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Made fixes to dotnet2005 that would affect 2008 & 2010 when converted, target's were missing OpenAL (snd_al.c) and some merged targets still had USE_D3D (C++ FakeGL wrapper)

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3755 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2011-03-13 11:47:53 +00:00
parent 8d0800545b
commit affdd9d3df
13 changed files with 40 additions and 6232 deletions

View file

@ -1071,7 +1071,7 @@
Optimization="2" Optimization="2"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include" AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"
@ -1174,7 +1174,7 @@
Optimization="2" Optimization="2"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include" AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"
@ -1479,7 +1479,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include" AdditionalIncludeDirectories="../libs/speex;..\client;../libs/freetype2/include;../common;../server;../gl;../sw;../qclib;../libs;../libs/dxsdk9/include;../libs/dxsdk7/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1" RuntimeLibrary="1"
FloatingPointModel="2" FloatingPointModel="2"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"
@ -1580,7 +1580,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include" AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1" RuntimeLibrary="1"
FloatingPointModel="2" FloatingPointModel="2"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"
@ -14107,7 +14107,6 @@
> >
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@ -14131,7 +14130,6 @@
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<Tool <Tool
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@ -14139,7 +14137,6 @@
</FileConfiguration> </FileConfiguration>
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<Tool <Tool
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@ -14163,7 +14160,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="MDebug|x64" Name="MDebug|x64"
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<Tool <Tool
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View file

@ -1174,7 +1174,7 @@
Optimization="2" Optimization="2"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include" AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"
@ -1479,7 +1479,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include" AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1" RuntimeLibrary="1"
FloatingPointModel="2" FloatingPointModel="2"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"
@ -1580,7 +1580,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include" AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1" RuntimeLibrary="1"
FloatingPointModel="2" FloatingPointModel="2"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"
@ -14123,7 +14123,6 @@
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@ -14131,7 +14130,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="MRelease_SDL|x64" Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
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@ -14155,7 +14153,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="MDebug_SDL|Win32" Name="MDebug_SDL|Win32"
ExcludedFromBuild="true"
> >
<Tool <Tool
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@ -14163,7 +14160,6 @@
</FileConfiguration> </FileConfiguration>
<FileConfiguration <FileConfiguration
Name="MDebug_SDL|x64" Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
> >
<Tool <Tool
Name="VCCLCompilerTool" Name="VCCLCompilerTool"

View file

@ -1,16 +1,8 @@
Microsoft Visual Studio Solution File, Format Version 10.00 Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008 # Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1364}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
ProjectSection(ProjectDependencies) = postProject
{382E6790-D1CA-48F5-8E53-D114635EB61D} = {382E6790-D1CA-48F5-8E53-D114635EB61D}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject EndProject
@ -110,49 +102,6 @@ Global
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{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64 {F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|Win32.ActiveCfg = Release Dedicated Server SDL|x64
{F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64 {F384725A-62D4-4063-9941-6D8D2D6C2A47}.Release|x64.ActiveCfg = Release Dedicated Server SDL|x64
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File diff suppressed because it is too large Load diff

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@ -1164,7 +1164,7 @@
Optimization="2" Optimization="2"
InlineFunctionExpansion="1" InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include" AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
StringPooling="true" StringPooling="true"
RuntimeLibrary="0" RuntimeLibrary="0"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"
@ -1466,7 +1466,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include" AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1" RuntimeLibrary="1"
FloatingPointModel="2" FloatingPointModel="2"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"
@ -1566,7 +1566,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include" AdditionalIncludeDirectories="../libs/sdl/include,../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include,../d3d,../d3d9,../libs/dxsdk9/include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE" PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE"
RuntimeLibrary="1" RuntimeLibrary="1"
FloatingPointModel="2" FloatingPointModel="2"
UsePrecompiledHeader="2" UsePrecompiledHeader="2"
@ -14104,22 +14104,6 @@
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@ -14136,22 +14120,6 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
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@ -21457,706 +21425,6 @@
</FileConfiguration> </FileConfiguration>
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<File
RelativePath="..\common\math.s"
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<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
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<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\snd_mixa.s"
>
<FileConfiguration
Name="MinGLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\sys_wina.s"
>
<FileConfiguration
Name="MinGLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\server\worlda.s"
>
<FileConfiguration
Name="MinGLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease_SDL|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
</Filter>
<Filter <Filter
Name="http" Name="http"
> >

View file

@ -1,10 +1,9 @@
<?xml version="1.0" encoding="Windows-1252"?> <?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject <VisualStudioProject
ProjectType="Visual C++" ProjectType="Visual C++"
Version="9.00" Version="8.00"
Name="gas2masm" Name="gas2masm"
ProjectGUID="{382E6790-D1CA-48F5-8E53-D114635EB61D}" ProjectGUID="{382E6790-D1CA-48F5-8E53-D114635EB61D}"
TargetFrameworkVersion="131072"
> >
<Platforms> <Platforms>
<Platform <Platform
@ -78,8 +77,6 @@
GenerateDebugInformation="true" GenerateDebugInformation="true"
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb" ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
SubSystem="1" SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="1" TargetMachine="1"
/> />
<Tool <Tool
@ -102,6 +99,9 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />
@ -168,8 +168,6 @@
GenerateDebugInformation="true" GenerateDebugInformation="true"
ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb" ProgramDatabaseFile="..\gas2masm\Debug\gas2masm.pdb"
SubSystem="1" SubSystem="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
TargetMachine="17" TargetMachine="17"
/> />
<Tool <Tool
@ -192,6 +190,9 @@
<Tool <Tool
Name="VCAppVerifierTool" Name="VCAppVerifierTool"
/> />
<Tool
Name="VCWebDeploymentTool"
/>
<Tool <Tool
Name="VCPostBuildEventTool" Name="VCPostBuildEventTool"
/> />

File diff suppressed because it is too large Load diff

View file

@ -1,2 +1,2 @@
Converted VS 2005 project file Converted VS 2005 project file
Friday, 24th December 2010 Sunday, 13 March 2011

View file

@ -4,8 +4,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake", "ftequake.vcxpro
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcxproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SDL.vcxproj", "{F384725A-62D4-4063-9941-6D8D2D6C2A47}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "gas2masm.vcxproj", "{382E6790-D1CA-48F5-8E53-D114635EB61D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcxproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
@ -104,49 +102,6 @@ Global
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@ -1,4 +1,4 @@
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@ -459,7 +459,7 @@
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@ -904,7 +904,7 @@
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<None Include="..\client\bymorphed.ico" /> <None Include="..\client\bymorphed.ico" />
<None Include="..\client\q2.ico" /> <None Include="..\client\q2.ico" />
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@ -9473,12 +8936,6 @@ del $(OutDir)%(Filename).spp
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\client\winquake.rc" /> <ResourceCompile Include="..\client\winquake.rc" />
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<ItemGroup>
<ProjectReference Include="gas2masm.vcxproj">
<Project>{382e6790-d1ca-48f5-8e53-d114635eb61d}</Project>
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<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
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View file

@ -904,7 +904,7 @@
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion> <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling> <StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
@ -1053,7 +1053,7 @@
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
@ -1102,7 +1102,7 @@
<ClCompile> <ClCompile>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;USE_D3D;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;WIN32;_WINDOWS;_SDL;GLQUAKE;D3DQUAKE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel> <FloatingPointModel>Fast</FloatingPointModel>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
@ -4462,10 +4462,6 @@
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@ -8882,466 +8878,6 @@
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<None Include="..\client\bymorphed.ico" /> <None Include="..\client\bymorphed.ico" />
<None Include="..\client\q2.ico" /> <None Include="..\client\q2.ico" />
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@ -9476,12 +9012,6 @@ del $(OutDir)%(Filename).spp
<ItemGroup> <ItemGroup>
<ResourceCompile Include="..\client\winquake.rc" /> <ResourceCompile Include="..\client\winquake.rc" />
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<ItemGroup>
<ProjectReference Include="gas2masm.vcxproj">
<Project>{382e6790-d1ca-48f5-8e53-d114635eb61d}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>

View file

@ -301,220 +301,6 @@
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..\gas2masm\debug\gas2masm &lt; $(OutDir)%(Filename).spp &gt; $(OutDir)%(Filename).asm
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
del $(OutDir)%(Filename).spp
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|Win32'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">true</ExcludedFromBuild>
<Command Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">cl /EP /I ..\common &gt; $(OutDir)%(Filename).spp %(FullPath)
..\gas2masm\debug\gas2masm &lt; $(OutDir)%(Filename).spp &gt; $(OutDir)%(Filename).asm
ml /c /Cp /coff /Fo$(OutDir)%(Filename).obj /Zm /Zi $(OutDir)%(Filename).asm
del $(OutDir)%(Filename).spp
</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='GLRelease|x64'">$(OutDir)%(Filename).obj;%(Outputs)</Outputs>
</CustomBuild>
<None Include="..\client\bymorphed.ico" /> <None Include="..\client\bymorphed.ico" />
<None Include="..\client\q2.ico" /> <None Include="..\client\q2.ico" />
</ItemGroup> </ItemGroup>

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@ -1,2 +1,2 @@
Converted VS 2005 project file Converted VS 2005 project file
Friday, 24th December 2010 Sunday, 13 March 2011