t start, vec3_t end)
P_ParticleTrail(start, end, rt_railtrail, NULL);
}
int P_ParticleTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
int P_ParticleTrail (vec3_t startpos, vec3_t end, int type, trailstate_t *ts)
{
vec3_t vec, right, up;
vec3_t vec, right, up, start;
float len;
int tcount;
particle_t *p;
@ -2080,6 +2087,7 @@ int P_ParticleTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
if (!ptype->loaded)
return 1;
VectorCopy(startpos, start);
if (ptype->assoc>=0)
{
VectorCopy(start, vec);
@ -2608,7 +2616,7 @@ void GL_DrawTrifanParticle(particle_t *p, part_type_t *type)
if (scale < 20)
scale = 0.05;
else
scale = 0.05 + scale * 0.0002;
scale = 0.05 + scale * 0.0001;
/*
if ((p->vel[0]*p->vel[0]+p->vel[1]*p->vel[1]+p->vel[2]*p->vel[2])*2*scale > 30*30)
scale = 1+1/30/Length(p->vel)*2;*/
@ -2631,7 +2639,7 @@ void GL_DrawTrifanParticle(particle_t *p, part_type_t *type)
qglVertex3fv (v);
}
qglEnd ();
qglBegin (GL_LINES);
qglBegin (GL_TRIANGLES);
}
void GL_DrawSparkedParticle(particle_t *p, part_type_t *type)
@ -2982,11 +2990,12 @@ void SWD_DrawParticleBeam(beamseg_t *beam, part_type_t *type)
}
#endif
void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void sparkparticles(particle_t*,part_type_t*), void beamparticlest(beamseg_t*,part_type_t*), void beamparticlesut(beamseg_t*,part_type_t*))
void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void sparklineparticles(particle_t*,part_type_t*), void sparkfanparticles(particle_t*,part_type_t*), void beamparticlest(beamseg_t*,part_type_t*), void beamparticlesut(beamseg_t*,part_type_t*))
{
RSpeedMark();
qboolean (*tr) (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);
void *pdraw;
int i;
vec3_t oldorg;
@ -3028,18 +3037,32 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
for (i = 0; i < numparticletypes; i++)
{
type = &part_type[i];
if (!type->particles)
continue;
if (type->isbeam)
{
if (*type->texname)
pdraw = beamparticlest;
else
pdraw = beamparticlesut;
}
else
{
if (*type->texname)
pdraw = texturedparticles;
else if (type->scale || type->scaledelta)
pdraw = sparkfanparticles;
else
pdraw = sparklineparticles;
}
if (!type->die)
{
while ((p=type->particles))
{
if (!type->isbeam)
{
if (*type->texname)
RQ_AddDistReorder((void*)texturedparticles, p, type, p->org);
else
RQ_AddDistReorder((void*)sparkparticles, p, type, p->org);
}
RQ_AddDistReorder(pdraw, p, type, p->org);
type->particles = p->next;
// p->next = free_particles;
@ -3075,10 +3098,7 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
VectorAdd(stop, oldorg, stop);
VectorScale(stop, 0.5, stop);
if (*type->texname)
RQ_AddDistReorder((void*)beamparticlest, b, type, stop);
else
RQ_AddDistReorder((void*)beamparticlesut, b, type, stop);
RQ_AddDistReorder(pdraw, b, type, stop);
}
@ -3236,12 +3256,7 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
}
if (!type->isbeam)
{
if (*type->texname)
RQ_AddDistReorder((void*)texturedparticles, p, type, p->org);
else
RQ_AddDistReorder((void*)sparkparticles, p, type, p->org);
}
RQ_AddDistReorder((void*)pdraw, p, type, p->org);
}
// beams are dealt with here
@ -3301,12 +3316,7 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
VectorScale(stop, 0.5, stop);
if (beamparticlest!=NULL)
{
if (*type->texname)
RQ_AddDistReorder((void*)beamparticlest, b, type, stop);
else
RQ_AddDistReorder((void*)beamparticlesut, b, type, stop);
}
RQ_AddDistReorder(pdraw, b, type, stop);
}
// if (b->p->die < particletime)
@ -3366,11 +3376,9 @@ void P_DrawParticles (void)
qglBegin(GL_QUADS);
if (r_drawflat.value == 2)
DrawParticleTypes(GL_DrawSketchParticle, GL_DrawSketchSparkParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured);//GL_DrawParticleBeam_Sketched, GL_DrawParticleBeam_Sketched);
else if (gl_part_trifansparks.value)
DrawParticleTypes(GL_DrawTexturedParticle, GL_DrawTrifanParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured);
DrawParticleTypes(GL_DrawSketchParticle, GL_DrawSketchSparkParticle, GL_DrawSketchSparkParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured);//GL_DrawParticleBeam_Sketched, GL_DrawParticleBeam_Sketched);
else
DrawParticleTypes(GL_DrawTexturedParticle, GL_DrawSparkedParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured);
DrawParticleTypes(GL_DrawTexturedParticle, GL_DrawSparkedParticle, GL_DrawTrifanParticle, GL_DrawParticleBeam_Textured, GL_DrawParticleBeam_Untextured);
qglEnd();
qglEnable(GL_TEXTURE_2D);
@ -3386,7 +3394,7 @@ void P_DrawParticles (void)
if (qrenderer == QR_SOFTWARE)
{
D_StartParticles();
DrawParticleTypes(SWD_DrawParticleBlob, SWD_DrawParticleSpark, SWD_DrawParticleBeam, SWD_DrawParticleBeam);
DrawParticleTypes(SWD_DrawParticleBlob, SWD_DrawParticleSpark, SWD_DrawParticleSpark, SWD_DrawParticleBeam, SWD_DrawParticleBeam);
D_EndParticles();
return;
}