Avoid unintended clamping when approaching slopes the wrong way (typically because of minor precision issues).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5517 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 12 additions and 8 deletions
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@ -495,7 +495,7 @@ void CL_CalcCrouch (playerview_t *pv)
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VectorCopy (pv->simorg, pv->oldorigin);
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if (pv->onground && orgz - pv->oldz)// > 0)
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if (pv->onground && orgz - pv->oldz)
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{
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if (pv->oldz > orgz)
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{ //stepping down should be a little faster than stepping up.
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@ -509,7 +509,7 @@ void CL_CalcCrouch (playerview_t *pv)
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if (pv->crouchspeed > -160*2)
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{
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pv->extracrouch = orgz - pv->oldz + host_frametime * 400 + 15;
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// pv->extracrouch = max(pv->extracrouch, -5);
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pv->extracrouch = max(pv->extracrouch, -5);
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}
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pv->crouchspeed = -160*2;
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}
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@ -519,9 +519,11 @@ void CL_CalcCrouch (playerview_t *pv)
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pv->oldz = orgz;
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if (pv->oldz > orgz + 15 - pv->extracrouch)
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pv->oldz = orgz + 15 - pv->extracrouch;
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pv->extracrouch += host_frametime * 400;
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pv->extracrouch = min(pv->extracrouch, 0);
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pv->oldz = orgz + 15 + pv->extracrouch;
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if (pv->extracrouch < -host_frametime*400)
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pv->extracrouch += host_frametime * 400;
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else if (pv->extracrouch < 0)
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pv->extracrouch = 0;
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}
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else
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{
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@ -545,10 +547,12 @@ void CL_CalcCrouch (playerview_t *pv)
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// if (orgz - pv->oldz > 15 + pv->extracrouch)
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if (pv->oldz < orgz - 15 - pv->extracrouch)
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if (pv->oldz < orgz - 15 + pv->extracrouch)
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pv->oldz = orgz - 15 - pv->extracrouch;
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pv->extracrouch -= host_frametime * 200;
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pv->extracrouch = max(pv->extracrouch, 0);
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if (pv->extracrouch >= host_frametime * 200)
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pv->extracrouch -= host_frametime * 200;
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else if (pv->extracrouch > 0)
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pv->extracrouch = 0;
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}
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pv->crouch = pv->oldz - orgz;
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