diff --git a/engine/shaders/glsl/altwater.glsl b/engine/shaders/glsl/altwater.glsl index 02e3f609a..b3cc932c0 100644 --- a/engine/shaders/glsl/altwater.glsl +++ b/engine/shaders/glsl/altwater.glsl @@ -64,7 +64,7 @@ void main (void) n -= 1.0 - 4.0/256.0; #ifdef RIPPLEMAP - n += texture2D(s_t3, stc)*3; + n += texture2D(s_t3, stc).rgb*3.0; #endif //the fresnel term decides how transparent the water should be