Try to fix up the flatpak build's handling of fmf files.
This commit is contained in:
parent
a7a620f690
commit
b5705e4d7e
6 changed files with 120 additions and 44 deletions
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@ -5172,7 +5172,6 @@ void PM_AddManifestPackages(ftemanifest_t *man)
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p->packprefix = pack->prefix?Z_StrDup(pack->prefix):NULL;
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Con_Printf("Adding package %s, prefix %s\n", p->name, p->packprefix);
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//note that this signs the hash(validated with size) with an separately trusted authority and is thus not dependant upon trusting the manifest itself...
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//that said, we can't necessarily trust any overrides the manifest might include - those parts do not form part of the signature.
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if (pack->crcknown && strchr(p->name, '/'))
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@ -133,19 +133,23 @@ static const gamemode_info_t gamemode_info[] = {
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//because we can. 'fps_preset spasm' is hopefully close enough...
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{"-fitz", "nq", QUAKEPROT, {"id1/pak0.pak","id1/quake.rc"},FITZCFG,{"id1"}, "FauxFitz", UPDATEURL(Q1)},
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//because we can
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{"-tenebrae", NULL, QUAKEPROT, {"tenebrae/Pak0.pak","id1/quake.rc"},TENEBRAECFG,{"id1", "tenebrae"}, "FauxTenebrae", UPDATEURL(Q1)},
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{"-tenebrae", NULL, QUAKEPROT, {"tenebrae/Pak0.pak","id1/quake.rc"},TENEBRAECFG,{"id1", "tenebrae"}, "FauxTenebrae", UPDATEURL(Q1)},
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//quake's mission packs should not be favoured over the base game nor autodetected
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//third part mods also tend to depend upon the mission packs for their huds, even if they don't use any other content.
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//and q2 also has a rogue/pak0.pak file that we don't want to find and cause quake2 to look like dissolution of eternity
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//so just make these require the same files as good ol' quake.
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{"-hipnotic", "hipnotic", "FTE-Hipnotic", {"id1/pak0.pak","id1/quake.rc"},QCFG, {"id1", "qw", "hipnotic", "*fte"}, "Quake: Scourge of Armagon", UPDATEURL(Q1)},
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{"-rogue", "rogue", "FTE-Rogue", {"id1/pak0.pak","id1/quake.rc"},QCFG, {"id1", "qw", "rogue", "*fte"}, "Quake: Dissolution of Eternity", UPDATEURL(Q1)},
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#if defined(Q2CLIENT) || defined(Q2SERVER)
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//list quake2 before q1 missionpacks, to avoid confusion about rogue/pak0.pak
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{"-quake2", "q2", "Quake2", {"baseq2/pak0.pak"}, Q2CFG, {"baseq2", "*fteq2"}, "Quake II", UPDATEURL(Q2)},
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//mods of the above that should generally work.
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{"-dday", "dday", "Quake2", {"dday/pak0.pak"}, Q2CFG, {"baseq2", "dday", "*fteq2"}, "D-Day: Normandy"},
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#endif
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//quake's mission packs technically have their own protocol (thanks to stat_items). copyrights mean its best to keep them separate, too.
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{"-hipnotic", "hipnotic", "FTE-Hipnotic", {"hipnotic/pak0.pak","hipnotic/gfx.wad"},QCFG,{"id1" "qw", "hipnotic", "*fte"}, "Quake: Scourge of Armagon", UPDATEURL(Q1)},
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{"-rogue", "rogue", "FTE-Rogue", {"rogue/pak0.pak","rogue/gfx.wad"},QCFG,{"id1", "qw", "rogue", "*fte"}, "Quake: Dissolution of Eternity", UPDATEURL(Q1)},
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//various quake-dependant non-standalone mods that require hacks
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//quoth needed an extra arg just to enable hipnotic hud drawing, it doesn't actually do anything weird, but most engines have a -quoth arg, so lets have one too.
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{"-quoth", "quoth", "FTE-Quake", {"id1/pak0.pak","id1/quake.rc"},QCFG, {"id1", "qw", "quoth", "*fte"}, "Quake: Quoth", UPDATEURL(Q1)},
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{"-nehahra", "nehahra", "FTE-Quake", {"id1/pak0.pak","id1/quake.rc"},NEHCFG, {"id1", "qw", "nehahra", "*fte"}, "Quake: Seal Of Nehahra", UPDATEURL(Q1)},
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{"-quoth", "quoth", "FTE-Quake", {"quoth/pak0.pak"}, QCFG, {"id1", "qw", "quoth", "*fte"}, "Quake: Quoth", UPDATEURL(Q1)},
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{"-nehahra", "nehahra", "FTE-Quake", {"nehahra/pak0.pak"}, NEHCFG, {"id1", "qw", "nehahra", "*fte"}, "Quake: Seal Of Nehahra", UPDATEURL(Q1)},
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//various quake-based standalone mods.
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{"-librequake", "librequake","LibreQuake", {"lq1/pak0.pak","lq1/gfx.pk3","lq1/quake.rc"},QCFG, {"lq1"}, "LibreQuake", UPDATEURL(LQ)},
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// {"-nexuiz", "nexuiz", "Nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "*ftedata"},"Nexuiz"},
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@ -165,11 +169,6 @@ static const gamemode_info_t gamemode_info[] = {
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"portals/pak3.pak"}, HEX2CFG,{"data1", "portals", "*fteh2"}, "Hexen II MP", UPDATEURL(H2)},
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{"-hexen2", "hexen2", "FTE-Hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "*fteh2"}, "Hexen II", UPDATEURL(H2)},
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#endif
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#if defined(Q2CLIENT) || defined(Q2SERVER)
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{"-quake2", "q2", "Quake2", {"baseq2/pak0.pak"}, Q2CFG, {"baseq2", "*fteq2"}, "Quake II", UPDATEURL(Q2)},
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//mods of the above that should generally work.
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{"-dday", "dday", "Quake2", {"dday/pak0.pak"}, Q2CFG, {"baseq2", "dday", "*fteq2"}, "D-Day: Normandy"},
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#endif
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#if defined(Q3CLIENT) || defined(Q3SERVER)
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{"-quake3", "q3", "Quake3", {"baseq3/pak0.pk3"}, Q3CFG, {"baseq3", "*fteq3"}, "Quake III Arena", UPDATEURL(Q3), "fteplug_quake3"},
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@ -729,7 +728,7 @@ static ftemanifest_t *FS_Manifest_Create(const char *syspath, const char *basedi
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{
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char base[MAX_QPATH];
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COM_FileBase(syspath, base, sizeof(base));
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if (*base && !Q_strcasecmp(base, "default"))
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if (*base && Q_strcasecmp(base, "default"))
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man->formalname = Z_StrDup(base);
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}
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@ -1027,7 +1026,7 @@ static qboolean FS_Manifest_ParseTokens(ftemanifest_t *man)
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man->homedirtype = MANIFEST_HOMEDIRWHENREADONLY;
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else if (!*arg || atoi(arg))
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man->homedirtype = MANIFEST_NOHOMEDIR;
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else if (!atoi(arg) || !Q_strcasecmp(arg, "force"))
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else if (!atoi(arg) || !Q_strcasecmp(arg, "force") || !Q_strcasecmp(arg, "always"))
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man->homedirtype = MANIFEST_FORCEHOMEDIR;
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else if (!Q_strcasecmp(arg, "never"))
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man->homedirtype = MANIFEST_NOHOMEDIR;
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@ -4179,8 +4178,7 @@ qboolean FS_Restarted(unsigned int *since)
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#ifdef __WIN32 //already assumed to be case insensitive. let the OS keep fixing up the paths itself.
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static qboolean FS_FixupFileCase(char *out, size_t outsize, const char *basedir, const char *entry, qboolean isdir)
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{
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Q_snprintfz(out, outsize, "%s%s", basedir, entry);
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return true;
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return Q_snprintfz(out, outsize, "%s%s", basedir, entry) < outsize;
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}
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#else
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struct fixupcase_s
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@ -5948,7 +5946,7 @@ qboolean FS_DirHasAPackage(char *basedir, ftemanifest_t *man)
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return defaultret;
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}
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#ifdef _WIN32
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#if defined(_WIN32) || defined(NOSTDIO) || !defined(_POSIX_C_SOURCE)
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//false stops the search (and returns that value to FS_DirHasGame)
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static int QDECL FS_DirDoesHaveGame(const char *fname, qofs_t fsize, time_t modtime, void *ctx, searchpathfuncs_t *subdir)
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{
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@ -5960,7 +5958,10 @@ static int QDECL FS_DirDoesHaveGame(const char *fname, qofs_t fsize, time_t modt
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static qboolean FS_DirHasGame(const char *basedir, int gameidx)
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{
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int j;
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#if defined(_WIN32) || defined(NOSTDIO) || !defined(_POSIX_C_SOURCE)
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#else
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char realpath[MAX_OSPATH];
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#endif
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//none listed, just assume its correct.
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if (!gamemode_info[gameidx].auniquefile[0])
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@ -5970,7 +5971,7 @@ static qboolean FS_DirHasGame(const char *basedir, int gameidx)
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{
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if (!gamemode_info[gameidx].auniquefile[j])
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continue; //no more
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#ifdef _WIN32
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#if defined(_WIN32) || defined(NOSTDIO) || !defined(_POSIX_C_SOURCE) //systems that lack a working 'access' function.
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if (!Sys_EnumerateFiles(basedir, gamemode_info[gameidx].auniquefile[j], FS_DirDoesHaveGame, NULL, NULL))
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return true; //search was cancelled by the callback, so it actually got called.
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#else
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@ -6045,6 +6046,27 @@ static ftemanifest_t *FS_GenerateLegacyManifest(int game, const char *basedir)
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ftemanifest_t *man;
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const char *cexec;
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if (basedir)
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{ //see if the gamedir we're aiming for already has a default.fmf file...
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man = NULL;
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if (!man)
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man = FS_Manifest_ReadSystem(va("%s%s.fmf", basedir, gamemode_info[game].exename), basedir);
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#ifdef BRANDING_NAME
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if (!man)
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man = FS_Manifest_ReadSystem(va("%s"STRINGIFY(BRANDING_NAME)".fmf", basedir), basedir);
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#endif
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if (!man)
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man = FS_Manifest_ReadSystem(va("%sdefault.fmf", basedir), basedir);
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if (man)
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{
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if (!Q_strcasecmp(man->installation, gamemode_info[game].argname+1))
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return man; //this seems to match what we were expecting. use its data instead of making one up.
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else
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FS_Manifest_Free(man);
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}
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}
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if (gamemode_info[game].manifestfile)
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man = FS_Manifest_ReadMem(NULL, basedir, gamemode_info[game].manifestfile);
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else
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@ -6253,7 +6275,7 @@ void FS_BeginManifestUpdates(void)
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}
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#endif
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static qboolean FS_FoundManifest(void *usr, ftemanifest_t *man)
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static qboolean FS_FoundManifest(void *usr, ftemanifest_t *man, enum modsourcetype_e sourcetype)
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{
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if (!*(ftemanifest_t**)usr)
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*(ftemanifest_t**)usr = man;
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@ -6896,7 +6918,8 @@ typedef struct
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qboolean anygamedir;
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const char *basedir;
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int found;
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qboolean (*callback)(void *usr, ftemanifest_t *man);
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qboolean (*callback)(void *usr, ftemanifest_t *man, enum modsourcetype_e sourcetype);
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enum modsourcetype_e sourcetype;
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void *usr;
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} fmfenums_t;
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static int QDECL FS_EnumeratedFMF(const char *fname, qofs_t fsize, time_t mtime, void *inf, searchpathfuncs_t *spath)
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@ -6946,7 +6969,7 @@ static int QDECL FS_EnumeratedFMF(const char *fname, qofs_t fsize, time_t mtime,
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if (man)
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{
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if (e->callback(e->usr, man))
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if (e->callback(e->usr, man, e->sourcetype))
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e->found++;
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else
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FS_Manifest_Free(man);
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@ -6956,7 +6979,7 @@ static int QDECL FS_EnumeratedFMF(const char *fname, qofs_t fsize, time_t mtime,
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}
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//callback must call FS_Manifest_Free or return false.
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int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man), void *usr)
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int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man, enum modsourcetype_e sourcetype), void *usr)
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{
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int i;
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char basedir[MAX_OSPATH];
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@ -6973,7 +6996,7 @@ int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man),
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man = FS_ReadDefaultManifest(com_gamepath, 0, true);
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if (man)
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{
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if (e.callback(e.usr, man))
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if (e.callback(e.usr, man, MST_DEFAULT))
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e.found++;
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else
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FS_Manifest_Free(man);
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@ -6983,9 +7006,13 @@ int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man),
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//okay, no manifests in the basepack, try looking in the basedir.
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//this defaults to the working directory. perhaps try the exe's location instead?
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e.basedir = com_gamepath;
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e.sourcetype = MST_BASEDIR;
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Sys_EnumerateFiles(com_gamepath, "*.fmf", FS_EnumeratedFMF, &e, NULL);
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if (*com_homepath)
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{
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e.sourcetype = MST_HOMEDIR;
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Sys_EnumerateFiles(com_homepath, "*.fmf", FS_EnumeratedFMF, &e, NULL);
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}
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if (e.anygamedir)
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{
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@ -6995,10 +7022,13 @@ int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man),
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dirs = "/etc/xdg";
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e.basedir = NULL;
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e.sourcetype = MST_SYSTEM;
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while (dirs && *dirs)
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{
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dirs = COM_ParseStringSetSep(dirs, ':', basedir, sizeof(basedir));
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Q_strncatz(basedir, "/games/*.fmf", sizeof(basedir));
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if (*basedir)
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FS_CleanDir(basedir, sizeof(basedir));
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Q_strncatz(basedir, "fteqw/*.fmf", sizeof(basedir));
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Sys_EnumerateFiles(NULL, basedir, FS_EnumeratedFMF, &e, NULL);
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}
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#endif
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@ -7007,6 +7037,7 @@ int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man),
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//-basepack is primarily an android feature, where the apk file is specified.
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//this allows custom mods purely by customising the apk
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e.basedir = host_parms.basedir;
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e.sourcetype = MST_SYSTEM;
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i = COM_CheckParm ("-basepack");
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while (i && i < com_argc-1)
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{
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@ -7028,11 +7059,11 @@ int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man),
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{
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Q_strncpyz(basedir, com_gamepath, sizeof(basedir));
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if (gamemode_info[i].manifestfile ||
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((gamemode_info[i].exename || (i>0&&gamemode_info[i].customexec&&gamemode_info[i-1].customexec&&strcmp(gamemode_info[i].customexec,gamemode_info[i-1].customexec))) && FS_DirHasGame(com_gamepath, i)) ||
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((gamemode_info[i].exename || (i>0&&gamemode_info[i].customexec&&gamemode_info[i-1].customexec&&strcmp(gamemode_info[i].customexec,gamemode_info[i-1].customexec))) && FS_DirHasGame(basedir, i)) ||
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(e.anygamedir&&Sys_FindGameData(NULL, gamemode_info[i].argname+1, basedir, sizeof(basedir), false)))
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{
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man = FS_GenerateLegacyManifest(i, basedir);
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if (e.callback(e.usr, man))
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if (e.callback(e.usr, man, MST_INTRINSIC))
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e.found++;
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else
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FS_Manifest_Free(man);
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@ -7172,11 +7203,31 @@ void Mods_FlushModList(void)
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modsinited = false;
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}
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static qboolean Mods_AddManifest(void *usr, ftemanifest_t *man)
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static qboolean Mods_AddManifest(void *usr, ftemanifest_t *man, enum modsourcetype_e sourcetype)
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{
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int p, best = -1;
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int i = nummods;
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switch(sourcetype)
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{
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case MST_SYSTEM: //part of the app's install or via some other system package that should be found upfront.
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case MST_INTRINSIC: //embedded into the engine (very little info)
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//if we seem to already know about this game in the same basedir then assume its a dupe. don't care
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//note that intrinsics are ignored entirely if someone took the time to make any other kind of fmf for that basedir.
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for (p = 0; p < nummods; p++)
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{
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if (modlist[p].manifest && !strcmp(modlist[p].manifest->basedir?:"", man->basedir?:"") && !strcmp(modlist[p].manifest->mainconfig?:"", man->mainconfig?:"") && ((modlist[p].sourcetype!=MST_INTRINSIC&&sourcetype==MST_INTRINSIC) || !Q_strcasecmp(modlist[p].manifest->installation, man->installation)))
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return false;
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}
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break;
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case MST_DEFAULT: //the default.fmf (basically MST_BASEDIR, but posh)
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case MST_BASEDIR: //fmf found inside the basedir we're using (yeah, weird, you'll have to pick the base game to switch basedir first).
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case MST_HOMEDIR: //fmf found inside the homedir of the mod we're using (yeah, weird, you'll have to pick the base game first)
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case MST_GAMEDIR: //found inside a gamedir...
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case MST_UNKNOWN: //shouldn't really be hit.
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break;
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}
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for (p = 0; p < countof(man->gamepath); p++)
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if (man->gamepath[p].path)
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{
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@ -7190,6 +7241,7 @@ static qboolean Mods_AddManifest(void *usr, ftemanifest_t *man)
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modlist = BZ_Realloc(modlist, (i+1) * sizeof(*modlist));
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modlist[i].manifest = man;
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modlist[i].sourcetype = sourcetype;
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modlist[i].gamedir = Z_StrDup(man->gamepath[best].path);
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modlist[i].description = man->formalname?Z_StrDup(man->formalname):NULL;
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nummods = i+1;
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@ -7286,7 +7338,24 @@ static int QDECL Mods_SortMod(const void *first, const void *second)
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{
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const struct modlist_s *a = first;
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const struct modlist_s *b = second;
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return strcmp(a->gamedir, b->gamedir);
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int d = 0;
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if (a->manifest || b->manifest)
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{
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if (a->manifest && b->manifest)
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{
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if (!d)
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d = Q_strcasecmp(a->manifest->formalname, b->manifest->formalname);
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if (!d)
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d = Q_strcasecmp(a->manifest->basedir, b->manifest->basedir);
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if (!d)
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d = strcmp(a->gamedir, b->gamedir);
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}
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else
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d = a->manifest?1:-1; //put manifest-based ones first.
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}
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if (!d)
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d = strcmp(a->gamedir, b->gamedir);
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return d;
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}
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struct modlist_s *Mods_GetMod(size_t diridx)
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{
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@ -7464,7 +7533,7 @@ static void FS_ChangeGame_f(void)
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{
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man = mod->manifest;
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if (man)
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Con_Printf("\t^[%s\\tip\\%s\\type\\fs_changegame \"%u\" //%s^] (%s)\n", man->installation, man->filename?man->filename:"", i+1, man->filename, man->basedir?man->basedir:"not installed");
|
||||
Con_Printf("\t^[%s\\tip\\%s\n%s\\type\\fs_changegame \"%u\" //%s^] (%s)\n", mod->description?mod->description:man->formalname, man->installation, man->filename?man->filename:"<INTERNAL>", i+1, man->filename, man->basedir?man->basedir:"not installed");
|
||||
else
|
||||
Con_Printf("\t^[%s\\type\\gamedir \"%s\"^]\n", mod->description?mod->description:mod->gamedir, mod->gamedir);
|
||||
}
|
||||
|
|
|
@ -96,11 +96,23 @@ typedef struct
|
|||
} plugupdatesourcefuncs_t;
|
||||
qboolean PM_RegisterUpdateSource(void *module, plugupdatesourcefuncs_t *funcs);
|
||||
|
||||
int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man), void *usr);
|
||||
enum modsourcetype_e
|
||||
{
|
||||
MST_SYSTEM, //found via an fmf installed at system level (eg part of a flatpak app)
|
||||
MST_DEFAULT, //the default.fmf in the working directory
|
||||
MST_BASEDIR, //other fmf files in the basedir
|
||||
MST_HOMEDIR, //other fmf files in the homedir
|
||||
MST_GAMEDIR, //mod found from just looking for gamedirs.
|
||||
MST_INTRINSIC, //knowledge of the mod came one of the games we're hardcoded with.
|
||||
|
||||
MST_UNKNOWN, //forgot where it came from...
|
||||
};
|
||||
int FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man, enum modsourcetype_e sourcetype), void *usr);
|
||||
|
||||
struct modlist_s
|
||||
{
|
||||
ftemanifest_t *manifest;
|
||||
enum modsourcetype_e sourcetype;
|
||||
char *gamedir;
|
||||
char *description;
|
||||
};
|
||||
|
|
|
@ -1695,7 +1695,7 @@ static void SVM_Register(void)
|
|||
for (u = 0; u < countof(sv_masterslave); u++)
|
||||
Cvar_Register(&sv_masterslave[u].var, "server control variables");
|
||||
}
|
||||
static qboolean SVM_FoundManifest(void *usr, ftemanifest_t *man)
|
||||
static qboolean SVM_FoundManifest(void *usr, ftemanifest_t *man, enum modsourcetype_e sourcetype)
|
||||
{
|
||||
svm_game_t *game;
|
||||
const char *g;
|
||||
|
@ -1727,7 +1727,7 @@ static qboolean SVM_FoundManifest(void *usr, ftemanifest_t *man)
|
|||
}
|
||||
static void SVM_Begin(void)
|
||||
{ //called once filesystem etc stuff is started.
|
||||
SVM_FoundManifest(NULL, fs_manifest);
|
||||
SVM_FoundManifest(NULL, fs_manifest, MST_UNKNOWN);
|
||||
FS_EnumerateKnownGames(SVM_FoundManifest, NULL);
|
||||
|
||||
Cvar_ForceCallback(&sv_masterport);
|
||||
|
|
13
flatpak.json
13
flatpak.json
|
@ -17,6 +17,7 @@
|
|||
"sdk": "org.freedesktop.Sdk",
|
||||
"command": "fteqw",
|
||||
|
||||
"//": "NOTE: you will likely need to change this line for a TC, and provide your own",
|
||||
"rename-desktop-file":"fteqw.desktop",
|
||||
"strip":"true",
|
||||
|
||||
|
@ -65,18 +66,14 @@
|
|||
"sources": [
|
||||
{
|
||||
"type": "git",
|
||||
"path": "/home/spike/quake/fteqw-code-git",
|
||||
"//url": "https://github.com/fte-team/fteqw.git"
|
||||
"url": "https://github.com/fte-team/fteqw.git"
|
||||
}
|
||||
],
|
||||
|
||||
"//":"Add in our manifest files for TCs.",
|
||||
"//":"Add in our manifest file(s) for instabbable TCs.",
|
||||
"post-install": [
|
||||
"install -d /app/etc/xdg/fte/",
|
||||
"install games/*.fmf /app/etc/xdg/fte/",
|
||||
|
||||
"install -D games/quake-demo.fmf /app/share/games/quake/default.fmf",
|
||||
"install -D games/hexen2-demo.fmf /app/share/games/hexen2-demo/default.fmf"
|
||||
"install -d /app/etc/xdg/fteqw/",
|
||||
"install games/*.fmf /app/etc/xdg/fteqw/"
|
||||
],
|
||||
"build-options" : {
|
||||
"no-debuginfo": true
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
FTEMANIFEST 1
|
||||
game quake
|
||||
name "FortressOne"
|
||||
basegame id1
|
||||
gamedir fortress
|
||||
protocolname FortressOne
|
||||
|
||||
|
|
Loading…
Reference in a new issue