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Fix OMC's lag issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4490 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2013-10-07 15:27:55 +00:00
parent 5bb896392f
commit b965a21c3b

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@ -970,6 +970,7 @@ void CL_PredictMovePNum (int seat)
fromstate = &cl.inframes[fromframe & UPDATE_MASK].playerstate[pv->playernum];
tostate = &cl.inframes[toframe & UPDATE_MASK].playerstate[pv->playernum];
pv->pmovetype = tostate->pm_type;
le = &cl.lerpplayers[pv->playernum];
//if our network protocol doesn't have a concept of separate players, make sure our player states are updated from those entities