Stub menu_credits so its slightly less weird when the game seems to crash to console upon completion.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6046 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -1271,6 +1271,13 @@ void M_Menu_Quit_f (void)
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}
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}
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}
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#ifdef HAVE_LEGACY
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void M_Menu_Credits_f (void)
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{
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Menu_Prompt (NULL, NULL, "That's all folks!\nTry a different mod now.", NULL, NULL, "Sure!");
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}
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#endif
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//=============================================================================
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//=============================================================================
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/* Menu Subsystem */
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/* Menu Subsystem */
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@ -1353,6 +1360,10 @@ void M_Init_Internal (void)
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Cmd_AddCommand ("menu_particles", M_Menu_Particles_f);
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Cmd_AddCommand ("menu_particles", M_Menu_Particles_f);
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Cmd_AddCommand ("menu_network", M_Menu_Network_f);
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Cmd_AddCommand ("menu_network", M_Menu_Network_f);
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#ifdef HAVE_LEGACY
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Cmd_AddCommand ("menu_credits", M_Menu_Credits_f);
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#endif
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#ifdef CL_MASTER
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#ifdef CL_MASTER
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Cmd_AddCommand ("quickconnect", M_QuickConnect_f);
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Cmd_AddCommand ("quickconnect", M_QuickConnect_f);
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#endif
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#endif
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