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Switches instead of ifs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1477 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-10-16 03:49:04 +00:00
parent 78e89609ee
commit b7d963b039

View file

@ -1609,8 +1609,9 @@ client_t *SVC_DirectConnect(void)
}
edictnum = (newcl-svs.clients)+1;
if (svprogfuncs)
switch (svs.gametype)
{
case GT_PROGS:
ent = EDICT_NUM(svprogfuncs, edictnum);
#ifdef Q2SERVER
temp.q2edict = NULL;
@ -1635,10 +1636,10 @@ client_t *SVC_DirectConnect(void)
temp.frames[i].entities.max_entities = maxpacketentities;
temp.frames[i].entities.entities = (entity_state_t*)(temp.frames+UPDATE_BACKUP) + i*temp.frames[i].entities.max_entities;
}
}
break;
#ifdef Q2SERVER
else
{
case GT_QUAKE2:
q2ent = Q2EDICT_NUM(edictnum);
temp.edict = NULL;
temp.q2edict = q2ent;
@ -1656,8 +1657,12 @@ client_t *SVC_DirectConnect(void)
Z_Free(temp.q2frames);
temp.q2frames = Z_Malloc(sizeof(q2client_frame_t)*Q2UPDATE_BACKUP);
}
break;
#endif
default:
Sys_Error("Bad svs.gametype in SVC_DirectConnect");
break;
}
{