Fix OMC's lag issues.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4490 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -970,6 +970,7 @@ void CL_PredictMovePNum (int seat)
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fromstate = &cl.inframes[fromframe & UPDATE_MASK].playerstate[pv->playernum];
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tostate = &cl.inframes[toframe & UPDATE_MASK].playerstate[pv->playernum];
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pv->pmovetype = tostate->pm_type;
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le = &cl.lerpplayers[pv->playernum];
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//if our network protocol doesn't have a concept of separate players, make sure our player states are updated from those entities
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