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Dotnet2005 project file hand edited so when MSVC 2008 & 2010 convert it, various builds (mostly x64 targets) now compile properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3698 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2010-12-15 12:29:58 +00:00
parent c1b7db7125
commit b20336853e
10 changed files with 279 additions and 222 deletions

View file

@ -5736,7 +5736,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release Dedicated Server|x64" Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -5777,7 +5776,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug Dedicated Server|x64" Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -10982,6 +10980,24 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath="..\client\p_script.c" RelativePath="..\client\p_script.c"
@ -14091,7 +14107,6 @@
> >
<FileConfiguration <FileConfiguration
Name="MinGLDebug|Win32" Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -14099,7 +14114,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="MinGLDebug|x64" Name="MinGLDebug|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -14123,7 +14137,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="MinGLRelease|Win32" Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -14131,7 +14144,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="MinGLRelease|x64" Name="MinGLRelease|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -14211,7 +14223,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="GLRelease|x64" Name="GLRelease|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"

View file

@ -1,3 +1,4 @@

Microsoft Visual Studio Solution File, Format Version 10.00 Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008 # Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
@ -9,6 +10,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "setup", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
D3DDebug|Win32 = D3DDebug|Win32 D3DDebug|Win32 = D3DDebug|Win32
@ -136,6 +141,7 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.ActiveCfg = GLDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.Build.0 = GLDebug|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLDebug|x64.Build.0 = GLDebug|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.ActiveCfg = GLRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.ActiveCfg = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.GLRelease|x64.Build.0 = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|Win32.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.MDebug|Win32.ActiveCfg = GLRelease|x64
@ -159,6 +165,60 @@ Global
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.Build.0 = GLRelease|Win32 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.Build.0 = GLRelease|Win32
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.ActiveCfg = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.ActiveCfg = GLRelease|x64
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.Build.0 = GLRelease|x64 {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.Build.0 = GLRelease|x64
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.Build.0 = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|x64.ActiveCfg = Debug|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.ActiveCfg = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.Build.0 = Release|Win32
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|x64.ActiveCfg = Release|Win32
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug Dedicated Server|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug Dedicated Server|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.GLRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLDebug|Win32.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLDebug|x64.ActiveCfg = Debug
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MinGLRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MRelease|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.MRelease|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release Dedicated Server|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release Dedicated Server|x64.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|Win32.ActiveCfg = Release
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|x64.ActiveCfg = Release
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

View file

@ -5719,7 +5719,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Release Dedicated Server|x64" Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -5760,7 +5759,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug Dedicated Server|x64" Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
@ -10957,6 +10955,16 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="Debug Dedicated Server|Win32" Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -10965,6 +10973,14 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath="..\client\p_script.c" RelativePath="..\client\p_script.c"
@ -14072,22 +14088,6 @@
<File <File
RelativePath="..\client\snd_al.c" RelativePath="..\client\snd_al.c"
> >
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="D3DDebug|Win32" Name="D3DDebug|Win32"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -14104,22 +14104,6 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration <FileConfiguration
Name="GLDebug|x64" Name="GLDebug|x64"
ExcludedFromBuild="true" ExcludedFromBuild="true"
@ -14192,14 +14176,6 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
/> />
</FileConfiguration> </FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath="..\client\snd_directx.c" RelativePath="..\client\snd_directx.c"

View file

@ -1,4 +1,4 @@

Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010 # Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
@ -7,6 +7,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxpro
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
EndProject
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "setup", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
D3DDebug|Win32 = D3DDebug|Win32 D3DDebug|Win32 = D3DDebug|Win32

View file

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="D3DDebug|Win32"> <ProjectConfiguration Include="D3DDebug|Win32">
@ -2330,7 +2330,6 @@
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -2377,7 +2376,6 @@
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">qwsvdef.h</PrecompiledHeaderFile> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">qwsvdef.h</PrecompiledHeaderFile>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">qwsvdef.h</PrecompiledHeaderFile> <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">qwsvdef.h</PrecompiledHeaderFile>
@ -3657,7 +3655,11 @@
</ClCompile> </ClCompile>
<ClCompile Include="..\client\p_null.c"> <ClCompile Include="..\client\p_null.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">true</ExcludedFromBuild>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<ClCompile Include="..\client\p_script.c"> <ClCompile Include="..\client\p_script.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
@ -4458,8 +4460,11 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release Dedicated Server|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<ClCompile Include="..\client\snd_al.c"> <ClCompile Include="..\client\snd_al.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='D3DDebug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug Dedicated Server|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLDebug|x64'">true</ExcludedFromBuild>
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@ -2,54 +2,54 @@
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@ -242,7 +242,8 @@ void *Sys_GetGameAPI (void *parms)
char name[MAX_OSPATH]; char name[MAX_OSPATH];
char *path; char *path;
char cwd[MAX_OSPATH]; char cwd[MAX_OSPATH];
#if defined _M_IX86 // _M_X64 should be really loading gamex64.dll
#if defined _M_IX86 || defined _M_X64
const char *gamename = "gamex86.dll"; const char *gamename = "gamex86.dll";
#ifdef NDEBUG #ifdef NDEBUG