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Reverted back to r3711, miscommit on my behalf

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3790 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Lance 2011-05-19 16:09:33 +00:00
parent f6a334e87e
commit a2fa186921

View file

@ -14,30 +14,6 @@
//FIXME: One thing I saw in quakeforge was that quakeforge basically leaves the audio locked except for a really short period of time.
//An interesting idea, which ensures the driver can only paint in a small time-frame. this would possibly allow lower latency painting.
/*
==================
S_BlockSound
==================
*/
//all devices
void S_BlockSound (void)
{
soundcardinfo_t *sc;
wavhandle_t *wh;
snd_blocked++;
for (sc = sndcardinfo; sc; sc=sc->next)
{
if (sc->Submit == WAV_Submit && !sc->inactive_sound)
{
wh = sc->handle;
if (snd_blocked == 1)
waveOutReset (wh->hWaveOut);
}
}
}
static void SSDL_Shutdown(soundcardinfo_t *sc)
{
Con_Printf("Shutdown SDL sound\n");