From a2fa1869211355cdcd2c217a1a3157896e201d9b Mon Sep 17 00:00:00 2001 From: Lance Date: Thu, 19 May 2011 16:09:33 +0000 Subject: [PATCH] Reverted back to r3711, miscommit on my behalf git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3790 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/snd_sdl.c | 24 ------------------------ 1 file changed, 24 deletions(-) diff --git a/engine/client/snd_sdl.c b/engine/client/snd_sdl.c index 46560019d..e8364c024 100644 --- a/engine/client/snd_sdl.c +++ b/engine/client/snd_sdl.c @@ -14,30 +14,6 @@ //FIXME: One thing I saw in quakeforge was that quakeforge basically leaves the audio locked except for a really short period of time. //An interesting idea, which ensures the driver can only paint in a small time-frame. this would possibly allow lower latency painting. -/* -================== -S_BlockSound -================== -*/ -//all devices -void S_BlockSound (void) -{ - soundcardinfo_t *sc; - wavhandle_t *wh; - - snd_blocked++; - - for (sc = sndcardinfo; sc; sc=sc->next) - { - if (sc->Submit == WAV_Submit && !sc->inactive_sound) - { - wh = sc->handle; - if (snd_blocked == 1) - waveOutReset (wh->hWaveOut); - } - } -} - static void SSDL_Shutdown(soundcardinfo_t *sc) { Con_Printf("Shutdown SDL sound\n");