1
0
Fork 0
forked from fte/fteqw

Added all header files in the correct directory.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2573 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Molgrum 2007-08-06 21:05:03 +00:00
parent 869f6535d4
commit a22bec8286

View file

@ -11286,10 +11286,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gl\doommap.h"
>
</File>
<File
RelativePath="..\gl\gl_alias.c"
>
@ -13989,10 +13985,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\gl\shader.h"
>
</File>
</Filter>
<Filter
Name="sw"
@ -20856,34 +20848,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\qclib\execloop.h"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\QCLIB\hash.c"
>
@ -21566,34 +21530,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\QCLIB\progtype.h"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\QCLIB\qcc_cmdlib.c"
>
@ -24972,10 +24908,6 @@
/>
</FileConfiguration>
</File>
<File
RelativePath="..\http\iweb.h"
>
</File>
<File
RelativePath="..\http\iwebiface.c"
>
@ -26560,38 +26492,558 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\sw\adivtab.h"
>
</File>
<File
RelativePath="..\client\anorms.h"
>
</File>
<File
RelativePath="..\sw\asm_draw.h"
>
</File>
<File
RelativePath="..\common\asm_i386.h"
>
</File>
<File
RelativePath="..\sw\block16.h"
>
</File>
<File
RelativePath="..\common\bothdefs.h"
>
</File>
<File
RelativePath="..\server\botlib.h"
>
</File>
<File
RelativePath="..\common\bspfile.h"
>
</File>
<File
RelativePath="..\client\bymorphed.h"
>
</File>
<File
RelativePath="..\client\cdaudio.h"
>
</File>
<File
RelativePath="..\client\cl_ignore.h"
>
</File>
<File
RelativePath="..\client\cl_master.h"
>
</File>
<File
RelativePath="..\client\client.h"
>
</File>
<File
RelativePath="..\client\clq3defs.h"
>
</File>
<File
RelativePath="..\common\cmd.h"
>
</File>
<File
RelativePath="..\qclib\cmdlib.h"
>
</File>
<File
RelativePath="..\libs\vorbis\codec.h"
>
</File>
<File
RelativePath="..\common\com_mesh.h"
>
</File>
<File
RelativePath="..\common\common.h"
>
</File>
<File
RelativePath="..\common\console.h"
>
</File>
<File
RelativePath="..\common\crc.h"
>
</File>
<File
RelativePath="..\common\cvar.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3d.h"
>
</File>
<File
RelativePath="..\libs\dxsdk9\include\d3d9.h"
>
</File>
<File
RelativePath="..\libs\dxsdk9\include\d3d9caps.h"
>
</File>
<File
RelativePath="..\d3d9\d3d9quake.h"
>
</File>
<File
RelativePath="..\libs\dxsdk9\include\d3d9types.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dcaps.h"
>
</File>
<File
RelativePath="..\d3d\d3dquake.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dtypes.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dx.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxcore.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxerr.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxmath.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxshapes.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\d3dxsprite.h"
>
</File>
<File
RelativePath="..\sw\d_iface.h"
>
</File>
<File
RelativePath="..\sw\d_ifacea.h"
>
</File>
<File
RelativePath="..\sw\d_local.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\ddraw.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\dinput.h"
>
</File>
<File
RelativePath="..\gl\doommap.h"
>
</File>
<File
RelativePath="..\libs\dxsdk7\include\dsound.h"
>
</File>
<File
RelativePath="..\qclib\execloop.h"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\qclib\execloop16d.h"
>
</File>
<File
RelativePath="..\qclib\execloop32.h"
>
</File>
<File
RelativePath="..\qclib\execloop32d.h"
>
</File>
<File
RelativePath="..\sndcodec\g72x.h"
>
</File>
<File
RelativePath="..\gl\gl_draw.h"
>
</File>
<File
RelativePath="..\gl\gl_model.h"
>
</File>
<File
RelativePath="..\gl\gl_warp_sin.h"
>
</File>
<File
RelativePath="..\gl\glquake.h"
>
</File>
<File
RelativePath="..\gl\glsupp.h"
>
</File>
<File
RelativePath="..\qclib\gui.h"
>
</File>
<File
RelativePath="..\qclib\hash.h"
>
</File>
<File
RelativePath="..\client\in_morphos.h"
>
</File>
<File
RelativePath="..\client\in_raw.h"
>
</File>
<File
RelativePath="..\client\input.h"
>
</File>
<File
RelativePath="..\http\iweb.h"
>
</File>
<File
RelativePath="..\libs\jconfig.h"
>
</File>
<File
RelativePath="..\libs\jerror.h"
>
</File>
<File
RelativePath="..\libs\jmorecfg.h"
>
</File>
<File
RelativePath="..\libs\jpeglib.h"
>
</File>
<File
RelativePath="..\client\keys.h"
>
</File>
<File
RelativePath="..\client\lhfont.h"
>
</File>
<File
RelativePath="..\common\mathlib.h"
>
</File>
<File
RelativePath="..\client\menu.h"
>
</File>
<File
RelativePath="..\client\merged.h"
>
</File>
<File
RelativePath="..\gl\model_hl.h"
>
</File>
<File
RelativePath="..\client\modelgen.h"
>
</File>
<File
RelativePath="..\common\net.h"
>
</File>
<File
RelativePath="..\nqnet\net_dgrm.h"
>
</File>
<File
RelativePath="..\common\netinc.h"
>
</File>
<File
RelativePath="..\libs\ogg\ogg.h"
>
</File>
<File
RelativePath="..\libs\ogg\os_types.h"
>
</File>
<File
RelativePath="..\common\particles.h"
>
</File>
<File
RelativePath="..\common\pmove.h"
>
</File>
<File
RelativePath="..\libs\png.h"
>
</File>
<File
RelativePath="..\libs\pngconf.h"
>
</File>
<File
RelativePath="..\common\pr_common.h"
>
</File>
<File
RelativePath="..\qclib\pr_comp.h"
>
</File>
<File
RelativePath="..\server\progdefs.h"
>
</File>
<File
RelativePath="..\server\progs.h"
>
</File>
<File
RelativePath="..\qclib\progsint.h"
>
</File>
<File
RelativePath="..\qclib\progslib.h"
>
</File>
<File
RelativePath="..\QCLIB\progtype.h"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\common\protocol.h"
>
</File>
<File
RelativePath="..\client\q2anorms.h"
>
</File>
<File
RelativePath="..\server\q2game.h"
>
</File>
<File
RelativePath="..\server\q3g_public.h"
>
</File>
<File
RelativePath="..\qclib\qcc.h"
>
</File>
<File
RelativePath="..\qclib\qcd.h"
>
</File>
<File
RelativePath="..\common\quakeasm.h"
>
</File>
<File
RelativePath="..\client\quakedef.h"
>
</File>
<File
RelativePath="..\server\qwsvdef.h"
>
</File>
<File
RelativePath="..\client\r_bulleten.h"
>
</File>
<File
RelativePath="..\sw\r_local.h"
>
</File>
<File
RelativePath="..\client\r_partset.h"
>
</File>
<File
RelativePath="..\sw\r_shared.h"
>
</File>
<File
RelativePath="..\client\render.h"
>
</File>
<File
RelativePath="..\client\renderque.h"
>
</File>
<File
RelativePath="..\client\resource.h"
>
</File>
<File
RelativePath="..\client\roq.h"
>
</File>
<File
RelativePath="..\client\sbar.h"
>
</File>
<File
RelativePath="..\client\screen.h"
>
</File>
<File
RelativePath="..\server\server.h"
>
</File>
<File
RelativePath="..\gl\shader.h"
>
</File>
<File
RelativePath="..\client\sound.h"
>
</File>
<File
RelativePath="..\client\spritegn.h"
>
</File>
<File
RelativePath="..\sw\sw_draw.h"
>
</File>
<File
RelativePath="..\common\sys.h"
>
</File>
<File
RelativePath="..\common\tlout.h"
>
</File>
<File
RelativePath="..\common\translate.h"
>
</File>
<File
RelativePath="..\common\ui_public.h"
>
</File>
<File
RelativePath="..\common\unzip.h"
>
</File>
<File
RelativePath="..\client\vid.h"
>
</File>
<File
RelativePath="..\client\view.h"
>
</File>
<File
RelativePath="..\common\vm.h"
>
</File>
<File
RelativePath="..\libs\vorbis\vorbisfile.h"
>
</File>
<File
RelativePath="..\client\wad.h"
>
</File>
<File
RelativePath="..\client\winamp.h"
>
</File>
<File
RelativePath="..\client\winquake.h"
>
</File>
<File
RelativePath="..\common\world.h"
>
</File>
<File
RelativePath="..\libs\zconf.h"
>
</File>
<File
RelativePath="..\libs\zlib.h"
>
</File>
<File
RelativePath="..\common\zone.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"