Fixes the quad replacements issue - which was caused by me wrongfully assuming quake actually used it's content.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2205 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 44 additions and 44 deletions
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@ -135,7 +135,7 @@ static qhandle_t pic_facequad;
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static qhandle_t pic_faceinvis;
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static qhandle_t pic_faceinvisinvuln;
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static qhandle_t pic_faceinvuln;
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static qhandle_t pic_faceinvulnquad;
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//static qhandle_t pic_faceinvulnquad;
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static int currenttime;
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static int gotweapontime[numweaps];
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@ -558,74 +558,74 @@ void UI_SbarInit(void)
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int j;
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//main bar (add cvars later)
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ibarback = Draw_LoadImage("ibar", false);
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sbarback = Draw_LoadImage("sbar", false);
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ibarback = Draw_LoadImage("ibar", true);
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sbarback = Draw_LoadImage("sbar", true);
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con_chars = Draw_LoadImage("conchars", false);
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con_chars = Draw_LoadImage("conchars", true);
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//load images.
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for (i = 0; i < 10; i++)
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{
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pic_num[i] = Draw_LoadImage(va("num_%i", i), false);
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pic_anum[i] = Draw_LoadImage(va("anum_%i", i), false);
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pic_num[i] = Draw_LoadImage(va("num_%i", i), true);
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pic_anum[i] = Draw_LoadImage(va("anum_%i", i), true);
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}
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pic_num[10] = Draw_LoadImage("num_minus", false);
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pic_anum[10] = Draw_LoadImage("anum_minus", false);
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pic_num[11] = Draw_LoadImage("num_colon", false);
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pic_num[12] = Draw_LoadImage("num_slash", false);
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pic_num[10] = Draw_LoadImage("num_minus", true);
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pic_anum[10] = Draw_LoadImage("anum_minus", true);
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pic_num[11] = Draw_LoadImage("num_colon", true);
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pic_num[12] = Draw_LoadImage("num_slash", true);
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for (i = 0; i < numweaps; i++)
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{
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gotweapontime[i] = 0;
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pic_weapon[0][i] = Draw_LoadImage(va("inv_%s", weaponabbreviation[i]), false);
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pic_weapon[1][i] = Draw_LoadImage(va("inv2_%s", weaponabbreviation[i]), false);
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pic_weapon[0][i] = Draw_LoadImage(va("inv_%s", weaponabbreviation[i]), true);
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pic_weapon[1][i] = Draw_LoadImage(va("inv2_%s", weaponabbreviation[i]), true);
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for (j = 0; j < 5; j++)
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{
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pic_weapon[2+j][i] = Draw_LoadImage(va("inva%i_%s", j+1, weaponabbreviation[i]), false);
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pic_weapon[2+j][i] = Draw_LoadImage(va("inva%i_%s", j+1, weaponabbreviation[i]), true);
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}
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}
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for (i = 0; i < numpups; i++)
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{
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gotpuptime[i] = 0;
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pic_pup[0][i] = Draw_LoadImage(va("sb_%s", pupabbr2[i]), false);
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pic_pup[0][i] = Draw_LoadImage(va("sb_%s", pupabbr2[i]), true);
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for (j = 0; j < 5; j++)
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{
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pic_pup[1+j][i] = Draw_LoadImage(va("sba%i_%s", j+1, pupabbr[i]), false);
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pic_pup[1+j][i] = Draw_LoadImage(va("sba%i_%s", j+1, pupabbr[i]), true);
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}
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}
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pic_cursor = Draw_LoadImage("gfx/cursor", false);
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pic_armour[0] = Draw_LoadImage("sb_armor1", false);
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pic_armour[1] = Draw_LoadImage("sb_armor2", false);
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pic_armour[2] = Draw_LoadImage("sb_armor3", false);
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pic_armour[0] = Draw_LoadImage("sb_armor1", true);
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pic_armour[1] = Draw_LoadImage("sb_armor2", true);
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pic_armour[2] = Draw_LoadImage("sb_armor3", true);
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pic_ammo[0] = Draw_LoadImage("sb_shells", false);
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pic_ammo[1] = Draw_LoadImage("sb_nails", false);
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pic_ammo[2] = Draw_LoadImage("sb_rocket", false);
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pic_ammo[3] = Draw_LoadImage("sb_cells", false);
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pic_ammo[0] = Draw_LoadImage("sb_shells", true);
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pic_ammo[1] = Draw_LoadImage("sb_nails", true);
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pic_ammo[2] = Draw_LoadImage("sb_rocket", true);
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pic_ammo[3] = Draw_LoadImage("sb_cells", true);
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pic_rune[0] = Draw_LoadImage("sb_sigil1", false);
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pic_rune[1] = Draw_LoadImage("sb_sigil2", false);
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pic_rune[2] = Draw_LoadImage("sb_sigil3", false);
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pic_rune[3] = Draw_LoadImage("sb_sigil4", false);
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pic_rune[0] = Draw_LoadImage("sb_sigil1", true);
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pic_rune[1] = Draw_LoadImage("sb_sigil2", true);
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pic_rune[2] = Draw_LoadImage("sb_sigil3", true);
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pic_rune[3] = Draw_LoadImage("sb_sigil4", true);
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pic_face[0] = Draw_LoadImage("face1", false);
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pic_face[1] = Draw_LoadImage("face2", false);
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pic_face[2] = Draw_LoadImage("face3", false);
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pic_face[3] = Draw_LoadImage("face4", false);
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pic_face[4] = Draw_LoadImage("face5", false);
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pic_face[0] = Draw_LoadImage("face1", true);
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pic_face[1] = Draw_LoadImage("face2", true);
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pic_face[2] = Draw_LoadImage("face3", true);
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pic_face[3] = Draw_LoadImage("face4", true);
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pic_face[4] = Draw_LoadImage("face5", true);
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pic_facep[0] = Draw_LoadImage("face_p1", false);
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pic_facep[1] = Draw_LoadImage("face_p2", false);
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pic_facep[2] = Draw_LoadImage("face_p3", false);
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pic_facep[3] = Draw_LoadImage("face_p4", false);
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pic_facep[4] = Draw_LoadImage("face_p5", false);
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pic_facep[0] = Draw_LoadImage("face_p1", true);
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pic_facep[1] = Draw_LoadImage("face_p2", true);
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pic_facep[2] = Draw_LoadImage("face_p3", true);
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pic_facep[3] = Draw_LoadImage("face_p4", true);
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pic_facep[4] = Draw_LoadImage("face_p5", true);
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pic_facequad = Draw_LoadImage("face_quad", false);
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pic_faceinvis = Draw_LoadImage("face_invis", false);
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pic_faceinvisinvuln = Draw_LoadImage("face_inv2", false);
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pic_faceinvuln = Draw_LoadImage("face_invul1", false);
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pic_faceinvulnquad = Draw_LoadImage("face_invul2", false);
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pic_facequad = Draw_LoadImage("face_quad", true);
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pic_faceinvis = Draw_LoadImage("face_invis", true);
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pic_faceinvisinvuln = Draw_LoadImage("face_inv2", true);
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pic_faceinvuln = Draw_LoadImage("face_invul2", true);
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// pic_faceinvulnquad = Draw_LoadImage("face_invul1", true);
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SBar_FlushAll();
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SBar_ReloadDefaults();
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@ -663,9 +663,9 @@ void Hud_HealthPic(void)
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if (stats[STAT_ITEMS] & IT_PUP4)
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{ //invuln
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if (stats[STAT_ITEMS] & IT_PUP6)
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UI_DrawPic(pic_faceinvulnquad, 0, 0, 24, 24);
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else
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// if (stats[STAT_ITEMS] & IT_PUP6)
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// UI_DrawPic(pic_faceinvulnquad, 0, 0, 24, 24);
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// else
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UI_DrawPic(pic_faceinvuln, 0, 0, 24, 24);
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return;
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}
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