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realtime lights need lightstyles.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@624 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-12-11 03:39:01 +00:00
parent 809353b899
commit bd859e47db

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@ -221,6 +221,7 @@ typedef struct dlight_s
float channelfade[3];
struct shadowmesh_s *worldshadowmesh;
int style; //multiply by style values if > 0
float dist;
struct dlight_s *next;
} dlight_t;