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These files are from ioq3 (revision 2061). A couple of header files have moved, and some variables renamed to avoid conflicts, but the logic should be unmodified.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3838 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2011-06-29 18:29:28 +00:00
parent e9af82b76b
commit a18e83d843
65 changed files with 37912 additions and 0 deletions

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//NOTE: int = default signed
// default long
#define AASID (('S'<<24)+('A'<<16)+('A'<<8)+'E')
#define AASVERSION_OLD 4
#define AASVERSION 5
//presence types
#define PRESENCE_NONE 1
#define PRESENCE_NORMAL 2
#define PRESENCE_CROUCH 4
//travel types
#define MAX_TRAVELTYPES 32
#define TRAVEL_INVALID 1 //temporary not possible
#define TRAVEL_WALK 2 //walking
#define TRAVEL_CROUCH 3 //crouching
#define TRAVEL_BARRIERJUMP 4 //jumping onto a barrier
#define TRAVEL_JUMP 5 //jumping
#define TRAVEL_LADDER 6 //climbing a ladder
#define TRAVEL_WALKOFFLEDGE 7 //walking of a ledge
#define TRAVEL_SWIM 8 //swimming
#define TRAVEL_WATERJUMP 9 //jump out of the water
#define TRAVEL_TELEPORT 10 //teleportation
#define TRAVEL_ELEVATOR 11 //travel by elevator
#define TRAVEL_ROCKETJUMP 12 //rocket jumping required for travel
#define TRAVEL_BFGJUMP 13 //bfg jumping required for travel
#define TRAVEL_GRAPPLEHOOK 14 //grappling hook required for travel
#define TRAVEL_DOUBLEJUMP 15 //double jump
#define TRAVEL_RAMPJUMP 16 //ramp jump
#define TRAVEL_STRAFEJUMP 17 //strafe jump
#define TRAVEL_JUMPPAD 18 //jump pad
#define TRAVEL_FUNCBOB 19 //func bob
//additional travel flags
#define TRAVELTYPE_MASK 0xFFFFFF
#define TRAVELFLAG_NOTTEAM1 (1 << 24)
#define TRAVELFLAG_NOTTEAM2 (2 << 24)
//face flags
#define FACE_SOLID 1 //just solid at the other side
#define FACE_LADDER 2 //ladder
#define FACE_GROUND 4 //standing on ground when in this face
#define FACE_GAP 8 //gap in the ground
#define FACE_LIQUID 16 //face seperating two areas with liquid
#define FACE_LIQUIDSURFACE 32 //face seperating liquid and air
#define FACE_BRIDGE 64 //can walk over this face if bridge is closed
//area contents
#define AREACONTENTS_WATER 1
#define AREACONTENTS_LAVA 2
#define AREACONTENTS_SLIME 4
#define AREACONTENTS_CLUSTERPORTAL 8
#define AREACONTENTS_TELEPORTAL 16
#define AREACONTENTS_ROUTEPORTAL 32
#define AREACONTENTS_TELEPORTER 64
#define AREACONTENTS_JUMPPAD 128
#define AREACONTENTS_DONOTENTER 256
#define AREACONTENTS_VIEWPORTAL 512
#define AREACONTENTS_MOVER 1024
#define AREACONTENTS_NOTTEAM1 2048
#define AREACONTENTS_NOTTEAM2 4096
//number of model of the mover inside this area
#define AREACONTENTS_MODELNUMSHIFT 24
#define AREACONTENTS_MAXMODELNUM 0xFF
#define AREACONTENTS_MODELNUM (AREACONTENTS_MAXMODELNUM << AREACONTENTS_MODELNUMSHIFT)
//area flags
#define AREA_GROUNDED 1 //bot can stand on the ground
#define AREA_LADDER 2 //area contains one or more ladder faces
#define AREA_LIQUID 4 //area contains a liquid
#define AREA_DISABLED 8 //area is disabled for routing when set
#define AREA_BRIDGE 16 //area ontop of a bridge
//aas file header lumps
#define AAS_LUMPS 14
#define AASLUMP_BBOXES 0
#define AASLUMP_VERTEXES 1
#define AASLUMP_PLANES 2
#define AASLUMP_EDGES 3
#define AASLUMP_EDGEINDEX 4
#define AASLUMP_FACES 5
#define AASLUMP_FACEINDEX 6
#define AASLUMP_AREAS 7
#define AASLUMP_AREASETTINGS 8
#define AASLUMP_REACHABILITY 9
#define AASLUMP_NODES 10
#define AASLUMP_PORTALS 11
#define AASLUMP_PORTALINDEX 12
#define AASLUMP_CLUSTERS 13
//========== bounding box =========
//bounding box
typedef struct aas_bbox_s
{
int presencetype;
int flags;
vec3_t mins, maxs;
} aas_bbox_t;
//============ settings ===========
//reachability to another area
typedef struct aas_reachability_s
{
int areanum; //number of the reachable area
int facenum; //number of the face towards the other area
int edgenum; //number of the edge towards the other area
vec3_t start; //start point of inter area movement
vec3_t end; //end point of inter area movement
int traveltype; //type of travel required to get to the area
unsigned short int traveltime;//travel time of the inter area movement
} aas_reachability_t;
//area settings
typedef struct aas_areasettings_s
{
//could also add all kind of statistic fields
int contents; //contents of the area
int areaflags; //several area flags
int presencetype; //how a bot can be present in this area
int cluster; //cluster the area belongs to, if negative it's a portal
int clusterareanum; //number of the area in the cluster
int numreachableareas; //number of reachable areas from this one
int firstreachablearea; //first reachable area in the reachable area index
} aas_areasettings_t;
//cluster portal
typedef struct aas_portal_s
{
int areanum; //area that is the actual portal
int frontcluster; //cluster at front of portal
int backcluster; //cluster at back of portal
int clusterareanum[2]; //number of the area in the front and back cluster
} aas_portal_t;
//cluster portal index
typedef int aas_portalindex_t;
//cluster
typedef struct aas_cluster_s
{
int numareas; //number of areas in the cluster
int numreachabilityareas; //number of areas with reachabilities
int numportals; //number of cluster portals
int firstportal; //first cluster portal in the index
} aas_cluster_t;
//============ 3d definition ============
typedef vec3_t aas_vertex_t;
//just a plane in the third dimension
typedef struct aas_plane_s
{
vec3_t normal; //normal vector of the plane
float dist; //distance of the plane (normal vector * distance = point in plane)
int type;
} aas_plane_t;
//edge
typedef struct aas_edge_s
{
int v[2]; //numbers of the vertexes of this edge
} aas_edge_t;
//edge index, negative if vertexes are reversed
typedef int aas_edgeindex_t;
//a face bounds an area, often it will also seperate two areas
typedef struct aas_face_s
{
int planenum; //number of the plane this face is in
int faceflags; //face flags (no use to create face settings for just this field)
int numedges; //number of edges in the boundary of the face
int firstedge; //first edge in the edge index
int frontarea; //area at the front of this face
int backarea; //area at the back of this face
} aas_face_t;
//face index, stores a negative index if backside of face
typedef int aas_faceindex_t;
//area with a boundary of faces
typedef struct aas_area_s
{
int areanum; //number of this area
//3d definition
int numfaces; //number of faces used for the boundary of the area
int firstface; //first face in the face index used for the boundary of the area
vec3_t mins; //mins of the area
vec3_t maxs; //maxs of the area
vec3_t center; //'center' of the area
} aas_area_t;
//nodes of the bsp tree
typedef struct aas_node_s
{
int planenum;
int children[2]; //child nodes of this node, or areas as leaves when negative
//when a child is zero it's a solid leaf
} aas_node_t;
//=========== aas file ===============
//header lump
typedef struct
{
int fileofs;
int filelen;
} aas_lump_t;
//aas file header
typedef struct aas_header_s
{
int ident;
int version;
int bspchecksum;
//data entries
aas_lump_t lumps[AAS_LUMPS];
} aas_header_t;
//====== additional information ======
/*
- when a node child is a solid leaf the node child number is zero
- two adjacent areas (sharing a plane at opposite sides) share a face
this face is a portal between the areas
- when an area uses a face from the faceindex with a positive index
then the face plane normal points into the area
- the face edges are stored counter clockwise using the edgeindex
- two adjacent convex areas (sharing a face) only share One face
this is a simple result of the areas being convex
- the areas can't have a mixture of ground and gap faces
other mixtures of faces in one area are allowed
- areas with the AREACONTENTS_CLUSTERPORTAL in the settings have
the cluster number set to the negative portal number
- edge zero is a dummy
- face zero is a dummy
- area zero is a dummy
- node zero is a dummy
*/

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_aas.h
*
* desc: Area Awareness System, stuff exported to the AI
*
* $Archive: /source/code/botlib/be_aas.h $
*
*****************************************************************************/
#ifndef MAX_STRINGFIELD
#define MAX_STRINGFIELD 80
#endif
//travel flags
#define TFL_INVALID 0x00000001 //traveling temporary not possible
#define TFL_WALK 0x00000002 //walking
#define TFL_CROUCH 0x00000004 //crouching
#define TFL_BARRIERJUMP 0x00000008 //jumping onto a barrier
#define TFL_JUMP 0x00000010 //jumping
#define TFL_LADDER 0x00000020 //climbing a ladder
#define TFL_WALKOFFLEDGE 0x00000080 //walking of a ledge
#define TFL_SWIM 0x00000100 //swimming
#define TFL_WATERJUMP 0x00000200 //jumping out of the water
#define TFL_TELEPORT 0x00000400 //teleporting
#define TFL_ELEVATOR 0x00000800 //elevator
#define TFL_ROCKETJUMP 0x00001000 //rocket jumping
#define TFL_BFGJUMP 0x00002000 //bfg jumping
#define TFL_GRAPPLEHOOK 0x00004000 //grappling hook
#define TFL_DOUBLEJUMP 0x00008000 //double jump
#define TFL_RAMPJUMP 0x00010000 //ramp jump
#define TFL_STRAFEJUMP 0x00020000 //strafe jump
#define TFL_JUMPPAD 0x00040000 //jump pad
#define TFL_AIR 0x00080000 //travel through air
#define TFL_WATER 0x00100000 //travel through water
#define TFL_SLIME 0x00200000 //travel through slime
#define TFL_LAVA 0x00400000 //travel through lava
#define TFL_DONOTENTER 0x00800000 //travel through donotenter area
#define TFL_FUNCBOB 0x01000000 //func bobbing
#define TFL_FLIGHT 0x02000000 //flight
#define TFL_BRIDGE 0x04000000 //move over a bridge
//
#define TFL_NOTTEAM1 0x08000000 //not team 1
#define TFL_NOTTEAM2 0x10000000 //not team 2
//default travel flags
#define TFL_DEFAULT TFL_WALK|TFL_CROUCH|TFL_BARRIERJUMP|\
TFL_JUMP|TFL_LADDER|\
TFL_WALKOFFLEDGE|TFL_SWIM|TFL_WATERJUMP|\
TFL_TELEPORT|TFL_ELEVATOR|\
TFL_AIR|TFL_WATER|TFL_JUMPPAD|TFL_FUNCBOB
typedef enum
{
SOLID_NOT, // no interaction with other objects
SOLID_TRIGGER, // only touch when inside, after moving
SOLID_BBOX, // touch on edge
SOLID_BSP // bsp clip, touch on edge
} solid_t;
//a trace is returned when a box is swept through the AAS world
typedef struct aas_trace_s
{
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
int ent; // entity blocking the trace
int lastarea; // last area the trace was in (zero if none)
int area; // area blocking the trace (zero if none)
int planenum; // number of the plane that was hit
} aas_trace_t;
/* Defined in botlib.h
//bsp_trace_t hit surface
typedef struct bsp_surface_s
{
char name[16];
int flags;
int value;
} bsp_surface_t;
//a trace is returned when a box is swept through the BSP world
typedef struct bsp_trace_s
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
cplane_t plane; // surface normal at impact
float exp_dist; // expanded plane distance
int sidenum; // number of the brush side hit
bsp_surface_t surface; // hit surface
int contents; // contents on other side of surface hit
int ent; // number of entity hit
} bsp_trace_t;
//
*/
//entity info
typedef struct aas_entityinfo_s
{
int valid; // true if updated this frame
int type; // entity type
int flags; // entity flags
float ltime; // local time
float update_time; // time between last and current update
int number; // number of the entity
vec3_t origin; // origin of the entity
vec3_t angles; // angles of the model
vec3_t old_origin; // for lerping
vec3_t lastvisorigin; // last visible origin
vec3_t mins; // bounding box minimums
vec3_t maxs; // bounding box maximums
int groundent; // ground entity
int solid; // solid type
int modelindex; // model used
int modelindex2; // weapons, CTF flags, etc
int frame; // model frame number
int event; // impulse events -- muzzle flashes, footsteps, etc
int eventParm; // even parameter
int powerups; // bit flags
int weapon; // determines weapon and flash model, etc
int legsAnim; // mask off ANIM_TOGGLEBIT
int torsoAnim; // mask off ANIM_TOGGLEBIT
} aas_entityinfo_t;
// area info
typedef struct aas_areainfo_s
{
int contents;
int flags;
int presencetype;
int cluster;
vec3_t mins;
vec3_t maxs;
vec3_t center;
} aas_areainfo_t;
// client movement prediction stop events, stop as soon as:
#define SE_NONE 0
#define SE_HITGROUND 1 // the ground is hit
#define SE_LEAVEGROUND 2 // there's no ground
#define SE_ENTERWATER 4 // water is entered
#define SE_ENTERSLIME 8 // slime is entered
#define SE_ENTERLAVA 16 // lava is entered
#define SE_HITGROUNDDAMAGE 32 // the ground is hit with damage
#define SE_GAP 64 // there's a gap
#define SE_TOUCHJUMPPAD 128 // touching a jump pad area
#define SE_TOUCHTELEPORTER 256 // touching teleporter
#define SE_ENTERAREA 512 // the given stoparea is entered
#define SE_HITGROUNDAREA 1024 // a ground face in the area is hit
#define SE_HITBOUNDINGBOX 2048 // hit the specified bounding box
#define SE_TOUCHCLUSTERPORTAL 4096 // touching a cluster portal
typedef struct aas_clientmove_s
{
vec3_t endpos; //position at the end of movement prediction
int endarea; //area at end of movement prediction
vec3_t velocity; //velocity at the end of movement prediction
aas_trace_t trace; //last trace
int presencetype; //presence type at end of movement prediction
int stopevent; //event that made the prediction stop
int endcontents; //contents at the end of movement prediction
float time; //time predicted ahead
int frames; //number of frames predicted ahead
} aas_clientmove_t;
// alternate route goals
#define ALTROUTEGOAL_ALL 1
#define ALTROUTEGOAL_CLUSTERPORTALS 2
#define ALTROUTEGOAL_VIEWPORTALS 4
typedef struct aas_altroutegoal_s
{
vec3_t origin;
int areanum;
unsigned short starttraveltime;
unsigned short goaltraveltime;
unsigned short extratraveltime;
} aas_altroutegoal_t;
// route prediction stop events
#define RSE_NONE 0
#define RSE_NOROUTE 1 //no route to goal
#define RSE_USETRAVELTYPE 2 //stop as soon as on of the given travel types is used
#define RSE_ENTERCONTENTS 4 //stop when entering the given contents
#define RSE_ENTERAREA 8 //stop when entering the given area
typedef struct aas_predictroute_s
{
vec3_t endpos; //position at the end of movement prediction
int endarea; //area at end of movement prediction
int stopevent; //event that made the prediction stop
int endcontents; //contents at the end of movement prediction
int endtravelflags; //end travel flags
int numareas; //number of areas predicted ahead
int time; //time predicted ahead (in hundreth of a sec)
} aas_predictroute_t;

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_bsp.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_bsp.h $
*
*****************************************************************************/
#ifdef AASINTERN
//loads the given BSP file
int AAS_LoadBSPFile(void);
//dump the loaded BSP data
void AAS_DumpBSPData(void);
//unlink the given entity from the bsp tree leaves
void AAS_UnlinkFromBSPLeaves(bsp_link_t *leaves);
//link the given entity to the bsp tree leaves of the given model
bsp_link_t *AAS_BSPLinkEntity(vec3_t absmins,
vec3_t absmaxs,
int entnum,
int modelnum);
//calculates collision with given entity
qboolean AAS_EntityCollision(int entnum,
vec3_t start,
vec3_t boxmins,
vec3_t boxmaxs,
vec3_t end,
int contentmask,
bsp_trace_t *trace);
//for debugging
void AAS_PrintFreeBSPLinks(char *str);
//
#endif //AASINTERN
#define MAX_EPAIRKEY 128
//trace through the world
bsp_trace_t AAS_Trace( vec3_t start,
vec3_t mins,
vec3_t maxs,
vec3_t end,
int passent,
int contentmask);
//returns the contents at the given point
int AAS_PointContents(vec3_t point);
//returns true when p2 is in the PVS of p1
qboolean AAS_inPVS(vec3_t p1, vec3_t p2);
//returns true when p2 is in the PHS of p1
qboolean AAS_inPHS(vec3_t p1, vec3_t p2);
//returns true if the given areas are connected
qboolean AAS_AreasConnected(int area1, int area2);
//creates a list with entities totally or partly within the given box
int AAS_BoxEntities(vec3_t absmins, vec3_t absmaxs, int *list, int maxcount);
//gets the mins, maxs and origin of a BSP model
void AAS_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin);
//handle to the next bsp entity
int AAS_NextBSPEntity(int ent);
//return the value of the BSP epair key
int AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size);
//get a vector for the BSP epair key
int AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v);
//get a float for the BSP epair key
int AAS_FloatForBSPEpairKey(int ent, char *key, float *value);
//get an integer for the BSP epair key
int AAS_IntForBSPEpairKey(int ent, char *key, int *value);

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_bspq3.c
*
* desc: BSP, Environment Sampling
*
* $Archive: /MissionPack/code/botlib/be_aas_bspq3.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
extern botlib_import_t botimport;
//#define TRACE_DEBUG
#define ON_EPSILON 0.005
//#define DEG2RAD( a ) (( a * M_PI ) / 180.0F)
#define MAX_BSPENTITIES 2048
typedef struct rgb_s
{
int red;
int green;
int blue;
} rgb_t;
//bsp entity epair
typedef struct bsp_epair_s
{
char *key;
char *value;
struct bsp_epair_s *next;
} bsp_epair_t;
//bsp data entity
typedef struct bsp_entity_s
{
bsp_epair_t *epairs;
} bsp_entity_t;
//id Sofware BSP data
typedef struct bsp_s
{
//true when bsp file is loaded
int loaded;
//entity data
int entdatasize;
char *dentdata;
//bsp entities
int numentities;
bsp_entity_t entities[MAX_BSPENTITIES];
} bsp_t;
//global bsp
bsp_t bspworld;
#ifdef BSP_DEBUG
typedef struct cname_s
{
int value;
char *name;
} cname_t;
cname_t contentnames[] =
{
{CONTENTS_SOLID,"CONTENTS_SOLID"},
{CONTENTS_WINDOW,"CONTENTS_WINDOW"},
{CONTENTS_AUX,"CONTENTS_AUX"},
{CONTENTS_LAVA,"CONTENTS_LAVA"},
{CONTENTS_SLIME,"CONTENTS_SLIME"},
{CONTENTS_WATER,"CONTENTS_WATER"},
{CONTENTS_MIST,"CONTENTS_MIST"},
{LAST_VISIBLE_CONTENTS,"LAST_VISIBLE_CONTENTS"},
{CONTENTS_AREAPORTAL,"CONTENTS_AREAPORTAL"},
{CONTENTS_PLAYERCLIP,"CONTENTS_PLAYERCLIP"},
{CONTENTS_MONSTERCLIP,"CONTENTS_MONSTERCLIP"},
{CONTENTS_CURRENT_0,"CONTENTS_CURRENT_0"},
{CONTENTS_CURRENT_90,"CONTENTS_CURRENT_90"},
{CONTENTS_CURRENT_180,"CONTENTS_CURRENT_180"},
{CONTENTS_CURRENT_270,"CONTENTS_CURRENT_270"},
{CONTENTS_CURRENT_UP,"CONTENTS_CURRENT_UP"},
{CONTENTS_CURRENT_DOWN,"CONTENTS_CURRENT_DOWN"},
{CONTENTS_ORIGIN,"CONTENTS_ORIGIN"},
{CONTENTS_MONSTER,"CONTENTS_MONSTER"},
{CONTENTS_DEADMONSTER,"CONTENTS_DEADMONSTER"},
{CONTENTS_DETAIL,"CONTENTS_DETAIL"},
{CONTENTS_TRANSLUCENT,"CONTENTS_TRANSLUCENT"},
{CONTENTS_LADDER,"CONTENTS_LADDER"},
{0, 0}
};
void PrintContents(int contents)
{
int i;
for (i = 0; contentnames[i].value; i++)
{
if (contents & contentnames[i].value)
{
botimport.Print(PRT_MESSAGE, "%s\n", contentnames[i].name);
} //end if
} //end for
} //end of the function PrintContents
#endif // BSP_DEBUG
//===========================================================================
// traces axial boxes of any size through the world
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bsp_trace_t AAS_Trace(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask)
{
bsp_trace_t bsptrace;
botimport.Trace(&bsptrace, start, mins, maxs, end, passent, contentmask);
return bsptrace;
} //end of the function AAS_Trace
//===========================================================================
// returns the contents at the given point
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_PointContents(vec3_t point)
{
return botimport.PointContents(point);
} //end of the function AAS_PointContents
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean AAS_EntityCollision(int entnum,
vec3_t start, vec3_t boxmins, vec3_t boxmaxs, vec3_t end,
int contentmask, bsp_trace_t *trace)
{
bsp_trace_t enttrace;
botimport.EntityTrace(&enttrace, start, boxmins, boxmaxs, end, entnum, contentmask);
if (enttrace.fraction < trace->fraction)
{
Com_Memcpy(trace, &enttrace, sizeof(bsp_trace_t));
return qtrue;
} //end if
return qfalse;
} //end of the function AAS_EntityCollision
//===========================================================================
// returns true if in Potentially Hearable Set
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean AAS_inPVS(vec3_t p1, vec3_t p2)
{
return botimport.inPVS(p1, p2);
} //end of the function AAS_InPVS
//===========================================================================
// returns true if in Potentially Visible Set
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean AAS_inPHS(vec3_t p1, vec3_t p2)
{
return qtrue;
} //end of the function AAS_inPHS
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin)
{
botimport.BSPModelMinsMaxsOrigin(modelnum, angles, mins, maxs, origin);
} //end of the function AAS_BSPModelMinsMaxs
//===========================================================================
// unlinks the entity from all leaves
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_UnlinkFromBSPLeaves(bsp_link_t *leaves)
{
} //end of the function AAS_UnlinkFromBSPLeaves
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bsp_link_t *AAS_BSPLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum, int modelnum)
{
return NULL;
} //end of the function AAS_BSPLinkEntity
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_BoxEntities(vec3_t absmins, vec3_t absmaxs, int *list, int maxcount)
{
return 0;
} //end of the function AAS_BoxEntities
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_NextBSPEntity(int ent)
{
ent++;
if (ent >= 1 && ent < bspworld.numentities) return ent;
return 0;
} //end of the function AAS_NextBSPEntity
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_BSPEntityInRange(int ent)
{
if (ent <= 0 || ent >= bspworld.numentities)
{
botimport.Print(PRT_MESSAGE, "bsp entity out of range\n");
return qfalse;
} //end if
return qtrue;
} //end of the function AAS_BSPEntityInRange
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_ValueForBSPEpairKey(int ent, char *key, char *value, int size)
{
bsp_epair_t *epair;
value[0] = '\0';
if (!AAS_BSPEntityInRange(ent)) return qfalse;
for (epair = bspworld.entities[ent].epairs; epair; epair = epair->next)
{
if (!strcmp(epair->key, key))
{
strncpy(value, epair->value, size-1);
value[size-1] = '\0';
return qtrue;
} //end if
} //end for
return qfalse;
} //end of the function AAS_FindBSPEpair
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_VectorForBSPEpairKey(int ent, char *key, vec3_t v)
{
char buf[MAX_EPAIRKEY];
double v1, v2, v3;
VectorClear(v);
if (!AAS_ValueForBSPEpairKey(ent, key, buf, MAX_EPAIRKEY)) return qfalse;
//scanf into doubles, then assign, so it is vec_t size independent
v1 = v2 = v3 = 0;
sscanf(buf, "%lf %lf %lf", &v1, &v2, &v3);
v[0] = v1;
v[1] = v2;
v[2] = v3;
return qtrue;
} //end of the function AAS_VectorForBSPEpairKey
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_FloatForBSPEpairKey(int ent, char *key, float *value)
{
char buf[MAX_EPAIRKEY];
*value = 0;
if (!AAS_ValueForBSPEpairKey(ent, key, buf, MAX_EPAIRKEY)) return qfalse;
*value = atof(buf);
return qtrue;
} //end of the function AAS_FloatForBSPEpairKey
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_IntForBSPEpairKey(int ent, char *key, int *value)
{
char buf[MAX_EPAIRKEY];
*value = 0;
if (!AAS_ValueForBSPEpairKey(ent, key, buf, MAX_EPAIRKEY)) return qfalse;
*value = atoi(buf);
return qtrue;
} //end of the function AAS_IntForBSPEpairKey
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_FreeBSPEntities(void)
{
int i;
bsp_entity_t *ent;
bsp_epair_t *epair, *nextepair;
for (i = 1; i < bspworld.numentities; i++)
{
ent = &bspworld.entities[i];
for (epair = ent->epairs; epair; epair = nextepair)
{
nextepair = epair->next;
//
if (epair->key) FreeMemory(epair->key);
if (epair->value) FreeMemory(epair->value);
FreeMemory(epair);
} //end for
} //end for
bspworld.numentities = 0;
} //end of the function AAS_FreeBSPEntities
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ParseBSPEntities(void)
{
script_t *script;
token_t token;
bsp_entity_t *ent;
bsp_epair_t *epair;
script = LoadScriptMemory(bspworld.dentdata, bspworld.entdatasize, "entdata");
SetScriptFlags(script, SCFL_NOSTRINGWHITESPACES|SCFL_NOSTRINGESCAPECHARS);//SCFL_PRIMITIVE);
bspworld.numentities = 1;
while(PS_ReadToken(script, &token))
{
if (strcmp(token.string, "{"))
{
ScriptError(script, "invalid %s\n", token.string);
AAS_FreeBSPEntities();
FreeScript(script);
return;
} //end if
if (bspworld.numentities >= MAX_BSPENTITIES)
{
botimport.Print(PRT_MESSAGE, "too many entities in BSP file\n");
break;
} //end if
ent = &bspworld.entities[bspworld.numentities];
bspworld.numentities++;
ent->epairs = NULL;
while(PS_ReadToken(script, &token))
{
if (!strcmp(token.string, "}")) break;
epair = (bsp_epair_t *) GetClearedHunkMemory(sizeof(bsp_epair_t));
epair->next = ent->epairs;
ent->epairs = epair;
if (token.type != TT_STRING)
{
ScriptError(script, "invalid %s\n", token.string);
AAS_FreeBSPEntities();
FreeScript(script);
return;
} //end if
StripDoubleQuotes(token.string);
epair->key = (char *) GetHunkMemory(strlen(token.string) + 1);
strcpy(epair->key, token.string);
if (!PS_ExpectTokenType(script, TT_STRING, 0, &token))
{
AAS_FreeBSPEntities();
FreeScript(script);
return;
} //end if
StripDoubleQuotes(token.string);
epair->value = (char *) GetHunkMemory(strlen(token.string) + 1);
strcpy(epair->value, token.string);
} //end while
if (strcmp(token.string, "}"))
{
ScriptError(script, "missing }\n");
AAS_FreeBSPEntities();
FreeScript(script);
return;
} //end if
} //end while
FreeScript(script);
} //end of the function AAS_ParseBSPEntities
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_BSPTraceLight(vec3_t start, vec3_t end, vec3_t endpos, int *red, int *green, int *blue)
{
return 0;
} //end of the function AAS_BSPTraceLight
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DumpBSPData(void)
{
AAS_FreeBSPEntities();
if (bspworld.dentdata) FreeMemory(bspworld.dentdata);
bspworld.dentdata = NULL;
bspworld.entdatasize = 0;
//
bspworld.loaded = qfalse;
Com_Memset( &bspworld, 0, sizeof(bspworld) );
} //end of the function AAS_DumpBSPData
//===========================================================================
// load an bsp file
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_LoadBSPFile(void)
{
AAS_DumpBSPData();
bspworld.entdatasize = strlen(botimport.BSPEntityData()) + 1;
bspworld.dentdata = (char *) GetClearedHunkMemory(bspworld.entdatasize);
Com_Memcpy(bspworld.dentdata, botimport.BSPEntityData(), bspworld.entdatasize);
AAS_ParseBSPEntities();
bspworld.loaded = qtrue;
return BLERR_NOERROR;
} //end of the function AAS_LoadBSPFile

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@ -0,0 +1,38 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_cluster.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_cluster.h $
*
*****************************************************************************/
#ifdef AASINTERN
//initialize the AAS clustering
void AAS_InitClustering(void);
//
void AAS_SetViewPortalsAsClusterPortals(void);
#endif //AASINTERN

View File

@ -0,0 +1,777 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_debug.c
*
* desc: AAS debug code
*
* $Archive: /MissionPack/code/botlib/be_aas_debug.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_interface.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
#define MAX_DEBUGLINES 1024
#define MAX_DEBUGPOLYGONS 8192
int debuglines[MAX_DEBUGLINES];
int debuglinevisible[MAX_DEBUGLINES];
int numdebuglines;
static int debugpolygons[MAX_DEBUGPOLYGONS];
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ClearShownPolygons(void)
{
int i;
//*
for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
{
if (debugpolygons[i]) botimport.DebugPolygonDelete(debugpolygons[i]);
debugpolygons[i] = 0;
} //end for
//*/
/*
for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
{
botimport.DebugPolygonDelete(i);
debugpolygons[i] = 0;
} //end for
*/
} //end of the function AAS_ClearShownPolygons
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowPolygon(int color, int numpoints, vec3_t *points)
{
int i;
for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
{
if (!debugpolygons[i])
{
debugpolygons[i] = botimport.DebugPolygonCreate(color, numpoints, points);
break;
} //end if
} //end for
} //end of the function AAS_ShowPolygon
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ClearShownDebugLines(void)
{
int i;
//make all lines invisible
for (i = 0; i < MAX_DEBUGLINES; i++)
{
if (debuglines[i])
{
//botimport.DebugLineShow(debuglines[i], NULL, NULL, LINECOLOR_NONE);
botimport.DebugLineDelete(debuglines[i]);
debuglines[i] = 0;
debuglinevisible[i] = qfalse;
} //end if
} //end for
} //end of the function AAS_ClearShownDebugLines
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DebugLine(vec3_t start, vec3_t end, int color)
{
int line;
for (line = 0; line < MAX_DEBUGLINES; line++)
{
if (!debuglines[line])
{
debuglines[line] = botimport.DebugLineCreate();
debuglinevisible[line] = qfalse;
numdebuglines++;
} //end if
if (!debuglinevisible[line])
{
botimport.DebugLineShow(debuglines[line], start, end, color);
debuglinevisible[line] = qtrue;
return;
} //end else
} //end for
} //end of the function AAS_DebugLine
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_PermanentLine(vec3_t start, vec3_t end, int color)
{
int line;
line = botimport.DebugLineCreate();
botimport.DebugLineShow(line, start, end, color);
} //end of the function AAS_PermenentLine
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DrawPermanentCross(vec3_t origin, float size, int color)
{
int i, debugline;
vec3_t start, end;
for (i = 0; i < 3; i++)
{
VectorCopy(origin, start);
start[i] += size;
VectorCopy(origin, end);
end[i] -= size;
AAS_DebugLine(start, end, color);
debugline = botimport.DebugLineCreate();
botimport.DebugLineShow(debugline, start, end, color);
} //end for
} //end of the function AAS_DrawPermanentCross
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color)
{
int n0, n1, n2, j, line, lines[2];
vec3_t start1, end1, start2, end2;
//make a cross in the hit plane at the hit point
VectorCopy(point, start1);
VectorCopy(point, end1);
VectorCopy(point, start2);
VectorCopy(point, end2);
n0 = type % 3;
n1 = (type + 1) % 3;
n2 = (type + 2) % 3;
start1[n1] -= 6;
start1[n2] -= 6;
end1[n1] += 6;
end1[n2] += 6;
start2[n1] += 6;
start2[n2] -= 6;
end2[n1] -= 6;
end2[n2] += 6;
start1[n0] = (dist - (start1[n1] * normal[n1] +
start1[n2] * normal[n2])) / normal[n0];
end1[n0] = (dist - (end1[n1] * normal[n1] +
end1[n2] * normal[n2])) / normal[n0];
start2[n0] = (dist - (start2[n1] * normal[n1] +
start2[n2] * normal[n2])) / normal[n0];
end2[n0] = (dist - (end2[n1] * normal[n1] +
end2[n2] * normal[n2])) / normal[n0];
for (j = 0, line = 0; j < 2 && line < MAX_DEBUGLINES; line++)
{
if (!debuglines[line])
{
debuglines[line] = botimport.DebugLineCreate();
lines[j++] = debuglines[line];
debuglinevisible[line] = qtrue;
numdebuglines++;
} //end if
else if (!debuglinevisible[line])
{
lines[j++] = debuglines[line];
debuglinevisible[line] = qtrue;
} //end else
} //end for
botimport.DebugLineShow(lines[0], start1, end1, color);
botimport.DebugLineShow(lines[1], start2, end2, color);
} //end of the function AAS_DrawPlaneCross
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs)
{
vec3_t bboxcorners[8];
int lines[3];
int i, j, line;
//upper corners
bboxcorners[0][0] = origin[0] + maxs[0];
bboxcorners[0][1] = origin[1] + maxs[1];
bboxcorners[0][2] = origin[2] + maxs[2];
//
bboxcorners[1][0] = origin[0] + mins[0];
bboxcorners[1][1] = origin[1] + maxs[1];
bboxcorners[1][2] = origin[2] + maxs[2];
//
bboxcorners[2][0] = origin[0] + mins[0];
bboxcorners[2][1] = origin[1] + mins[1];
bboxcorners[2][2] = origin[2] + maxs[2];
//
bboxcorners[3][0] = origin[0] + maxs[0];
bboxcorners[3][1] = origin[1] + mins[1];
bboxcorners[3][2] = origin[2] + maxs[2];
//lower corners
Com_Memcpy(bboxcorners[4], bboxcorners[0], sizeof(vec3_t) * 4);
for (i = 0; i < 4; i++) bboxcorners[4 + i][2] = origin[2] + mins[2];
//draw bounding box
for (i = 0; i < 4; i++)
{
for (j = 0, line = 0; j < 3 && line < MAX_DEBUGLINES; line++)
{
if (!debuglines[line])
{
debuglines[line] = botimport.DebugLineCreate();
lines[j++] = debuglines[line];
debuglinevisible[line] = qtrue;
numdebuglines++;
} //end if
else if (!debuglinevisible[line])
{
lines[j++] = debuglines[line];
debuglinevisible[line] = qtrue;
} //end else
} //end for
//top plane
botimport.DebugLineShow(lines[0], bboxcorners[i],
bboxcorners[(i+1)&3], LINECOLOR_RED);
//bottom plane
botimport.DebugLineShow(lines[1], bboxcorners[4+i],
bboxcorners[4+((i+1)&3)], LINECOLOR_RED);
//vertical lines
botimport.DebugLineShow(lines[2], bboxcorners[i],
bboxcorners[4+i], LINECOLOR_RED);
} //end for
} //end of the function AAS_ShowBoundingBox
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowFace(int facenum)
{
int i, color, edgenum;
aas_edge_t *edge;
aas_face_t *face;
aas_plane_t *plane;
vec3_t start, end;
color = LINECOLOR_YELLOW;
//check if face number is in range
if (facenum >= aasworld.numfaces)
{
botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
} //end if
face = &aasworld.faces[facenum];
//walk through the edges of the face
for (i = 0; i < face->numedges; i++)
{
//edge number
edgenum = abs(aasworld.edgeindex[face->firstedge + i]);
//check if edge number is in range
if (edgenum >= aasworld.numedges)
{
botimport.Print(PRT_ERROR, "edgenum %d out of range\n", edgenum);
} //end if
edge = &aasworld.edges[edgenum];
if (color == LINECOLOR_RED) color = LINECOLOR_GREEN;
else if (color == LINECOLOR_GREEN) color = LINECOLOR_BLUE;
else if (color == LINECOLOR_BLUE) color = LINECOLOR_YELLOW;
else color = LINECOLOR_RED;
AAS_DebugLine(aasworld.vertexes[edge->v[0]],
aasworld.vertexes[edge->v[1]],
color);
} //end for
plane = &aasworld.planes[face->planenum];
edgenum = abs(aasworld.edgeindex[face->firstedge]);
edge = &aasworld.edges[edgenum];
VectorCopy(aasworld.vertexes[edge->v[0]], start);
VectorMA(start, 20, plane->normal, end);
AAS_DebugLine(start, end, LINECOLOR_RED);
} //end of the function AAS_ShowFace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowFacePolygon(int facenum, int color, int flip)
{
int i, edgenum, numpoints;
vec3_t points[128];
aas_edge_t *edge;
aas_face_t *face;
//check if face number is in range
if (facenum >= aasworld.numfaces)
{
botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
} //end if
face = &aasworld.faces[facenum];
//walk through the edges of the face
numpoints = 0;
if (flip)
{
for (i = face->numedges-1; i >= 0; i--)
{
//edge number
edgenum = aasworld.edgeindex[face->firstedge + i];
edge = &aasworld.edges[abs(edgenum)];
VectorCopy(aasworld.vertexes[edge->v[edgenum < 0]], points[numpoints]);
numpoints++;
} //end for
} //end if
else
{
for (i = 0; i < face->numedges; i++)
{
//edge number
edgenum = aasworld.edgeindex[face->firstedge + i];
edge = &aasworld.edges[abs(edgenum)];
VectorCopy(aasworld.vertexes[edge->v[edgenum < 0]], points[numpoints]);
numpoints++;
} //end for
} //end else
AAS_ShowPolygon(color, numpoints, points);
} //end of the function AAS_ShowFacePolygon
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowArea(int areanum, int groundfacesonly)
{
int areaedges[MAX_DEBUGLINES];
int numareaedges, i, j, n, color = 0, line;
int facenum, edgenum;
aas_area_t *area;
aas_face_t *face;
aas_edge_t *edge;
//
numareaedges = 0;
//
if (areanum < 0 || areanum >= aasworld.numareas)
{
botimport.Print(PRT_ERROR, "area %d out of range [0, %d]\n",
areanum, aasworld.numareas);
return;
} //end if
//pointer to the convex area
area = &aasworld.areas[areanum];
//walk through the faces of the area
for (i = 0; i < area->numfaces; i++)
{
facenum = abs(aasworld.faceindex[area->firstface + i]);
//check if face number is in range
if (facenum >= aasworld.numfaces)
{
botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
} //end if
face = &aasworld.faces[facenum];
//ground faces only
if (groundfacesonly)
{
if (!(face->faceflags & (FACE_GROUND | FACE_LADDER))) continue;
} //end if
//walk through the edges of the face
for (j = 0; j < face->numedges; j++)
{
//edge number
edgenum = abs(aasworld.edgeindex[face->firstedge + j]);
//check if edge number is in range
if (edgenum >= aasworld.numedges)
{
botimport.Print(PRT_ERROR, "edgenum %d out of range\n", edgenum);
} //end if
//check if the edge is stored already
for (n = 0; n < numareaedges; n++)
{
if (areaedges[n] == edgenum) break;
} //end for
if (n == numareaedges && numareaedges < MAX_DEBUGLINES)
{
areaedges[numareaedges++] = edgenum;
} //end if
} //end for
//AAS_ShowFace(facenum);
} //end for
//draw all the edges
for (n = 0; n < numareaedges; n++)
{
for (line = 0; line < MAX_DEBUGLINES; line++)
{
if (!debuglines[line])
{
debuglines[line] = botimport.DebugLineCreate();
debuglinevisible[line] = qfalse;
numdebuglines++;
} //end if
if (!debuglinevisible[line])
{
break;
} //end else
} //end for
if (line >= MAX_DEBUGLINES) return;
edge = &aasworld.edges[areaedges[n]];
if (color == LINECOLOR_RED) color = LINECOLOR_BLUE;
else if (color == LINECOLOR_BLUE) color = LINECOLOR_GREEN;
else if (color == LINECOLOR_GREEN) color = LINECOLOR_YELLOW;
else color = LINECOLOR_RED;
botimport.DebugLineShow(debuglines[line],
aasworld.vertexes[edge->v[0]],
aasworld.vertexes[edge->v[1]],
color);
debuglinevisible[line] = qtrue;
} //end for*/
} //end of the function AAS_ShowArea
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly)
{
int i, facenum;
aas_area_t *area;
aas_face_t *face;
//
if (areanum < 0 || areanum >= aasworld.numareas)
{
botimport.Print(PRT_ERROR, "area %d out of range [0, %d]\n",
areanum, aasworld.numareas);
return;
} //end if
//pointer to the convex area
area = &aasworld.areas[areanum];
//walk through the faces of the area
for (i = 0; i < area->numfaces; i++)
{
facenum = abs(aasworld.faceindex[area->firstface + i]);
//check if face number is in range
if (facenum >= aasworld.numfaces)
{
botimport.Print(PRT_ERROR, "facenum %d out of range\n", facenum);
} //end if
face = &aasworld.faces[facenum];
//ground faces only
if (groundfacesonly)
{
if (!(face->faceflags & (FACE_GROUND | FACE_LADDER))) continue;
} //end if
AAS_ShowFacePolygon(facenum, color, face->frontarea != areanum);
} //end for
} //end of the function AAS_ShowAreaPolygons
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DrawCross(vec3_t origin, float size, int color)
{
int i;
vec3_t start, end;
for (i = 0; i < 3; i++)
{
VectorCopy(origin, start);
start[i] += size;
VectorCopy(origin, end);
end[i] -= size;
AAS_DebugLine(start, end, color);
} //end for
} //end of the function AAS_DrawCross
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_PrintTravelType(int traveltype)
{
#ifdef DEBUG
char *str;
//
switch(traveltype & TRAVELTYPE_MASK)
{
case TRAVEL_INVALID: str = "TRAVEL_INVALID"; break;
case TRAVEL_WALK: str = "TRAVEL_WALK"; break;
case TRAVEL_CROUCH: str = "TRAVEL_CROUCH"; break;
case TRAVEL_BARRIERJUMP: str = "TRAVEL_BARRIERJUMP"; break;
case TRAVEL_JUMP: str = "TRAVEL_JUMP"; break;
case TRAVEL_LADDER: str = "TRAVEL_LADDER"; break;
case TRAVEL_WALKOFFLEDGE: str = "TRAVEL_WALKOFFLEDGE"; break;
case TRAVEL_SWIM: str = "TRAVEL_SWIM"; break;
case TRAVEL_WATERJUMP: str = "TRAVEL_WATERJUMP"; break;
case TRAVEL_TELEPORT: str = "TRAVEL_TELEPORT"; break;
case TRAVEL_ELEVATOR: str = "TRAVEL_ELEVATOR"; break;
case TRAVEL_ROCKETJUMP: str = "TRAVEL_ROCKETJUMP"; break;
case TRAVEL_BFGJUMP: str = "TRAVEL_BFGJUMP"; break;
case TRAVEL_GRAPPLEHOOK: str = "TRAVEL_GRAPPLEHOOK"; break;
case TRAVEL_JUMPPAD: str = "TRAVEL_JUMPPAD"; break;
case TRAVEL_FUNCBOB: str = "TRAVEL_FUNCBOB"; break;
default: str = "UNKNOWN TRAVEL TYPE"; break;
} //end switch
botimport.Print(PRT_MESSAGE, "%s", str);
#endif
} //end of the function AAS_PrintTravelType
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor)
{
vec3_t dir, cross, p1, p2, up = {0, 0, 1};
float dot;
VectorSubtract(end, start, dir);
VectorNormalize(dir);
dot = DotProduct(dir, up);
if (dot > 0.99 || dot < -0.99) VectorSet(cross, 1, 0, 0);
else CrossProduct(dir, up, cross);
VectorMA(end, -6, dir, p1);
VectorCopy(p1, p2);
VectorMA(p1, 6, cross, p1);
VectorMA(p2, -6, cross, p2);
AAS_DebugLine(start, end, linecolor);
AAS_DebugLine(p1, end, arrowcolor);
AAS_DebugLine(p2, end, arrowcolor);
} //end of the function AAS_DrawArrow
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowReachability(aas_reachability_t *reach)
{
vec3_t dir, cmdmove, velocity;
float speed, zvel;
aas_clientmove_t move;
AAS_ShowAreaPolygons(reach->areanum, 5, qtrue);
//AAS_ShowArea(reach->areanum, qtrue);
AAS_DrawArrow(reach->start, reach->end, LINECOLOR_BLUE, LINECOLOR_YELLOW);
//
if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMP ||
(reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_WALKOFFLEDGE)
{
AAS_HorizontalVelocityForJump(aassettings.phys_jumpvel, reach->start, reach->end, &speed);
//
VectorSubtract(reach->end, reach->start, dir);
dir[2] = 0;
VectorNormalize(dir);
//set the velocity
VectorScale(dir, speed, velocity);
//set the command movement
VectorClear(cmdmove);
cmdmove[2] = aassettings.phys_jumpvel;
//
AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
velocity, cmdmove, 3, 30, 0.1f,
SE_HITGROUND|SE_ENTERWATER|SE_ENTERSLIME|
SE_ENTERLAVA|SE_HITGROUNDDAMAGE, 0, qtrue);
//
if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMP)
{
AAS_JumpReachRunStart(reach, dir);
AAS_DrawCross(dir, 4, LINECOLOR_BLUE);
} //end if
} //end if
else if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_ROCKETJUMP)
{
zvel = AAS_RocketJumpZVelocity(reach->start);
AAS_HorizontalVelocityForJump(zvel, reach->start, reach->end, &speed);
//
VectorSubtract(reach->end, reach->start, dir);
dir[2] = 0;
VectorNormalize(dir);
//get command movement
VectorScale(dir, speed, cmdmove);
VectorSet(velocity, 0, 0, zvel);
//
AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
velocity, cmdmove, 30, 30, 0.1f,
SE_ENTERWATER|SE_ENTERSLIME|
SE_ENTERLAVA|SE_HITGROUNDDAMAGE|
SE_TOUCHJUMPPAD|SE_HITGROUNDAREA, reach->areanum, qtrue);
} //end else if
else if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMPPAD)
{
VectorSet(cmdmove, 0, 0, 0);
//
VectorSubtract(reach->end, reach->start, dir);
dir[2] = 0;
VectorNormalize(dir);
//set the velocity
//NOTE: the edgenum is the horizontal velocity
VectorScale(dir, reach->edgenum, velocity);
//NOTE: the facenum is the Z velocity
velocity[2] = reach->facenum;
//
AAS_PredictClientMovement(&move, -1, reach->start, PRESENCE_NORMAL, qtrue,
velocity, cmdmove, 30, 30, 0.1f,
SE_ENTERWATER|SE_ENTERSLIME|
SE_ENTERLAVA|SE_HITGROUNDDAMAGE|
SE_TOUCHJUMPPAD|SE_HITGROUNDAREA, reach->areanum, qtrue);
} //end else if
} //end of the function AAS_ShowReachability
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowReachableAreas(int areanum)
{
aas_areasettings_t *settings;
static aas_reachability_t reach;
static int index, lastareanum;
static float lasttime;
if (areanum != lastareanum)
{
index = 0;
lastareanum = areanum;
} //end if
settings = &aasworld.areasettings[areanum];
//
if (!settings->numreachableareas) return;
//
if (index >= settings->numreachableareas) index = 0;
//
if (AAS_Time() - lasttime > 1.5)
{
Com_Memcpy(&reach, &aasworld.reachability[settings->firstreachablearea + index], sizeof(aas_reachability_t));
index++;
lasttime = AAS_Time();
AAS_PrintTravelType(reach.traveltype & TRAVELTYPE_MASK);
botimport.Print(PRT_MESSAGE, "\n");
} //end if
AAS_ShowReachability(&reach);
} //end of the function ShowReachableAreas
void AAS_FloodAreas_r(int areanum, int cluster, int *done)
{
int nextareanum, i, facenum;
aas_area_t *area;
aas_face_t *face;
aas_areasettings_t *settings;
aas_reachability_t *reach;
AAS_ShowAreaPolygons(areanum, 1, qtrue);
//pointer to the convex area
area = &aasworld.areas[areanum];
settings = &aasworld.areasettings[areanum];
//walk through the faces of the area
for (i = 0; i < area->numfaces; i++)
{
facenum = abs(aasworld.faceindex[area->firstface + i]);
face = &aasworld.faces[facenum];
if (face->frontarea == areanum)
nextareanum = face->backarea;
else
nextareanum = face->frontarea;
if (!nextareanum)
continue;
if (done[nextareanum])
continue;
done[nextareanum] = qtrue;
if (aasworld.areasettings[nextareanum].contents & AREACONTENTS_VIEWPORTAL)
continue;
if (AAS_AreaCluster(nextareanum) != cluster)
continue;
AAS_FloodAreas_r(nextareanum, cluster, done);
} //end for
//
for (i = 0; i < settings->numreachableareas; i++)
{
reach = &aasworld.reachability[settings->firstreachablearea + i];
nextareanum = reach->areanum;
if (!nextareanum)
continue;
if (done[nextareanum])
continue;
done[nextareanum] = qtrue;
if (aasworld.areasettings[nextareanum].contents & AREACONTENTS_VIEWPORTAL)
continue;
if (AAS_AreaCluster(nextareanum) != cluster)
continue;
/*
if ((reach->traveltype & TRAVELTYPE_MASK) == TRAVEL_WALKOFFLEDGE)
{
AAS_DebugLine(reach->start, reach->end, 1);
}
*/
AAS_FloodAreas_r(nextareanum, cluster, done);
}
}
void AAS_FloodAreas(vec3_t origin)
{
int areanum, cluster, *done;
done = (int *) GetClearedMemory(aasworld.numareas * sizeof(int));
areanum = AAS_PointAreaNum(origin);
cluster = AAS_AreaCluster(areanum);
AAS_FloodAreas_r(areanum, cluster, done);
}

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_debug.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_debug.h $
*
*****************************************************************************/
//clear the shown debug lines
void AAS_ClearShownDebugLines(void);
//
void AAS_ClearShownPolygons(void);
//show a debug line
void AAS_DebugLine(vec3_t start, vec3_t end, int color);
//show a permenent line
void AAS_PermanentLine(vec3_t start, vec3_t end, int color);
//show a permanent cross
void AAS_DrawPermanentCross(vec3_t origin, float size, int color);
//draw a cross in the plane
void AAS_DrawPlaneCross(vec3_t point, vec3_t normal, float dist, int type, int color);
//show a bounding box
void AAS_ShowBoundingBox(vec3_t origin, vec3_t mins, vec3_t maxs);
//show a face
void AAS_ShowFace(int facenum);
//show an area
void AAS_ShowArea(int areanum, int groundfacesonly);
//
void AAS_ShowAreaPolygons(int areanum, int color, int groundfacesonly);
//draw a cros
void AAS_DrawCross(vec3_t origin, float size, int color);
//print the travel type
void AAS_PrintTravelType(int traveltype);
//draw an arrow
void AAS_DrawArrow(vec3_t start, vec3_t end, int linecolor, int arrowcolor);
//visualize the given reachability
void AAS_ShowReachability(struct aas_reachability_s *reach);
//show the reachable areas from the given area
void AAS_ShowReachableAreas(int areanum);

306
engine/botlib/be_aas_def.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_def.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_def.h $
*
*****************************************************************************/
//debugging on
#define AAS_DEBUG
#define MAX_CLIENTS 64
#define MAX_MODELS 256 // these are sent over the net as 8 bits
#define MAX_SOUNDS 256 // so they cannot be blindly increased
#define MAX_CONFIGSTRINGS 1024
#define CS_SCORES 32
#define CS_MODELS (CS_SCORES+MAX_CLIENTS)
#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
#define DF_AASENTNUMBER(x) (x - aasworld.entities)
#define DF_NUMBERAASENT(x) (&aasworld.entities[x])
#define DF_AASENTCLIENT(x) (x - aasworld.entities - 1)
#define DF_CLIENTAASENT(x) (&aasworld.entities[x + 1])
#ifndef MAX_PATH
#define MAX_PATH MAX_QPATH
#endif
//string index (for model, sound and image index)
typedef struct aas_stringindex_s
{
int numindexes;
char **index;
} aas_stringindex_t;
//structure to link entities to areas and areas to entities
typedef struct aas_link_s
{
int entnum;
int areanum;
struct aas_link_s *next_ent, *prev_ent;
struct aas_link_s *next_area, *prev_area;
} aas_link_t;
//structure to link entities to leaves and leaves to entities
typedef struct bsp_link_s
{
int entnum;
int leafnum;
struct bsp_link_s *next_ent, *prev_ent;
struct bsp_link_s *next_leaf, *prev_leaf;
} bsp_link_t;
typedef struct bsp_entdata_s
{
vec3_t origin;
vec3_t angles;
vec3_t absmins;
vec3_t absmaxs;
int solid;
int modelnum;
} bsp_entdata_t;
//entity
typedef struct aas_entity_s
{
//entity info
aas_entityinfo_t i;
//links into the AAS areas
aas_link_t *areas;
//links into the BSP leaves
bsp_link_t *leaves;
} aas_entity_t;
typedef struct aas_settings_s
{
vec3_t phys_gravitydirection;
float phys_friction;
float phys_stopspeed;
float phys_gravity;
float phys_waterfriction;
float phys_watergravity;
float phys_maxvelocity;
float phys_maxwalkvelocity;
float phys_maxcrouchvelocity;
float phys_maxswimvelocity;
float phys_walkaccelerate;
float phys_airaccelerate;
float phys_swimaccelerate;
float phys_maxstep;
float phys_maxsteepness;
float phys_maxwaterjump;
float phys_maxbarrier;
float phys_jumpvel;
float phys_falldelta5;
float phys_falldelta10;
float rs_waterjump;
float rs_teleport;
float rs_barrierjump;
float rs_startcrouch;
float rs_startgrapple;
float rs_startwalkoffledge;
float rs_startjump;
float rs_rocketjump;
float rs_bfgjump;
float rs_jumppad;
float rs_aircontrolledjumppad;
float rs_funcbob;
float rs_startelevator;
float rs_falldamage5;
float rs_falldamage10;
float rs_maxfallheight;
float rs_maxjumpfallheight;
} aas_settings_t;
#define CACHETYPE_PORTAL 0
#define CACHETYPE_AREA 1
//routing cache
typedef struct aas_routingcache_s
{
byte type; //portal or area cache
float time; //last time accessed or updated
int size; //size of the routing cache
int cluster; //cluster the cache is for
int areanum; //area the cache is created for
vec3_t origin; //origin within the area
float starttraveltime; //travel time to start with
int travelflags; //combinations of the travel flags
struct aas_routingcache_s *prev, *next;
struct aas_routingcache_s *time_prev, *time_next;
unsigned char *reachabilities; //reachabilities used for routing
unsigned short int traveltimes[1]; //travel time for every area (variable sized)
} aas_routingcache_t;
//fields for the routing algorithm
typedef struct aas_routingupdate_s
{
int cluster;
int areanum; //area number of the update
vec3_t start; //start point the area was entered
unsigned short int tmptraveltime; //temporary travel time
unsigned short int *areatraveltimes; //travel times within the area
qboolean inlist; //true if the update is in the list
struct aas_routingupdate_s *next;
struct aas_routingupdate_s *prev;
} aas_routingupdate_t;
//reversed reachability link
typedef struct aas_reversedlink_s
{
int linknum; //the aas_areareachability_t
int areanum; //reachable from this area
struct aas_reversedlink_s *next; //next link
} aas_reversedlink_t;
//reversed area reachability
typedef struct aas_reversedreachability_s
{
int numlinks;
aas_reversedlink_t *first;
} aas_reversedreachability_t;
//areas a reachability goes through
typedef struct aas_reachabilityareas_s
{
int firstarea, numareas;
} aas_reachabilityareas_t;
typedef struct aas_s
{
int loaded; //true when an AAS file is loaded
int initialized; //true when AAS has been initialized
int savefile; //set true when file should be saved
int bspchecksum;
//current time
float time;
int numframes;
//name of the aas file
char filename[MAX_PATH];
char mapname[MAX_PATH];
//bounding boxes
int numbboxes;
aas_bbox_t *bboxes;
//vertexes
int numvertexes;
aas_vertex_t *vertexes;
//planes
int numplanes;
aas_plane_t *planes;
//edges
int numedges;
aas_edge_t *edges;
//edge index
int edgeindexsize;
aas_edgeindex_t *edgeindex;
//faces
int numfaces;
aas_face_t *faces;
//face index
int faceindexsize;
aas_faceindex_t *faceindex;
//convex areas
int numareas;
aas_area_t *areas;
//convex area settings
int numareasettings;
aas_areasettings_t *areasettings;
//reachablity list
int reachabilitysize;
aas_reachability_t *reachability;
//nodes of the bsp tree
int numnodes;
aas_node_t *nodes;
//cluster portals
int numportals;
aas_portal_t *portals;
//cluster portal index
int portalindexsize;
aas_portalindex_t *portalindex;
//clusters
int numclusters;
aas_cluster_t *clusters;
//
int numreachabilityareas;
float reachabilitytime;
//enities linked in the areas
aas_link_t *linkheap; //heap with link structures
int linkheapsize; //size of the link heap
aas_link_t *freelinks; //first free link
aas_link_t **arealinkedentities; //entities linked into areas
//entities
int maxentities;
int maxclients;
aas_entity_t *entities;
//string indexes
char *configstrings[MAX_CONFIGSTRINGS];
int indexessetup;
//index to retrieve travel flag for a travel type
int travelflagfortype[MAX_TRAVELTYPES];
//travel flags for each area based on contents
int *areacontentstravelflags;
//routing update
aas_routingupdate_t *areaupdate;
aas_routingupdate_t *portalupdate;
//number of routing updates during a frame (reset every frame)
int frameroutingupdates;
//reversed reachability links
aas_reversedreachability_t *reversedreachability;
//travel times within the areas
unsigned short ***areatraveltimes;
//array of size numclusters with cluster cache
aas_routingcache_t ***clusterareacache;
aas_routingcache_t **portalcache;
//cache list sorted on time
aas_routingcache_t *oldestcache; // start of cache list sorted on time
aas_routingcache_t *newestcache; // end of cache list sorted on time
//maximum travel time through portal areas
int *portalmaxtraveltimes;
//areas the reachabilities go through
int *reachabilityareaindex;
aas_reachabilityareas_t *reachabilityareas;
} aas_t;
#define AASINTERN
#ifndef BSPCINCLUDE
#include "be_aas_main.h"
#include "be_aas_entity.h"
#include "be_aas_sample.h"
#include "be_aas_cluster.h"
#include "be_aas_reach.h"
#include "be_aas_route.h"
#include "be_aas_routealt.h"
#include "be_aas_debug.h"
#include "be_aas_file.h"
#include "be_aas_optimize.h"
#include "be_aas_bsp.h"
#include "be_aas_move.h"
#endif //BSPCINCLUDE

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_entity.c
*
* desc: AAS entities
*
* $Archive: /MissionPack/code/botlib/be_aas_entity.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_utils.h"
#include "l_log.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"
#define MASK_SOLID CONTENTS_PLAYERCLIP
//FIXME: these might change
enum {
ET_GENERAL,
ET_PLAYER,
ET_ITEM,
ET_MISSILE,
ET_MOVER
};
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_UpdateEntity(int entnum, bot_entitystate_t *state)
{
int relink;
aas_entity_t *ent;
vec3_t absmins, absmaxs;
if (!aasworld.loaded)
{
botimport.Print(PRT_MESSAGE, "AAS_UpdateEntity: not loaded\n");
return BLERR_NOAASFILE;
} //end if
ent = &aasworld.entities[entnum];
if (!state) {
//unlink the entity
AAS_UnlinkFromAreas(ent->areas);
//unlink the entity from the BSP leaves
AAS_UnlinkFromBSPLeaves(ent->leaves);
//
ent->areas = NULL;
//
ent->leaves = NULL;
return BLERR_NOERROR;
}
ent->i.update_time = AAS_Time() - ent->i.ltime;
ent->i.type = state->type;
ent->i.flags = state->flags;
ent->i.ltime = AAS_Time();
VectorCopy(ent->i.origin, ent->i.lastvisorigin);
VectorCopy(state->old_origin, ent->i.old_origin);
ent->i.solid = state->solid;
ent->i.groundent = state->groundent;
ent->i.modelindex = state->modelindex;
ent->i.modelindex2 = state->modelindex2;
ent->i.frame = state->frame;
ent->i.event = state->event;
ent->i.eventParm = state->eventParm;
ent->i.powerups = state->powerups;
ent->i.weapon = state->weapon;
ent->i.legsAnim = state->legsAnim;
ent->i.torsoAnim = state->torsoAnim;
//number of the entity
ent->i.number = entnum;
//updated so set valid flag
ent->i.valid = qtrue;
//link everything the first frame
if (aasworld.numframes == 1) relink = qtrue;
else relink = qfalse;
//
if (ent->i.solid == SOLID_BSP)
{
//if the angles of the model changed
if (!VectorCompare(state->angles, ent->i.angles))
{
VectorCopy(state->angles, ent->i.angles);
relink = qtrue;
} //end if
//get the mins and maxs of the model
//FIXME: rotate mins and maxs
AAS_BSPModelMinsMaxsOrigin(ent->i.modelindex, ent->i.angles, ent->i.mins, ent->i.maxs, NULL);
} //end if
else if (ent->i.solid == SOLID_BBOX)
{
//if the bounding box size changed
if (!VectorCompare(state->mins, ent->i.mins) ||
!VectorCompare(state->maxs, ent->i.maxs))
{
VectorCopy(state->mins, ent->i.mins);
VectorCopy(state->maxs, ent->i.maxs);
relink = qtrue;
} //end if
VectorCopy(state->angles, ent->i.angles);
} //end if
//if the origin changed
if (!VectorCompare(state->origin, ent->i.origin))
{
VectorCopy(state->origin, ent->i.origin);
relink = qtrue;
} //end if
//if the entity should be relinked
if (relink)
{
//don't link the world model
if (entnum != ENTITYNUM_WORLD)
{
//absolute mins and maxs
VectorAdd(ent->i.mins, ent->i.origin, absmins);
VectorAdd(ent->i.maxs, ent->i.origin, absmaxs);
//unlink the entity
AAS_UnlinkFromAreas(ent->areas);
//relink the entity to the AAS areas (use the larges bbox)
ent->areas = AAS_LinkEntityClientBBox(absmins, absmaxs, entnum, PRESENCE_NORMAL);
//unlink the entity from the BSP leaves
AAS_UnlinkFromBSPLeaves(ent->leaves);
//link the entity to the world BSP tree
ent->leaves = AAS_BSPLinkEntity(absmins, absmaxs, entnum, 0);
} //end if
} //end if
return BLERR_NOERROR;
} //end of the function AAS_UpdateEntity
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_EntityInfo(int entnum, aas_entityinfo_t *info)
{
if (!aasworld.initialized)
{
botimport.Print(PRT_FATAL, "AAS_EntityInfo: aasworld not initialized\n");
Com_Memset(info, 0, sizeof(aas_entityinfo_t));
return;
} //end if
if (entnum < 0 || entnum >= aasworld.maxentities)
{
botimport.Print(PRT_FATAL, "AAS_EntityInfo: entnum %d out of range\n", entnum);
Com_Memset(info, 0, sizeof(aas_entityinfo_t));
return;
} //end if
Com_Memcpy(info, &aasworld.entities[entnum].i, sizeof(aas_entityinfo_t));
} //end of the function AAS_EntityInfo
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_EntityOrigin(int entnum, vec3_t origin)
{
if (entnum < 0 || entnum >= aasworld.maxentities)
{
botimport.Print(PRT_FATAL, "AAS_EntityOrigin: entnum %d out of range\n", entnum);
VectorClear(origin);
return;
} //end if
VectorCopy(aasworld.entities[entnum].i.origin, origin);
} //end of the function AAS_EntityOrigin
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_EntityModelindex(int entnum)
{
if (entnum < 0 || entnum >= aasworld.maxentities)
{
botimport.Print(PRT_FATAL, "AAS_EntityModelindex: entnum %d out of range\n", entnum);
return 0;
} //end if
return aasworld.entities[entnum].i.modelindex;
} //end of the function AAS_EntityModelindex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_EntityType(int entnum)
{
if (!aasworld.initialized) return 0;
if (entnum < 0 || entnum >= aasworld.maxentities)
{
botimport.Print(PRT_FATAL, "AAS_EntityType: entnum %d out of range\n", entnum);
return 0;
} //end if
return aasworld.entities[entnum].i.type;
} //end of the AAS_EntityType
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_EntityModelNum(int entnum)
{
if (!aasworld.initialized) return 0;
if (entnum < 0 || entnum >= aasworld.maxentities)
{
botimport.Print(PRT_FATAL, "AAS_EntityModelNum: entnum %d out of range\n", entnum);
return 0;
} //end if
return aasworld.entities[entnum].i.modelindex;
} //end of the function AAS_EntityModelNum
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin)
{
int i;
aas_entity_t *ent;
for (i = 0; i < aasworld.maxentities; i++)
{
ent = &aasworld.entities[i];
if (ent->i.type == ET_MOVER)
{
if (ent->i.modelindex == modelnum)
{
VectorCopy(ent->i.origin, origin);
return qtrue;
} //end if
} //end if
} //end for
return qfalse;
} //end of the function AAS_OriginOfMoverWithModelNum
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs)
{
aas_entity_t *ent;
if (!aasworld.initialized) return;
if (entnum < 0 || entnum >= aasworld.maxentities)
{
botimport.Print(PRT_FATAL, "AAS_EntitySize: entnum %d out of range\n", entnum);
return;
} //end if
ent = &aasworld.entities[entnum];
VectorCopy(ent->i.mins, mins);
VectorCopy(ent->i.maxs, maxs);
} //end of the function AAS_EntitySize
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata)
{
aas_entity_t *ent;
ent = &aasworld.entities[entnum];
VectorCopy(ent->i.origin, entdata->origin);
VectorCopy(ent->i.angles, entdata->angles);
VectorAdd(ent->i.origin, ent->i.mins, entdata->absmins);
VectorAdd(ent->i.origin, ent->i.maxs, entdata->absmaxs);
entdata->solid = ent->i.solid;
entdata->modelnum = ent->i.modelindex - 1;
} //end of the function AAS_EntityBSPData
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ResetEntityLinks(void)
{
int i;
for (i = 0; i < aasworld.maxentities; i++)
{
aasworld.entities[i].areas = NULL;
aasworld.entities[i].leaves = NULL;
} //end for
} //end of the function AAS_ResetEntityLinks
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_InvalidateEntities(void)
{
int i;
for (i = 0; i < aasworld.maxentities; i++)
{
aasworld.entities[i].i.valid = qfalse;
aasworld.entities[i].i.number = i;
} //end for
} //end of the function AAS_InvalidateEntities
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_UnlinkInvalidEntities(void)
{
int i;
aas_entity_t *ent;
for (i = 0; i < aasworld.maxentities; i++)
{
ent = &aasworld.entities[i];
if (!ent->i.valid)
{
AAS_UnlinkFromAreas( ent->areas );
ent->areas = NULL;
AAS_UnlinkFromBSPLeaves( ent->leaves );
ent->leaves = NULL;
} //end for
} //end for
} //end of the function AAS_UnlinkInvalidEntities
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_NearestEntity(vec3_t origin, int modelindex)
{
int i, bestentnum;
float dist, bestdist;
aas_entity_t *ent;
vec3_t dir;
bestentnum = 0;
bestdist = 99999;
for (i = 0; i < aasworld.maxentities; i++)
{
ent = &aasworld.entities[i];
if (ent->i.modelindex != modelindex) continue;
VectorSubtract(ent->i.origin, origin, dir);
if (abs(dir[0]) < 40)
{
if (abs(dir[1]) < 40)
{
dist = VectorLength(dir);
if (dist < bestdist)
{
bestdist = dist;
bestentnum = i;
} //end if
} //end if
} //end if
} //end for
return bestentnum;
} //end of the function AAS_NearestEntity
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_BestReachableEntityArea(int entnum)
{
aas_entity_t *ent;
ent = &aasworld.entities[entnum];
return AAS_BestReachableLinkArea(ent->areas);
} //end of the function AAS_BestReachableEntityArea
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_NextEntity(int entnum)
{
if (!aasworld.loaded) return 0;
if (entnum < 0) entnum = -1;
while(++entnum < aasworld.maxentities)
{
if (aasworld.entities[entnum].i.valid) return entnum;
} //end while
return 0;
} //end of the function AAS_NextEntity

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@ -0,0 +1,63 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_entity.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_entity.h $
*
*****************************************************************************/
#ifdef AASINTERN
//invalidates all entity infos
void AAS_InvalidateEntities(void);
//unlink not updated entities
void AAS_UnlinkInvalidEntities(void);
//resets the entity AAS and BSP links (sets areas and leaves pointers to NULL)
void AAS_ResetEntityLinks(void);
//updates an entity
int AAS_UpdateEntity(int ent, bot_entitystate_t *state);
//gives the entity data used for collision detection
void AAS_EntityBSPData(int entnum, bsp_entdata_t *entdata);
#endif //AASINTERN
//returns the size of the entity bounding box in mins and maxs
void AAS_EntitySize(int entnum, vec3_t mins, vec3_t maxs);
//returns the BSP model number of the entity
int AAS_EntityModelNum(int entnum);
//returns the origin of an entity with the given model number
int AAS_OriginOfMoverWithModelNum(int modelnum, vec3_t origin);
//returns the best reachable area the entity is situated in
int AAS_BestReachableEntityArea(int entnum);
//returns the info of the given entity
void AAS_EntityInfo(int entnum, aas_entityinfo_t *info);
//returns the next entity
int AAS_NextEntity(int entnum);
//returns the origin of the entity
void AAS_EntityOrigin(int entnum, vec3_t origin);
//returns the entity type
int AAS_EntityType(int entnum);
//returns the model index of the entity
int AAS_EntityModelindex(int entnum);

582
engine/botlib/be_aas_file.c Normal file
View File

@ -0,0 +1,582 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_file.c
*
* desc: AAS file loading/writing
*
* $Archive: /MissionPack/code/botlib/be_aas_file.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "l_utils.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"
//#define AASFILEDEBUG
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_SwapAASData(void)
{
int i, j;
//bounding boxes
for (i = 0; i < aasworld.numbboxes; i++)
{
aasworld.bboxes[i].presencetype = LittleLong(aasworld.bboxes[i].presencetype);
aasworld.bboxes[i].flags = LittleLong(aasworld.bboxes[i].flags);
for (j = 0; j < 3; j++)
{
aasworld.bboxes[i].mins[j] = LittleLong(aasworld.bboxes[i].mins[j]);
aasworld.bboxes[i].maxs[j] = LittleLong(aasworld.bboxes[i].maxs[j]);
} //end for
} //end for
//vertexes
for (i = 0; i < aasworld.numvertexes; i++)
{
for (j = 0; j < 3; j++)
aasworld.vertexes[i][j] = LittleFloat(aasworld.vertexes[i][j]);
} //end for
//planes
for (i = 0; i < aasworld.numplanes; i++)
{
for (j = 0; j < 3; j++)
aasworld.planes[i].normal[j] = LittleFloat(aasworld.planes[i].normal[j]);
aasworld.planes[i].dist = LittleFloat(aasworld.planes[i].dist);
aasworld.planes[i].type = LittleLong(aasworld.planes[i].type);
} //end for
//edges
for (i = 0; i < aasworld.numedges; i++)
{
aasworld.edges[i].v[0] = LittleLong(aasworld.edges[i].v[0]);
aasworld.edges[i].v[1] = LittleLong(aasworld.edges[i].v[1]);
} //end for
//edgeindex
for (i = 0; i < aasworld.edgeindexsize; i++)
{
aasworld.edgeindex[i] = LittleLong(aasworld.edgeindex[i]);
} //end for
//faces
for (i = 0; i < aasworld.numfaces; i++)
{
aasworld.faces[i].planenum = LittleLong(aasworld.faces[i].planenum);
aasworld.faces[i].faceflags = LittleLong(aasworld.faces[i].faceflags);
aasworld.faces[i].numedges = LittleLong(aasworld.faces[i].numedges);
aasworld.faces[i].firstedge = LittleLong(aasworld.faces[i].firstedge);
aasworld.faces[i].frontarea = LittleLong(aasworld.faces[i].frontarea);
aasworld.faces[i].backarea = LittleLong(aasworld.faces[i].backarea);
} //end for
//face index
for (i = 0; i < aasworld.faceindexsize; i++)
{
aasworld.faceindex[i] = LittleLong(aasworld.faceindex[i]);
} //end for
//convex areas
for (i = 0; i < aasworld.numareas; i++)
{
aasworld.areas[i].areanum = LittleLong(aasworld.areas[i].areanum);
aasworld.areas[i].numfaces = LittleLong(aasworld.areas[i].numfaces);
aasworld.areas[i].firstface = LittleLong(aasworld.areas[i].firstface);
for (j = 0; j < 3; j++)
{
aasworld.areas[i].mins[j] = LittleFloat(aasworld.areas[i].mins[j]);
aasworld.areas[i].maxs[j] = LittleFloat(aasworld.areas[i].maxs[j]);
aasworld.areas[i].center[j] = LittleFloat(aasworld.areas[i].center[j]);
} //end for
} //end for
//area settings
for (i = 0; i < aasworld.numareasettings; i++)
{
aasworld.areasettings[i].contents = LittleLong(aasworld.areasettings[i].contents);
aasworld.areasettings[i].areaflags = LittleLong(aasworld.areasettings[i].areaflags);
aasworld.areasettings[i].presencetype = LittleLong(aasworld.areasettings[i].presencetype);
aasworld.areasettings[i].cluster = LittleLong(aasworld.areasettings[i].cluster);
aasworld.areasettings[i].clusterareanum = LittleLong(aasworld.areasettings[i].clusterareanum);
aasworld.areasettings[i].numreachableareas = LittleLong(aasworld.areasettings[i].numreachableareas);
aasworld.areasettings[i].firstreachablearea = LittleLong(aasworld.areasettings[i].firstreachablearea);
} //end for
//area reachability
for (i = 0; i < aasworld.reachabilitysize; i++)
{
aasworld.reachability[i].areanum = LittleLong(aasworld.reachability[i].areanum);
aasworld.reachability[i].facenum = LittleLong(aasworld.reachability[i].facenum);
aasworld.reachability[i].edgenum = LittleLong(aasworld.reachability[i].edgenum);
for (j = 0; j < 3; j++)
{
aasworld.reachability[i].start[j] = LittleFloat(aasworld.reachability[i].start[j]);
aasworld.reachability[i].end[j] = LittleFloat(aasworld.reachability[i].end[j]);
} //end for
aasworld.reachability[i].traveltype = LittleLong(aasworld.reachability[i].traveltype);
aasworld.reachability[i].traveltime = LittleShort(aasworld.reachability[i].traveltime);
} //end for
//nodes
for (i = 0; i < aasworld.numnodes; i++)
{
aasworld.nodes[i].planenum = LittleLong(aasworld.nodes[i].planenum);
aasworld.nodes[i].children[0] = LittleLong(aasworld.nodes[i].children[0]);
aasworld.nodes[i].children[1] = LittleLong(aasworld.nodes[i].children[1]);
} //end for
//cluster portals
for (i = 0; i < aasworld.numportals; i++)
{
aasworld.portals[i].areanum = LittleLong(aasworld.portals[i].areanum);
aasworld.portals[i].frontcluster = LittleLong(aasworld.portals[i].frontcluster);
aasworld.portals[i].backcluster = LittleLong(aasworld.portals[i].backcluster);
aasworld.portals[i].clusterareanum[0] = LittleLong(aasworld.portals[i].clusterareanum[0]);
aasworld.portals[i].clusterareanum[1] = LittleLong(aasworld.portals[i].clusterareanum[1]);
} //end for
//cluster portal index
for (i = 0; i < aasworld.portalindexsize; i++)
{
aasworld.portalindex[i] = LittleLong(aasworld.portalindex[i]);
} //end for
//cluster
for (i = 0; i < aasworld.numclusters; i++)
{
aasworld.clusters[i].numareas = LittleLong(aasworld.clusters[i].numareas);
aasworld.clusters[i].numreachabilityareas = LittleLong(aasworld.clusters[i].numreachabilityareas);
aasworld.clusters[i].numportals = LittleLong(aasworld.clusters[i].numportals);
aasworld.clusters[i].firstportal = LittleLong(aasworld.clusters[i].firstportal);
} //end for
} //end of the function AAS_SwapAASData
//===========================================================================
// dump the current loaded aas file
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DumpAASData(void)
{
aasworld.numbboxes = 0;
if (aasworld.bboxes) FreeMemory(aasworld.bboxes);
aasworld.bboxes = NULL;
aasworld.numvertexes = 0;
if (aasworld.vertexes) FreeMemory(aasworld.vertexes);
aasworld.vertexes = NULL;
aasworld.numplanes = 0;
if (aasworld.planes) FreeMemory(aasworld.planes);
aasworld.planes = NULL;
aasworld.numedges = 0;
if (aasworld.edges) FreeMemory(aasworld.edges);
aasworld.edges = NULL;
aasworld.edgeindexsize = 0;
if (aasworld.edgeindex) FreeMemory(aasworld.edgeindex);
aasworld.edgeindex = NULL;
aasworld.numfaces = 0;
if (aasworld.faces) FreeMemory(aasworld.faces);
aasworld.faces = NULL;
aasworld.faceindexsize = 0;
if (aasworld.faceindex) FreeMemory(aasworld.faceindex);
aasworld.faceindex = NULL;
aasworld.numareas = 0;
if (aasworld.areas) FreeMemory(aasworld.areas);
aasworld.areas = NULL;
aasworld.numareasettings = 0;
if (aasworld.areasettings) FreeMemory(aasworld.areasettings);
aasworld.areasettings = NULL;
aasworld.reachabilitysize = 0;
if (aasworld.reachability) FreeMemory(aasworld.reachability);
aasworld.reachability = NULL;
aasworld.numnodes = 0;
if (aasworld.nodes) FreeMemory(aasworld.nodes);
aasworld.nodes = NULL;
aasworld.numportals = 0;
if (aasworld.portals) FreeMemory(aasworld.portals);
aasworld.portals = NULL;
aasworld.numportals = 0;
if (aasworld.portalindex) FreeMemory(aasworld.portalindex);
aasworld.portalindex = NULL;
aasworld.portalindexsize = 0;
if (aasworld.clusters) FreeMemory(aasworld.clusters);
aasworld.clusters = NULL;
aasworld.numclusters = 0;
//
aasworld.loaded = qfalse;
aasworld.initialized = qfalse;
aasworld.savefile = qfalse;
} //end of the function AAS_DumpAASData
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef AASFILEDEBUG
void AAS_FileInfo(void)
{
int i, n, optimized;
botimport.Print(PRT_MESSAGE, "version = %d\n", AASVERSION);
botimport.Print(PRT_MESSAGE, "numvertexes = %d\n", aasworld.numvertexes);
botimport.Print(PRT_MESSAGE, "numplanes = %d\n", aasworld.numplanes);
botimport.Print(PRT_MESSAGE, "numedges = %d\n", aasworld.numedges);
botimport.Print(PRT_MESSAGE, "edgeindexsize = %d\n", aasworld.edgeindexsize);
botimport.Print(PRT_MESSAGE, "numfaces = %d\n", aasworld.numfaces);
botimport.Print(PRT_MESSAGE, "faceindexsize = %d\n", aasworld.faceindexsize);
botimport.Print(PRT_MESSAGE, "numareas = %d\n", aasworld.numareas);
botimport.Print(PRT_MESSAGE, "numareasettings = %d\n", aasworld.numareasettings);
botimport.Print(PRT_MESSAGE, "reachabilitysize = %d\n", aasworld.reachabilitysize);
botimport.Print(PRT_MESSAGE, "numnodes = %d\n", aasworld.numnodes);
botimport.Print(PRT_MESSAGE, "numportals = %d\n", aasworld.numportals);
botimport.Print(PRT_MESSAGE, "portalindexsize = %d\n", aasworld.portalindexsize);
botimport.Print(PRT_MESSAGE, "numclusters = %d\n", aasworld.numclusters);
//
for (n = 0, i = 0; i < aasworld.numareasettings; i++)
{
if (aasworld.areasettings[i].areaflags & AREA_GROUNDED) n++;
} //end for
botimport.Print(PRT_MESSAGE, "num grounded areas = %d\n", n);
//
botimport.Print(PRT_MESSAGE, "planes size %d bytes\n", aasworld.numplanes * sizeof(aas_plane_t));
botimport.Print(PRT_MESSAGE, "areas size %d bytes\n", aasworld.numareas * sizeof(aas_area_t));
botimport.Print(PRT_MESSAGE, "areasettings size %d bytes\n", aasworld.numareasettings * sizeof(aas_areasettings_t));
botimport.Print(PRT_MESSAGE, "nodes size %d bytes\n", aasworld.numnodes * sizeof(aas_node_t));
botimport.Print(PRT_MESSAGE, "reachability size %d bytes\n", aasworld.reachabilitysize * sizeof(aas_reachability_t));
botimport.Print(PRT_MESSAGE, "portals size %d bytes\n", aasworld.numportals * sizeof(aas_portal_t));
botimport.Print(PRT_MESSAGE, "clusters size %d bytes\n", aasworld.numclusters * sizeof(aas_cluster_t));
optimized = aasworld.numplanes * sizeof(aas_plane_t) +
aasworld.numareas * sizeof(aas_area_t) +
aasworld.numareasettings * sizeof(aas_areasettings_t) +
aasworld.numnodes * sizeof(aas_node_t) +
aasworld.reachabilitysize * sizeof(aas_reachability_t) +
aasworld.numportals * sizeof(aas_portal_t) +
aasworld.numclusters * sizeof(aas_cluster_t);
botimport.Print(PRT_MESSAGE, "optimzed size %d KB\n", optimized >> 10);
} //end of the function AAS_FileInfo
#endif //AASFILEDEBUG
//===========================================================================
// allocate memory and read a lump of a AAS file
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *AAS_LoadAASLump(fileHandle_t fp, int offset, int length, int *lastoffset, int size)
{
char *buf;
//
if (!length)
{
//just alloc a dummy
return (char *) GetClearedHunkMemory(size+1);
} //end if
//seek to the data
if (offset != *lastoffset)
{
botimport.Print(PRT_WARNING, "AAS file not sequentially read\n");
if (botimport.FS_Seek(fp, offset, FS_SEEK_SET))
{
AAS_Error("can't seek to aas lump\n");
AAS_DumpAASData();
botimport.FS_FCloseFile(fp);
return NULL;
} //end if
} //end if
//allocate memory
buf = (char *) GetClearedHunkMemory(length+1);
//read the data
if (length)
{
botimport.FS_Read(buf, length, fp );
*lastoffset += length;
} //end if
return buf;
} //end of the function AAS_LoadAASLump
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DData(unsigned char *data, int size)
{
int i;
for (i = 0; i < size; i++)
{
data[i] ^= ((unsigned char) i * 119) & 0xff;
} //end for
} //end of the function AAS_DData
//===========================================================================
// load an aas file
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_LoadAASFile(char *filename)
{
fileHandle_t fp;
aas_header_t header;
int offset, length, lastoffset;
botimport.Print(PRT_MESSAGE, "trying to load %s\n", filename);
//dump current loaded aas file
AAS_DumpAASData();
//open the file
botimport.FS_FOpenFile( filename, &fp, FS_READ );
if (!fp)
{
AAS_Error("can't open %s\n", filename);
return BLERR_CANNOTOPENAASFILE;
} //end if
//read the header
botimport.FS_Read(&header, sizeof(aas_header_t), fp );
lastoffset = sizeof(aas_header_t);
//check header identification
header.ident = LittleLong(header.ident);
if (header.ident != AASID)
{
AAS_Error("%s is not an AAS file\n", filename);
botimport.FS_FCloseFile(fp);
return BLERR_WRONGAASFILEID;
} //end if
//check the version
header.version = LittleLong(header.version);
//
if (header.version != AASVERSION_OLD && header.version != AASVERSION)
{
AAS_Error("aas file %s is version %i, not %i\n", filename, header.version, AASVERSION);
botimport.FS_FCloseFile(fp);
return BLERR_WRONGAASFILEVERSION;
} //end if
//
if (header.version == AASVERSION)
{
AAS_DData((unsigned char *) &header + 8, sizeof(aas_header_t) - 8);
} //end if
//
aasworld.bspchecksum = atoi(LibVarGetString( "sv_mapChecksum"));
if (LittleLong(header.bspchecksum) != aasworld.bspchecksum)
{
AAS_Error("aas file %s is out of date\n", filename);
botimport.FS_FCloseFile(fp);
return BLERR_WRONGAASFILEVERSION;
} //end if
//load the lumps:
//bounding boxes
offset = LittleLong(header.lumps[AASLUMP_BBOXES].fileofs);
length = LittleLong(header.lumps[AASLUMP_BBOXES].filelen);
aasworld.bboxes = (aas_bbox_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_bbox_t));
aasworld.numbboxes = length / sizeof(aas_bbox_t);
if (aasworld.numbboxes && !aasworld.bboxes) return BLERR_CANNOTREADAASLUMP;
//vertexes
offset = LittleLong(header.lumps[AASLUMP_VERTEXES].fileofs);
length = LittleLong(header.lumps[AASLUMP_VERTEXES].filelen);
aasworld.vertexes = (aas_vertex_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_vertex_t));
aasworld.numvertexes = length / sizeof(aas_vertex_t);
if (aasworld.numvertexes && !aasworld.vertexes) return BLERR_CANNOTREADAASLUMP;
//planes
offset = LittleLong(header.lumps[AASLUMP_PLANES].fileofs);
length = LittleLong(header.lumps[AASLUMP_PLANES].filelen);
aasworld.planes = (aas_plane_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_plane_t));
aasworld.numplanes = length / sizeof(aas_plane_t);
if (aasworld.numplanes && !aasworld.planes) return BLERR_CANNOTREADAASLUMP;
//edges
offset = LittleLong(header.lumps[AASLUMP_EDGES].fileofs);
length = LittleLong(header.lumps[AASLUMP_EDGES].filelen);
aasworld.edges = (aas_edge_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_edge_t));
aasworld.numedges = length / sizeof(aas_edge_t);
if (aasworld.numedges && !aasworld.edges) return BLERR_CANNOTREADAASLUMP;
//edgeindex
offset = LittleLong(header.lumps[AASLUMP_EDGEINDEX].fileofs);
length = LittleLong(header.lumps[AASLUMP_EDGEINDEX].filelen);
aasworld.edgeindex = (aas_edgeindex_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_edgeindex_t));
aasworld.edgeindexsize = length / sizeof(aas_edgeindex_t);
if (aasworld.edgeindexsize && !aasworld.edgeindex) return BLERR_CANNOTREADAASLUMP;
//faces
offset = LittleLong(header.lumps[AASLUMP_FACES].fileofs);
length = LittleLong(header.lumps[AASLUMP_FACES].filelen);
aasworld.faces = (aas_face_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_face_t));
aasworld.numfaces = length / sizeof(aas_face_t);
if (aasworld.numfaces && !aasworld.faces) return BLERR_CANNOTREADAASLUMP;
//faceindex
offset = LittleLong(header.lumps[AASLUMP_FACEINDEX].fileofs);
length = LittleLong(header.lumps[AASLUMP_FACEINDEX].filelen);
aasworld.faceindex = (aas_faceindex_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_faceindex_t));
aasworld.faceindexsize = length / sizeof(aas_faceindex_t);
if (aasworld.faceindexsize && !aasworld.faceindex) return BLERR_CANNOTREADAASLUMP;
//convex areas
offset = LittleLong(header.lumps[AASLUMP_AREAS].fileofs);
length = LittleLong(header.lumps[AASLUMP_AREAS].filelen);
aasworld.areas = (aas_area_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_area_t));
aasworld.numareas = length / sizeof(aas_area_t);
if (aasworld.numareas && !aasworld.areas) return BLERR_CANNOTREADAASLUMP;
//area settings
offset = LittleLong(header.lumps[AASLUMP_AREASETTINGS].fileofs);
length = LittleLong(header.lumps[AASLUMP_AREASETTINGS].filelen);
aasworld.areasettings = (aas_areasettings_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_areasettings_t));
aasworld.numareasettings = length / sizeof(aas_areasettings_t);
if (aasworld.numareasettings && !aasworld.areasettings) return BLERR_CANNOTREADAASLUMP;
//reachability list
offset = LittleLong(header.lumps[AASLUMP_REACHABILITY].fileofs);
length = LittleLong(header.lumps[AASLUMP_REACHABILITY].filelen);
aasworld.reachability = (aas_reachability_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_reachability_t));
aasworld.reachabilitysize = length / sizeof(aas_reachability_t);
if (aasworld.reachabilitysize && !aasworld.reachability) return BLERR_CANNOTREADAASLUMP;
//nodes
offset = LittleLong(header.lumps[AASLUMP_NODES].fileofs);
length = LittleLong(header.lumps[AASLUMP_NODES].filelen);
aasworld.nodes = (aas_node_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_node_t));
aasworld.numnodes = length / sizeof(aas_node_t);
if (aasworld.numnodes && !aasworld.nodes) return BLERR_CANNOTREADAASLUMP;
//cluster portals
offset = LittleLong(header.lumps[AASLUMP_PORTALS].fileofs);
length = LittleLong(header.lumps[AASLUMP_PORTALS].filelen);
aasworld.portals = (aas_portal_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_portal_t));
aasworld.numportals = length / sizeof(aas_portal_t);
if (aasworld.numportals && !aasworld.portals) return BLERR_CANNOTREADAASLUMP;
//cluster portal index
offset = LittleLong(header.lumps[AASLUMP_PORTALINDEX].fileofs);
length = LittleLong(header.lumps[AASLUMP_PORTALINDEX].filelen);
aasworld.portalindex = (aas_portalindex_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_portalindex_t));
aasworld.portalindexsize = length / sizeof(aas_portalindex_t);
if (aasworld.portalindexsize && !aasworld.portalindex) return BLERR_CANNOTREADAASLUMP;
//clusters
offset = LittleLong(header.lumps[AASLUMP_CLUSTERS].fileofs);
length = LittleLong(header.lumps[AASLUMP_CLUSTERS].filelen);
aasworld.clusters = (aas_cluster_t *) AAS_LoadAASLump(fp, offset, length, &lastoffset, sizeof(aas_cluster_t));
aasworld.numclusters = length / sizeof(aas_cluster_t);
if (aasworld.numclusters && !aasworld.clusters) return BLERR_CANNOTREADAASLUMP;
//swap everything
AAS_SwapAASData();
//aas file is loaded
aasworld.loaded = qtrue;
//close the file
botimport.FS_FCloseFile(fp);
//
#ifdef AASFILEDEBUG
AAS_FileInfo();
#endif //AASFILEDEBUG
//
return BLERR_NOERROR;
} //end of the function AAS_LoadAASFile
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
static int AAS_WriteAASLump_offset;
int AAS_WriteAASLump(fileHandle_t fp, aas_header_t *h, int lumpnum, void *data, int length)
{
aas_lump_t *lump;
lump = &h->lumps[lumpnum];
lump->fileofs = LittleLong(AAS_WriteAASLump_offset); //LittleLong(ftell(fp));
lump->filelen = LittleLong(length);
if (length > 0)
{
botimport.FS_Write(data, length, fp );
} //end if
AAS_WriteAASLump_offset += length;
return qtrue;
} //end of the function AAS_WriteAASLump
//===========================================================================
// aas data is useless after writing to file because it is byte swapped
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean AAS_WriteAASFile(char *filename)
{
aas_header_t header;
fileHandle_t fp;
botimport.Print(PRT_MESSAGE, "writing %s\n", filename);
//swap the aas data
AAS_SwapAASData();
//initialize the file header
Com_Memset(&header, 0, sizeof(aas_header_t));
header.ident = LittleLong(AASID);
header.version = LittleLong(AASVERSION);
header.bspchecksum = LittleLong(aasworld.bspchecksum);
//open a new file
botimport.FS_FOpenFile( filename, &fp, FS_WRITE );
if (!fp)
{
botimport.Print(PRT_ERROR, "error opening %s\n", filename);
return qfalse;
} //end if
//write the header
botimport.FS_Write(&header, sizeof(aas_header_t), fp);
AAS_WriteAASLump_offset = sizeof(aas_header_t);
//add the data lumps to the file
if (!AAS_WriteAASLump(fp, &header, AASLUMP_BBOXES, aasworld.bboxes,
aasworld.numbboxes * sizeof(aas_bbox_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_VERTEXES, aasworld.vertexes,
aasworld.numvertexes * sizeof(aas_vertex_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_PLANES, aasworld.planes,
aasworld.numplanes * sizeof(aas_plane_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_EDGES, aasworld.edges,
aasworld.numedges * sizeof(aas_edge_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_EDGEINDEX, aasworld.edgeindex,
aasworld.edgeindexsize * sizeof(aas_edgeindex_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_FACES, aasworld.faces,
aasworld.numfaces * sizeof(aas_face_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_FACEINDEX, aasworld.faceindex,
aasworld.faceindexsize * sizeof(aas_faceindex_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_AREAS, aasworld.areas,
aasworld.numareas * sizeof(aas_area_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_AREASETTINGS, aasworld.areasettings,
aasworld.numareasettings * sizeof(aas_areasettings_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_REACHABILITY, aasworld.reachability,
aasworld.reachabilitysize * sizeof(aas_reachability_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_NODES, aasworld.nodes,
aasworld.numnodes * sizeof(aas_node_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_PORTALS, aasworld.portals,
aasworld.numportals * sizeof(aas_portal_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_PORTALINDEX, aasworld.portalindex,
aasworld.portalindexsize * sizeof(aas_portalindex_t))) return qfalse;
if (!AAS_WriteAASLump(fp, &header, AASLUMP_CLUSTERS, aasworld.clusters,
aasworld.numclusters * sizeof(aas_cluster_t))) return qfalse;
//rewrite the header with the added lumps
botimport.FS_Seek(fp, 0, FS_SEEK_SET);
AAS_DData((unsigned char *) &header + 8, sizeof(aas_header_t) - 8);
botimport.FS_Write(&header, sizeof(aas_header_t), fp);
//close the file
botimport.FS_FCloseFile(fp);
return qtrue;
} //end of the function AAS_WriteAASFile

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@ -0,0 +1,42 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_file.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_file.h $
*
*****************************************************************************/
#ifdef AASINTERN
//loads the AAS file with the given name
int AAS_LoadAASFile(char *filename);
//writes an AAS file with the given name
qboolean AAS_WriteAASFile(char *filename);
//dumps the loaded AAS data
void AAS_DumpAASData(void);
//print AAS file information
void AAS_FileInfo(void);
#endif //AASINTERN

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@ -0,0 +1,47 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_funcs.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_funcs.h $
*
*****************************************************************************/
#ifndef BSPCINCLUDE
#include "be_aas_main.h"
#include "be_aas_entity.h"
#include "be_aas_sample.h"
#include "be_aas_cluster.h"
#include "be_aas_reach.h"
#include "be_aas_route.h"
#include "be_aas_routealt.h"
#include "be_aas_debug.h"
#include "be_aas_file.h"
#include "be_aas_optimize.h"
#include "be_aas_bsp.h"
#include "be_aas_move.h"
#endif //BSPCINCLUDE

429
engine/botlib/be_aas_main.c Normal file
View File

@ -0,0 +1,429 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_main.c
*
* desc: AAS
*
* $Archive: /MissionPack/code/botlib/be_aas_main.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_libvar.h"
#include "l_utils.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_log.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"
aas_t aasworld;
libvar_t *saveroutingcache;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void QDECL AAS_Error(char *fmt, ...)
{
char str[1024];
va_list arglist;
va_start(arglist, fmt);
Q_vsnprintf(str, sizeof(str), fmt, arglist);
va_end(arglist);
botimport.Print(PRT_FATAL, "%s", str);
} //end of the function AAS_Error
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *AAS_StringFromIndex(char *indexname, char *stringindex[], int numindexes, int index)
{
if (!aasworld.indexessetup)
{
botimport.Print(PRT_ERROR, "%s: index %d not setup\n", indexname, index);
return "";
} //end if
if (index < 0 || index >= numindexes)
{
botimport.Print(PRT_ERROR, "%s: index %d out of range\n", indexname, index);
return "";
} //end if
if (!stringindex[index])
{
if (index)
{
botimport.Print(PRT_ERROR, "%s: reference to unused index %d\n", indexname, index);
} //end if
return "";
} //end if
return stringindex[index];
} //end of the function AAS_StringFromIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_IndexFromString(char *indexname, char *stringindex[], int numindexes, char *string)
{
int i;
if (!aasworld.indexessetup)
{
botimport.Print(PRT_ERROR, "%s: index not setup \"%s\"\n", indexname, string);
return 0;
} //end if
for (i = 0; i < numindexes; i++)
{
if (!stringindex[i]) continue;
if (!Q_stricmp(stringindex[i], string)) return i;
} //end for
return 0;
} //end of the function AAS_IndexFromString
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *AAS_ModelFromIndex(int index)
{
return AAS_StringFromIndex("ModelFromIndex", &aasworld.configstrings[CS_MODELS], MAX_MODELS, index);
} //end of the function AAS_ModelFromIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_IndexFromModel(char *modelname)
{
return AAS_IndexFromString("IndexFromModel", &aasworld.configstrings[CS_MODELS], MAX_MODELS, modelname);
} //end of the function AAS_IndexFromModel
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_UpdateStringIndexes(int numconfigstrings, char *configstrings[])
{
int i;
//set string pointers and copy the strings
for (i = 0; i < numconfigstrings; i++)
{
if (configstrings[i])
{
//if (aasworld.configstrings[i]) FreeMemory(aasworld.configstrings[i]);
aasworld.configstrings[i] = (char *) GetMemory(strlen(configstrings[i]) + 1);
strcpy(aasworld.configstrings[i], configstrings[i]);
} //end if
} //end for
aasworld.indexessetup = qtrue;
} //end of the function AAS_UpdateStringIndexes
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Loaded(void)
{
return aasworld.loaded;
} //end of the function AAS_Loaded
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Initialized(void)
{
return aasworld.initialized;
} //end of the function AAS_Initialized
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_SetInitialized(void)
{
aasworld.initialized = qtrue;
botimport.Print(PRT_MESSAGE, "AAS initialized.\n");
#ifdef DEBUG
//create all the routing cache
//AAS_CreateAllRoutingCache();
//
//AAS_RoutingInfo();
#endif
} //end of the function AAS_SetInitialized
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ContinueInit(float time)
{
//if no AAS file loaded
if (!aasworld.loaded) return;
//if AAS is already initialized
if (aasworld.initialized) return;
//calculate reachability, if not finished return
if (AAS_ContinueInitReachability(time)) return;
//initialize clustering for the new map
AAS_InitClustering();
//if reachability has been calculated and an AAS file should be written
//or there is a forced data optimization
if (aasworld.savefile || ((int)LibVarGetValue("forcewrite")))
{
//optimize the AAS data
if ((int)LibVarValue("aasoptimize", "0")) AAS_Optimize();
//save the AAS file
if (AAS_WriteAASFile(aasworld.filename))
{
botimport.Print(PRT_MESSAGE, "%s written successfully\n", aasworld.filename);
} //end if
else
{
botimport.Print(PRT_ERROR, "couldn't write %s\n", aasworld.filename);
} //end else
} //end if
//initialize the routing
AAS_InitRouting();
//at this point AAS is initialized
AAS_SetInitialized();
} //end of the function AAS_ContinueInit
//===========================================================================
// called at the start of every frame
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_StartFrame(float time)
{
aasworld.time = time;
//unlink all entities that were not updated last frame
AAS_UnlinkInvalidEntities();
//invalidate the entities
AAS_InvalidateEntities();
//initialize AAS
AAS_ContinueInit(time);
//
aasworld.frameroutingupdates = 0;
//
if (botDeveloper)
{
if (LibVarGetValue("showcacheupdates"))
{
AAS_RoutingInfo();
LibVarSet("showcacheupdates", "0");
} //end if
if (LibVarGetValue("showmemoryusage"))
{
PrintUsedMemorySize();
LibVarSet("showmemoryusage", "0");
} //end if
if (LibVarGetValue("memorydump"))
{
PrintMemoryLabels();
LibVarSet("memorydump", "0");
} //end if
} //end if
//
if (saveroutingcache->value)
{
AAS_WriteRouteCache();
LibVarSet("saveroutingcache", "0");
} //end if
//
aasworld.numframes++;
return BLERR_NOERROR;
} //end of the function AAS_StartFrame
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float AAS_Time(void)
{
return aasworld.time;
} //end of the function AAS_Time
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj )
{
vec3_t pVec, vec;
VectorSubtract( point, vStart, pVec );
VectorSubtract( vEnd, vStart, vec );
VectorNormalize( vec );
// project onto the directional vector for this segment
VectorMA( vStart, DotProduct( pVec, vec ), vec, vProj );
} //end of the function AAS_ProjectPointOntoVector
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_LoadFiles(const char *mapname)
{
int errnum;
char aasfile[MAX_PATH];
// char bspfile[MAX_PATH];
strcpy(aasworld.mapname, mapname);
//NOTE: first reset the entity links into the AAS areas and BSP leaves
// the AAS link heap and BSP link heap are reset after respectively the
// AAS file and BSP file are loaded
AAS_ResetEntityLinks();
// load bsp info
AAS_LoadBSPFile();
//load the aas file
Com_sprintf(aasfile, MAX_PATH, "maps/%s.aas", mapname);
errnum = AAS_LoadAASFile(aasfile);
if (errnum != BLERR_NOERROR)
return errnum;
botimport.Print(PRT_MESSAGE, "loaded %s\n", aasfile);
strncpy(aasworld.filename, aasfile, MAX_PATH);
return BLERR_NOERROR;
} //end of the function AAS_LoadFiles
//===========================================================================
// called everytime a map changes
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_LoadMap(const char *mapname)
{
int errnum;
//if no mapname is provided then the string indexes are updated
if (!mapname)
{
return 0;
} //end if
//
aasworld.initialized = qfalse;
//NOTE: free the routing caches before loading a new map because
// to free the caches the old number of areas, number of clusters
// and number of areas in a clusters must be available
AAS_FreeRoutingCaches();
//load the map
errnum = AAS_LoadFiles(mapname);
if (errnum != BLERR_NOERROR)
{
aasworld.loaded = qfalse;
return errnum;
} //end if
//
AAS_InitSettings();
//initialize the AAS link heap for the new map
AAS_InitAASLinkHeap();
//initialize the AAS linked entities for the new map
AAS_InitAASLinkedEntities();
//initialize reachability for the new map
AAS_InitReachability();
//initialize the alternative routing
AAS_InitAlternativeRouting();
//everything went ok
return 0;
} //end of the function AAS_LoadMap
//===========================================================================
// called when the library is first loaded
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Setup(void)
{
aasworld.maxclients = (int) LibVarValue("maxclients", "128");
aasworld.maxentities = (int) LibVarValue("maxentities", "1024");
// as soon as it's set to 1 the routing cache will be saved
saveroutingcache = LibVar("saveroutingcache", "0");
//allocate memory for the entities
if (aasworld.entities) FreeMemory(aasworld.entities);
aasworld.entities = (aas_entity_t *) GetClearedHunkMemory(aasworld.maxentities * sizeof(aas_entity_t));
//invalidate all the entities
AAS_InvalidateEntities();
//force some recalculations
//LibVarSet("forceclustering", "1"); //force clustering calculation
//LibVarSet("forcereachability", "1"); //force reachability calculation
aasworld.numframes = 0;
return BLERR_NOERROR;
} //end of the function AAS_Setup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Shutdown(void)
{
AAS_ShutdownAlternativeRouting();
//
AAS_DumpBSPData();
//free routing caches
AAS_FreeRoutingCaches();
//free aas link heap
AAS_FreeAASLinkHeap();
//free aas linked entities
AAS_FreeAASLinkedEntities();
//free the aas data
AAS_DumpAASData();
//free the entities
if (aasworld.entities) FreeMemory(aasworld.entities);
//clear the aasworld structure
Com_Memset(&aasworld, 0, sizeof(aas_t));
//aas has not been initialized
aasworld.initialized = qfalse;
//NOTE: as soon as a new .bsp file is loaded the .bsp file memory is
// freed an reallocated, so there's no need to free that memory here
//print shutdown
botimport.Print(PRT_MESSAGE, "AAS shutdown.\n");
} //end of the function AAS_Shutdown

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_main.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_main.h $
*
*****************************************************************************/
#ifdef AASINTERN
extern aas_t aasworld;
//AAS error message
void QDECL AAS_Error(char *fmt, ...);
//set AAS initialized
void AAS_SetInitialized(void);
//setup AAS with the given number of entities and clients
int AAS_Setup(void);
//shutdown AAS
void AAS_Shutdown(void);
//start a new map
int AAS_LoadMap(const char *mapname);
//start a new time frame
int AAS_StartFrame(float time);
#endif //AASINTERN
//returns true if AAS is initialized
int AAS_Initialized(void);
//returns true if the AAS file is loaded
int AAS_Loaded(void);
//returns the model name from the given index
char *AAS_ModelFromIndex(int index);
//returns the index from the given model name
int AAS_IndexFromModel(char *modelname);
//returns the current time
float AAS_Time(void);
//
void AAS_ProjectPointOntoVector( vec3_t point, vec3_t vStart, vec3_t vEnd, vec3_t vProj );

1101
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_move.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_move.h $
*
*****************************************************************************/
#ifdef AASINTERN
extern aas_settings_t aassettings;
#endif //AASINTERN
//movement prediction
int AAS_PredictClientMovement(struct aas_clientmove_s *move,
int entnum, vec3_t origin,
int presencetype, int onground,
vec3_t velocity, vec3_t cmdmove,
int cmdframes,
int maxframes, float frametime,
int stopevent, int stopareanum, int visualize);
//predict movement until bounding box is hit
int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
int entnum, vec3_t origin,
int presencetype, int onground,
vec3_t velocity, vec3_t cmdmove,
int cmdframes,
int maxframes, float frametime,
vec3_t mins, vec3_t maxs, int visualize);
//returns true if on the ground at the given origin
int AAS_OnGround(vec3_t origin, int presencetype, int passent);
//returns true if swimming at the given origin
int AAS_Swimming(vec3_t origin);
//returns the jump reachability run start point
void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
//returns true if against a ladder at the given origin
int AAS_AgainstLadder(vec3_t origin);
//rocket jump Z velocity when rocket-jumping at origin
float AAS_RocketJumpZVelocity(vec3_t origin);
//bfg jump Z velocity when bfg-jumping at origin
float AAS_BFGJumpZVelocity(vec3_t origin);
//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
//
void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
//
int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
//
void AAS_InitSettings(void);

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_optimize.c
*
* desc: decreases the .aas file size after the reachabilities have
* been calculated, just dumps all the faces, edges and vertexes
*
* $Archive: /MissionPack/code/botlib/be_aas_optimize.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_libvar.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"
typedef struct optimized_s
{
//vertexes
int numvertexes;
aas_vertex_t *vertexes;
//edges
int numedges;
aas_edge_t *edges;
//edge index
int edgeindexsize;
aas_edgeindex_t *edgeindex;
//faces
int numfaces;
aas_face_t *faces;
//face index
int faceindexsize;
aas_faceindex_t *faceindex;
//convex areas
int numareas;
aas_area_t *areas;
//
int *vertexoptimizeindex;
int *edgeoptimizeindex;
int *faceoptimizeindex;
} optimized_t;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_KeepEdge(aas_edge_t *edge)
{
return 1;
} //end of the function AAS_KeepFace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_OptimizeEdge(optimized_t *optimized, int edgenum)
{
int i, optedgenum;
aas_edge_t *edge, *optedge;
edge = &aasworld.edges[abs(edgenum)];
if (!AAS_KeepEdge(edge)) return 0;
optedgenum = optimized->edgeoptimizeindex[abs(edgenum)];
if (optedgenum)
{
//keep the edge reversed sign
if (edgenum > 0) return optedgenum;
else return -optedgenum;
} //end if
optedge = &optimized->edges[optimized->numedges];
for (i = 0; i < 2; i++)
{
if (optimized->vertexoptimizeindex[edge->v[i]])
{
optedge->v[i] = optimized->vertexoptimizeindex[edge->v[i]];
} //end if
else
{
VectorCopy(aasworld.vertexes[edge->v[i]], optimized->vertexes[optimized->numvertexes]);
optedge->v[i] = optimized->numvertexes;
optimized->vertexoptimizeindex[edge->v[i]] = optimized->numvertexes;
optimized->numvertexes++;
} //end else
} //end for
optimized->edgeoptimizeindex[abs(edgenum)] = optimized->numedges;
optedgenum = optimized->numedges;
optimized->numedges++;
//keep the edge reversed sign
if (edgenum > 0) return optedgenum;
else return -optedgenum;
} //end of the function AAS_OptimizeEdge
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_KeepFace(aas_face_t *face)
{
if (!(face->faceflags & FACE_LADDER)) return 0;
else return 1;
} //end of the function AAS_KeepFace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_OptimizeFace(optimized_t *optimized, int facenum)
{
int i, edgenum, optedgenum, optfacenum;
aas_face_t *face, *optface;
face = &aasworld.faces[abs(facenum)];
if (!AAS_KeepFace(face)) return 0;
optfacenum = optimized->faceoptimizeindex[abs(facenum)];
if (optfacenum)
{
//keep the face side sign
if (facenum > 0) return optfacenum;
else return -optfacenum;
} //end if
optface = &optimized->faces[optimized->numfaces];
Com_Memcpy(optface, face, sizeof(aas_face_t));
optface->numedges = 0;
optface->firstedge = optimized->edgeindexsize;
for (i = 0; i < face->numedges; i++)
{
edgenum = aasworld.edgeindex[face->firstedge + i];
optedgenum = AAS_OptimizeEdge(optimized, edgenum);
if (optedgenum)
{
optimized->edgeindex[optface->firstedge + optface->numedges] = optedgenum;
optface->numedges++;
optimized->edgeindexsize++;
} //end if
} //end for
optimized->faceoptimizeindex[abs(facenum)] = optimized->numfaces;
optfacenum = optimized->numfaces;
optimized->numfaces++;
//keep the face side sign
if (facenum > 0) return optfacenum;
else return -optfacenum;
} //end of the function AAS_OptimizeFace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_OptimizeArea(optimized_t *optimized, int areanum)
{
int i, facenum, optfacenum;
aas_area_t *area, *optarea;
area = &aasworld.areas[areanum];
optarea = &optimized->areas[areanum];
Com_Memcpy(optarea, area, sizeof(aas_area_t));
optarea->numfaces = 0;
optarea->firstface = optimized->faceindexsize;
for (i = 0; i < area->numfaces; i++)
{
facenum = aasworld.faceindex[area->firstface + i];
optfacenum = AAS_OptimizeFace(optimized, facenum);
if (optfacenum)
{
optimized->faceindex[optarea->firstface + optarea->numfaces] = optfacenum;
optarea->numfaces++;
optimized->faceindexsize++;
} //end if
} //end for
} //end of the function AAS_OptimizeArea
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_OptimizeAlloc(optimized_t *optimized)
{
optimized->vertexes = (aas_vertex_t *) GetClearedMemory(aasworld.numvertexes * sizeof(aas_vertex_t));
optimized->numvertexes = 0;
optimized->edges = (aas_edge_t *) GetClearedMemory(aasworld.numedges * sizeof(aas_edge_t));
optimized->numedges = 1; //edge zero is a dummy
optimized->edgeindex = (aas_edgeindex_t *) GetClearedMemory(aasworld.edgeindexsize * sizeof(aas_edgeindex_t));
optimized->edgeindexsize = 0;
optimized->faces = (aas_face_t *) GetClearedMemory(aasworld.numfaces * sizeof(aas_face_t));
optimized->numfaces = 1; //face zero is a dummy
optimized->faceindex = (aas_faceindex_t *) GetClearedMemory(aasworld.faceindexsize * sizeof(aas_faceindex_t));
optimized->faceindexsize = 0;
optimized->areas = (aas_area_t *) GetClearedMemory(aasworld.numareas * sizeof(aas_area_t));
optimized->numareas = aasworld.numareas;
//
optimized->vertexoptimizeindex = (int *) GetClearedMemory(aasworld.numvertexes * sizeof(int));
optimized->edgeoptimizeindex = (int *) GetClearedMemory(aasworld.numedges * sizeof(int));
optimized->faceoptimizeindex = (int *) GetClearedMemory(aasworld.numfaces * sizeof(int));
} //end of the function AAS_OptimizeAlloc
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_OptimizeStore(optimized_t *optimized)
{
//store the optimized vertexes
if (aasworld.vertexes) FreeMemory(aasworld.vertexes);
aasworld.vertexes = optimized->vertexes;
aasworld.numvertexes = optimized->numvertexes;
//store the optimized edges
if (aasworld.edges) FreeMemory(aasworld.edges);
aasworld.edges = optimized->edges;
aasworld.numedges = optimized->numedges;
//store the optimized edge index
if (aasworld.edgeindex) FreeMemory(aasworld.edgeindex);
aasworld.edgeindex = optimized->edgeindex;
aasworld.edgeindexsize = optimized->edgeindexsize;
//store the optimized faces
if (aasworld.faces) FreeMemory(aasworld.faces);
aasworld.faces = optimized->faces;
aasworld.numfaces = optimized->numfaces;
//store the optimized face index
if (aasworld.faceindex) FreeMemory(aasworld.faceindex);
aasworld.faceindex = optimized->faceindex;
aasworld.faceindexsize = optimized->faceindexsize;
//store the optimized areas
if (aasworld.areas) FreeMemory(aasworld.areas);
aasworld.areas = optimized->areas;
aasworld.numareas = optimized->numareas;
//free optimize indexes
FreeMemory(optimized->vertexoptimizeindex);
FreeMemory(optimized->edgeoptimizeindex);
FreeMemory(optimized->faceoptimizeindex);
} //end of the function AAS_OptimizeStore
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Optimize(void)
{
int i, sign;
optimized_t optimized;
AAS_OptimizeAlloc(&optimized);
for (i = 1; i < aasworld.numareas; i++)
{
AAS_OptimizeArea(&optimized, i);
} //end for
//reset the reachability face pointers
for (i = 0; i < aasworld.reachabilitysize; i++)
{
//NOTE: for TRAVEL_ELEVATOR the facenum is the model number of
// the elevator
if ((aasworld.reachability[i].traveltype & TRAVELTYPE_MASK) == TRAVEL_ELEVATOR) continue;
//NOTE: for TRAVEL_JUMPPAD the facenum is the Z velocity and the edgenum is the hor velocity
if ((aasworld.reachability[i].traveltype & TRAVELTYPE_MASK) == TRAVEL_JUMPPAD) continue;
//NOTE: for TRAVEL_FUNCBOB the facenum and edgenum contain other coded information
if ((aasworld.reachability[i].traveltype & TRAVELTYPE_MASK) == TRAVEL_FUNCBOB) continue;
//
sign = aasworld.reachability[i].facenum;
aasworld.reachability[i].facenum = optimized.faceoptimizeindex[abs(aasworld.reachability[i].facenum)];
if (sign < 0) aasworld.reachability[i].facenum = -aasworld.reachability[i].facenum;
sign = aasworld.reachability[i].edgenum;
aasworld.reachability[i].edgenum = optimized.edgeoptimizeindex[abs(aasworld.reachability[i].edgenum)];
if (sign < 0) aasworld.reachability[i].edgenum = -aasworld.reachability[i].edgenum;
} //end for
//store the optimized AAS data into aasworld
AAS_OptimizeStore(&optimized);
//print some nice stuff :)
botimport.Print(PRT_MESSAGE, "AAS data optimized.\n");
} //end of the function AAS_Optimize

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_optimize.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_optimize.h $
*
*****************************************************************************/
void AAS_Optimize(void);

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_reach.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_reach.h $
*
*****************************************************************************/
#ifdef AASINTERN
//initialize calculating the reachabilities
void AAS_InitReachability(void);
//continue calculating the reachabilities
int AAS_ContinueInitReachability(float time);
//
int AAS_BestReachableLinkArea(aas_link_t *areas);
#endif //AASINTERN
//returns true if the are has reachabilities to other areas
int AAS_AreaReachability(int areanum);
//returns the best reachable area and goal origin for a bounding box at the given origin
int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin);
//returns the best jumppad area from which the bbox at origin is reachable
int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs);
//returns the next reachability using the given model
int AAS_NextModelReachability(int num, int modelnum);
//returns the total area of the ground faces of the given area
float AAS_AreaGroundFaceArea(int areanum);
//returns true if the area is crouch only
int AAS_AreaCrouch(int areanum);
//returns true if a player can swim in this area
int AAS_AreaSwim(int areanum);
//returns true if the area is filled with a liquid
int AAS_AreaLiquid(int areanum);
//returns true if the area contains lava
int AAS_AreaLava(int areanum);
//returns true if the area contains slime
int AAS_AreaSlime(int areanum);
//returns true if the area has one or more ground faces
int AAS_AreaGrounded(int areanum);
//returns true if the area has one or more ladder faces
int AAS_AreaLadder(int areanum);
//returns true if the area is a jump pad
int AAS_AreaJumpPad(int areanum);
//returns true if the area is donotenter
int AAS_AreaDoNotEnter(int areanum);

2210
engine/botlib/be_aas_route.c Normal file

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_route.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_route.h $
*
*****************************************************************************/
#ifdef AASINTERN
//initialize the AAS routing
void AAS_InitRouting(void);
//free the AAS routing caches
void AAS_FreeRoutingCaches(void);
//returns the travel time from start to end in the given area
unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end);
//
void AAS_CreateAllRoutingCache(void);
void AAS_WriteRouteCache(void);
//
void AAS_RoutingInfo(void);
#endif //AASINTERN
//returns the travel flag for the given travel type
int AAS_TravelFlagForType(int traveltype);
//return the travel flag(s) for traveling through this area
int AAS_AreaContentsTravelFlags(int areanum);
//returns the index of the next reachability for the given area
int AAS_NextAreaReachability(int areanum, int reachnum);
//returns the reachability with the given index
void AAS_ReachabilityFromNum(int num, struct aas_reachability_s *reach);
//returns a random goal area and goal origin
int AAS_RandomGoalArea(int areanum, int travelflags, int *goalareanum, vec3_t goalorigin);
//enable or disable an area for routing
int AAS_EnableRoutingArea(int areanum, int enable);
//returns the travel time within the given area from start to end
unsigned short int AAS_AreaTravelTime(int areanum, vec3_t start, vec3_t end);
//returns the travel time from the area to the goal area using the given travel flags
int AAS_AreaTravelTimeToGoalArea(int areanum, vec3_t origin, int goalareanum, int travelflags);
//predict a route up to a stop event
int AAS_PredictRoute(struct aas_predictroute_s *route, int areanum, vec3_t origin,
int goalareanum, int travelflags, int maxareas, int maxtime,
int stopevent, int stopcontents, int stoptfl, int stopareanum);

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_routealt.c
*
* desc: AAS
*
* $Archive: /MissionPack/code/botlib/be_aas_routealt.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_utils.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"
#define ENABLE_ALTROUTING
//#define ALTROUTE_DEBUG
typedef struct midrangearea_s
{
int valid;
unsigned short starttime;
unsigned short goaltime;
} midrangearea_t;
midrangearea_t *midrangeareas;
int *clusterareas;
int numclusterareas;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_AltRoutingFloodCluster_r(int areanum)
{
int i, otherareanum;
aas_area_t *area;
aas_face_t *face;
//add the current area to the areas of the current cluster
clusterareas[numclusterareas] = areanum;
numclusterareas++;
//remove the area from the mid range areas
midrangeareas[areanum].valid = qfalse;
//flood to other areas through the faces of this area
area = &aasworld.areas[areanum];
for (i = 0; i < area->numfaces; i++)
{
face = &aasworld.faces[abs(aasworld.faceindex[area->firstface + i])];
//get the area at the other side of the face
if (face->frontarea == areanum) otherareanum = face->backarea;
else otherareanum = face->frontarea;
//if there is an area at the other side of this face
if (!otherareanum) continue;
//if the other area is not a midrange area
if (!midrangeareas[otherareanum].valid) continue;
//
AAS_AltRoutingFloodCluster_r(otherareanum);
} //end for
} //end of the function AAS_AltRoutingFloodCluster_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
aas_altroutegoal_t *altroutegoals, int maxaltroutegoals,
int type)
{
#ifndef ENABLE_ALTROUTING
return 0;
#else
int i, j, bestareanum;
int numaltroutegoals, nummidrangeareas;
int starttime, goaltime, goaltraveltime;
float dist, bestdist;
vec3_t mid, dir;
#ifdef ALTROUTE_DEBUG
int startmillisecs;
startmillisecs = Sys_MilliSeconds();
#endif
if (!startareanum || !goalareanum)
return 0;
//travel time towards the goal area
goaltraveltime = AAS_AreaTravelTimeToGoalArea(startareanum, start, goalareanum, travelflags);
//clear the midrange areas
Com_Memset(midrangeareas, 0, aasworld.numareas * sizeof(midrangearea_t));
numaltroutegoals = 0;
//
nummidrangeareas = 0;
//
for (i = 1; i < aasworld.numareas; i++)
{
//
if (!(type & ALTROUTEGOAL_ALL))
{
if (!(type & ALTROUTEGOAL_CLUSTERPORTALS && (aasworld.areasettings[i].contents & AREACONTENTS_CLUSTERPORTAL)))
{
if (!(type & ALTROUTEGOAL_VIEWPORTALS && (aasworld.areasettings[i].contents & AREACONTENTS_VIEWPORTAL)))
{
continue;
} //end if
} //end if
} //end if
//if the area has no reachabilities
if (!AAS_AreaReachability(i)) continue;
//tavel time from the area to the start area
starttime = AAS_AreaTravelTimeToGoalArea(startareanum, start, i, travelflags);
if (!starttime) continue;
//if the travel time from the start to the area is greater than the shortest goal travel time
if (starttime > (float) 1.1 * goaltraveltime) continue;
//travel time from the area to the goal area
goaltime = AAS_AreaTravelTimeToGoalArea(i, NULL, goalareanum, travelflags);
if (!goaltime) continue;
//if the travel time from the area to the goal is greater than the shortest goal travel time
if (goaltime > (float) 0.8 * goaltraveltime) continue;
//this is a mid range area
midrangeareas[i].valid = qtrue;
midrangeareas[i].starttime = starttime;
midrangeareas[i].goaltime = goaltime;
Log_Write("%d midrange area %d", nummidrangeareas, i);
nummidrangeareas++;
} //end for
//
for (i = 1; i < aasworld.numareas; i++)
{
if (!midrangeareas[i].valid) continue;
//get the areas in one cluster
numclusterareas = 0;
AAS_AltRoutingFloodCluster_r(i);
//now we've got a cluster with areas through which an alternative route could go
//get the 'center' of the cluster
VectorClear(mid);
for (j = 0; j < numclusterareas; j++)
{
VectorAdd(mid, aasworld.areas[clusterareas[j]].center, mid);
} //end for
VectorScale(mid, 1.0 / numclusterareas, mid);
//get the area closest to the center of the cluster
bestdist = 999999;
bestareanum = 0;
for (j = 0; j < numclusterareas; j++)
{
VectorSubtract(mid, aasworld.areas[clusterareas[j]].center, dir);
dist = VectorLength(dir);
if (dist < bestdist)
{
bestdist = dist;
bestareanum = clusterareas[j];
} //end if
} //end for
//now we've got an area for an alternative route
//FIXME: add alternative goal origin
VectorCopy(aasworld.areas[bestareanum].center, altroutegoals[numaltroutegoals].origin);
altroutegoals[numaltroutegoals].areanum = bestareanum;
altroutegoals[numaltroutegoals].starttraveltime = midrangeareas[bestareanum].starttime;
altroutegoals[numaltroutegoals].goaltraveltime = midrangeareas[bestareanum].goaltime;
altroutegoals[numaltroutegoals].extratraveltime =
(midrangeareas[bestareanum].starttime + midrangeareas[bestareanum].goaltime) -
goaltraveltime;
numaltroutegoals++;
//
#ifdef ALTROUTE_DEBUG
AAS_ShowAreaPolygons(bestareanum, 1, qtrue);
#endif
//don't return more than the maximum alternative route goals
if (numaltroutegoals >= maxaltroutegoals) break;
} //end for
#ifdef ALTROUTE_DEBUG
botimport.Print(PRT_MESSAGE, "alternative route goals in %d msec\n", Sys_MilliSeconds() - startmillisecs);
#endif
return numaltroutegoals;
#endif
} //end of the function AAS_AlternativeRouteGoals
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_InitAlternativeRouting(void)
{
#ifdef ENABLE_ALTROUTING
if (midrangeareas) FreeMemory(midrangeareas);
midrangeareas = (midrangearea_t *) GetMemory(aasworld.numareas * sizeof(midrangearea_t));
if (clusterareas) FreeMemory(clusterareas);
clusterareas = (int *) GetMemory(aasworld.numareas * sizeof(int));
#endif
} //end of the function AAS_InitAlternativeRouting
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShutdownAlternativeRouting(void)
{
#ifdef ENABLE_ALTROUTING
if (midrangeareas) FreeMemory(midrangeareas);
midrangeareas = NULL;
if (clusterareas) FreeMemory(clusterareas);
clusterareas = NULL;
numclusterareas = 0;
#endif
} //end of the function AAS_ShutdownAlternativeRouting

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_routealt.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_routealt.h $
*
*****************************************************************************/
#ifdef AASINTERN
void AAS_InitAlternativeRouting(void);
void AAS_ShutdownAlternativeRouting(void);
#endif //AASINTERN
int AAS_AlternativeRouteGoals(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
aas_altroutegoal_t *altroutegoals, int maxaltroutegoals,
int type);

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_aas_sample.h
*
* desc: AAS
*
* $Archive: /source/code/botlib/be_aas_sample.h $
*
*****************************************************************************/
#ifdef AASINTERN
void AAS_InitAASLinkHeap(void);
void AAS_InitAASLinkedEntities(void);
void AAS_FreeAASLinkHeap(void);
void AAS_FreeAASLinkedEntities(void);
aas_face_t *AAS_AreaGroundFace(int areanum, vec3_t point);
aas_face_t *AAS_TraceEndFace(aas_trace_t *trace);
aas_plane_t *AAS_PlaneFromNum(int planenum);
aas_link_t *AAS_AASLinkEntity(vec3_t absmins, vec3_t absmaxs, int entnum);
aas_link_t *AAS_LinkEntityClientBBox(vec3_t absmins, vec3_t absmaxs, int entnum, int presencetype);
qboolean AAS_PointInsideFace(int facenum, vec3_t point, float epsilon);
qboolean AAS_InsideFace(aas_face_t *face, vec3_t pnormal, vec3_t point, float epsilon);
void AAS_UnlinkFromAreas(aas_link_t *areas);
#endif //AASINTERN
//returns the mins and maxs of the bounding box for the given presence type
void AAS_PresenceTypeBoundingBox(int presencetype, vec3_t mins, vec3_t maxs);
//returns the cluster the area is in (negative portal number if the area is a portal)
int AAS_AreaCluster(int areanum);
//returns the presence type(s) of the area
int AAS_AreaPresenceType(int areanum);
//returns the presence type(s) at the given point
int AAS_PointPresenceType(vec3_t point);
//returns the result of the trace of a client bbox
aas_trace_t AAS_TraceClientBBox(vec3_t start, vec3_t end, int presencetype, int passent);
//stores the areas the trace went through and returns the number of passed areas
int AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
//returns the areas the bounding box is in
int AAS_BBoxAreas(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
//return area information
int AAS_AreaInfo( int areanum, aas_areainfo_t *info );
//returns the area the point is in
int AAS_PointAreaNum(vec3_t point);
//
int AAS_PointReachabilityAreaIndex( vec3_t point );
//returns the plane the given face is in
void AAS_FacePlane(int facenum, vec3_t normal, float *dist);

790
engine/botlib/be_ai_char.c Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_ai_char.c
*
* desc: bot characters
*
* $Archive: /MissionPack/code/botlib/be_ai_char.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_log.h"
#include "l_memory.h"
#include "l_utils.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_ai_char.h"
#define MAX_CHARACTERISTICS 80
#define CT_INTEGER 1
#define CT_FLOAT 2
#define CT_STRING 3
#define DEFAULT_CHARACTER "bots/default_c.c"
//characteristic value
union cvalue
{
int integer;
float _float;
char *string;
};
//a characteristic
typedef struct bot_characteristic_s
{
char type; //characteristic type
union cvalue value; //characteristic value
} bot_characteristic_t;
//a bot character
typedef struct bot_character_s
{
char filename[MAX_QPATH];
float skill;
bot_characteristic_t c[1]; //variable sized
} bot_character_t;
bot_character_t *botcharacters[MAX_CLIENTS + 1];
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
bot_character_t *BotCharacterFromHandle(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "character handle %d out of range\n", handle);
return NULL;
} //end if
if (!botcharacters[handle])
{
botimport.Print(PRT_FATAL, "invalid character %d\n", handle);
return NULL;
} //end if
return botcharacters[handle];
} //end of the function BotCharacterFromHandle
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotDumpCharacter(bot_character_t *ch)
{
int i;
Log_Write("%s\n", ch->filename);
Log_Write("skill %.1f\n", ch->skill);
Log_Write("{\n");
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
switch(ch->c[i].type)
{
case CT_INTEGER: Log_Write(" %4d %d\n", i, ch->c[i].value.integer); break;
case CT_FLOAT: Log_Write(" %4d %f\n", i, ch->c[i].value._float); break;
case CT_STRING: Log_Write(" %4d %s\n", i, ch->c[i].value.string); break;
} //end case
} //end for
Log_Write("}\n");
} //end of the function BotDumpCharacter
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacterStrings(bot_character_t *ch)
{
int i;
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
if (ch->c[i].type == CT_STRING)
{
FreeMemory(ch->c[i].value.string);
} //end if
} //end for
} //end of the function BotFreeCharacterStrings
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacter2(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "character handle %d out of range\n", handle);
return;
} //end if
if (!botcharacters[handle])
{
botimport.Print(PRT_FATAL, "invalid character %d\n", handle);
return;
} //end if
BotFreeCharacterStrings(botcharacters[handle]);
FreeMemory(botcharacters[handle]);
botcharacters[handle] = NULL;
} //end of the function BotFreeCharacter2
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeCharacter(int handle)
{
if (!LibVarGetValue("bot_reloadcharacters")) return;
BotFreeCharacter2(handle);
} //end of the function BotFreeCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotDefaultCharacteristics(bot_character_t *ch, bot_character_t *defaultch)
{
int i;
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
if (ch->c[i].type) continue;
//
if (defaultch->c[i].type == CT_FLOAT)
{
ch->c[i].type = CT_FLOAT;
ch->c[i].value._float = defaultch->c[i].value._float;
} //end if
else if (defaultch->c[i].type == CT_INTEGER)
{
ch->c[i].type = CT_INTEGER;
ch->c[i].value.integer = defaultch->c[i].value.integer;
} //end else if
else if (defaultch->c[i].type == CT_STRING)
{
ch->c[i].type = CT_STRING;
ch->c[i].value.string = (char *) GetMemory(strlen(defaultch->c[i].value.string)+1);
strcpy(ch->c[i].value.string, defaultch->c[i].value.string);
} //end else if
} //end for
} //end of the function BotDefaultCharacteristics
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
bot_character_t *BotLoadCharacterFromFile(char *charfile, int skill)
{
int indent, index, foundcharacter;
bot_character_t *ch;
source_t *source;
token_t token;
foundcharacter = qfalse;
//a bot character is parsed in two phases
PC_SetBaseFolder(BOTFILESBASEFOLDER);
source = LoadSourceFile(charfile);
if (!source)
{
botimport.Print(PRT_ERROR, "counldn't load %s\n", charfile);
return NULL;
} //end if
ch = (bot_character_t *) GetClearedMemory(sizeof(bot_character_t) +
MAX_CHARACTERISTICS * sizeof(bot_characteristic_t));
strcpy(ch->filename, charfile);
while(PC_ReadToken(source, &token))
{
if (!strcmp(token.string, "skill"))
{
if (!PC_ExpectTokenType(source, TT_NUMBER, 0, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!PC_ExpectTokenString(source, "{"))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
//if it's the correct skill
if (skill < 0 || token.intvalue == skill)
{
foundcharacter = qtrue;
ch->skill = token.intvalue;
while(PC_ExpectAnyToken(source, &token))
{
if (!strcmp(token.string, "}")) break;
if (token.type != TT_NUMBER || !(token.subtype & TT_INTEGER))
{
SourceError(source, "expected integer index, found %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
index = token.intvalue;
if (index < 0 || index > MAX_CHARACTERISTICS)
{
SourceError(source, "characteristic index out of range [0, %d]\n", MAX_CHARACTERISTICS);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (ch->c[index].type)
{
SourceError(source, "characteristic %d already initialized\n", index);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!PC_ExpectAnyToken(source, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (token.type == TT_NUMBER)
{
if (token.subtype & TT_FLOAT)
{
ch->c[index].value._float = token.floatvalue;
ch->c[index].type = CT_FLOAT;
} //end if
else
{
ch->c[index].value.integer = token.intvalue;
ch->c[index].type = CT_INTEGER;
} //end else
} //end if
else if (token.type == TT_STRING)
{
StripDoubleQuotes(token.string);
ch->c[index].value.string = GetMemory(strlen(token.string)+1);
strcpy(ch->c[index].value.string, token.string);
ch->c[index].type = CT_STRING;
} //end else if
else
{
SourceError(source, "expected integer, float or string, found %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end else
} //end if
break;
} //end if
else
{
indent = 1;
while(indent)
{
if (!PC_ExpectAnyToken(source, &token))
{
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
if (!strcmp(token.string, "{")) indent++;
else if (!strcmp(token.string, "}")) indent--;
} //end while
} //end else
} //end if
else
{
SourceError(source, "unknown definition %s\n", token.string);
FreeSource(source);
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end else
} //end while
FreeSource(source);
//
if (!foundcharacter)
{
BotFreeCharacterStrings(ch);
FreeMemory(ch);
return NULL;
} //end if
return ch;
} //end of the function BotLoadCharacterFromFile
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotFindCachedCharacter(char *charfile, float skill)
{
int handle;
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if ( !botcharacters[handle] ) continue;
if ( strcmp( botcharacters[handle]->filename, charfile ) == 0 &&
(skill < 0 || fabs(botcharacters[handle]->skill - skill) < 0.01) )
{
return handle;
} //end if
} //end for
return 0;
} //end of the function BotFindCachedCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadCachedCharacter(char *charfile, float skill, int reload)
{
int handle, cachedhandle, intskill;
bot_character_t *ch = NULL;
#ifdef DEBUG
int starttime;
starttime = Sys_MilliSeconds();
#endif //DEBUG
//find a free spot for a character
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if (!botcharacters[handle]) break;
} //end for
if (handle > MAX_CLIENTS) return 0;
//try to load a cached character with the given skill
if (!reload)
{
cachedhandle = BotFindCachedCharacter(charfile, skill);
if (cachedhandle)
{
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", skill, charfile);
return cachedhandle;
} //end if
} //end else
//
intskill = (int) (skill + 0.5);
//try to load the character with the given skill
ch = BotLoadCharacterFromFile(charfile, intskill);
if (ch)
{
botcharacters[handle] = ch;
//
botimport.Print(PRT_MESSAGE, "loaded skill %d from %s\n", intskill, charfile);
#ifdef DEBUG
if (botDeveloper)
{
botimport.Print(PRT_MESSAGE, "skill %d loaded in %d msec from %s\n", intskill, Sys_MilliSeconds() - starttime, charfile);
} //end if
#endif //DEBUG
return handle;
} //end if
//
botimport.Print(PRT_WARNING, "couldn't find skill %d in %s\n", intskill, charfile);
//
if (!reload)
{
//try to load a cached default character with the given skill
cachedhandle = BotFindCachedCharacter(DEFAULT_CHARACTER, skill);
if (cachedhandle)
{
botimport.Print(PRT_MESSAGE, "loaded cached default skill %d from %s\n", intskill, charfile);
return cachedhandle;
} //end if
} //end if
//try to load the default character with the given skill
ch = BotLoadCharacterFromFile(DEFAULT_CHARACTER, intskill);
if (ch)
{
botcharacters[handle] = ch;
botimport.Print(PRT_MESSAGE, "loaded default skill %d from %s\n", intskill, charfile);
return handle;
} //end if
//
if (!reload)
{
//try to load a cached character with any skill
cachedhandle = BotFindCachedCharacter(charfile, -1);
if (cachedhandle)
{
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", botcharacters[cachedhandle]->skill, charfile);
return cachedhandle;
} //end if
} //end if
//try to load a character with any skill
ch = BotLoadCharacterFromFile(charfile, -1);
if (ch)
{
botcharacters[handle] = ch;
botimport.Print(PRT_MESSAGE, "loaded skill %f from %s\n", ch->skill, charfile);
return handle;
} //end if
//
if (!reload)
{
//try to load a cached character with any skill
cachedhandle = BotFindCachedCharacter(DEFAULT_CHARACTER, -1);
if (cachedhandle)
{
botimport.Print(PRT_MESSAGE, "loaded cached default skill %f from %s\n", botcharacters[cachedhandle]->skill, charfile);
return cachedhandle;
} //end if
} //end if
//try to load a character with any skill
ch = BotLoadCharacterFromFile(DEFAULT_CHARACTER, -1);
if (ch)
{
botcharacters[handle] = ch;
botimport.Print(PRT_MESSAGE, "loaded default skill %f from %s\n", ch->skill, charfile);
return handle;
} //end if
//
botimport.Print(PRT_WARNING, "couldn't load any skill from %s\n", charfile);
//couldn't load any character
return 0;
} //end of the function BotLoadCachedCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadCharacterSkill(char *charfile, float skill)
{
int ch, defaultch;
defaultch = BotLoadCachedCharacter(DEFAULT_CHARACTER, skill, qfalse);
ch = BotLoadCachedCharacter(charfile, skill, LibVarGetValue("bot_reloadcharacters"));
if (defaultch && ch)
{
BotDefaultCharacteristics(botcharacters[ch], botcharacters[defaultch]);
} //end if
return ch;
} //end of the function BotLoadCharacterSkill
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotInterpolateCharacters(int handle1, int handle2, float desiredskill)
{
bot_character_t *ch1, *ch2, *out;
int i, handle;
float scale;
ch1 = BotCharacterFromHandle(handle1);
ch2 = BotCharacterFromHandle(handle2);
if (!ch1 || !ch2)
return 0;
//find a free spot for a character
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if (!botcharacters[handle]) break;
} //end for
if (handle > MAX_CLIENTS) return 0;
out = (bot_character_t *) GetClearedMemory(sizeof(bot_character_t) +
MAX_CHARACTERISTICS * sizeof(bot_characteristic_t));
out->skill = desiredskill;
strcpy(out->filename, ch1->filename);
botcharacters[handle] = out;
scale = (float) (desiredskill - ch1->skill) / (ch2->skill - ch1->skill);
for (i = 0; i < MAX_CHARACTERISTICS; i++)
{
//
if (ch1->c[i].type == CT_FLOAT && ch2->c[i].type == CT_FLOAT)
{
out->c[i].type = CT_FLOAT;
out->c[i].value._float = ch1->c[i].value._float +
(ch2->c[i].value._float - ch1->c[i].value._float) * scale;
} //end if
else if (ch1->c[i].type == CT_INTEGER)
{
out->c[i].type = CT_INTEGER;
out->c[i].value.integer = ch1->c[i].value.integer;
} //end else if
else if (ch1->c[i].type == CT_STRING)
{
out->c[i].type = CT_STRING;
out->c[i].value.string = (char *) GetMemory(strlen(ch1->c[i].value.string)+1);
strcpy(out->c[i].value.string, ch1->c[i].value.string);
} //end else if
} //end for
return handle;
} //end of the function BotInterpolateCharacters
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadCharacter(char *charfile, float skill)
{
int firstskill, secondskill, handle;
//make sure the skill is in the valid range
if (skill < 1.0) skill = 1.0;
else if (skill > 5.0) skill = 5.0;
//skill 1, 4 and 5 should be available in the character files
if (skill == 1.0 || skill == 4.0 || skill == 5.0)
{
return BotLoadCharacterSkill(charfile, skill);
} //end if
//check if there's a cached skill
handle = BotFindCachedCharacter(charfile, skill);
if (handle)
{
botimport.Print(PRT_MESSAGE, "loaded cached skill %f from %s\n", skill, charfile);
return handle;
} //end if
if (skill < 4.0)
{
//load skill 1 and 4
firstskill = BotLoadCharacterSkill(charfile, 1);
if (!firstskill) return 0;
secondskill = BotLoadCharacterSkill(charfile, 4);
if (!secondskill) return firstskill;
} //end if
else
{
//load skill 4 and 5
firstskill = BotLoadCharacterSkill(charfile, 4);
if (!firstskill) return 0;
secondskill = BotLoadCharacterSkill(charfile, 5);
if (!secondskill) return firstskill;
} //end else
//interpolate between the two skills
handle = BotInterpolateCharacters(firstskill, secondskill, skill);
if (!handle) return 0;
//write the character to the log file
BotDumpCharacter(botcharacters[handle]);
//
return handle;
} //end of the function BotLoadCharacter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int CheckCharacteristicIndex(int character, int index)
{
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return qfalse;
if (index < 0 || index >= MAX_CHARACTERISTICS)
{
botimport.Print(PRT_ERROR, "characteristic %d does not exist\n", index);
return qfalse;
} //end if
if (!ch->c[index].type)
{
botimport.Print(PRT_ERROR, "characteristic %d is not initialized\n", index);
return qfalse;
} //end if
return qtrue;
} //end of the function CheckCharacteristicIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float Characteristic_Float(int character, int index)
{
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return 0;
//check if the index is in range
if (!CheckCharacteristicIndex(character, index)) return 0;
//an integer will be converted to a float
if (ch->c[index].type == CT_INTEGER)
{
return (float) ch->c[index].value.integer;
} //end if
//floats are just returned
else if (ch->c[index].type == CT_FLOAT)
{
return ch->c[index].value._float;
} //end else if
//cannot convert a string pointer to a float
else
{
botimport.Print(PRT_ERROR, "characteristic %d is not a float\n", index);
return 0;
} //end else if
// return 0;
} //end of the function Characteristic_Float
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float Characteristic_BFloat(int character, int index, float min, float max)
{
float value;
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return 0;
if (min > max)
{
botimport.Print(PRT_ERROR, "cannot bound characteristic %d between %f and %f\n", index, min, max);
return 0;
} //end if
value = Characteristic_Float(character, index);
if (value < min) return min;
if (value > max) return max;
return value;
} //end of the function Characteristic_BFloat
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Characteristic_Integer(int character, int index)
{
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return 0;
//check if the index is in range
if (!CheckCharacteristicIndex(character, index)) return 0;
//an integer will just be returned
if (ch->c[index].type == CT_INTEGER)
{
return ch->c[index].value.integer;
} //end if
//floats are casted to integers
else if (ch->c[index].type == CT_FLOAT)
{
return (int) ch->c[index].value._float;
} //end else if
else
{
botimport.Print(PRT_ERROR, "characteristic %d is not a integer\n", index);
return 0;
} //end else if
// return 0;
} //end of the function Characteristic_Integer
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Characteristic_BInteger(int character, int index, int min, int max)
{
int value;
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return 0;
if (min > max)
{
botimport.Print(PRT_ERROR, "cannot bound characteristic %d between %d and %d\n", index, min, max);
return 0;
} //end if
value = Characteristic_Integer(character, index);
if (value < min) return min;
if (value > max) return max;
return value;
} //end of the function Characteristic_BInteger
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Characteristic_String(int character, int index, char *buf, int size)
{
bot_character_t *ch;
ch = BotCharacterFromHandle(character);
if (!ch) return;
//check if the index is in range
if (!CheckCharacteristicIndex(character, index)) return;
//an integer will be converted to a float
if (ch->c[index].type == CT_STRING)
{
strncpy(buf, ch->c[index].value.string, size-1);
buf[size-1] = '\0';
return;
} //end if
else
{
botimport.Print(PRT_ERROR, "characteristic %d is not a string\n", index);
return;
} //end else if
return;
} //end of the function Characteristic_String
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotShutdownCharacters(void)
{
int handle;
for (handle = 1; handle <= MAX_CLIENTS; handle++)
{
if (botcharacters[handle])
{
BotFreeCharacter2(handle);
} //end if
} //end for
} //end of the function BotShutdownCharacters

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_ai_char.h
*
* desc: bot characters
*
* $Archive: /source/code/botlib/be_ai_char.h $
*
*****************************************************************************/
//loads a bot character from a file
int BotLoadCharacter(char *charfile, float skill);
//frees a bot character
void BotFreeCharacter(int character);
//returns a float characteristic
float Characteristic_Float(int character, int index);
//returns a bounded float characteristic
float Characteristic_BFloat(int character, int index, float min, float max);
//returns an integer characteristic
int Characteristic_Integer(int character, int index);
//returns a bounded integer characteristic
int Characteristic_BInteger(int character, int index, int min, int max);
//returns a string characteristic
void Characteristic_String(int character, int index, char *buf, int size);
//free cached bot characters
void BotShutdownCharacters(void);

3042
engine/botlib/be_ai_chat.c Normal file

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113
engine/botlib/be_ai_chat.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_ai_chat.h
*
* desc: char AI
*
* $Archive: /source/code/botlib/be_ai_chat.h $
*
*****************************************************************************/
#define MAX_MESSAGE_SIZE 256
#define MAX_CHATTYPE_NAME 32
#define MAX_MATCHVARIABLES 8
#define CHAT_GENDERLESS 0
#define CHAT_GENDERFEMALE 1
#define CHAT_GENDERMALE 2
#define CHAT_ALL 0
#define CHAT_TEAM 1
#define CHAT_TELL 2
//a console message
typedef struct bot_consolemessage_s
{
int handle;
float time; //message time
int type; //message type
char message[MAX_MESSAGE_SIZE]; //message
struct bot_consolemessage_s *prev, *next; //prev and next in list
} bot_consolemessage_t;
//match variable
typedef struct bot_matchvariable_s
{
char offset;
int length;
} bot_matchvariable_t;
//returned to AI when a match is found
typedef struct bot_match_s
{
char string[MAX_MESSAGE_SIZE];
int type;
int subtype;
bot_matchvariable_t variables[MAX_MATCHVARIABLES];
} bot_match_t;
//setup the chat AI
int BotSetupChatAI(void);
//shutdown the chat AI
void BotShutdownChatAI(void);
//returns the handle to a newly allocated chat state
int BotAllocChatState(void);
//frees the chatstate
void BotFreeChatState(int handle);
//adds a console message to the chat state
void BotQueueConsoleMessage(int chatstate, int type, char *message);
//removes the console message from the chat state
void BotRemoveConsoleMessage(int chatstate, int handle);
//returns the next console message from the state
int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm);
//returns the number of console messages currently stored in the state
int BotNumConsoleMessages(int chatstate);
//selects a chat message of the given type
void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
//returns the number of initial chat messages of the given type
int BotNumInitialChats(int chatstate, char *type);
//find and select a reply for the given message
int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
//returns the length of the currently selected chat message
int BotChatLength(int chatstate);
//enters the selected chat message
void BotEnterChat(int chatstate, int clientto, int sendto);
//get the chat message ready to be output
void BotGetChatMessage(int chatstate, char *buf, int size);
//checks if the first string contains the second one, returns index into first string or -1 if not found
int StringContains(char *str1, char *str2, int casesensitive);
//finds a match for the given string using the match templates
int BotFindMatch(char *str, bot_match_t *match, unsigned long int context);
//returns a variable from a match
void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size);
//unify all the white spaces in the string
void UnifyWhiteSpaces(char *string);
//replace all the context related synonyms in the string
void BotReplaceSynonyms(char *string, unsigned long int context);
//loads a chat file for the chat state
int BotLoadChatFile(int chatstate, char *chatfile, char *chatname);
//store the gender of the bot in the chat state
void BotSetChatGender(int chatstate, int gender);
//store the bot name in the chat state
void BotSetChatName(int chatstate, char *name, int client);

134
engine/botlib/be_ai_gen.c Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_ai_gen.c
*
* desc: genetic selection
*
* $Archive: /MissionPack/code/botlib/be_ai_gen.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_utils.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_ai_gen.h"
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int GeneticSelection(int numranks, float *rankings)
{
float sum, select;
int i, index;
sum = 0;
for (i = 0; i < numranks; i++)
{
if (rankings[i] < 0) continue;
sum += rankings[i];
} //end for
if (sum > 0)
{
//select a bot where the ones with the higest rankings have
//the highest chance of being selected
select = random() * sum;
for (i = 0; i < numranks; i++)
{
if (rankings[i] < 0) continue;
sum -= rankings[i];
if (sum <= 0) return i;
} //end for
} //end if
//select a bot randomly
index = random() * numranks;
for (i = 0; i < numranks; i++)
{
if (rankings[index] >= 0) return index;
index = (index + 1) % numranks;
} //end for
return 0;
} //end of the function GeneticSelection
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child)
{
float rankings[256], max;
int i;
if (numranks > 256)
{
botimport.Print(PRT_WARNING, "GeneticParentsAndChildSelection: too many bots\n");
*parent1 = *parent2 = *child = 0;
return qfalse;
} //end if
for (max = 0, i = 0; i < numranks; i++)
{
if (ranks[i] < 0) continue;
max++;
} //end for
if (max < 3)
{
botimport.Print(PRT_WARNING, "GeneticParentsAndChildSelection: too few valid bots\n");
*parent1 = *parent2 = *child = 0;
return qfalse;
} //end if
Com_Memcpy(rankings, ranks, sizeof(float) * numranks);
//select first parent
*parent1 = GeneticSelection(numranks, rankings);
rankings[*parent1] = -1;
//select second parent
*parent2 = GeneticSelection(numranks, rankings);
rankings[*parent2] = -1;
//reverse the rankings
max = 0;
for (i = 0; i < numranks; i++)
{
if (rankings[i] < 0) continue;
if (rankings[i] > max) max = rankings[i];
} //end for
for (i = 0; i < numranks; i++)
{
if (rankings[i] < 0) continue;
rankings[i] = max - rankings[i];
} //end for
//select child
*child = GeneticSelection(numranks, rankings);
return qtrue;
} //end of the function GeneticParentsAndChildSelection

33
engine/botlib/be_ai_gen.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_ai_gen.h
*
* desc: genetic selection
*
* $Archive: /source/code/botlib/be_ai_gen.h $
*
*****************************************************************************/
int GeneticParentsAndChildSelection(int numranks, float *ranks, int *parent1, int *parent2, int *child);

1821
engine/botlib/be_ai_goal.c Normal file

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118
engine/botlib/be_ai_goal.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_ai_goal.h
*
* desc: goal AI
*
* $Archive: /source/code/botlib/be_ai_goal.h $
*
*****************************************************************************/
#define MAX_AVOIDGOALS 256
#define MAX_GOALSTACK 8
#define GFL_NONE 0
#define GFL_ITEM 1
#define GFL_ROAM 2
#define GFL_DROPPED 4
//a bot goal
typedef struct bot_goal_s
{
vec3_t origin; //origin of the goal
int areanum; //area number of the goal
vec3_t mins, maxs; //mins and maxs of the goal
int entitynum; //number of the goal entity
int number; //goal number
int flags; //goal flags
int iteminfo; //item information
} bot_goal_t;
//reset the whole goal state, but keep the item weights
void BotResetGoalState(int goalstate);
//reset avoid goals
void BotResetAvoidGoals(int goalstate);
//remove the goal with the given number from the avoid goals
void BotRemoveFromAvoidGoals(int goalstate, int number);
//push a goal onto the goal stack
void BotPushGoal(int goalstate, bot_goal_t *goal);
//pop a goal from the goal stack
void BotPopGoal(int goalstate);
//empty the bot's goal stack
void BotEmptyGoalStack(int goalstate);
//dump the avoid goals
void BotDumpAvoidGoals(int goalstate);
//dump the goal stack
void BotDumpGoalStack(int goalstate);
//get the name name of the goal with the given number
void BotGoalName(int number, char *name, int size);
//get the top goal from the stack
int BotGetTopGoal(int goalstate, bot_goal_t *goal);
//get the second goal on the stack
int BotGetSecondGoal(int goalstate, bot_goal_t *goal);
//choose the best long term goal item for the bot
int BotChooseLTGItem(int goalstate, vec3_t origin, int *inventory, int travelflags);
//choose the best nearby goal item for the bot
//the item may not be further away from the current bot position than maxtime
//also the travel time from the nearby goal towards the long term goal may not
//be larger than the travel time towards the long term goal from the current bot position
int BotChooseNBGItem(int goalstate, vec3_t origin, int *inventory, int travelflags,
bot_goal_t *ltg, float maxtime);
//returns true if the bot touches the goal
int BotTouchingGoal(vec3_t origin, bot_goal_t *goal);
//returns true if the goal should be visible but isn't
int BotItemGoalInVisButNotVisible(int viewer, vec3_t eye, vec3_t viewangles, bot_goal_t *goal);
//search for a goal for the given classname, the index can be used
//as a start point for the search when multiple goals are available with that same classname
int BotGetLevelItemGoal(int index, char *classname, bot_goal_t *goal);
//get the next camp spot in the map
int BotGetNextCampSpotGoal(int num, bot_goal_t *goal);
//get the map location with the given name
int BotGetMapLocationGoal(char *name, bot_goal_t *goal);
//returns the avoid goal time
float BotAvoidGoalTime(int goalstate, int number);
//set the avoid goal time
void BotSetAvoidGoalTime(int goalstate, int number, float avoidtime);
//initializes the items in the level
void BotInitLevelItems(void);
//regularly update dynamic entity items (dropped weapons, flags etc.)
void BotUpdateEntityItems(void);
//interbreed the goal fuzzy logic
void BotInterbreedGoalFuzzyLogic(int parent1, int parent2, int child);
//save the goal fuzzy logic to disk
void BotSaveGoalFuzzyLogic(int goalstate, char *filename);
//mutate the goal fuzzy logic
void BotMutateGoalFuzzyLogic(int goalstate, float range);
//loads item weights for the bot
int BotLoadItemWeights(int goalstate, char *filename);
//frees the item weights of the bot
void BotFreeItemWeights(int goalstate);
//returns the handle of a newly allocated goal state
int BotAllocGoalState(int client);
//free the given goal state
void BotFreeGoalState(int handle);
//setup the goal AI
int BotSetupGoalAI(void);
//shut down the goal AI
void BotShutdownGoalAI(void);

3570
engine/botlib/be_ai_move.c Normal file

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_ai_move.h
*
* desc: movement AI
*
* $Archive: /source/code/botlib/be_ai_move.h $
*
*****************************************************************************/
//movement types
#define MOVE_WALK 1
#define MOVE_CROUCH 2
#define MOVE_JUMP 4
#define MOVE_GRAPPLE 8
#define MOVE_ROCKETJUMP 16
#define MOVE_BFGJUMP 32
//move flags
#define MFL_BARRIERJUMP 1 //bot is performing a barrier jump
#define MFL_ONGROUND 2 //bot is in the ground
#define MFL_SWIMMING 4 //bot is swimming
#define MFL_AGAINSTLADDER 8 //bot is against a ladder
#define MFL_WATERJUMP 16 //bot is waterjumping
#define MFL_TELEPORTED 32 //bot is being teleported
#define MFL_GRAPPLEPULL 64 //bot is being pulled by the grapple
#define MFL_ACTIVEGRAPPLE 128 //bot is using the grapple hook
#define MFL_GRAPPLERESET 256 //bot has reset the grapple
#define MFL_WALK 512 //bot should walk slowly
// move result flags
#define MOVERESULT_MOVEMENTVIEW 1 //bot uses view for movement
#define MOVERESULT_SWIMVIEW 2 //bot uses view for swimming
#define MOVERESULT_WAITING 4 //bot is waiting for something
#define MOVERESULT_MOVEMENTVIEWSET 8 //bot has set the view in movement code
#define MOVERESULT_MOVEMENTWEAPON 16 //bot uses weapon for movement
#define MOVERESULT_ONTOPOFOBSTACLE 32 //bot is ontop of obstacle
#define MOVERESULT_ONTOPOF_FUNCBOB 64 //bot is ontop of a func_bobbing
#define MOVERESULT_ONTOPOF_ELEVATOR 128 //bot is ontop of an elevator (func_plat)
#define MOVERESULT_BLOCKEDBYAVOIDSPOT 256 //bot is blocked by an avoid spot
//
#define MAX_AVOIDREACH 1
#define MAX_AVOIDSPOTS 32
// avoid spot types
#define AVOID_CLEAR 0 //clear all avoid spots
#define AVOID_ALWAYS 1 //avoid always
#define AVOID_DONTBLOCK 2 //never totally block
// restult types
#define RESULTTYPE_ELEVATORUP 1 //elevator is up
#define RESULTTYPE_WAITFORFUNCBOBBING 2 //waiting for func bobbing to arrive
#define RESULTTYPE_BADGRAPPLEPATH 4 //grapple path is obstructed
#define RESULTTYPE_INSOLIDAREA 8 //stuck in solid area, this is bad
//structure used to initialize the movement state
//the or_moveflags MFL_ONGROUND, MFL_TELEPORTED and MFL_WATERJUMP come from the playerstate
typedef struct bot_initmove_s
{
vec3_t origin; //origin of the bot
vec3_t velocity; //velocity of the bot
vec3_t viewoffset; //view offset
int entitynum; //entity number of the bot
int client; //client number of the bot
float thinktime; //time the bot thinks
int presencetype; //presencetype of the bot
vec3_t viewangles; //view angles of the bot
int or_moveflags; //values ored to the movement flags
} bot_initmove_t;
//NOTE: the ideal_viewangles are only valid if MFL_MOVEMENTVIEW is set
typedef struct bot_moveresult_s
{
int failure; //true if movement failed all together
int type; //failure or blocked type
int blocked; //true if blocked by an entity
int blockentity; //entity blocking the bot
int traveltype; //last executed travel type
int flags; //result flags
int weapon; //weapon used for movement
vec3_t movedir; //movement direction
vec3_t ideal_viewangles; //ideal viewangles for the movement
} bot_moveresult_t;
#define bot_moveresult_t_cleared(x) bot_moveresult_t (x) = {0, 0, 0, 0, 0, 0, 0, {0, 0, 0}, {0, 0, 0}}
typedef struct bot_avoidspot_s
{
vec3_t origin;
float radius;
int type;
} bot_avoidspot_t;
//resets the whole move state
void BotResetMoveState(int movestate);
//moves the bot to the given goal
void BotMoveToGoal(bot_moveresult_t *result, int movestate, bot_goal_t *goal, int travelflags);
//moves the bot in the specified direction using the specified type of movement
int BotMoveInDirection(int movestate, vec3_t dir, float speed, int type);
//reset avoid reachability
void BotResetAvoidReach(int movestate);
//resets the last avoid reachability
void BotResetLastAvoidReach(int movestate);
//returns a reachability area if the origin is in one
int BotReachabilityArea(vec3_t origin, int client);
//view target based on movement
int BotMovementViewTarget(int movestate, bot_goal_t *goal, int travelflags, float lookahead, vec3_t target);
//predict the position of a player based on movement towards a goal
int BotPredictVisiblePosition(vec3_t origin, int areanum, bot_goal_t *goal, int travelflags, vec3_t target);
//returns the handle of a newly allocated movestate
int BotAllocMoveState(void);
//frees the movestate with the given handle
void BotFreeMoveState(int handle);
//initialize movement state before performing any movement
void BotInitMoveState(int handle, bot_initmove_t *initmove);
//add a spot to avoid (if type == AVOID_CLEAR all spots are removed)
void BotAddAvoidSpot(int movestate, vec3_t origin, float radius, int type);
//must be called every map change
void BotSetBrushModelTypes(void);
//setup movement AI
int BotSetupMoveAI(void);
//shutdown movement AI
void BotShutdownMoveAI(void);

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_ai_weap.c
*
* desc: weapon AI
*
* $Archive: /MissionPack/code/botlib/be_ai_weap.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_libvar.h"
#include "l_log.h"
#include "l_memory.h"
#include "l_utils.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_ai_weight.h" //fuzzy weights
#include "be_ai_weap.h"
//#define DEBUG_AI_WEAP
//structure field offsets
#define WEAPON_OFS(x) (size_t)&(((weaponinfo_t *)0)->x)
#define PROJECTILE_OFS(x) (size_t)&(((projectileinfo_t *)0)->x)
//weapon definition
static fielddef_t weaponinfo_fields[] =
{
{"number", WEAPON_OFS(number), FT_INT}, //weapon number
{"name", WEAPON_OFS(name), FT_STRING}, //name of the weapon
{"level", WEAPON_OFS(level), FT_INT},
{"model", WEAPON_OFS(model), FT_STRING}, //model of the weapon
{"weaponindex", WEAPON_OFS(weaponindex), FT_INT}, //index of weapon in inventory
{"flags", WEAPON_OFS(flags), FT_INT}, //special flags
{"projectile", WEAPON_OFS(projectile), FT_STRING}, //projectile used by the weapon
{"numprojectiles", WEAPON_OFS(numprojectiles), FT_INT}, //number of projectiles
{"hspread", WEAPON_OFS(hspread), FT_FLOAT}, //horizontal spread of projectiles (degrees from middle)
{"vspread", WEAPON_OFS(vspread), FT_FLOAT}, //vertical spread of projectiles (degrees from middle)
{"speed", WEAPON_OFS(speed), FT_FLOAT}, //speed of the projectile (0 = instant hit)
{"acceleration", WEAPON_OFS(acceleration), FT_FLOAT}, //"acceleration" * time (in seconds) + "speed" = projectile speed
{"recoil", WEAPON_OFS(recoil), FT_FLOAT|FT_ARRAY, 3}, //amount of recoil the player gets from the weapon
{"offset", WEAPON_OFS(offset), FT_FLOAT|FT_ARRAY, 3}, //projectile start offset relative to eye and view angles
{"angleoffset", WEAPON_OFS(angleoffset), FT_FLOAT|FT_ARRAY, 3},//offset of the shoot angles relative to the view angles
{"extrazvelocity", WEAPON_OFS(extrazvelocity), FT_FLOAT},//extra z velocity the projectile gets
{"ammoamount", WEAPON_OFS(ammoamount), FT_INT}, //ammo amount used per shot
{"ammoindex", WEAPON_OFS(ammoindex), FT_INT}, //index of ammo in inventory
{"activate", WEAPON_OFS(activate), FT_FLOAT}, //time it takes to select the weapon
{"reload", WEAPON_OFS(reload), FT_FLOAT}, //time it takes to reload the weapon
{"spinup", WEAPON_OFS(spinup), FT_FLOAT}, //time it takes before first shot
{"spindown", WEAPON_OFS(spindown), FT_FLOAT}, //time it takes before weapon stops firing
{NULL, 0, 0, 0}
};
//projectile definition
static fielddef_t projectileinfo_fields[] =
{
{"name", PROJECTILE_OFS(name), FT_STRING}, //name of the projectile
{"model", PROJECTILE_OFS(model), FT_STRING}, //model of the projectile
{"flags", PROJECTILE_OFS(flags), FT_INT}, //special flags
{"gravity", PROJECTILE_OFS(gravity), FT_FLOAT}, //amount of gravity applied to the projectile [0,1]
{"damage", PROJECTILE_OFS(damage), FT_INT}, //damage of the projectile
{"radius", PROJECTILE_OFS(radius), FT_FLOAT}, //radius of damage
{"visdamage", PROJECTILE_OFS(visdamage), FT_INT}, //damage of the projectile to visible entities
{"damagetype", PROJECTILE_OFS(damagetype), FT_INT}, //type of damage (combination of the DAMAGETYPE_? flags)
{"healthinc", PROJECTILE_OFS(healthinc), FT_INT}, //health increase the owner gets
{"push", PROJECTILE_OFS(push), FT_FLOAT}, //amount a player is pushed away from the projectile impact
{"detonation", PROJECTILE_OFS(detonation), FT_FLOAT}, //time before projectile explodes after fire pressed
{"bounce", PROJECTILE_OFS(bounce), FT_FLOAT}, //amount the projectile bounces
{"bouncefric", PROJECTILE_OFS(bouncefric), FT_FLOAT}, //amount the bounce decreases per bounce
{"bouncestop", PROJECTILE_OFS(bouncestop), FT_FLOAT}, //minimum bounce value before bouncing stops
//recurive projectile definition??
{NULL, 0, 0, 0}
};
static structdef_t weaponinfo_struct =
{
sizeof(weaponinfo_t), weaponinfo_fields
};
static structdef_t projectileinfo_struct =
{
sizeof(projectileinfo_t), projectileinfo_fields
};
//weapon configuration: set of weapons with projectiles
typedef struct weaponconfig_s
{
int numweapons;
int numprojectiles;
projectileinfo_t *projectileinfo;
weaponinfo_t *weaponinfo;
} weaponconfig_t;
//the bot weapon state
typedef struct bot_weaponstate_s
{
struct weightconfig_s *weaponweightconfig; //weapon weight configuration
int *weaponweightindex; //weapon weight index
} bot_weaponstate_t;
static bot_weaponstate_t *botweaponstates[MAX_CLIENTS+1];
static weaponconfig_t *weaponconfig;
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
int BotValidWeaponNumber(int weaponnum)
{
if (weaponnum <= 0 || weaponnum > weaponconfig->numweapons)
{
botimport.Print(PRT_ERROR, "weapon number out of range\n");
return qfalse;
} //end if
return qtrue;
} //end of the function BotValidWeaponNumber
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
bot_weaponstate_t *BotWeaponStateFromHandle(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
return NULL;
} //end if
if (!botweaponstates[handle])
{
botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
return NULL;
} //end if
return botweaponstates[handle];
} //end of the function BotWeaponStateFromHandle
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef DEBUG_AI_WEAP
void DumpWeaponConfig(weaponconfig_t *wc)
{
FILE *fp;
int i;
fp = Log_FileStruct();
if (!fp) return;
for (i = 0; i < wc->numprojectiles; i++)
{
WriteStructure(fp, &projectileinfo_struct, (char *) &wc->projectileinfo[i]);
Log_Flush();
} //end for
for (i = 0; i < wc->numweapons; i++)
{
WriteStructure(fp, &weaponinfo_struct, (char *) &wc->weaponinfo[i]);
Log_Flush();
} //end for
} //end of the function DumpWeaponConfig
#endif //DEBUG_AI_WEAP
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
weaponconfig_t *LoadWeaponConfig(char *filename)
{
int max_weaponinfo, max_projectileinfo;
token_t token;
char path[MAX_PATH];
int i, j;
source_t *source;
weaponconfig_t *wc;
weaponinfo_t weaponinfo;
max_weaponinfo = (int) LibVarValue("max_weaponinfo", "32");
if (max_weaponinfo < 0)
{
botimport.Print(PRT_ERROR, "max_weaponinfo = %d\n", max_weaponinfo);
max_weaponinfo = 32;
LibVarSet("max_weaponinfo", "32");
} //end if
max_projectileinfo = (int) LibVarValue("max_projectileinfo", "32");
if (max_projectileinfo < 0)
{
botimport.Print(PRT_ERROR, "max_projectileinfo = %d\n", max_projectileinfo);
max_projectileinfo = 32;
LibVarSet("max_projectileinfo", "32");
} //end if
strncpy(path, filename, MAX_PATH);
PC_SetBaseFolder(BOTFILESBASEFOLDER);
source = LoadSourceFile(path);
if (!source)
{
botimport.Print(PRT_ERROR, "counldn't load %s\n", path);
return NULL;
} //end if
//initialize weapon config
wc = (weaponconfig_t *) GetClearedHunkMemory(sizeof(weaponconfig_t) +
max_weaponinfo * sizeof(weaponinfo_t) +
max_projectileinfo * sizeof(projectileinfo_t));
wc->weaponinfo = (weaponinfo_t *) ((char *) wc + sizeof(weaponconfig_t));
wc->projectileinfo = (projectileinfo_t *) ((char *) wc->weaponinfo +
max_weaponinfo * sizeof(weaponinfo_t));
wc->numweapons = max_weaponinfo;
wc->numprojectiles = 0;
//parse the source file
while(PC_ReadToken(source, &token))
{
if (!strcmp(token.string, "weaponinfo"))
{
Com_Memset(&weaponinfo, 0, sizeof(weaponinfo_t));
if (!ReadStructure(source, &weaponinfo_struct, (char *) &weaponinfo))
{
FreeMemory(wc);
FreeSource(source);
return NULL;
} //end if
if (weaponinfo.number < 0 || weaponinfo.number >= max_weaponinfo)
{
botimport.Print(PRT_ERROR, "weapon info number %d out of range in %s\n", weaponinfo.number, path);
FreeMemory(wc);
FreeSource(source);
return NULL;
} //end if
Com_Memcpy(&wc->weaponinfo[weaponinfo.number], &weaponinfo, sizeof(weaponinfo_t));
wc->weaponinfo[weaponinfo.number].valid = qtrue;
} //end if
else if (!strcmp(token.string, "projectileinfo"))
{
if (wc->numprojectiles >= max_projectileinfo)
{
botimport.Print(PRT_ERROR, "more than %d projectiles defined in %s\n", max_projectileinfo, path);
FreeMemory(wc);
FreeSource(source);
return NULL;
} //end if
Com_Memset(&wc->projectileinfo[wc->numprojectiles], 0, sizeof(projectileinfo_t));
if (!ReadStructure(source, &projectileinfo_struct, (char *) &wc->projectileinfo[wc->numprojectiles]))
{
FreeMemory(wc);
FreeSource(source);
return NULL;
} //end if
wc->numprojectiles++;
} //end if
else
{
botimport.Print(PRT_ERROR, "unknown definition %s in %s\n", token.string, path);
FreeMemory(wc);
FreeSource(source);
return NULL;
} //end else
} //end while
FreeSource(source);
//fix up weapons
for (i = 0; i < wc->numweapons; i++)
{
if (!wc->weaponinfo[i].valid) continue;
if (!wc->weaponinfo[i].name[0])
{
botimport.Print(PRT_ERROR, "weapon %d has no name in %s\n", i, path);
FreeMemory(wc);
return NULL;
} //end if
if (!wc->weaponinfo[i].projectile[0])
{
botimport.Print(PRT_ERROR, "weapon %s has no projectile in %s\n", wc->weaponinfo[i].name, path);
FreeMemory(wc);
return NULL;
} //end if
//find the projectile info and copy it to the weapon info
for (j = 0; j < wc->numprojectiles; j++)
{
if (!strcmp(wc->projectileinfo[j].name, wc->weaponinfo[i].projectile))
{
Com_Memcpy(&wc->weaponinfo[i].proj, &wc->projectileinfo[j], sizeof(projectileinfo_t));
break;
} //end if
} //end for
if (j == wc->numprojectiles)
{
botimport.Print(PRT_ERROR, "weapon %s uses undefined projectile in %s\n", wc->weaponinfo[i].name, path);
FreeMemory(wc);
return NULL;
} //end if
} //end for
if (!wc->numweapons) botimport.Print(PRT_WARNING, "no weapon info loaded\n");
botimport.Print(PRT_MESSAGE, "loaded %s\n", path);
return wc;
} //end of the function LoadWeaponConfig
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int *WeaponWeightIndex(weightconfig_t *wwc, weaponconfig_t *wc)
{
int *index, i;
//initialize item weight index
index = (int *) GetClearedMemory(sizeof(int) * wc->numweapons);
for (i = 0; i < wc->numweapons; i++)
{
index[i] = FindFuzzyWeight(wwc, wc->weaponinfo[i].name);
} //end for
return index;
} //end of the function WeaponWeightIndex
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotFreeWeaponWeights(int weaponstate)
{
bot_weaponstate_t *ws;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return;
if (ws->weaponweightconfig) FreeWeightConfig(ws->weaponweightconfig);
if (ws->weaponweightindex) FreeMemory(ws->weaponweightindex);
} //end of the function BotFreeWeaponWeights
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotLoadWeaponWeights(int weaponstate, char *filename)
{
bot_weaponstate_t *ws;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return BLERR_CANNOTLOADWEAPONWEIGHTS;
BotFreeWeaponWeights(weaponstate);
//
ws->weaponweightconfig = ReadWeightConfig(filename);
if (!ws->weaponweightconfig)
{
botimport.Print(PRT_FATAL, "couldn't load weapon config %s\n", filename);
return BLERR_CANNOTLOADWEAPONWEIGHTS;
} //end if
if (!weaponconfig) return BLERR_CANNOTLOADWEAPONCONFIG;
ws->weaponweightindex = WeaponWeightIndex(ws->weaponweightconfig, weaponconfig);
return BLERR_NOERROR;
} //end of the function BotLoadWeaponWeights
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo)
{
bot_weaponstate_t *ws;
if (!BotValidWeaponNumber(weapon)) return;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return;
if (!weaponconfig) return;
Com_Memcpy(weaponinfo, &weaponconfig->weaponinfo[weapon], sizeof(weaponinfo_t));
} //end of the function BotGetWeaponInfo
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotChooseBestFightWeapon(int weaponstate, int *inventory)
{
int i, index, bestweapon;
float weight, bestweight;
weaponconfig_t *wc;
bot_weaponstate_t *ws;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return 0;
wc = weaponconfig;
if (!weaponconfig) return 0;
//if the bot has no weapon weight configuration
if (!ws->weaponweightconfig) return 0;
bestweight = 0;
bestweapon = 0;
for (i = 0; i < wc->numweapons; i++)
{
if (!wc->weaponinfo[i].valid) continue;
index = ws->weaponweightindex[i];
if (index < 0) continue;
weight = FuzzyWeight(inventory, ws->weaponweightconfig, index);
if (weight > bestweight)
{
bestweight = weight;
bestweapon = i;
} //end if
} //end for
return bestweapon;
} //end of the function BotChooseBestFightWeapon
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotResetWeaponState(int weaponstate)
{
struct weightconfig_s *weaponweightconfig;
int *weaponweightindex;
bot_weaponstate_t *ws;
ws = BotWeaponStateFromHandle(weaponstate);
if (!ws) return;
weaponweightconfig = ws->weaponweightconfig;
weaponweightindex = ws->weaponweightindex;
//Com_Memset(ws, 0, sizeof(bot_weaponstate_t));
ws->weaponweightconfig = weaponweightconfig;
ws->weaponweightindex = weaponweightindex;
} //end of the function BotResetWeaponState
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
int BotAllocWeaponState(void)
{
int i;
for (i = 1; i <= MAX_CLIENTS; i++)
{
if (!botweaponstates[i])
{
botweaponstates[i] = GetClearedMemory(sizeof(bot_weaponstate_t));
return i;
} //end if
} //end for
return 0;
} //end of the function BotAllocWeaponState
//========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//========================================================================
void BotFreeWeaponState(int handle)
{
if (handle <= 0 || handle > MAX_CLIENTS)
{
botimport.Print(PRT_FATAL, "move state handle %d out of range\n", handle);
return;
} //end if
if (!botweaponstates[handle])
{
botimport.Print(PRT_FATAL, "invalid move state %d\n", handle);
return;
} //end if
BotFreeWeaponWeights(handle);
FreeMemory(botweaponstates[handle]);
botweaponstates[handle] = NULL;
} //end of the function BotFreeWeaponState
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int BotSetupWeaponAI(void)
{
char *file;
file = LibVarString("weaponconfig", "weapons.c");
weaponconfig = LoadWeaponConfig(file);
if (!weaponconfig)
{
botimport.Print(PRT_FATAL, "couldn't load the weapon config\n");
return BLERR_CANNOTLOADWEAPONCONFIG;
} //end if
#ifdef DEBUG_AI_WEAP
DumpWeaponConfig(weaponconfig);
#endif //DEBUG_AI_WEAP
//
return BLERR_NOERROR;
} //end of the function BotSetupWeaponAI
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotShutdownWeaponAI(void)
{
int i;
if (weaponconfig) FreeMemory(weaponconfig);
weaponconfig = NULL;
for (i = 1; i <= MAX_CLIENTS; i++)
{
if (botweaponstates[i])
{
BotFreeWeaponState(i);
} //end if
} //end for
} //end of the function BotShutdownWeaponAI

104
engine/botlib/be_ai_weap.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_ai_weap.h
*
* desc: weapon AI
*
* $Archive: /source/code/botlib/be_ai_weap.h $
*
*****************************************************************************/
//projectile flags
#define PFL_WINDOWDAMAGE 1 //projectile damages through window
#define PFL_RETURN 2 //set when projectile returns to owner
//weapon flags
#define WFL_FIRERELEASED 1 //set when projectile is fired with key-up event
//damage types
#define DAMAGETYPE_IMPACT 1 //damage on impact
#define DAMAGETYPE_RADIAL 2 //radial damage
#define DAMAGETYPE_VISIBLE 4 //damage to all entities visible to the projectile
typedef struct projectileinfo_s
{
char name[MAX_STRINGFIELD];
char model[MAX_STRINGFIELD];
int flags;
float gravity;
int damage;
float radius;
int visdamage;
int damagetype;
int healthinc;
float push;
float detonation;
float bounce;
float bouncefric;
float bouncestop;
} projectileinfo_t;
typedef struct weaponinfo_s
{
int valid; //true if the weapon info is valid
int number; //number of the weapon
char name[MAX_STRINGFIELD];
char model[MAX_STRINGFIELD];
int level;
int weaponindex;
int flags;
char projectile[MAX_STRINGFIELD];
int numprojectiles;
float hspread;
float vspread;
float speed;
float acceleration;
vec3_t recoil;
vec3_t offset;
vec3_t angleoffset;
float extrazvelocity;
int ammoamount;
int ammoindex;
float activate;
float reload;
float spinup;
float spindown;
projectileinfo_t proj; //pointer to the used projectile
} weaponinfo_t;
//setup the weapon AI
int BotSetupWeaponAI(void);
//shut down the weapon AI
void BotShutdownWeaponAI(void);
//returns the best weapon to fight with
int BotChooseBestFightWeapon(int weaponstate, int *inventory);
//returns the information of the current weapon
void BotGetWeaponInfo(int weaponstate, int weapon, weaponinfo_t *weaponinfo);
//loads the weapon weights
int BotLoadWeaponWeights(int weaponstate, char *filename);
//returns a handle to a newly allocated weapon state
int BotAllocWeaponState(void);
//frees the weapon state
void BotFreeWeaponState(int weaponstate);
//resets the whole weapon state
void BotResetWeaponState(int weaponstate);

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@ -0,0 +1,925 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_ai_weight.c
*
* desc: fuzzy logic
*
* $Archive: /MissionPack/code/botlib/be_ai_weight.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_utils.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_ai_weight.h"
#define MAX_INVENTORYVALUE 999999
#define EVALUATERECURSIVELY
#define MAX_WEIGHT_FILES 128
weightconfig_t *weightFileList[MAX_WEIGHT_FILES];
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int ReadValue(source_t *source, float *value)
{
token_t token;
if (!PC_ExpectAnyToken(source, &token)) return qfalse;
if (!strcmp(token.string, "-"))
{
SourceWarning(source, "negative value set to zero\n");
if(!PC_ExpectAnyToken(source, &token))
{
SourceError(source, "Missing return value\n");
return qfalse;
}
}
if (token.type != TT_NUMBER)
{
SourceError(source, "invalid return value %s\n", token.string);
return qfalse;
}
*value = token.floatvalue;
return qtrue;
} //end of the function ReadValue
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int ReadFuzzyWeight(source_t *source, fuzzyseperator_t *fs)
{
if (PC_CheckTokenString(source, "balance"))
{
fs->type = WT_BALANCE;
if (!PC_ExpectTokenString(source, "(")) return qfalse;
if (!ReadValue(source, &fs->weight)) return qfalse;
if (!PC_ExpectTokenString(source, ",")) return qfalse;
if (!ReadValue(source, &fs->minweight)) return qfalse;
if (!PC_ExpectTokenString(source, ",")) return qfalse;
if (!ReadValue(source, &fs->maxweight)) return qfalse;
if (!PC_ExpectTokenString(source, ")")) return qfalse;
} //end if
else
{
fs->type = 0;
if (!ReadValue(source, &fs->weight)) return qfalse;
fs->minweight = fs->weight;
fs->maxweight = fs->weight;
} //end if
if (!PC_ExpectTokenString(source, ";")) return qfalse;
return qtrue;
} //end of the function ReadFuzzyWeight
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void FreeFuzzySeperators_r(fuzzyseperator_t *fs)
{
if (!fs) return;
if (fs->child) FreeFuzzySeperators_r(fs->child);
if (fs->next) FreeFuzzySeperators_r(fs->next);
FreeMemory(fs);
} //end of the function FreeFuzzySeperators
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void FreeWeightConfig2(weightconfig_t *config)
{
int i;
for (i = 0; i < config->numweights; i++)
{
FreeFuzzySeperators_r(config->weights[i].firstseperator);
if (config->weights[i].name) FreeMemory(config->weights[i].name);
} //end for
FreeMemory(config);
} //end of the function FreeWeightConfig2
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void FreeWeightConfig(weightconfig_t *config)
{
if (!LibVarGetValue("bot_reloadcharacters")) return;
FreeWeightConfig2(config);
} //end of the function FreeWeightConfig
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
fuzzyseperator_t *ReadFuzzySeperators_r(source_t *source)
{
int newindent, index, def, founddefault;
token_t token;
fuzzyseperator_t *fs, *lastfs, *firstfs;
founddefault = qfalse;
firstfs = NULL;
lastfs = NULL;
if (!PC_ExpectTokenString(source, "(")) return NULL;
if (!PC_ExpectTokenType(source, TT_NUMBER, TT_INTEGER, &token)) return NULL;
index = token.intvalue;
if (!PC_ExpectTokenString(source, ")")) return NULL;
if (!PC_ExpectTokenString(source, "{")) return NULL;
if (!PC_ExpectAnyToken(source, &token)) return NULL;
do
{
def = !strcmp(token.string, "default");
if (def || !strcmp(token.string, "case"))
{
fs = (fuzzyseperator_t *) GetClearedMemory(sizeof(fuzzyseperator_t));
fs->index = index;
if (lastfs) lastfs->next = fs;
else firstfs = fs;
lastfs = fs;
if (def)
{
if (founddefault)
{
SourceError(source, "switch already has a default\n");
FreeFuzzySeperators_r(firstfs);
return NULL;
} //end if
fs->value = MAX_INVENTORYVALUE;
founddefault = qtrue;
} //end if
else
{
if (!PC_ExpectTokenType(source, TT_NUMBER, TT_INTEGER, &token))
{
FreeFuzzySeperators_r(firstfs);
return NULL;
} //end if
fs->value = token.intvalue;
} //end else
if (!PC_ExpectTokenString(source, ":") || !PC_ExpectAnyToken(source, &token))
{
FreeFuzzySeperators_r(firstfs);
return NULL;
} //end if
newindent = qfalse;
if (!strcmp(token.string, "{"))
{
newindent = qtrue;
if (!PC_ExpectAnyToken(source, &token))
{
FreeFuzzySeperators_r(firstfs);
return NULL;
} //end if
} //end if
if (!strcmp(token.string, "return"))
{
if (!ReadFuzzyWeight(source, fs))
{
FreeFuzzySeperators_r(firstfs);
return NULL;
} //end if
} //end if
else if (!strcmp(token.string, "switch"))
{
fs->child = ReadFuzzySeperators_r(source);
if (!fs->child)
{
FreeFuzzySeperators_r(firstfs);
return NULL;
} //end if
} //end else if
else
{
SourceError(source, "invalid name %s\n", token.string);
return NULL;
} //end else
if (newindent)
{
if (!PC_ExpectTokenString(source, "}"))
{
FreeFuzzySeperators_r(firstfs);
return NULL;
} //end if
} //end if
} //end if
else
{
FreeFuzzySeperators_r(firstfs);
SourceError(source, "invalid name %s\n", token.string);
return NULL;
} //end else
if (!PC_ExpectAnyToken(source, &token))
{
FreeFuzzySeperators_r(firstfs);
return NULL;
} //end if
} while(strcmp(token.string, "}"));
//
if (!founddefault)
{
SourceWarning(source, "switch without default\n");
fs = (fuzzyseperator_t *) GetClearedMemory(sizeof(fuzzyseperator_t));
fs->index = index;
fs->value = MAX_INVENTORYVALUE;
fs->weight = 0;
fs->next = NULL;
fs->child = NULL;
if (lastfs) lastfs->next = fs;
else firstfs = fs;
lastfs = fs;
} //end if
//
return firstfs;
} //end of the function ReadFuzzySeperators_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
weightconfig_t *ReadWeightConfig(char *filename)
{
int newindent, avail = 0, n;
token_t token;
source_t *source;
fuzzyseperator_t *fs;
weightconfig_t *config = NULL;
#ifdef DEBUG
int starttime;
starttime = Sys_MilliSeconds();
#endif //DEBUG
if (!LibVarGetValue("bot_reloadcharacters"))
{
avail = -1;
for( n = 0; n < MAX_WEIGHT_FILES; n++ )
{
config = weightFileList[n];
if( !config )
{
if( avail == -1 )
{
avail = n;
} //end if
continue;
} //end if
if( strcmp( filename, config->filename ) == 0 )
{
//botimport.Print( PRT_MESSAGE, "retained %s\n", filename );
return config;
} //end if
} //end for
if( avail == -1 )
{
botimport.Print( PRT_ERROR, "weightFileList was full trying to load %s\n", filename );
return NULL;
} //end if
} //end if
PC_SetBaseFolder(BOTFILESBASEFOLDER);
source = LoadSourceFile(filename);
if (!source)
{
botimport.Print(PRT_ERROR, "counldn't load %s\n", filename);
return NULL;
} //end if
//
config = (weightconfig_t *) GetClearedMemory(sizeof(weightconfig_t));
config->numweights = 0;
Q_strncpyz( config->filename, filename, sizeof(config->filename) );
//parse the item config file
while(PC_ReadToken(source, &token))
{
if (!strcmp(token.string, "weight"))
{
if (config->numweights >= MAX_WEIGHTS)
{
SourceWarning(source, "too many fuzzy weights\n");
break;
} //end if
if (!PC_ExpectTokenType(source, TT_STRING, 0, &token))
{
FreeWeightConfig(config);
FreeSource(source);
return NULL;
} //end if
StripDoubleQuotes(token.string);
config->weights[config->numweights].name = (char *) GetClearedMemory(strlen(token.string) + 1);
strcpy(config->weights[config->numweights].name, token.string);
if (!PC_ExpectAnyToken(source, &token))
{
FreeWeightConfig(config);
FreeSource(source);
return NULL;
} //end if
newindent = qfalse;
if (!strcmp(token.string, "{"))
{
newindent = qtrue;
if (!PC_ExpectAnyToken(source, &token))
{
FreeWeightConfig(config);
FreeSource(source);
return NULL;
} //end if
} //end if
if (!strcmp(token.string, "switch"))
{
fs = ReadFuzzySeperators_r(source);
if (!fs)
{
FreeWeightConfig(config);
FreeSource(source);
return NULL;
} //end if
config->weights[config->numweights].firstseperator = fs;
} //end if
else if (!strcmp(token.string, "return"))
{
fs = (fuzzyseperator_t *) GetClearedMemory(sizeof(fuzzyseperator_t));
fs->index = 0;
fs->value = MAX_INVENTORYVALUE;
fs->next = NULL;
fs->child = NULL;
if (!ReadFuzzyWeight(source, fs))
{
FreeMemory(fs);
FreeWeightConfig(config);
FreeSource(source);
return NULL;
} //end if
config->weights[config->numweights].firstseperator = fs;
} //end else if
else
{
SourceError(source, "invalid name %s\n", token.string);
FreeWeightConfig(config);
FreeSource(source);
return NULL;
} //end else
if (newindent)
{
if (!PC_ExpectTokenString(source, "}"))
{
FreeWeightConfig(config);
FreeSource(source);
return NULL;
} //end if
} //end if
config->numweights++;
} //end if
else
{
SourceError(source, "invalid name %s\n", token.string);
FreeWeightConfig(config);
FreeSource(source);
return NULL;
} //end else
} //end while
//free the source at the end of a pass
FreeSource(source);
//if the file was located in a pak file
botimport.Print(PRT_MESSAGE, "loaded %s\n", filename);
#ifdef DEBUG
if (botDeveloper)
{
botimport.Print(PRT_MESSAGE, "weights loaded in %d msec\n", Sys_MilliSeconds() - starttime);
} //end if
#endif //DEBUG
//
if (!LibVarGetValue("bot_reloadcharacters"))
{
weightFileList[avail] = config;
} //end if
//
return config;
} //end of the function ReadWeightConfig
#if 0
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean WriteFuzzyWeight(FILE *fp, fuzzyseperator_t *fs)
{
if (fs->type == WT_BALANCE)
{
if (fprintf(fp, " return balance(") < 0) return qfalse;
if (!WriteFloat(fp, fs->weight)) return qfalse;
if (fprintf(fp, ",") < 0) return qfalse;
if (!WriteFloat(fp, fs->minweight)) return qfalse;
if (fprintf(fp, ",") < 0) return qfalse;
if (!WriteFloat(fp, fs->maxweight)) return qfalse;
if (fprintf(fp, ");\n") < 0) return qfalse;
} //end if
else
{
if (fprintf(fp, " return ") < 0) return qfalse;
if (!WriteFloat(fp, fs->weight)) return qfalse;
if (fprintf(fp, ";\n") < 0) return qfalse;
} //end else
return qtrue;
} //end of the function WriteFuzzyWeight
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean WriteFuzzySeperators_r(FILE *fp, fuzzyseperator_t *fs, int indent)
{
if (!WriteIndent(fp, indent)) return qfalse;
if (fprintf(fp, "switch(%d)\n", fs->index) < 0) return qfalse;
if (!WriteIndent(fp, indent)) return qfalse;
if (fprintf(fp, "{\n") < 0) return qfalse;
indent++;
do
{
if (!WriteIndent(fp, indent)) return qfalse;
if (fs->next)
{
if (fprintf(fp, "case %d:", fs->value) < 0) return qfalse;
} //end if
else
{
if (fprintf(fp, "default:") < 0) return qfalse;
} //end else
if (fs->child)
{
if (fprintf(fp, "\n") < 0) return qfalse;
if (!WriteIndent(fp, indent)) return qfalse;
if (fprintf(fp, "{\n") < 0) return qfalse;
if (!WriteFuzzySeperators_r(fp, fs->child, indent + 1)) return qfalse;
if (!WriteIndent(fp, indent)) return qfalse;
if (fs->next)
{
if (fprintf(fp, "} //end case\n") < 0) return qfalse;
} //end if
else
{
if (fprintf(fp, "} //end default\n") < 0) return qfalse;
} //end else
} //end if
else
{
if (!WriteFuzzyWeight(fp, fs)) return qfalse;
} //end else
fs = fs->next;
} while(fs);
indent--;
if (!WriteIndent(fp, indent)) return qfalse;
if (fprintf(fp, "} //end switch\n") < 0) return qfalse;
return qtrue;
} //end of the function WriteItemFuzzyWeights_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean WriteWeightConfig(char *filename, weightconfig_t *config)
{
int i;
FILE *fp;
weight_t *ifw;
fp = fopen(filename, "wb");
if (!fp) return qfalse;
for (i = 0; i < config->numweights; i++)
{
ifw = &config->weights[i];
if (fprintf(fp, "\nweight \"%s\"\n", ifw->name) < 0) return qfalse;
if (fprintf(fp, "{\n") < 0) return qfalse;
if (ifw->firstseperator->index > 0)
{
if (!WriteFuzzySeperators_r(fp, ifw->firstseperator, 1)) return qfalse;
} //end if
else
{
if (!WriteIndent(fp, 1)) return qfalse;
if (!WriteFuzzyWeight(fp, ifw->firstseperator)) return qfalse;
} //end else
if (fprintf(fp, "} //end weight\n") < 0) return qfalse;
} //end for
fclose(fp);
return qtrue;
} //end of the function WriteWeightConfig
#endif
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int FindFuzzyWeight(weightconfig_t *wc, char *name)
{
int i;
for (i = 0; i < wc->numweights; i++)
{
if (!strcmp(wc->weights[i].name, name))
{
return i;
} //end if
} //end if
return -1;
} //end of the function FindFuzzyWeight
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float FuzzyWeight_r(int *inventory, fuzzyseperator_t *fs)
{
float scale, w1, w2;
if (inventory[fs->index] < fs->value)
{
if (fs->child) return FuzzyWeight_r(inventory, fs->child);
else return fs->weight;
} //end if
else if (fs->next)
{
if (inventory[fs->index] < fs->next->value)
{
//first weight
if (fs->child) w1 = FuzzyWeight_r(inventory, fs->child);
else w1 = fs->weight;
//second weight
if (fs->next->child) w2 = FuzzyWeight_r(inventory, fs->next->child);
else w2 = fs->next->weight;
//the scale factor
if(fs->next->value == MAX_INVENTORYVALUE) // is fs->next the default case?
return w2; // can't interpolate, return default weight
else
scale = (float) (inventory[fs->index] - fs->value) / (fs->next->value - fs->value);
//scale between the two weights
return (1 - scale) * w1 + scale * w2;
} //end if
return FuzzyWeight_r(inventory, fs->next);
} //end else if
return fs->weight;
} //end of the function FuzzyWeight_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float FuzzyWeightUndecided_r(int *inventory, fuzzyseperator_t *fs)
{
float scale, w1, w2;
if (inventory[fs->index] < fs->value)
{
if (fs->child) return FuzzyWeightUndecided_r(inventory, fs->child);
else return fs->minweight + random() * (fs->maxweight - fs->minweight);
} //end if
else if (fs->next)
{
if (inventory[fs->index] < fs->next->value)
{
//first weight
if (fs->child) w1 = FuzzyWeightUndecided_r(inventory, fs->child);
else w1 = fs->minweight + random() * (fs->maxweight - fs->minweight);
//second weight
if (fs->next->child) w2 = FuzzyWeight_r(inventory, fs->next->child);
else w2 = fs->next->minweight + random() * (fs->next->maxweight - fs->next->minweight);
//the scale factor
if(fs->next->value == MAX_INVENTORYVALUE) // is fs->next the default case?
return w2; // can't interpolate, return default weight
else
scale = (float) (inventory[fs->index] - fs->value) / (fs->next->value - fs->value);
//scale between the two weights
return (1 - scale) * w1 + scale * w2;
} //end if
return FuzzyWeightUndecided_r(inventory, fs->next);
} //end else if
return fs->weight;
} //end of the function FuzzyWeightUndecided_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float FuzzyWeight(int *inventory, weightconfig_t *wc, int weightnum)
{
#ifdef EVALUATERECURSIVELY
return FuzzyWeight_r(inventory, wc->weights[weightnum].firstseperator);
#else
fuzzyseperator_t *s;
s = wc->weights[weightnum].firstseperator;
if (!s) return 0;
while(1)
{
if (inventory[s->index] < s->value)
{
if (s->child) s = s->child;
else return s->weight;
} //end if
else
{
if (s->next) s = s->next;
else return s->weight;
} //end else
} //end if
return 0;
#endif
} //end of the function FuzzyWeight
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float FuzzyWeightUndecided(int *inventory, weightconfig_t *wc, int weightnum)
{
#ifdef EVALUATERECURSIVELY
return FuzzyWeightUndecided_r(inventory, wc->weights[weightnum].firstseperator);
#else
fuzzyseperator_t *s;
s = wc->weights[weightnum].firstseperator;
if (!s) return 0;
while(1)
{
if (inventory[s->index] < s->value)
{
if (s->child) s = s->child;
else return s->minweight + random() * (s->maxweight - s->minweight);
} //end if
else
{
if (s->next) s = s->next;
else return s->minweight + random() * (s->maxweight - s->minweight);
} //end else
} //end if
return 0;
#endif
} //end of the function FuzzyWeightUndecided
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EvolveFuzzySeperator_r(fuzzyseperator_t *fs)
{
if (fs->child)
{
EvolveFuzzySeperator_r(fs->child);
} //end if
else if (fs->type == WT_BALANCE)
{
//every once in a while an evolution leap occurs, mutation
if (random() < 0.01) fs->weight += crandom() * (fs->maxweight - fs->minweight);
else fs->weight += crandom() * (fs->maxweight - fs->minweight) * 0.5;
//modify bounds if necesary because of mutation
if (fs->weight < fs->minweight) fs->minweight = fs->weight;
else if (fs->weight > fs->maxweight) fs->maxweight = fs->weight;
} //end else if
if (fs->next) EvolveFuzzySeperator_r(fs->next);
} //end of the function EvolveFuzzySeperator_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EvolveWeightConfig(weightconfig_t *config)
{
int i;
for (i = 0; i < config->numweights; i++)
{
EvolveFuzzySeperator_r(config->weights[i].firstseperator);
} //end for
} //end of the function EvolveWeightConfig
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void ScaleFuzzySeperator_r(fuzzyseperator_t *fs, float scale)
{
if (fs->child)
{
ScaleFuzzySeperator_r(fs->child, scale);
} //end if
else if (fs->type == WT_BALANCE)
{
//
fs->weight = (float) (fs->maxweight + fs->minweight) * scale;
//get the weight between bounds
if (fs->weight < fs->minweight) fs->weight = fs->minweight;
else if (fs->weight > fs->maxweight) fs->weight = fs->maxweight;
} //end else if
if (fs->next) ScaleFuzzySeperator_r(fs->next, scale);
} //end of the function ScaleFuzzySeperator_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void ScaleWeight(weightconfig_t *config, char *name, float scale)
{
int i;
if (scale < 0) scale = 0;
else if (scale > 1) scale = 1;
for (i = 0; i < config->numweights; i++)
{
if (!strcmp(name, config->weights[i].name))
{
ScaleFuzzySeperator_r(config->weights[i].firstseperator, scale);
break;
} //end if
} //end for
} //end of the function ScaleWeight
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void ScaleFuzzySeperatorBalanceRange_r(fuzzyseperator_t *fs, float scale)
{
if (fs->child)
{
ScaleFuzzySeperatorBalanceRange_r(fs->child, scale);
} //end if
else if (fs->type == WT_BALANCE)
{
float mid = (fs->minweight + fs->maxweight) * 0.5;
//get the weight between bounds
fs->maxweight = mid + (fs->maxweight - mid) * scale;
fs->minweight = mid + (fs->minweight - mid) * scale;
if (fs->maxweight < fs->minweight)
{
fs->maxweight = fs->minweight;
} //end if
} //end else if
if (fs->next) ScaleFuzzySeperatorBalanceRange_r(fs->next, scale);
} //end of the function ScaleFuzzySeperatorBalanceRange_r
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void ScaleFuzzyBalanceRange(weightconfig_t *config, float scale)
{
int i;
if (scale < 0) scale = 0;
else if (scale > 100) scale = 100;
for (i = 0; i < config->numweights; i++)
{
ScaleFuzzySeperatorBalanceRange_r(config->weights[i].firstseperator, scale);
} //end for
} //end of the function ScaleFuzzyBalanceRange
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int InterbreedFuzzySeperator_r(fuzzyseperator_t *fs1, fuzzyseperator_t *fs2,
fuzzyseperator_t *fsout)
{
if (fs1->child)
{
if (!fs2->child || !fsout->child)
{
botimport.Print(PRT_ERROR, "cannot interbreed weight configs, unequal child\n");
return qfalse;
} //end if
if (!InterbreedFuzzySeperator_r(fs2->child, fs2->child, fsout->child))
{
return qfalse;
} //end if
} //end if
else if (fs1->type == WT_BALANCE)
{
if (fs2->type != WT_BALANCE || fsout->type != WT_BALANCE)
{
botimport.Print(PRT_ERROR, "cannot interbreed weight configs, unequal balance\n");
return qfalse;
} //end if
fsout->weight = (fs1->weight + fs2->weight) / 2;
if (fsout->weight > fsout->maxweight) fsout->maxweight = fsout->weight;
if (fsout->weight > fsout->minweight) fsout->minweight = fsout->weight;
} //end else if
if (fs1->next)
{
if (!fs2->next || !fsout->next)
{
botimport.Print(PRT_ERROR, "cannot interbreed weight configs, unequal next\n");
return qfalse;
} //end if
if (!InterbreedFuzzySeperator_r(fs1->next, fs2->next, fsout->next))
{
return qfalse;
} //end if
} //end if
return qtrue;
} //end of the function InterbreedFuzzySeperator_r
//===========================================================================
// config1 and config2 are interbreeded and stored in configout
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void InterbreedWeightConfigs(weightconfig_t *config1, weightconfig_t *config2,
weightconfig_t *configout)
{
int i;
if (config1->numweights != config2->numweights ||
config1->numweights != configout->numweights)
{
botimport.Print(PRT_ERROR, "cannot interbreed weight configs, unequal numweights\n");
return;
} //end if
for (i = 0; i < config1->numweights; i++)
{
InterbreedFuzzySeperator_r(config1->weights[i].firstseperator,
config2->weights[i].firstseperator,
configout->weights[i].firstseperator);
} //end for
} //end of the function InterbreedWeightConfigs
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void BotShutdownWeights(void)
{
int i;
for( i = 0; i < MAX_WEIGHT_FILES; i++ )
{
if (weightFileList[i])
{
FreeWeightConfig2(weightFileList[i]);
weightFileList[i] = NULL;
} //end if
} //end for
} //end of the function BotShutdownWeights

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_ai_weight.h
*
* desc: fuzzy weights
*
* $Archive: /source/code/botlib/be_ai_weight.h $
*
*****************************************************************************/
#define WT_BALANCE 1
#define MAX_WEIGHTS 128
//fuzzy seperator
typedef struct fuzzyseperator_s
{
int index;
int value;
int type;
float weight;
float minweight;
float maxweight;
struct fuzzyseperator_s *child;
struct fuzzyseperator_s *next;
} fuzzyseperator_t;
//fuzzy weight
typedef struct weight_s
{
char *name;
struct fuzzyseperator_s *firstseperator;
} weight_t;
//weight configuration
typedef struct weightconfig_s
{
int numweights;
weight_t weights[MAX_WEIGHTS];
char filename[MAX_QPATH];
} weightconfig_t;
//reads a weight configuration
weightconfig_t *ReadWeightConfig(char *filename);
//free a weight configuration
void FreeWeightConfig(weightconfig_t *config);
//writes a weight configuration, returns true if successfull
qboolean WriteWeightConfig(char *filename, weightconfig_t *config);
//find the fuzzy weight with the given name
int FindFuzzyWeight(weightconfig_t *wc, char *name);
//returns the fuzzy weight for the given inventory and weight
float FuzzyWeight(int *inventory, weightconfig_t *wc, int weightnum);
float FuzzyWeightUndecided(int *inventory, weightconfig_t *wc, int weightnum);
//scales the weight with the given name
void ScaleWeight(weightconfig_t *config, char *name, float scale);
//scale the balance range
void ScaleBalanceRange(weightconfig_t *config, float scale);
//evolves the weight configuration
void EvolveWeightConfig(weightconfig_t *config);
//interbreed the weight configurations and stores the interbreeded one in configout
void InterbreedWeightConfigs(weightconfig_t *config1, weightconfig_t *config2, weightconfig_t *configout);
//frees cached weight configurations
void BotShutdownWeights(void);

476
engine/botlib/be_ea.c Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_ea.c
*
* desc: elementary actions
*
* $Archive: /MissionPack/code/botlib/be_ea.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "botlib.h"
#include "be_interface.h"
#include "be_ea.h"
#define MAX_USERMOVE 400
#define MAX_COMMANDARGUMENTS 10
bot_input_t *botinputs;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Say(int client, char *str)
{
botimport.BotClientCommand(client, va("say %s", str) );
} //end of the function EA_Say
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_SayTeam(int client, char *str)
{
botimport.BotClientCommand(client, va("say_team %s", str));
} //end of the function EA_SayTeam
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Tell(int client, int clientto, char *str)
{
botimport.BotClientCommand(client, va("tell %d, %s", clientto, str));
} //end of the function EA_SayTeam
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_UseItem(int client, char *it)
{
botimport.BotClientCommand(client, va("use %s", it));
} //end of the function EA_UseItem
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_DropItem(int client, char *it)
{
botimport.BotClientCommand(client, va("drop %s", it));
} //end of the function EA_DropItem
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_UseInv(int client, char *inv)
{
botimport.BotClientCommand(client, va("invuse %s", inv));
} //end of the function EA_UseInv
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_DropInv(int client, char *inv)
{
botimport.BotClientCommand(client, va("invdrop %s", inv));
} //end of the function EA_DropInv
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Gesture(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_GESTURE;
} //end of the function EA_Gesture
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Command(int client, char *command)
{
botimport.BotClientCommand(client, command);
} //end of the function EA_Command
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_SelectWeapon(int client, int weapon)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->weapon = weapon;
} //end of the function EA_SelectWeapon
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Attack(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_ATTACK;
} //end of the function EA_Attack
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Talk(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_TALK;
} //end of the function EA_Talk
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Use(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_USE;
} //end of the function EA_Use
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Respawn(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_RESPAWN;
} //end of the function EA_Respawn
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Jump(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
if (bi->actionflags & ACTION_JUMPEDLASTFRAME)
{
bi->actionflags &= ~ACTION_JUMP;
} //end if
else
{
bi->actionflags |= ACTION_JUMP;
} //end if
} //end of the function EA_Jump
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_DelayedJump(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
if (bi->actionflags & ACTION_JUMPEDLASTFRAME)
{
bi->actionflags &= ~ACTION_DELAYEDJUMP;
} //end if
else
{
bi->actionflags |= ACTION_DELAYEDJUMP;
} //end if
} //end of the function EA_DelayedJump
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Crouch(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_CROUCH;
} //end of the function EA_Crouch
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Walk(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_WALK;
} //end of the function EA_Walk
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Action(int client, int action)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= action;
} //end of function EA_Action
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_MoveUp(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_MOVEUP;
} //end of the function EA_MoveUp
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_MoveDown(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_MOVEDOWN;
} //end of the function EA_MoveDown
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_MoveForward(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_MOVEFORWARD;
} //end of the function EA_MoveForward
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_MoveBack(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_MOVEBACK;
} //end of the function EA_MoveBack
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_MoveLeft(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_MOVELEFT;
} //end of the function EA_MoveLeft
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_MoveRight(int client)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->actionflags |= ACTION_MOVERIGHT;
} //end of the function EA_MoveRight
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Move(int client, vec3_t dir, float speed)
{
bot_input_t *bi;
bi = &botinputs[client];
VectorCopy(dir, bi->dir);
//cap speed
if (speed > MAX_USERMOVE) speed = MAX_USERMOVE;
else if (speed < -MAX_USERMOVE) speed = -MAX_USERMOVE;
bi->speed = speed;
} //end of the function EA_Move
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_View(int client, vec3_t viewangles)
{
bot_input_t *bi;
bi = &botinputs[client];
VectorCopy(viewangles, bi->viewangles);
} //end of the function EA_View
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_EndRegular(int client, float thinktime)
{
} //end of the function EA_EndRegular
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_GetInput(int client, float thinktime, bot_input_t *input)
{
bot_input_t *bi;
bi = &botinputs[client];
bi->thinktime = thinktime;
Com_Memcpy(input, bi, sizeof(bot_input_t));
} //end of the function EA_GetInput
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_ResetInput(int client)
{
bot_input_t *bi;
int jumped = qfalse;
bi = &botinputs[client];
bi->thinktime = 0;
VectorClear(bi->dir);
bi->speed = 0;
jumped = bi->actionflags & ACTION_JUMP;
bi->actionflags = 0;
if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME;
} //end of the function EA_ResetInput
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int EA_Setup(void)
{
//initialize the bot inputs
botinputs = (bot_input_t *) GetClearedHunkMemory(
botlibglobals.maxclients * sizeof(bot_input_t));
return BLERR_NOERROR;
} //end of the function EA_Setup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void EA_Shutdown(void)
{
FreeMemory(botinputs);
botinputs = NULL;
} //end of the function EA_Shutdown

66
engine/botlib/be_ea.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: be_ea.h
*
* desc: elementary actions
*
* $Archive: /source/code/botlib/be_ea.h $
*
*****************************************************************************/
//ClientCommand elementary actions
void EA_Say(int client, char *str);
void EA_SayTeam(int client, char *str);
void EA_Command(int client, char *command );
void EA_Action(int client, int action);
void EA_Crouch(int client);
void EA_Walk(int client);
void EA_MoveUp(int client);
void EA_MoveDown(int client);
void EA_MoveForward(int client);
void EA_MoveBack(int client);
void EA_MoveLeft(int client);
void EA_MoveRight(int client);
void EA_Attack(int client);
void EA_Respawn(int client);
void EA_Talk(int client);
void EA_Gesture(int client);
void EA_Use(int client);
//regular elementary actions
void EA_SelectWeapon(int client, int weapon);
void EA_Jump(int client);
void EA_DelayedJump(int client);
void EA_Move(int client, vec3_t dir, float speed);
void EA_View(int client, vec3_t viewangles);
//send regular input to the server
void EA_EndRegular(int client, float thinktime);
void EA_GetInput(int client, float thinktime, bot_input_t *input);
void EA_ResetInput(int client);
//setup and shutdown routines
int EA_Setup(void);
void EA_Shutdown(void);

View File

@ -0,0 +1,904 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_interface.c
*
* desc: bot library interface
*
* $Archive: /MissionPack/code/botlib/be_interface.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_libvar.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
#include "be_interface.h"
#include "be_ea.h"
#include "be_ai_weight.h"
#include "be_ai_goal.h"
#include "be_ai_move.h"
#include "be_ai_weap.h"
#include "be_ai_chat.h"
#include "be_ai_char.h"
#include "be_ai_gen.h"
//library globals in a structure
botlib_globals_t botlibglobals;
botlib_export_t be_botlib_export;
botlib_import_t botimport;
//
int botDeveloper;
//qtrue if the library is setup
int botlibsetup = qfalse;
//===========================================================================
//
// several functions used by the exported functions
//
//===========================================================================
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Sys_MilliSeconds(void)
{
return clock() * 1000 / CLOCKS_PER_SEC;
} //end of the function Sys_MilliSeconds
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean ValidClientNumber(int num, char *str)
{
if (num < 0 || num > botlibglobals.maxclients)
{
//weird: the disabled stuff results in a crash
botimport.Print(PRT_ERROR, "%s: invalid client number %d, [0, %d]\n",
str, num, botlibglobals.maxclients);
return qfalse;
} //end if
return qtrue;
} //end of the function BotValidateClientNumber
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean ValidEntityNumber(int num, char *str)
{
if (num < 0 || num > botlibglobals.maxentities)
{
botimport.Print(PRT_ERROR, "%s: invalid entity number %d, [0, %d]\n",
str, num, botlibglobals.maxentities);
return qfalse;
} //end if
return qtrue;
} //end of the function BotValidateClientNumber
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean BotLibSetup(char *str)
{
if (!botlibglobals.botlibsetup)
{
botimport.Print(PRT_ERROR, "%s: bot library used before being setup\n", str);
return qfalse;
} //end if
return qtrue;
} //end of the function BotLibSetup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibSetup(void)
{
int errnum;
botDeveloper = LibVarGetValue("bot_developer");
memset( &botlibglobals, 0, sizeof(botlibglobals) );
//initialize byte swapping (litte endian etc.)
// Swap_Init();
if(botDeveloper)
{
char *homedir, *gamedir, *basedir;
char logfilename[MAX_OSPATH];
homedir = LibVarGetString("homedir");
gamedir = LibVarGetString("gamedir");
basedir = LibVarGetString("com_basegame");
if (*homedir)
{
if(*gamedir)
Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, gamedir, PATH_SEP);
else if(*basedir)
Com_sprintf(logfilename, sizeof(logfilename), "%s%c%s%cbotlib.log", homedir, PATH_SEP, basedir, PATH_SEP);
else
Com_sprintf(logfilename, sizeof(logfilename), "%s%c" BASEGAME "%cbotlib.log", homedir, PATH_SEP, PATH_SEP);
}
else
Com_sprintf(logfilename, sizeof(logfilename), "botlib.log");
Log_Open(logfilename);
}
botimport.Print(PRT_MESSAGE, "------- BotLib Initialization -------\n");
botlibglobals.maxclients = (int) LibVarValue("maxclients", "128");
botlibglobals.maxentities = (int) LibVarValue("maxentities", "1024");
errnum = AAS_Setup(); //be_aas_main.c
if (errnum != BLERR_NOERROR) return errnum;
errnum = EA_Setup(); //be_ea.c
if (errnum != BLERR_NOERROR) return errnum;
errnum = BotSetupWeaponAI(); //be_ai_weap.c
if (errnum != BLERR_NOERROR)return errnum;
errnum = BotSetupGoalAI(); //be_ai_goal.c
if (errnum != BLERR_NOERROR) return errnum;
errnum = BotSetupChatAI(); //be_ai_chat.c
if (errnum != BLERR_NOERROR) return errnum;
errnum = BotSetupMoveAI(); //be_ai_move.c
if (errnum != BLERR_NOERROR) return errnum;
botlibsetup = qtrue;
botlibglobals.botlibsetup = qtrue;
return BLERR_NOERROR;
} //end of the function Export_BotLibSetup
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibShutdown(void)
{
if (!BotLibSetup("BotLibShutdown")) return BLERR_LIBRARYNOTSETUP;
#ifndef DEMO
//DumpFileCRCs();
#endif //DEMO
//
BotShutdownChatAI(); //be_ai_chat.c
BotShutdownMoveAI(); //be_ai_move.c
BotShutdownGoalAI(); //be_ai_goal.c
BotShutdownWeaponAI(); //be_ai_weap.c
BotShutdownWeights(); //be_ai_weight.c
BotShutdownCharacters(); //be_ai_char.c
//shud down aas
AAS_Shutdown();
//shut down bot elemantary actions
EA_Shutdown();
//free all libvars
LibVarDeAllocAll();
//remove all global defines from the pre compiler
PC_RemoveAllGlobalDefines();
//dump all allocated memory
// DumpMemory();
#ifdef DEBUG
PrintMemoryLabels();
#endif
//shut down library log file
Log_Shutdown();
//
botlibsetup = qfalse;
botlibglobals.botlibsetup = qfalse;
// print any files still open
PC_CheckOpenSourceHandles();
//
return BLERR_NOERROR;
} //end of the function Export_BotLibShutdown
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibVarSet(char *var_name, char *value)
{
LibVarSet(var_name, value);
return BLERR_NOERROR;
} //end of the function Export_BotLibVarSet
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibVarGet(char *var_name, char *value, int size)
{
char *varvalue;
varvalue = LibVarGetString(var_name);
strncpy(value, varvalue, size-1);
value[size-1] = '\0';
return BLERR_NOERROR;
} //end of the function Export_BotLibVarGet
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibStartFrame(float time)
{
if (!BotLibSetup("BotStartFrame")) return BLERR_LIBRARYNOTSETUP;
return AAS_StartFrame(time);
} //end of the function Export_BotLibStartFrame
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibLoadMap(const char *mapname)
{
#ifdef DEBUG
int starttime = Sys_MilliSeconds();
#endif
int errnum;
if (!BotLibSetup("BotLoadMap")) return BLERR_LIBRARYNOTSETUP;
//
botimport.Print(PRT_MESSAGE, "------------ Map Loading ------------\n");
//startup AAS for the current map, model and sound index
errnum = AAS_LoadMap(mapname);
if (errnum != BLERR_NOERROR) return errnum;
//initialize the items in the level
BotInitLevelItems(); //be_ai_goal.h
BotSetBrushModelTypes(); //be_ai_move.h
//
botimport.Print(PRT_MESSAGE, "-------------------------------------\n");
#ifdef DEBUG
botimport.Print(PRT_MESSAGE, "map loaded in %d msec\n", Sys_MilliSeconds() - starttime);
#endif
//
return BLERR_NOERROR;
} //end of the function Export_BotLibLoadMap
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int Export_BotLibUpdateEntity(int ent, bot_entitystate_t *state)
{
if (!BotLibSetup("BotUpdateEntity")) return BLERR_LIBRARYNOTSETUP;
if (!ValidEntityNumber(ent, "BotUpdateEntity")) return BLERR_INVALIDENTITYNUMBER;
return AAS_UpdateEntity(ent, state);
} //end of the function Export_BotLibUpdateEntity
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_TestMovementPrediction(int entnum, vec3_t origin, vec3_t dir);
void ElevatorBottomCenter(aas_reachability_t *reach, vec3_t bottomcenter);
int BotGetReachabilityToGoal(vec3_t origin, int areanum,
int lastgoalareanum, int lastareanum,
int *avoidreach, float *avoidreachtimes, int *avoidreachtries,
bot_goal_t *goal, int travelflags, int movetravelflags,
struct bot_avoidspot_s *avoidspots, int numavoidspots, int *flags);
int AAS_PointLight(vec3_t origin, int *red, int *green, int *blue);
int AAS_TraceAreas(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
int AAS_Reachability_WeaponJump(int area1num, int area2num);
int BotFuzzyPointReachabilityArea(vec3_t origin);
float BotGapDistance(vec3_t origin, vec3_t hordir, int entnum);
void AAS_FloodAreas(vec3_t origin);
int BotExportTest(int parm0, char *parm1, vec3_t parm2, vec3_t parm3)
{
// return AAS_PointLight(parm2, NULL, NULL, NULL);
#ifdef DEBUG
static int area = -1;
static int line[2];
int newarea, i, highlightarea, flood;
// int reachnum;
vec3_t eye, forward, right, end, origin;
// vec3_t bottomcenter;
// aas_trace_t trace;
// aas_face_t *face;
// aas_entity_t *ent;
// bsp_trace_t bsptrace;
// aas_reachability_t reach;
// bot_goal_t goal;
// clock_t start_time, end_time;
vec3_t mins = {-16, -16, -24};
vec3_t maxs = {16, 16, 32};
// int areas[10], numareas;
//return 0;
if (!aasworld.loaded) return 0;
/*
if (parm0 & 1)
{
AAS_ClearShownPolygons();
AAS_FloodAreas(parm2);
} //end if
return 0;
*/
for (i = 0; i < 2; i++) if (!line[i]) line[i] = botimport.DebugLineCreate();
// AAS_ClearShownDebugLines();
//if (AAS_AgainstLadder(parm2)) botimport.Print(PRT_MESSAGE, "against ladder\n");
//BotOnGround(parm2, PRESENCE_NORMAL, 1, &newarea, &newarea);
//botimport.Print(PRT_MESSAGE, "%f %f %f\n", parm2[0], parm2[1], parm2[2]);
//*
highlightarea = LibVarGetValue("bot_highlightarea");
if (highlightarea > 0)
{
newarea = highlightarea;
} //end if
else
{
VectorCopy(parm2, origin);
origin[2] += 0.5;
//newarea = AAS_PointAreaNum(origin);
newarea = BotFuzzyPointReachabilityArea(origin);
} //end else
botimport.Print(PRT_MESSAGE, "\rtravel time to goal (%d) = %d ", botlibglobals.goalareanum,
AAS_AreaTravelTimeToGoalArea(newarea, origin, botlibglobals.goalareanum, TFL_DEFAULT));
//newarea = BotReachabilityArea(origin, qtrue);
if (newarea != area)
{
botimport.Print(PRT_MESSAGE, "origin = %f, %f, %f\n", origin[0], origin[1], origin[2]);
area = newarea;
botimport.Print(PRT_MESSAGE, "new area %d, cluster %d, presence type %d\n",
area, AAS_AreaCluster(area), AAS_PointPresenceType(origin));
botimport.Print(PRT_MESSAGE, "area contents: ");
if (aasworld.areasettings[area].contents & AREACONTENTS_WATER)
{
botimport.Print(PRT_MESSAGE, "water &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_LAVA)
{
botimport.Print(PRT_MESSAGE, "lava &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_SLIME)
{
botimport.Print(PRT_MESSAGE, "slime &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_JUMPPAD)
{
botimport.Print(PRT_MESSAGE, "jump pad &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_CLUSTERPORTAL)
{
botimport.Print(PRT_MESSAGE, "cluster portal &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_VIEWPORTAL)
{
botimport.Print(PRT_MESSAGE, "view portal &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_DONOTENTER)
{
botimport.Print(PRT_MESSAGE, "do not enter &");
} //end if
if (aasworld.areasettings[area].contents & AREACONTENTS_MOVER)
{
botimport.Print(PRT_MESSAGE, "mover &");
} //end if
if (!aasworld.areasettings[area].contents)
{
botimport.Print(PRT_MESSAGE, "empty");
} //end if
botimport.Print(PRT_MESSAGE, "\n");
botimport.Print(PRT_MESSAGE, "travel time to goal (%d) = %d\n", botlibglobals.goalareanum,
AAS_AreaTravelTimeToGoalArea(newarea, origin, botlibglobals.goalareanum, TFL_DEFAULT|TFL_ROCKETJUMP));
/*
VectorCopy(origin, end);
end[2] += 5;
numareas = AAS_TraceAreas(origin, end, areas, NULL, 10);
AAS_TraceClientBBox(origin, end, PRESENCE_CROUCH, -1);
botimport.Print(PRT_MESSAGE, "num areas = %d, area = %d\n", numareas, areas[0]);
*/
/*
botlibglobals.goalareanum = newarea;
VectorCopy(parm2, botlibglobals.goalorigin);
botimport.Print(PRT_MESSAGE, "new goal %2.1f %2.1f %2.1f area %d\n",
origin[0], origin[1], origin[2], newarea);
*/
} //end if
//*
flood = LibVarGetValue("bot_flood");
if (parm0 & 1)
{
if (flood)
{
AAS_ClearShownPolygons();
AAS_ClearShownDebugLines();
AAS_FloodAreas(parm2);
}
else
{
botlibglobals.goalareanum = newarea;
VectorCopy(parm2, botlibglobals.goalorigin);
botimport.Print(PRT_MESSAGE, "new goal %2.1f %2.1f %2.1f area %d\n",
origin[0], origin[1], origin[2], newarea);
}
} //end if*/
if (flood)
return 0;
// if (parm0 & BUTTON_USE)
// {
// botlibglobals.runai = !botlibglobals.runai;
// if (botlibglobals.runai) botimport.Print(PRT_MESSAGE, "started AI\n");
// else botimport.Print(PRT_MESSAGE, "stopped AI\n");
//* /
/*
goal.areanum = botlibglobals.goalareanum;
reachnum = BotGetReachabilityToGoal(parm2, newarea, 1,
ms.avoidreach, ms.avoidreachtimes,
&goal, TFL_DEFAULT);
if (!reachnum)
{
botimport.Print(PRT_MESSAGE, "goal not reachable\n");
} //end if
else
{
AAS_ReachabilityFromNum(reachnum, &reach);
AAS_ClearShownDebugLines();
AAS_ShowArea(area, qtrue);
AAS_ShowArea(reach.areanum, qtrue);
AAS_DrawCross(reach.start, 6, LINECOLOR_BLUE);
AAS_DrawCross(reach.end, 6, LINECOLOR_RED);
//
if ((reach.traveltype & TRAVELTYPE_MASK) == TRAVEL_ELEVATOR)
{
ElevatorBottomCenter(&reach, bottomcenter);
AAS_DrawCross(bottomcenter, 10, LINECOLOR_GREEN);
} //end if
} //end else*/
// botimport.Print(PRT_MESSAGE, "travel time to goal = %d\n",
// AAS_AreaTravelTimeToGoalArea(area, origin, botlibglobals.goalareanum, TFL_DEFAULT));
// botimport.Print(PRT_MESSAGE, "test rj from 703 to 716\n");
// AAS_Reachability_WeaponJump(703, 716);
// } //end if*/
/* face = AAS_AreaGroundFace(newarea, parm2);
if (face)
{
AAS_ShowFace(face - aasworld.faces);
} //end if*/
/*
AAS_ClearShownDebugLines();
AAS_ShowArea(newarea, parm0 & BUTTON_USE);
AAS_ShowReachableAreas(area);
*/
AAS_ClearShownPolygons();
AAS_ClearShownDebugLines();
AAS_ShowAreaPolygons(newarea, 1, parm0 & 4);
if (parm0 & 2) AAS_ShowReachableAreas(area);
else
{
static int lastgoalareanum, lastareanum;
static int avoidreach[MAX_AVOIDREACH];
static float avoidreachtimes[MAX_AVOIDREACH];
static int avoidreachtries[MAX_AVOIDREACH];
int reachnum, resultFlags;
bot_goal_t goal;
aas_reachability_t reach;
/*
goal.areanum = botlibglobals.goalareanum;
VectorCopy(botlibglobals.goalorigin, goal.origin);
reachnum = BotGetReachabilityToGoal(origin, newarea,
lastgoalareanum, lastareanum,
avoidreach, avoidreachtimes, avoidreachtries,
&goal, TFL_DEFAULT|TFL_FUNCBOB|TFL_ROCKETJUMP, TFL_DEFAULT|TFL_FUNCBOB|TFL_ROCKETJUMP,
NULL, 0, &resultFlags);
AAS_ReachabilityFromNum(reachnum, &reach);
AAS_ShowReachability(&reach);
*/
int curarea;
vec3_t curorigin;
goal.areanum = botlibglobals.goalareanum;
VectorCopy(botlibglobals.goalorigin, goal.origin);
VectorCopy(origin, curorigin);
curarea = newarea;
for ( i = 0; i < 100; i++ ) {
if ( curarea == goal.areanum ) {
break;
}
reachnum = BotGetReachabilityToGoal(curorigin, curarea,
lastgoalareanum, lastareanum,
avoidreach, avoidreachtimes, avoidreachtries,
&goal, TFL_DEFAULT|TFL_FUNCBOB|TFL_ROCKETJUMP, TFL_DEFAULT|TFL_FUNCBOB|TFL_ROCKETJUMP,
NULL, 0, &resultFlags);
AAS_ReachabilityFromNum(reachnum, &reach);
AAS_ShowReachability(&reach);
VectorCopy(reach.end, origin);
lastareanum = curarea;
curarea = reach.areanum;
}
} //end else
VectorClear(forward);
//BotGapDistance(origin, forward, 0);
/*
if (parm0 & BUTTON_USE)
{
botimport.Print(PRT_MESSAGE, "test rj from 703 to 716\n");
AAS_Reachability_WeaponJump(703, 716);
} //end if*/
AngleVectors(parm3, forward, right, NULL);
//get the eye 16 units to the right of the origin
VectorMA(parm2, 8, right, eye);
//get the eye 24 units up
eye[2] += 24;
//get the end point for the line to be traced
VectorMA(eye, 800, forward, end);
// AAS_TestMovementPrediction(1, parm2, forward);
/*
//trace the line to find the hit point
trace = AAS_TraceClientBBox(eye, end, PRESENCE_NORMAL, 1);
if (!line[0]) line[0] = botimport.DebugLineCreate();
botimport.DebugLineShow(line[0], eye, trace.endpos, LINECOLOR_BLUE);
//
AAS_ClearShownDebugLines();
if (trace.ent)
{
ent = &aasworld.entities[trace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if
*/
/*
start_time = clock();
for (i = 0; i < 2000; i++)
{
AAS_Trace2(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
// AAS_TraceClientBBox(eye, end, PRESENCE_NORMAL, 1);
} //end for
end_time = clock();
botimport.Print(PRT_MESSAGE, "me %lu clocks, %lu CLOCKS_PER_SEC\n", end_time - start_time, CLOCKS_PER_SEC);
start_time = clock();
for (i = 0; i < 2000; i++)
{
AAS_Trace(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
} //end for
end_time = clock();
botimport.Print(PRT_MESSAGE, "id %lu clocks, %lu CLOCKS_PER_SEC\n", end_time - start_time, CLOCKS_PER_SEC);
*/
// TTimo: nested comments are BAD for gcc -Werror, use #if 0 instead..
#if 0
AAS_ClearShownDebugLines();
//bsptrace = AAS_Trace(eye, NULL, NULL, end, 1, MASK_PLAYERSOLID);
bsptrace = AAS_Trace(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
if (!line[0]) line[0] = botimport.DebugLineCreate();
botimport.DebugLineShow(line[0], eye, bsptrace.endpos, LINECOLOR_YELLOW);
if (bsptrace.fraction < 1.0)
{
face = AAS_TraceEndFace(&trace);
if (face)
{
AAS_ShowFace(face - aasworld.faces);
} //end if
AAS_DrawPlaneCross(bsptrace.endpos,
bsptrace.plane.normal,
bsptrace.plane.dist + bsptrace.exp_dist,
bsptrace.plane.type, LINECOLOR_GREEN);
if (trace.ent)
{
ent = &aasworld.entities[trace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if
} //end if
//bsptrace = AAS_Trace2(eye, NULL, NULL, end, 1, MASK_PLAYERSOLID);
bsptrace = AAS_Trace2(eye, mins, maxs, end, 1, MASK_PLAYERSOLID);
botimport.DebugLineShow(line[1], eye, bsptrace.endpos, LINECOLOR_BLUE);
if (bsptrace.fraction < 1.0)
{
AAS_DrawPlaneCross(bsptrace.endpos,
bsptrace.plane.normal,
bsptrace.plane.dist,// + bsptrace.exp_dist,
bsptrace.plane.type, LINECOLOR_RED);
if (bsptrace.ent)
{
ent = &aasworld.entities[bsptrace.ent];
AAS_ShowBoundingBox(ent->origin, ent->mins, ent->maxs);
} //end if
} //end if
#endif
#endif
return 0;
} //end of the function BotExportTest
/*
============
Init_AAS_Export
============
*/
static void Init_AAS_Export( aas_export_t *aas ) {
//--------------------------------------------
// be_aas_entity.c
//--------------------------------------------
aas->AAS_EntityInfo = AAS_EntityInfo;
//--------------------------------------------
// be_aas_main.c
//--------------------------------------------
aas->AAS_Initialized = AAS_Initialized;
aas->AAS_PresenceTypeBoundingBox = AAS_PresenceTypeBoundingBox;
aas->AAS_Time = AAS_Time;
//--------------------------------------------
// be_aas_sample.c
//--------------------------------------------
aas->AAS_PointAreaNum = AAS_PointAreaNum;
aas->AAS_PointReachabilityAreaIndex = AAS_PointReachabilityAreaIndex;
aas->AAS_TraceAreas = AAS_TraceAreas;
aas->AAS_BBoxAreas = AAS_BBoxAreas;
aas->AAS_AreaInfo = AAS_AreaInfo;
//--------------------------------------------
// be_aas_bspq3.c
//--------------------------------------------
aas->AAS_PointContents = AAS_PointContents;
aas->AAS_NextBSPEntity = AAS_NextBSPEntity;
aas->AAS_ValueForBSPEpairKey = AAS_ValueForBSPEpairKey;
aas->AAS_VectorForBSPEpairKey = AAS_VectorForBSPEpairKey;
aas->AAS_FloatForBSPEpairKey = AAS_FloatForBSPEpairKey;
aas->AAS_IntForBSPEpairKey = AAS_IntForBSPEpairKey;
//--------------------------------------------
// be_aas_reach.c
//--------------------------------------------
aas->AAS_AreaReachability = AAS_AreaReachability;
//--------------------------------------------
// be_aas_route.c
//--------------------------------------------
aas->AAS_AreaTravelTimeToGoalArea = AAS_AreaTravelTimeToGoalArea;
aas->AAS_EnableRoutingArea = AAS_EnableRoutingArea;
aas->AAS_PredictRoute = AAS_PredictRoute;
//--------------------------------------------
// be_aas_altroute.c
//--------------------------------------------
aas->AAS_AlternativeRouteGoals = AAS_AlternativeRouteGoals;
//--------------------------------------------
// be_aas_move.c
//--------------------------------------------
aas->AAS_Swimming = AAS_Swimming;
aas->AAS_PredictClientMovement = AAS_PredictClientMovement;
}
/*
============
Init_EA_Export
============
*/
static void Init_EA_Export( ea_export_t *ea ) {
//ClientCommand elementary actions
ea->EA_Command = EA_Command;
ea->EA_Say = EA_Say;
ea->EA_SayTeam = EA_SayTeam;
ea->EA_Action = EA_Action;
ea->EA_Gesture = EA_Gesture;
ea->EA_Talk = EA_Talk;
ea->EA_Attack = EA_Attack;
ea->EA_Use = EA_Use;
ea->EA_Respawn = EA_Respawn;
ea->EA_Crouch = EA_Crouch;
ea->EA_MoveUp = EA_MoveUp;
ea->EA_MoveDown = EA_MoveDown;
ea->EA_MoveForward = EA_MoveForward;
ea->EA_MoveBack = EA_MoveBack;
ea->EA_MoveLeft = EA_MoveLeft;
ea->EA_MoveRight = EA_MoveRight;
ea->EA_SelectWeapon = EA_SelectWeapon;
ea->EA_Jump = EA_Jump;
ea->EA_DelayedJump = EA_DelayedJump;
ea->EA_Move = EA_Move;
ea->EA_View = EA_View;
ea->EA_GetInput = EA_GetInput;
ea->EA_EndRegular = EA_EndRegular;
ea->EA_ResetInput = EA_ResetInput;
}
/*
============
Init_AI_Export
============
*/
static void Init_AI_Export( ai_export_t *ai ) {
//-----------------------------------
// be_ai_char.h
//-----------------------------------
ai->BotLoadCharacter = BotLoadCharacter;
ai->BotFreeCharacter = BotFreeCharacter;
ai->Characteristic_Float = Characteristic_Float;
ai->Characteristic_BFloat = Characteristic_BFloat;
ai->Characteristic_Integer = Characteristic_Integer;
ai->Characteristic_BInteger = Characteristic_BInteger;
ai->Characteristic_String = Characteristic_String;
//-----------------------------------
// be_ai_chat.h
//-----------------------------------
ai->BotAllocChatState = BotAllocChatState;
ai->BotFreeChatState = BotFreeChatState;
ai->BotQueueConsoleMessage = BotQueueConsoleMessage;
ai->BotRemoveConsoleMessage = BotRemoveConsoleMessage;
ai->BotNextConsoleMessage = BotNextConsoleMessage;
ai->BotNumConsoleMessages = BotNumConsoleMessages;
ai->BotInitialChat = BotInitialChat;
ai->BotNumInitialChats = BotNumInitialChats;
ai->BotReplyChat = BotReplyChat;
ai->BotChatLength = BotChatLength;
ai->BotEnterChat = BotEnterChat;
ai->BotGetChatMessage = BotGetChatMessage;
ai->StringContains = StringContains;
ai->BotFindMatch = BotFindMatch;
ai->BotMatchVariable = BotMatchVariable;
ai->UnifyWhiteSpaces = UnifyWhiteSpaces;
ai->BotReplaceSynonyms = BotReplaceSynonyms;
ai->BotLoadChatFile = BotLoadChatFile;
ai->BotSetChatGender = BotSetChatGender;
ai->BotSetChatName = BotSetChatName;
//-----------------------------------
// be_ai_goal.h
//-----------------------------------
ai->BotResetGoalState = BotResetGoalState;
ai->BotResetAvoidGoals = BotResetAvoidGoals;
ai->BotRemoveFromAvoidGoals = BotRemoveFromAvoidGoals;
ai->BotPushGoal = BotPushGoal;
ai->BotPopGoal = BotPopGoal;
ai->BotEmptyGoalStack = BotEmptyGoalStack;
ai->BotDumpAvoidGoals = BotDumpAvoidGoals;
ai->BotDumpGoalStack = BotDumpGoalStack;
ai->BotGoalName = BotGoalName;
ai->BotGetTopGoal = BotGetTopGoal;
ai->BotGetSecondGoal = BotGetSecondGoal;
ai->BotChooseLTGItem = BotChooseLTGItem;
ai->BotChooseNBGItem = BotChooseNBGItem;
ai->BotTouchingGoal = BotTouchingGoal;
ai->BotItemGoalInVisButNotVisible = BotItemGoalInVisButNotVisible;
ai->BotGetLevelItemGoal = BotGetLevelItemGoal;
ai->BotGetNextCampSpotGoal = BotGetNextCampSpotGoal;
ai->BotGetMapLocationGoal = BotGetMapLocationGoal;
ai->BotAvoidGoalTime = BotAvoidGoalTime;
ai->BotSetAvoidGoalTime = BotSetAvoidGoalTime;
ai->BotInitLevelItems = BotInitLevelItems;
ai->BotUpdateEntityItems = BotUpdateEntityItems;
ai->BotLoadItemWeights = BotLoadItemWeights;
ai->BotFreeItemWeights = BotFreeItemWeights;
ai->BotInterbreedGoalFuzzyLogic = BotInterbreedGoalFuzzyLogic;
ai->BotSaveGoalFuzzyLogic = BotSaveGoalFuzzyLogic;
ai->BotMutateGoalFuzzyLogic = BotMutateGoalFuzzyLogic;
ai->BotAllocGoalState = BotAllocGoalState;
ai->BotFreeGoalState = BotFreeGoalState;
//-----------------------------------
// be_ai_move.h
//-----------------------------------
ai->BotResetMoveState = BotResetMoveState;
ai->BotMoveToGoal = BotMoveToGoal;
ai->BotMoveInDirection = BotMoveInDirection;
ai->BotResetAvoidReach = BotResetAvoidReach;
ai->BotResetLastAvoidReach = BotResetLastAvoidReach;
ai->BotReachabilityArea = BotReachabilityArea;
ai->BotMovementViewTarget = BotMovementViewTarget;
ai->BotPredictVisiblePosition = BotPredictVisiblePosition;
ai->BotAllocMoveState = BotAllocMoveState;
ai->BotFreeMoveState = BotFreeMoveState;
ai->BotInitMoveState = BotInitMoveState;
ai->BotAddAvoidSpot = BotAddAvoidSpot;
//-----------------------------------
// be_ai_weap.h
//-----------------------------------
ai->BotChooseBestFightWeapon = BotChooseBestFightWeapon;
ai->BotGetWeaponInfo = BotGetWeaponInfo;
ai->BotLoadWeaponWeights = BotLoadWeaponWeights;
ai->BotAllocWeaponState = BotAllocWeaponState;
ai->BotFreeWeaponState = BotFreeWeaponState;
ai->BotResetWeaponState = BotResetWeaponState;
//-----------------------------------
// be_ai_gen.h
//-----------------------------------
ai->GeneticParentsAndChildSelection = GeneticParentsAndChildSelection;
}
/*
============
GetBotLibAPI
============
*/
botlib_export_t *GetBotLibAPI(int apiVersion, botlib_import_t *import) {
assert(import);
botimport = *import;
assert(botimport.Print);
Com_Memset( &be_botlib_export, 0, sizeof( be_botlib_export ) );
if ( apiVersion != BOTLIB_API_VERSION ) {
botimport.Print( PRT_ERROR, "Mismatched BOTLIB_API_VERSION: expected %i, got %i\n", BOTLIB_API_VERSION, apiVersion );
return NULL;
}
Init_AAS_Export(&be_botlib_export.aas);
Init_EA_Export(&be_botlib_export.ea);
Init_AI_Export(&be_botlib_export.ai);
be_botlib_export.BotLibSetup = Export_BotLibSetup;
be_botlib_export.BotLibShutdown = Export_BotLibShutdown;
be_botlib_export.BotLibVarSet = Export_BotLibVarSet;
be_botlib_export.BotLibVarGet = Export_BotLibVarGet;
be_botlib_export.PC_AddGlobalDefine = PC_AddGlobalDefine;
be_botlib_export.PC_LoadSourceHandle = PC_LoadSourceHandle;
be_botlib_export.PC_FreeSourceHandle = PC_FreeSourceHandle;
be_botlib_export.PC_ReadTokenHandle = PC_ReadTokenHandle;
be_botlib_export.PC_SourceFileAndLine = PC_SourceFileAndLine;
be_botlib_export.BotLibStartFrame = Export_BotLibStartFrame;
be_botlib_export.BotLibLoadMap = Export_BotLibLoadMap;
be_botlib_export.BotLibUpdateEntity = Export_BotLibUpdateEntity;
be_botlib_export.Test = BotExportTest;
return &be_botlib_export;
}

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@ -0,0 +1,57 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: be_interface.h
*
* desc: botlib interface
*
* $Archive: /source/code/botlib/be_interface.h $
*
*****************************************************************************/
//#define DEBUG //debug code
#define RANDOMIZE //randomize bot behaviour
//FIXME: get rid of this global structure
typedef struct botlib_globals_s
{
int botlibsetup; //true when the bot library has been setup
int maxentities; //maximum number of entities
int maxclients; //maximum number of clients
float time; //the global time
#ifdef DEBUG
qboolean debug; //true if debug is on
int goalareanum;
vec3_t goalorigin;
int runai;
#endif
} botlib_globals_t;
extern botlib_globals_t botlibglobals;
extern botlib_import_t botimport;
extern int botDeveloper; //true if developer is on
//
int Sys_MilliSeconds(void);

517
engine/botlib/botlib.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
/*****************************************************************************
* name: botlib.h
*
* desc: bot AI library
*
* $Archive: /source/code/game/botai.h $
*
*****************************************************************************/
#define BOTLIB_API_VERSION 2
struct aas_clientmove_s;
struct aas_entityinfo_s;
struct aas_areainfo_s;
struct aas_altroutegoal_s;
struct aas_predictroute_s;
struct bot_consolemessage_s;
struct bot_match_s;
struct bot_goal_s;
struct bot_moveresult_s;
struct bot_initmove_s;
struct weaponinfo_s;
#define BOTFILESBASEFOLDER "botfiles"
//debug line colors
#define LINECOLOR_NONE -1
#define LINECOLOR_RED 1//0xf2f2f0f0L
#define LINECOLOR_GREEN 2//0xd0d1d2d3L
#define LINECOLOR_BLUE 3//0xf3f3f1f1L
#define LINECOLOR_YELLOW 4//0xdcdddedfL
#define LINECOLOR_ORANGE 5//0xe0e1e2e3L
//Print types
#define PRT_MESSAGE 1
#define PRT_WARNING 2
#define PRT_ERROR 3
#define PRT_FATAL 4
#define PRT_EXIT 5
//console message types
#define CMS_NORMAL 0
#define CMS_CHAT 1
//botlib error codes
#define BLERR_NOERROR 0 //no error
#define BLERR_LIBRARYNOTSETUP 1 //library not setup
#define BLERR_INVALIDENTITYNUMBER 2 //invalid entity number
#define BLERR_NOAASFILE 3 //no AAS file available
#define BLERR_CANNOTOPENAASFILE 4 //cannot open AAS file
#define BLERR_WRONGAASFILEID 5 //incorrect AAS file id
#define BLERR_WRONGAASFILEVERSION 6 //incorrect AAS file version
#define BLERR_CANNOTREADAASLUMP 7 //cannot read AAS file lump
#define BLERR_CANNOTLOADICHAT 8 //cannot load initial chats
#define BLERR_CANNOTLOADITEMWEIGHTS 9 //cannot load item weights
#define BLERR_CANNOTLOADITEMCONFIG 10 //cannot load item config
#define BLERR_CANNOTLOADWEAPONWEIGHTS 11 //cannot load weapon weights
#define BLERR_CANNOTLOADWEAPONCONFIG 12 //cannot load weapon config
//action flags
#define ACTION_ATTACK 0x00000001
#define ACTION_USE 0x00000002
#define ACTION_RESPAWN 0x00000008
#define ACTION_JUMP 0x00000010
#define ACTION_MOVEUP 0x00000020
#define ACTION_CROUCH 0x00000080
#define ACTION_MOVEDOWN 0x00000100
#define ACTION_MOVEFORWARD 0x00000200
#define ACTION_MOVEBACK 0x00000800
#define ACTION_MOVELEFT 0x00001000
#define ACTION_MOVERIGHT 0x00002000
#define ACTION_DELAYEDJUMP 0x00008000
#define ACTION_TALK 0x00010000
#define ACTION_GESTURE 0x00020000
#define ACTION_WALK 0x00080000
#define ACTION_AFFIRMATIVE 0x00100000
#define ACTION_NEGATIVE 0x00200000
#define ACTION_GETFLAG 0x00800000
#define ACTION_GUARDBASE 0x01000000
#define ACTION_PATROL 0x02000000
#define ACTION_FOLLOWME 0x08000000
#define ACTION_JUMPEDLASTFRAME 0x10000000
//the bot input, will be converted to an usercmd_t
typedef struct bot_input_s
{
float thinktime; //time since last output (in seconds)
vec3_t dir; //movement direction
float speed; //speed in the range [0, 400]
vec3_t viewangles; //the view angles
int actionflags; //one of the ACTION_? flags
int weapon; //weapon to use
} bot_input_t;
#ifndef BSPTRACE
#define BSPTRACE
//bsp_trace_t hit surface
typedef struct bsp_surface_s
{
char name[16];
int flags;
int value;
} bsp_surface_t;
//remove the bsp_trace_s structure definition l8r on
//a trace is returned when a box is swept through the world
typedef struct bsp_trace_s
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
cplane_t plane; // surface normal at impact
float exp_dist; // expanded plane distance
int sidenum; // number of the brush side hit
bsp_surface_t surface; // the hit point surface
int contents; // contents on other side of surface hit
int ent; // number of entity hit
} bsp_trace_t;
#endif // BSPTRACE
//entity state
typedef struct bot_entitystate_s
{
int type; // entity type
int flags; // entity flags
vec3_t origin; // origin of the entity
vec3_t angles; // angles of the model
vec3_t old_origin; // for lerping
vec3_t mins; // bounding box minimums
vec3_t maxs; // bounding box maximums
int groundent; // ground entity
int solid; // solid type
int modelindex; // model used
int modelindex2; // weapons, CTF flags, etc
int frame; // model frame number
int event; // impulse events -- muzzle flashes, footsteps, etc
int eventParm; // even parameter
int powerups; // bit flags
int weapon; // determines weapon and flash model, etc
int legsAnim; // mask off ANIM_TOGGLEBIT
int torsoAnim; // mask off ANIM_TOGGLEBIT
} bot_entitystate_t;
//bot AI library exported functions
typedef struct botlib_import_s
{
//print messages from the bot library
void (QDECL *Print)(int type, char *fmt, ...);
//trace a bbox through the world
void (*Trace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask);
//trace a bbox against a specific entity
void (*EntityTrace)(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask);
//retrieve the contents at the given point
int (*PointContents)(vec3_t point);
//check if the point is in potential visible sight
int (*inPVS)(vec3_t p1, vec3_t p2);
//retrieve the BSP entity data lump
char *(*BSPEntityData)(void);
//
void (*BSPModelMinsMaxsOrigin)(int modelnum, vec3_t angles, vec3_t mins, vec3_t maxs, vec3_t origin);
//send a bot client command
void (*BotClientCommand)(int client, char *command);
//memory allocation
void *(*GetMemory)(int size); // allocate from Zone
void (*FreeMemory)(void *ptr); // free memory from Zone
int (*AvailableMemory)(void); // available Zone memory
void *(*HunkAlloc)(int size); // allocate from hunk
//file system access
int (*FS_FOpenFile)( const char *qpath, fileHandle_t *file, fsMode_t mode );
int (*FS_Read)( void *buffer, int len, fileHandle_t f );
int (*FS_Write)( const void *buffer, int len, fileHandle_t f );
void (*FS_FCloseFile)( fileHandle_t f );
int (*FS_Seek)( fileHandle_t f, long offset, int origin );
//debug visualisation stuff
int (*DebugLineCreate)(void);
void (*DebugLineDelete)(int line);
void (*DebugLineShow)(int line, vec3_t start, vec3_t end, int color);
//
int (*DebugPolygonCreate)(int color, int numPoints, vec3_t *points);
void (*DebugPolygonDelete)(int id);
} botlib_import_t;
typedef struct aas_export_s
{
//-----------------------------------
// be_aas_entity.h
//-----------------------------------
void (*AAS_EntityInfo)(int entnum, struct aas_entityinfo_s *info);
//-----------------------------------
// be_aas_main.h
//-----------------------------------
int (*AAS_Initialized)(void);
void (*AAS_PresenceTypeBoundingBox)(int presencetype, vec3_t mins, vec3_t maxs);
float (*AAS_Time)(void);
//--------------------------------------------
// be_aas_sample.c
//--------------------------------------------
int (*AAS_PointAreaNum)(vec3_t point);
int (*AAS_PointReachabilityAreaIndex)( vec3_t point );
int (*AAS_TraceAreas)(vec3_t start, vec3_t end, int *areas, vec3_t *points, int maxareas);
int (*AAS_BBoxAreas)(vec3_t absmins, vec3_t absmaxs, int *areas, int maxareas);
int (*AAS_AreaInfo)( int areanum, struct aas_areainfo_s *info );
//--------------------------------------------
// be_aas_bspq3.c
//--------------------------------------------
int (*AAS_PointContents)(vec3_t point);
int (*AAS_NextBSPEntity)(int ent);
int (*AAS_ValueForBSPEpairKey)(int ent, char *key, char *value, int size);
int (*AAS_VectorForBSPEpairKey)(int ent, char *key, vec3_t v);
int (*AAS_FloatForBSPEpairKey)(int ent, char *key, float *value);
int (*AAS_IntForBSPEpairKey)(int ent, char *key, int *value);
//--------------------------------------------
// be_aas_reach.c
//--------------------------------------------
int (*AAS_AreaReachability)(int areanum);
//--------------------------------------------
// be_aas_route.c
//--------------------------------------------
int (*AAS_AreaTravelTimeToGoalArea)(int areanum, vec3_t origin, int goalareanum, int travelflags);
int (*AAS_EnableRoutingArea)(int areanum, int enable);
int (*AAS_PredictRoute)(struct aas_predictroute_s *route, int areanum, vec3_t origin,
int goalareanum, int travelflags, int maxareas, int maxtime,
int stopevent, int stopcontents, int stoptfl, int stopareanum);
//--------------------------------------------
// be_aas_altroute.c
//--------------------------------------------
int (*AAS_AlternativeRouteGoals)(vec3_t start, int startareanum, vec3_t goal, int goalareanum, int travelflags,
struct aas_altroutegoal_s *altroutegoals, int maxaltroutegoals,
int type);
//--------------------------------------------
// be_aas_move.c
//--------------------------------------------
int (*AAS_Swimming)(vec3_t origin);
int (*AAS_PredictClientMovement)(struct aas_clientmove_s *move,
int entnum, vec3_t origin,
int presencetype, int onground,
vec3_t velocity, vec3_t cmdmove,
int cmdframes,
int maxframes, float frametime,
int stopevent, int stopareanum, int visualize);
} aas_export_t;
typedef struct ea_export_s
{
//ClientCommand elementary actions
void (*EA_Command)(int client, char *command );
void (*EA_Say)(int client, char *str);
void (*EA_SayTeam)(int client, char *str);
//
void (*EA_Action)(int client, int action);
void (*EA_Gesture)(int client);
void (*EA_Talk)(int client);
void (*EA_Attack)(int client);
void (*EA_Use)(int client);
void (*EA_Respawn)(int client);
void (*EA_MoveUp)(int client);
void (*EA_MoveDown)(int client);
void (*EA_MoveForward)(int client);
void (*EA_MoveBack)(int client);
void (*EA_MoveLeft)(int client);
void (*EA_MoveRight)(int client);
void (*EA_Crouch)(int client);
void (*EA_SelectWeapon)(int client, int weapon);
void (*EA_Jump)(int client);
void (*EA_DelayedJump)(int client);
void (*EA_Move)(int client, vec3_t dir, float speed);
void (*EA_View)(int client, vec3_t viewangles);
//send regular input to the server
void (*EA_EndRegular)(int client, float thinktime);
void (*EA_GetInput)(int client, float thinktime, bot_input_t *input);
void (*EA_ResetInput)(int client);
} ea_export_t;
typedef struct ai_export_s
{
//-----------------------------------
// be_ai_char.h
//-----------------------------------
int (*BotLoadCharacter)(char *charfile, float skill);
void (*BotFreeCharacter)(int character);
float (*Characteristic_Float)(int character, int index);
float (*Characteristic_BFloat)(int character, int index, float min, float max);
int (*Characteristic_Integer)(int character, int index);
int (*Characteristic_BInteger)(int character, int index, int min, int max);
void (*Characteristic_String)(int character, int index, char *buf, int size);
//-----------------------------------
// be_ai_chat.h
//-----------------------------------
int (*BotAllocChatState)(void);
void (*BotFreeChatState)(int handle);
void (*BotQueueConsoleMessage)(int chatstate, int type, char *message);
void (*BotRemoveConsoleMessage)(int chatstate, int handle);
int (*BotNextConsoleMessage)(int chatstate, struct bot_consolemessage_s *cm);
int (*BotNumConsoleMessages)(int chatstate);
void (*BotInitialChat)(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
int (*BotNumInitialChats)(int chatstate, char *type);
int (*BotReplyChat)(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
int (*BotChatLength)(int chatstate);
void (*BotEnterChat)(int chatstate, int client, int sendto);
void (*BotGetChatMessage)(int chatstate, char *buf, int size);
int (*StringContains)(char *str1, char *str2, int casesensitive);
int (*BotFindMatch)(char *str, struct bot_match_s *match, unsigned long int context);
void (*BotMatchVariable)(struct bot_match_s *match, int variable, char *buf, int size);
void (*UnifyWhiteSpaces)(char *string);
void (*BotReplaceSynonyms)(char *string, unsigned long int context);
int (*BotLoadChatFile)(int chatstate, char *chatfile, char *chatname);
void (*BotSetChatGender)(int chatstate, int gender);
void (*BotSetChatName)(int chatstate, char *name, int client);
//-----------------------------------
// be_ai_goal.h
//-----------------------------------
void (*BotResetGoalState)(int goalstate);
void (*BotResetAvoidGoals)(int goalstate);
void (*BotRemoveFromAvoidGoals)(int goalstate, int number);
void (*BotPushGoal)(int goalstate, struct bot_goal_s *goal);
void (*BotPopGoal)(int goalstate);
void (*BotEmptyGoalStack)(int goalstate);
void (*BotDumpAvoidGoals)(int goalstate);
void (*BotDumpGoalStack)(int goalstate);
void (*BotGoalName)(int number, char *name, int size);
int (*BotGetTopGoal)(int goalstate, struct bot_goal_s *goal);
int (*BotGetSecondGoal)(int goalstate, struct bot_goal_s *goal);
int (*BotChooseLTGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags);
int (*BotChooseNBGItem)(int goalstate, vec3_t origin, int *inventory, int travelflags,
struct bot_goal_s *ltg, float maxtime);
int (*BotTouchingGoal)(vec3_t origin, struct bot_goal_s *goal);
int (*BotItemGoalInVisButNotVisible)(int viewer, vec3_t eye, vec3_t viewangles, struct bot_goal_s *goal);
int (*BotGetLevelItemGoal)(int index, char *classname, struct bot_goal_s *goal);
int (*BotGetNextCampSpotGoal)(int num, struct bot_goal_s *goal);
int (*BotGetMapLocationGoal)(char *name, struct bot_goal_s *goal);
float (*BotAvoidGoalTime)(int goalstate, int number);
void (*BotSetAvoidGoalTime)(int goalstate, int number, float avoidtime);
void (*BotInitLevelItems)(void);
void (*BotUpdateEntityItems)(void);
int (*BotLoadItemWeights)(int goalstate, char *filename);
void (*BotFreeItemWeights)(int goalstate);
void (*BotInterbreedGoalFuzzyLogic)(int parent1, int parent2, int child);
void (*BotSaveGoalFuzzyLogic)(int goalstate, char *filename);
void (*BotMutateGoalFuzzyLogic)(int goalstate, float range);
int (*BotAllocGoalState)(int client);
void (*BotFreeGoalState)(int handle);
//-----------------------------------
// be_ai_move.h
//-----------------------------------
void (*BotResetMoveState)(int movestate);
void (*BotMoveToGoal)(struct bot_moveresult_s *result, int movestate, struct bot_goal_s *goal, int travelflags);
int (*BotMoveInDirection)(int movestate, vec3_t dir, float speed, int type);
void (*BotResetAvoidReach)(int movestate);
void (*BotResetLastAvoidReach)(int movestate);
int (*BotReachabilityArea)(vec3_t origin, int testground);
int (*BotMovementViewTarget)(int movestate, struct bot_goal_s *goal, int travelflags, float lookahead, vec3_t target);
int (*BotPredictVisiblePosition)(vec3_t origin, int areanum, struct bot_goal_s *goal, int travelflags, vec3_t target);
int (*BotAllocMoveState)(void);
void (*BotFreeMoveState)(int handle);
void (*BotInitMoveState)(int handle, struct bot_initmove_s *initmove);
void (*BotAddAvoidSpot)(int movestate, vec3_t origin, float radius, int type);
//-----------------------------------
// be_ai_weap.h
//-----------------------------------
int (*BotChooseBestFightWeapon)(int weaponstate, int *inventory);
void (*BotGetWeaponInfo)(int weaponstate, int weapon, struct weaponinfo_s *weaponinfo);
int (*BotLoadWeaponWeights)(int weaponstate, char *filename);
int (*BotAllocWeaponState)(void);
void (*BotFreeWeaponState)(int weaponstate);
void (*BotResetWeaponState)(int weaponstate);
//-----------------------------------
// be_ai_gen.h
//-----------------------------------
int (*GeneticParentsAndChildSelection)(int numranks, float *ranks, int *parent1, int *parent2, int *child);
} ai_export_t;
//bot AI library imported functions
typedef struct botlib_export_s
{
//Area Awareness System functions
aas_export_t aas;
//Elementary Action functions
ea_export_t ea;
//AI functions
ai_export_t ai;
//setup the bot library, returns BLERR_
int (*BotLibSetup)(void);
//shutdown the bot library, returns BLERR_
int (*BotLibShutdown)(void);
//sets a library variable returns BLERR_
int (*BotLibVarSet)(char *var_name, char *value);
//gets a library variable returns BLERR_
int (*BotLibVarGet)(char *var_name, char *value, int size);
//sets a C-like define returns BLERR_
int (*PC_AddGlobalDefine)(char *string);
int (*PC_LoadSourceHandle)(const char *filename);
int (*PC_FreeSourceHandle)(int handle);
int (*PC_ReadTokenHandle)(int handle, pc_token_t *pc_token);
int (*PC_SourceFileAndLine)(int handle, char *filename, int *line);
//start a frame in the bot library
int (*BotLibStartFrame)(float time);
//load a new map in the bot library
int (*BotLibLoadMap)(const char *mapname);
//entity updates
int (*BotLibUpdateEntity)(int ent, bot_entitystate_t *state);
//just for testing
int (*Test)(int parm0, char *parm1, vec3_t parm2, vec3_t parm3);
} botlib_export_t;
//linking of bot library
botlib_export_t *GetBotLibAPI( int apiVersion, botlib_import_t *import );
/* Library variables:
name: default: module(s): description:
"basedir" "" l_utils.c base directory
"gamedir" "" l_utils.c game directory
"cddir" "" l_utils.c CD directory
"log" "0" l_log.c enable/disable creating a log file
"maxclients" "4" be_interface.c maximum number of clients
"maxentities" "1024" be_interface.c maximum number of entities
"bot_developer" "0" be_interface.c bot developer mode (it's "botDeveloper" in C to prevent symbol clash).
"phys_friction" "6" be_aas_move.c ground friction
"phys_stopspeed" "100" be_aas_move.c stop speed
"phys_gravity" "800" be_aas_move.c gravity value
"phys_waterfriction" "1" be_aas_move.c water friction
"phys_watergravity" "400" be_aas_move.c gravity in water
"phys_maxvelocity" "320" be_aas_move.c maximum velocity
"phys_maxwalkvelocity" "320" be_aas_move.c maximum walk velocity
"phys_maxcrouchvelocity" "100" be_aas_move.c maximum crouch velocity
"phys_maxswimvelocity" "150" be_aas_move.c maximum swim velocity
"phys_walkaccelerate" "10" be_aas_move.c walk acceleration
"phys_airaccelerate" "1" be_aas_move.c air acceleration
"phys_swimaccelerate" "4" be_aas_move.c swim acceleration
"phys_maxstep" "18" be_aas_move.c maximum step height
"phys_maxsteepness" "0.7" be_aas_move.c maximum floor steepness
"phys_maxbarrier" "32" be_aas_move.c maximum barrier height
"phys_maxwaterjump" "19" be_aas_move.c maximum waterjump height
"phys_jumpvel" "270" be_aas_move.c jump z velocity
"phys_falldelta5" "40" be_aas_move.c
"phys_falldelta10" "60" be_aas_move.c
"rs_waterjump" "400" be_aas_move.c
"rs_teleport" "50" be_aas_move.c
"rs_barrierjump" "100" be_aas_move.c
"rs_startcrouch" "300" be_aas_move.c
"rs_startgrapple" "500" be_aas_move.c
"rs_startwalkoffledge" "70" be_aas_move.c
"rs_startjump" "300" be_aas_move.c
"rs_rocketjump" "500" be_aas_move.c
"rs_bfgjump" "500" be_aas_move.c
"rs_jumppad" "250" be_aas_move.c
"rs_aircontrolledjumppad" "300" be_aas_move.c
"rs_funcbob" "300" be_aas_move.c
"rs_startelevator" "50" be_aas_move.c
"rs_falldamage5" "300" be_aas_move.c
"rs_falldamage10" "500" be_aas_move.c
"rs_maxjumpfallheight" "450" be_aas_move.c
"max_aaslinks" "4096" be_aas_sample.c maximum links in the AAS
"max_routingcache" "4096" be_aas_route.c maximum routing cache size in KB
"forceclustering" "0" be_aas_main.c force recalculation of clusters
"forcereachability" "0" be_aas_main.c force recalculation of reachabilities
"forcewrite" "0" be_aas_main.c force writing of aas file
"aasoptimize" "0" be_aas_main.c enable aas optimization
"sv_mapChecksum" "0" be_aas_main.c BSP file checksum
"bot_visualizejumppads" "0" be_aas_reach.c visualize jump pads
"bot_reloadcharacters" "0" - reload bot character files
"ai_gametype" "0" be_ai_goal.c game type
"droppedweight" "1000" be_ai_goal.c additional dropped item weight
"weapindex_rocketlauncher" "5" be_ai_move.c rl weapon index for rocket jumping
"weapindex_bfg10k" "9" be_ai_move.c bfg weapon index for bfg jumping
"weapindex_grapple" "10" be_ai_move.c grapple weapon index for grappling
"entitytypemissile" "3" be_ai_move.c ET_MISSILE
"offhandgrapple" "0" be_ai_move.c enable off hand grapple hook
"cmd_grappleon" "grappleon" be_ai_move.c command to activate off hand grapple
"cmd_grappleoff" "grappleoff" be_ai_move.c command to deactivate off hand grapple
"itemconfig" "items.c" be_ai_goal.c item configuration file
"weaponconfig" "weapons.c" be_ai_weap.c weapon configuration file
"synfile" "syn.c" be_ai_chat.c file with synonyms
"rndfile" "rnd.c" be_ai_chat.c file with random strings
"matchfile" "match.c" be_ai_chat.c file with match strings
"nochat" "0" be_ai_chat.c disable chats
"max_messages" "1024" be_ai_chat.c console message heap size
"max_weaponinfo" "32" be_ai_weap.c maximum number of weapon info
"max_projectileinfo" "32" be_ai_weap.c maximum number of projectile info
"max_iteminfo" "256" be_ai_goal.c maximum number of item info
"max_levelitems" "256" be_ai_goal.c maximum number of level items
*/

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_crc.c
*
* desc: CRC calculation
*
* $Archive: /MissionPack/CODE/botlib/l_crc.c $
*
*****************************************************************************/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "q_shared.h"
#include "botlib.h"
#include "be_interface.h" //for botimport.Print
#include "l_crc.h"
// FIXME: byte swap?
// this is a 16 bit, non-reflected CRC using the polynomial 0x1021
// and the initial and final xor values shown below... in other words, the
// CCITT standard CRC used by XMODEM
#define CRC_INIT_VALUE 0xffff
#define CRC_XOR_VALUE 0x0000
unsigned short crctable[257] =
{
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
};
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void CRC_Init(unsigned short *crcvalue)
{
*crcvalue = CRC_INIT_VALUE;
} //end of the function CRC_Init
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void CRC_ProcessByte(unsigned short *crcvalue, byte data)
{
*crcvalue = (*crcvalue << 8) ^ crctable[(*crcvalue >> 8) ^ data];
} //end of the function CRC_ProcessByte
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
unsigned short CRC_Value(unsigned short crcvalue)
{
return crcvalue ^ CRC_XOR_VALUE;
} //end of the function CRC_Value
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
unsigned short CRC_ProcessString(unsigned char *data, int length)
{
unsigned short crcvalue;
int i, ind;
CRC_Init(&crcvalue);
for (i = 0; i < length; i++)
{
ind = (crcvalue >> 8) ^ data[i];
if (ind < 0 || ind > 256) ind = 0;
crcvalue = (crcvalue << 8) ^ crctable[ind];
} //end for
return CRC_Value(crcvalue);
} //end of the function CRC_ProcessString
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void CRC_ContinueProcessString(unsigned short *crc, char *data, int length)
{
int i;
for (i = 0; i < length; i++)
{
*crc = (*crc << 8) ^ crctable[(*crc >> 8) ^ data[i]];
} //end for
} //end of the function CRC_ProcessString

29
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
typedef unsigned short crc_t;
void CRC_Init(unsigned short *crcvalue);
void CRC_ProcessByte(unsigned short *crcvalue, byte data);
unsigned short CRC_Value(unsigned short crcvalue);
unsigned short CRC_ProcessString(unsigned char *data, int length);
void CRC_ContinueProcessString(unsigned short *crc, char *data, int length);

295
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_libvar.c
*
* desc: bot library variables
*
* $Archive: /MissionPack/code/botlib/l_libvar.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "l_memory.h"
#include "l_libvar.h"
//list with library variables
libvar_t *libvarlist = NULL;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float LibVarStringValue(char *string)
{
int dotfound = 0;
float value = 0;
while(*string)
{
if (*string < '0' || *string > '9')
{
if (dotfound || *string != '.')
{
return 0;
} //end if
else
{
dotfound = 10;
string++;
} //end if
} //end if
if (dotfound)
{
value = value + (float) (*string - '0') / (float) dotfound;
dotfound *= 10;
} //end if
else
{
value = value * 10.0 + (float) (*string - '0');
} //end else
string++;
} //end while
return value;
} //end of the function LibVarStringValue
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
libvar_t *LibVarAlloc(char *var_name)
{
libvar_t *v;
v = (libvar_t *) GetMemory(sizeof(libvar_t));
Com_Memset(v, 0, sizeof(libvar_t));
v->name = (char *) GetMemory(strlen(var_name)+1);
strcpy(v->name, var_name);
//add the variable in the list
v->next = libvarlist;
libvarlist = v;
return v;
} //end of the function LibVarAlloc
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void LibVarDeAlloc(libvar_t *v)
{
if (v->string) FreeMemory(v->string);
FreeMemory(v->name);
FreeMemory(v);
} //end of the function LibVarDeAlloc
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void LibVarDeAllocAll(void)
{
libvar_t *v;
for (v = libvarlist; v; v = libvarlist)
{
libvarlist = libvarlist->next;
LibVarDeAlloc(v);
} //end for
libvarlist = NULL;
} //end of the function LibVarDeAllocAll
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
libvar_t *LibVarGet(char *var_name)
{
libvar_t *v;
for (v = libvarlist; v; v = v->next)
{
if (!Q_stricmp(v->name, var_name))
{
return v;
} //end if
} //end for
return NULL;
} //end of the function LibVarGet
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *LibVarGetString(char *var_name)
{
libvar_t *v;
v = LibVarGet(var_name);
if (v)
{
return v->string;
} //end if
else
{
return "";
} //end else
} //end of the function LibVarGetString
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float LibVarGetValue(char *var_name)
{
libvar_t *v;
v = LibVarGet(var_name);
if (v)
{
return v->value;
} //end if
else
{
return 0;
} //end else
} //end of the function LibVarGetValue
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
libvar_t *LibVar(char *var_name, char *value)
{
libvar_t *v;
v = LibVarGet(var_name);
if (v) return v;
//create new variable
v = LibVarAlloc(var_name);
//variable string
v->string = (char *) GetMemory(strlen(value) + 1);
strcpy(v->string, value);
//the value
v->value = LibVarStringValue(v->string);
//variable is modified
v->modified = qtrue;
//
return v;
} //end of the function LibVar
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
char *LibVarString(char *var_name, char *value)
{
libvar_t *v;
v = LibVar(var_name, value);
return v->string;
} //end of the function LibVarString
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float LibVarValue(char *var_name, char *value)
{
libvar_t *v;
v = LibVar(var_name, value);
return v->value;
} //end of the function LibVarValue
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void LibVarSet(char *var_name, char *value)
{
libvar_t *v;
v = LibVarGet(var_name);
if (v)
{
FreeMemory(v->string);
} //end if
else
{
v = LibVarAlloc(var_name);
} //end else
//variable string
v->string = (char *) GetMemory(strlen(value) + 1);
strcpy(v->string, value);
//the value
v->value = LibVarStringValue(v->string);
//variable is modified
v->modified = qtrue;
} //end of the function LibVarSet
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean LibVarChanged(char *var_name)
{
libvar_t *v;
v = LibVarGet(var_name);
if (v)
{
return v->modified;
} //end if
else
{
return qfalse;
} //end else
} //end of the function LibVarChanged
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void LibVarSetNotModified(char *var_name)
{
libvar_t *v;
v = LibVarGet(var_name);
if (v)
{
v->modified = qfalse;
} //end if
} //end of the function LibVarSetNotModified

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_libvar.h
*
* desc: botlib vars
*
* $Archive: /source/code/botlib/l_libvar.h $
*
*****************************************************************************/
//library variable
typedef struct libvar_s
{
char *name;
char *string;
int flags;
qboolean modified; // set each time the cvar is changed
float value;
struct libvar_s *next;
} libvar_t;
//removes all library variables
void LibVarDeAllocAll(void);
//gets the library variable with the given name
libvar_t *LibVarGet(char *var_name);
//gets the string of the library variable with the given name
char *LibVarGetString(char *var_name);
//gets the value of the library variable with the given name
float LibVarGetValue(char *var_name);
//creates the library variable if not existing already and returns it
libvar_t *LibVar(char *var_name, char *value);
//creates the library variable if not existing already and returns the value
float LibVarValue(char *var_name, char *value);
//creates the library variable if not existing already and returns the value string
char *LibVarString(char *var_name, char *value);
//sets the library variable
void LibVarSet(char *var_name, char *value);
//returns true if the library variable has been modified
qboolean LibVarChanged(char *var_name);
//sets the library variable to unmodified
void LibVarSetNotModified(char *var_name);

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_log.c
*
* desc: log file
*
* $Archive: /MissionPack/CODE/botlib/l_log.c $
*
*****************************************************************************/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "q_shared.h"
#include "botlib.h"
#include "be_interface.h" //for botimport.Print
#include "l_libvar.h"
#include "l_log.h"
#define MAX_LOGFILENAMESIZE 1024
typedef struct logfile_s
{
char filename[MAX_LOGFILENAMESIZE];
FILE *fp;
int numwrites;
} logfile_t;
static logfile_t logfile;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Log_Open(char *filename)
{
if (!LibVarValue("log", "0")) return;
if (!filename || !strlen(filename))
{
botimport.Print(PRT_MESSAGE, "openlog <filename>\n");
return;
} //end if
if (logfile.fp)
{
botimport.Print(PRT_ERROR, "log file %s is already opened\n", logfile.filename);
return;
} //end if
logfile.fp = fopen(filename, "wb");
if (!logfile.fp)
{
botimport.Print(PRT_ERROR, "can't open the log file %s\n", filename);
return;
} //end if
strncpy(logfile.filename, filename, MAX_LOGFILENAMESIZE);
botimport.Print(PRT_MESSAGE, "Opened log %s\n", logfile.filename);
} //end of the function Log_Create
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Log_Close(void)
{
if (!logfile.fp) return;
if (fclose(logfile.fp))
{
botimport.Print(PRT_ERROR, "can't close log file %s\n", logfile.filename);
return;
} //end if
logfile.fp = NULL;
botimport.Print(PRT_MESSAGE, "Closed log %s\n", logfile.filename);
} //end of the function Log_Close
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Log_Shutdown(void)
{
if (logfile.fp) Log_Close();
} //end of the function Log_Shutdown
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void QDECL Log_Write(char *fmt, ...)
{
va_list ap;
if (!logfile.fp) return;
va_start(ap, fmt);
vfprintf(logfile.fp, fmt, ap);
va_end(ap);
//fprintf(logfile.fp, "\r\n");
fflush(logfile.fp);
} //end of the function Log_Write
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void QDECL Log_WriteTimeStamped(char *fmt, ...)
{
va_list ap;
if (!logfile.fp) return;
fprintf(logfile.fp, "%d %02d:%02d:%02d:%02d ",
logfile.numwrites,
(int) (botlibglobals.time / 60 / 60),
(int) (botlibglobals.time / 60),
(int) (botlibglobals.time),
(int) ((int) (botlibglobals.time * 100)) -
((int) botlibglobals.time) * 100);
va_start(ap, fmt);
vfprintf(logfile.fp, fmt, ap);
va_end(ap);
fprintf(logfile.fp, "\r\n");
logfile.numwrites++;
fflush(logfile.fp);
} //end of the function Log_Write
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
FILE *Log_FilePointer(void)
{
return logfile.fp;
} //end of the function Log_FilePointer
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void Log_Flush(void)
{
if (logfile.fp) fflush(logfile.fp);
} //end of the function Log_Flush

46
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_log.h
*
* desc: log file
*
* $Archive: /source/code/botlib/l_log.h $
*
*****************************************************************************/
//open a log file
void Log_Open(char *filename);
//close the current log file
void Log_Close(void);
//close log file if present
void Log_Shutdown(void);
//write to the current opened log file
void QDECL Log_Write(char *fmt, ...);
//write to the current opened log file with a time stamp
void QDECL Log_WriteTimeStamped(char *fmt, ...);
//returns a pointer to the log file
FILE *Log_FilePointer(void);
//flush log file
void Log_Flush(void);

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_memory.c
*
* desc: memory allocation
*
* $Archive: /MissionPack/code/botlib/l_memory.c $
*
*****************************************************************************/
#include "q_shared.h"
#include "botlib.h"
#include "l_log.h"
#include "l_memory.h"
#include "be_interface.h"
//#define MEMDEBUG
//#define MEMORYMANEGER
#define MEM_ID 0x12345678l
#define HUNK_ID 0x87654321l
int allocatedmemory;
int totalmemorysize;
int numblocks;
#ifdef MEMORYMANEGER
typedef struct memoryblock_s
{
unsigned long int id;
void *ptr;
int size;
#ifdef MEMDEBUG
char *label;
char *file;
int line;
#endif //MEMDEBUG
struct memoryblock_s *prev, *next;
} memoryblock_t;
memoryblock_t *memory;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void LinkMemoryBlock(memoryblock_t *block)
{
block->prev = NULL;
block->next = memory;
if (memory) memory->prev = block;
memory = block;
} //end of the function LinkMemoryBlock
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void UnlinkMemoryBlock(memoryblock_t *block)
{
if (block->prev) block->prev->next = block->next;
else memory = block->next;
if (block->next) block->next->prev = block->prev;
} //end of the function UnlinkMemoryBlock
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef MEMDEBUG
void *GetMemoryDebug(unsigned long size, char *label, char *file, int line)
#else
void *GetMemory(unsigned long size)
#endif //MEMDEBUG
{
void *ptr;
memoryblock_t *block;
assert(botimport.GetMemory);
ptr = botimport.GetMemory(size + sizeof(memoryblock_t));
block = (memoryblock_t *) ptr;
block->id = MEM_ID;
block->ptr = (char *) ptr + sizeof(memoryblock_t);
block->size = size + sizeof(memoryblock_t);
#ifdef MEMDEBUG
block->label = label;
block->file = file;
block->line = line;
#endif //MEMDEBUG
LinkMemoryBlock(block);
allocatedmemory += block->size;
totalmemorysize += block->size + sizeof(memoryblock_t);
numblocks++;
return block->ptr;
} //end of the function GetMemoryDebug
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef MEMDEBUG
void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line)
#else
void *GetClearedMemory(unsigned long size)
#endif //MEMDEBUG
{
void *ptr;
#ifdef MEMDEBUG
ptr = GetMemoryDebug(size, label, file, line);
#else
ptr = GetMemory(size);
#endif //MEMDEBUG
Com_Memset(ptr, 0, size);
return ptr;
} //end of the function GetClearedMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef MEMDEBUG
void *GetHunkMemoryDebug(unsigned long size, char *label, char *file, int line)
#else
void *GetHunkMemory(unsigned long size)
#endif //MEMDEBUG
{
void *ptr;
memoryblock_t *block;
ptr = botimport.HunkAlloc(size + sizeof(memoryblock_t));
block = (memoryblock_t *) ptr;
block->id = HUNK_ID;
block->ptr = (char *) ptr + sizeof(memoryblock_t);
block->size = size + sizeof(memoryblock_t);
#ifdef MEMDEBUG
block->label = label;
block->file = file;
block->line = line;
#endif //MEMDEBUG
LinkMemoryBlock(block);
allocatedmemory += block->size;
totalmemorysize += block->size + sizeof(memoryblock_t);
numblocks++;
return block->ptr;
} //end of the function GetHunkMemoryDebug
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef MEMDEBUG
void *GetClearedHunkMemoryDebug(unsigned long size, char *label, char *file, int line)
#else
void *GetClearedHunkMemory(unsigned long size)
#endif //MEMDEBUG
{
void *ptr;
#ifdef MEMDEBUG
ptr = GetHunkMemoryDebug(size, label, file, line);
#else
ptr = GetHunkMemory(size);
#endif //MEMDEBUG
Com_Memset(ptr, 0, size);
return ptr;
} //end of the function GetClearedHunkMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
memoryblock_t *BlockFromPointer(void *ptr, char *str)
{
memoryblock_t *block;
if (!ptr)
{
#ifdef MEMDEBUG
//char *crash = (char *) NULL;
//crash[0] = 1;
botimport.Print(PRT_FATAL, "%s: NULL pointer\n", str);
#endif // MEMDEBUG
return NULL;
} //end if
block = (memoryblock_t *) ((char *) ptr - sizeof(memoryblock_t));
if (block->id != MEM_ID && block->id != HUNK_ID)
{
botimport.Print(PRT_FATAL, "%s: invalid memory block\n", str);
return NULL;
} //end if
if (block->ptr != ptr)
{
botimport.Print(PRT_FATAL, "%s: memory block pointer invalid\n", str);
return NULL;
} //end if
return block;
} //end of the function BlockFromPointer
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void FreeMemory(void *ptr)
{
memoryblock_t *block;
block = BlockFromPointer(ptr, "FreeMemory");
if (!block) return;
UnlinkMemoryBlock(block);
allocatedmemory -= block->size;
totalmemorysize -= block->size + sizeof(memoryblock_t);
numblocks--;
//
if (block->id == MEM_ID)
{
botimport.FreeMemory(block);
} //end if
} //end of the function FreeMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AvailableMemory(void)
{
return botimport.AvailableMemory();
} //end of the function AvailableMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int MemoryByteSize(void *ptr)
{
memoryblock_t *block;
block = BlockFromPointer(ptr, "MemoryByteSize");
if (!block) return 0;
return block->size;
} //end of the function MemoryByteSize
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void PrintUsedMemorySize(void)
{
botimport.Print(PRT_MESSAGE, "total allocated memory: %d KB\n", allocatedmemory >> 10);
botimport.Print(PRT_MESSAGE, "total botlib memory: %d KB\n", totalmemorysize >> 10);
botimport.Print(PRT_MESSAGE, "total memory blocks: %d\n", numblocks);
} //end of the function PrintUsedMemorySize
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void PrintMemoryLabels(void)
{
memoryblock_t *block;
int i;
PrintUsedMemorySize();
i = 0;
Log_Write("============= Botlib memory log ==============\r\n");
Log_Write("\r\n");
for (block = memory; block; block = block->next)
{
#ifdef MEMDEBUG
if (block->id == HUNK_ID)
{
Log_Write("%6d, hunk %p, %8d: %24s line %6d: %s\r\n", i, block->ptr, block->size, block->file, block->line, block->label);
} //end if
else
{
Log_Write("%6d, %p, %8d: %24s line %6d: %s\r\n", i, block->ptr, block->size, block->file, block->line, block->label);
} //end else
#endif //MEMDEBUG
i++;
} //end for
} //end of the function PrintMemoryLabels
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void DumpMemory(void)
{
memoryblock_t *block;
for (block = memory; block; block = memory)
{
FreeMemory(block->ptr);
} //end for
totalmemorysize = 0;
allocatedmemory = 0;
} //end of the function DumpMemory
#else
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef MEMDEBUG
void *GetMemoryDebug(unsigned long size, char *label, char *file, int line)
#else
void *GetMemory(unsigned long size)
#endif //MEMDEBUG
{
void *ptr;
unsigned long int *memid;
ptr = botimport.GetMemory(size + sizeof(unsigned long int));
if (!ptr) return NULL;
memid = (unsigned long int *) ptr;
*memid = MEM_ID;
return (unsigned long int *) ((char *) ptr + sizeof(unsigned long int));
} //end of the function GetMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef MEMDEBUG
void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line)
#else
void *GetClearedMemory(unsigned long size)
#endif //MEMDEBUG
{
void *ptr;
#ifdef MEMDEBUG
ptr = GetMemoryDebug(size, label, file, line);
#else
ptr = GetMemory(size);
#endif //MEMDEBUG
Com_Memset(ptr, 0, size);
return ptr;
} //end of the function GetClearedMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef MEMDEBUG
void *GetHunkMemoryDebug(unsigned long size, char *label, char *file, int line)
#else
void *GetHunkMemory(unsigned long size)
#endif //MEMDEBUG
{
void *ptr;
unsigned long int *memid;
ptr = botimport.HunkAlloc(size + sizeof(unsigned long int));
if (!ptr) return NULL;
memid = (unsigned long int *) ptr;
*memid = HUNK_ID;
return (unsigned long int *) ((char *) ptr + sizeof(unsigned long int));
} //end of the function GetHunkMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#ifdef MEMDEBUG
void *GetClearedHunkMemoryDebug(unsigned long size, char *label, char *file, int line)
#else
void *GetClearedHunkMemory(unsigned long size)
#endif //MEMDEBUG
{
void *ptr;
#ifdef MEMDEBUG
ptr = GetHunkMemoryDebug(size, label, file, line);
#else
ptr = GetHunkMemory(size);
#endif //MEMDEBUG
Com_Memset(ptr, 0, size);
return ptr;
} //end of the function GetClearedHunkMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void FreeMemory(void *ptr)
{
unsigned long int *memid;
memid = (unsigned long int *) ((char *) ptr - sizeof(unsigned long int));
if (*memid == MEM_ID)
{
botimport.FreeMemory(memid);
} //end if
} //end of the function FreeMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AvailableMemory(void)
{
return botimport.AvailableMemory();
} //end of the function AvailableMemory
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void PrintUsedMemorySize(void)
{
} //end of the function PrintUsedMemorySize
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void PrintMemoryLabels(void)
{
} //end of the function PrintMemoryLabels
#endif

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_memory.h
*
* desc: memory management
*
* $Archive: /source/code/botlib/l_memory.h $
*
*****************************************************************************/
//#define MEMDEBUG
#ifdef MEMDEBUG
#define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__);
#define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__);
//allocate a memory block of the given size
void *GetMemoryDebug(unsigned long size, char *label, char *file, int line);
//allocate a memory block of the given size and clear it
void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line);
//
#define GetHunkMemory(size) GetHunkMemoryDebug(size, #size, __FILE__, __LINE__);
#define GetClearedHunkMemory(size) GetClearedHunkMemoryDebug(size, #size, __FILE__, __LINE__);
//allocate a memory block of the given size
void *GetHunkMemoryDebug(unsigned long size, char *label, char *file, int line);
//allocate a memory block of the given size and clear it
void *GetClearedHunkMemoryDebug(unsigned long size, char *label, char *file, int line);
#else
//allocate a memory block of the given size
void *GetMemory(unsigned long size);
//allocate a memory block of the given size and clear it
void *GetClearedMemory(unsigned long size);
//
#ifdef BSPC
#define GetHunkMemory GetMemory
#define GetClearedHunkMemory GetClearedMemory
#else
//allocate a memory block of the given size
void *GetHunkMemory(unsigned long size);
//allocate a memory block of the given size and clear it
void *GetClearedHunkMemory(unsigned long size);
#endif
#endif
//free the given memory block
void FreeMemory(void *ptr);
//returns the amount available memory
int AvailableMemory(void);
//prints the total used memory size
void PrintUsedMemorySize(void);
//print all memory blocks with label
void PrintMemoryLabels(void);
//returns the size of the memory block in bytes
int MemoryByteSize(void *ptr);
//free all allocated memory
void DumpMemory(void);

3238
engine/botlib/l_precomp.c Normal file

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engine/botlib/l_precomp.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_precomp.h
*
* desc: pre compiler
*
* $Archive: /source/code/botlib/l_precomp.h $
*
*****************************************************************************/
#ifndef MAX_PATH
#define MAX_PATH MAX_QPATH
#endif
#ifndef PATH_SEPERATORSTR
#if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
#define PATHSEPERATOR_STR "\\"
#else
#define PATHSEPERATOR_STR "/"
#endif
#endif
#ifndef PATH_SEPERATORCHAR
#if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
#define PATHSEPERATOR_CHAR '\\'
#else
#define PATHSEPERATOR_CHAR '/'
#endif
#endif
#if defined(BSPC) && !defined(QDECL)
#define QDECL
#endif
#define DEFINE_FIXED 0x0001
#define BUILTIN_LINE 1
#define BUILTIN_FILE 2
#define BUILTIN_DATE 3
#define BUILTIN_TIME 4
#define BUILTIN_STDC 5
#define INDENT_IF 0x0001
#define INDENT_ELSE 0x0002
#define INDENT_ELIF 0x0004
#define INDENT_IFDEF 0x0008
#define INDENT_IFNDEF 0x0010
//macro definitions
typedef struct define_s
{
char *name; //define name
int flags; //define flags
int builtin; // > 0 if builtin define
int numparms; //number of define parameters
token_t *parms; //define parameters
token_t *tokens; //macro tokens (possibly containing parm tokens)
struct define_s *next; //next defined macro in a list
struct define_s *hashnext; //next define in the hash chain
} define_t;
//indents
//used for conditional compilation directives:
//#if, #else, #elif, #ifdef, #ifndef
typedef struct indent_s
{
int type; //indent type
int skip; //true if skipping current indent
script_t *script; //script the indent was in
struct indent_s *next; //next indent on the indent stack
} indent_t;
//source file
typedef struct source_s
{
char filename[1024]; //file name of the script
char includepath[1024]; //path to include files
punctuation_t *punctuations; //punctuations to use
script_t *scriptstack; //stack with scripts of the source
token_t *tokens; //tokens to read first
define_t *defines; //list with macro definitions
define_t **definehash; //hash chain with defines
indent_t *indentstack; //stack with indents
int skip; // > 0 if skipping conditional code
token_t token; //last read token
} source_t;
//read a token from the source
int PC_ReadToken(source_t *source, token_t *token);
//expect a certain token
int PC_ExpectTokenString(source_t *source, char *string);
//expect a certain token type
int PC_ExpectTokenType(source_t *source, int type, int subtype, token_t *token);
//expect a token
int PC_ExpectAnyToken(source_t *source, token_t *token);
//returns true when the token is available
int PC_CheckTokenString(source_t *source, char *string);
//returns true an reads the token when a token with the given type is available
int PC_CheckTokenType(source_t *source, int type, int subtype, token_t *token);
//skip tokens until the given token string is read
int PC_SkipUntilString(source_t *source, char *string);
//unread the last token read from the script
void PC_UnreadLastToken(source_t *source);
//unread the given token
void PC_UnreadToken(source_t *source, token_t *token);
//read a token only if on the same line, lines are concatenated with a slash
int PC_ReadLine(source_t *source, token_t *token);
//returns true if there was a white space in front of the token
int PC_WhiteSpaceBeforeToken(token_t *token);
//add a define to the source
int PC_AddDefine(source_t *source, char *string);
//add a globals define that will be added to all opened sources
int PC_AddGlobalDefine(char *string);
//remove the given global define
int PC_RemoveGlobalDefine(char *name);
//remove all globals defines
void PC_RemoveAllGlobalDefines(void);
//add builtin defines
void PC_AddBuiltinDefines(source_t *source);
//set the source include path
void PC_SetIncludePath(source_t *source, char *path);
//set the punction set
void PC_SetPunctuations(source_t *source, punctuation_t *p);
//set the base folder to load files from
void PC_SetBaseFolder(char *path);
//load a source file
source_t *LoadSourceFile(const char *filename);
//load a source from memory
source_t *LoadSourceMemory(char *ptr, int length, char *name);
//free the given source
void FreeSource(source_t *source);
//print a source error
void QDECL SourceError(source_t *source, char *str, ...);
//print a source warning
void QDECL SourceWarning(source_t *source, char *str, ...);
#ifdef BSPC
// some of BSPC source does include game/q_shared.h and some does not
// we define pc_token_s pc_token_t if needed (yes, it's ugly)
#ifndef __Q_SHARED_H
#define MAX_TOKENLENGTH 1024
typedef struct pc_token_s
{
int type;
int subtype;
int intvalue;
float floatvalue;
char string[MAX_TOKENLENGTH];
} pc_token_t;
#endif //!_Q_SHARED_H
#endif //BSPC
//
int PC_LoadSourceHandle(const char *filename);
int PC_FreeSourceHandle(int handle);
int PC_ReadTokenHandle(int handle, pc_token_t *pc_token);
int PC_SourceFileAndLine(int handle, char *filename, int *line);
void PC_CheckOpenSourceHandles(void);

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engine/botlib/l_script.c Normal file

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engine/botlib/l_script.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_script.h
*
* desc: lexicographical parser
*
* $Archive: /source/code/botlib/l_script.h $
*
*****************************************************************************/
//undef if binary numbers of the form 0b... or 0B... are not allowed
#define BINARYNUMBERS
//undef if not using the token.intvalue and token.floatvalue
#define NUMBERVALUE
//use dollar sign also as punctuation
#define DOLLAR
//maximum token length
#define MAX_TOKEN 1024
#if defined(BSPC) && !defined(QDECL)
#define QDECL
#endif
//script flags
#define SCFL_NOERRORS 0x0001
#define SCFL_NOWARNINGS 0x0002
#define SCFL_NOSTRINGWHITESPACES 0x0004
#define SCFL_NOSTRINGESCAPECHARS 0x0008
#define SCFL_PRIMITIVE 0x0010
#define SCFL_NOBINARYNUMBERS 0x0020
#define SCFL_NONUMBERVALUES 0x0040
//token types
#define TT_STRING 1 // string
#define TT_LITERAL 2 // literal
#define TT_NUMBER 3 // number
#define TT_NAME 4 // name
#define TT_PUNCTUATION 5 // punctuation
//string sub type
//---------------
// the length of the string
//literal sub type
//----------------
// the ASCII code of the literal
//number sub type
//---------------
#define TT_DECIMAL 0x0008 // decimal number
#define TT_HEX 0x0100 // hexadecimal number
#define TT_OCTAL 0x0200 // octal number
#ifdef BINARYNUMBERS
#define TT_BINARY 0x0400 // binary number
#endif //BINARYNUMBERS
#define TT_FLOAT 0x0800 // floating point number
#define TT_INTEGER 0x1000 // integer number
#define TT_LONG 0x2000 // long number
#define TT_UNSIGNED 0x4000 // unsigned number
//punctuation sub type
//--------------------
#define P_RSHIFT_ASSIGN 1
#define P_LSHIFT_ASSIGN 2
#define P_PARMS 3
#define P_PRECOMPMERGE 4
#define P_LOGIC_AND 5
#define P_LOGIC_OR 6
#define P_LOGIC_GEQ 7
#define P_LOGIC_LEQ 8
#define P_LOGIC_EQ 9
#define P_LOGIC_UNEQ 10
#define P_MUL_ASSIGN 11
#define P_DIV_ASSIGN 12
#define P_MOD_ASSIGN 13
#define P_ADD_ASSIGN 14
#define P_SUB_ASSIGN 15
#define P_INC 16
#define P_DEC 17
#define P_BIN_AND_ASSIGN 18
#define P_BIN_OR_ASSIGN 19
#define P_BIN_XOR_ASSIGN 20
#define P_RSHIFT 21
#define P_LSHIFT 22
#define P_POINTERREF 23
#define P_CPP1 24
#define P_CPP2 25
#define P_MUL 26
#define P_DIV 27
#define P_MOD 28
#define P_ADD 29
#define P_SUB 30
#define P_ASSIGN 31
#define P_BIN_AND 32
#define P_BIN_OR 33
#define P_BIN_XOR 34
#define P_BIN_NOT 35
#define P_LOGIC_NOT 36
#define P_LOGIC_GREATER 37
#define P_LOGIC_LESS 38
#define P_REF 39
#define P_COMMA 40
#define P_SEMICOLON 41
#define P_COLON 42
#define P_QUESTIONMARK 43
#define P_PARENTHESESOPEN 44
#define P_PARENTHESESCLOSE 45
#define P_BRACEOPEN 46
#define P_BRACECLOSE 47
#define P_SQBRACKETOPEN 48
#define P_SQBRACKETCLOSE 49
#define P_BACKSLASH 50
#define P_PRECOMP 51
#define P_DOLLAR 52
//name sub type
//-------------
// the length of the name
//punctuation
typedef struct punctuation_s
{
char *p; //punctuation character(s)
int n; //punctuation indication
struct punctuation_s *next; //next punctuation
} punctuation_t;
//token
typedef struct token_s
{
char string[MAX_TOKEN]; //available token
int type; //last read token type
int subtype; //last read token sub type
#ifdef NUMBERVALUE
unsigned long int intvalue; //integer value
float floatvalue; //floating point value
#endif //NUMBERVALUE
char *whitespace_p; //start of white space before token
char *endwhitespace_p; //start of white space before token
int line; //line the token was on
int linescrossed; //lines crossed in white space
struct token_s *next; //next token in chain
} token_t;
//script file
typedef struct script_s
{
char filename[1024]; //file name of the script
char *buffer; //buffer containing the script
char *script_p; //current pointer in the script
char *end_p; //pointer to the end of the script
char *lastscript_p; //script pointer before reading token
char *whitespace_p; //begin of the white space
char *endwhitespace_p; //end of the white space
int length; //length of the script in bytes
int line; //current line in script
int lastline; //line before reading token
int tokenavailable; //set by UnreadLastToken
int flags; //several script flags
punctuation_t *punctuations; //the punctuations used in the script
punctuation_t **punctuationtable;
token_t token; //available token
struct script_s *next; //next script in a chain
} script_t;
//read a token from the script
int PS_ReadToken(script_t *script, token_t *token);
//expect a certain token
int PS_ExpectTokenString(script_t *script, char *string);
//expect a certain token type
int PS_ExpectTokenType(script_t *script, int type, int subtype, token_t *token);
//expect a token
int PS_ExpectAnyToken(script_t *script, token_t *token);
//returns true when the token is available
int PS_CheckTokenString(script_t *script, char *string);
//returns true an reads the token when a token with the given type is available
int PS_CheckTokenType(script_t *script, int type, int subtype, token_t *token);
//skip tokens until the given token string is read
int PS_SkipUntilString(script_t *script, char *string);
//unread the last token read from the script
void PS_UnreadLastToken(script_t *script);
//unread the given token
void PS_UnreadToken(script_t *script, token_t *token);
//returns the next character of the read white space, returns NULL if none
char PS_NextWhiteSpaceChar(script_t *script);
//remove any leading and trailing double quotes from the token
void StripDoubleQuotes(char *string);
//remove any leading and trailing single quotes from the token
void StripSingleQuotes(char *string);
//read a possible signed integer
signed long int ReadSignedInt(script_t *script);
//read a possible signed floating point number
float ReadSignedFloat(script_t *script);
//set an array with punctuations, NULL restores default C/C++ set
void SetScriptPunctuations(script_t *script, punctuation_t *p);
//set script flags
void SetScriptFlags(script_t *script, int flags);
//get script flags
int GetScriptFlags(script_t *script);
//reset a script
void ResetScript(script_t *script);
//returns true if at the end of the script
int EndOfScript(script_t *script);
//returns a pointer to the punctuation with the given number
char *PunctuationFromNum(script_t *script, int num);
//load a script from the given file at the given offset with the given length
script_t *LoadScriptFile(const char *filename);
//load a script from the given memory with the given length
script_t *LoadScriptMemory(char *ptr, int length, char *name);
//free a script
void FreeScript(script_t *script);
//set the base folder to load files from
void PS_SetBaseFolder(char *path);
//print a script error with filename and line number
void QDECL ScriptError(script_t *script, char *str, ...);
//print a script warning with filename and line number
void QDECL ScriptWarning(script_t *script, char *str, ...);

462
engine/botlib/l_struct.c Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_struct.c
*
* desc: structure reading / writing
*
* $Archive: /MissionPack/CODE/botlib/l_struct.c $
*
*****************************************************************************/
#ifdef BOTLIB
#include "q_shared.h"
#include "botlib.h" //for the include of be_interface.h
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_utils.h"
#include "be_interface.h"
#endif //BOTLIB
#ifdef BSPC
//include files for usage in the BSP Converter
#include "../bspc/qbsp.h"
#include "../bspc/l_log.h"
#include "../bspc/l_mem.h"
#include "l_precomp.h"
#include "l_struct.h"
#define qtrue true
#define qfalse false
#endif //BSPC
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
fielddef_t *FindField(fielddef_t *defs, char *name)
{
int i;
for (i = 0; defs[i].name; i++)
{
if (!strcmp(defs[i].name, name)) return &defs[i];
} //end for
return NULL;
} //end of the function FindField
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean ReadNumber(source_t *source, fielddef_t *fd, void *p)
{
token_t token;
int negative = qfalse;
long int intval, intmin = 0, intmax = 0;
double floatval;
if (!PC_ExpectAnyToken(source, &token)) return 0;
//check for minus sign
if (token.type == TT_PUNCTUATION)
{
if (fd->type & FT_UNSIGNED)
{
SourceError(source, "expected unsigned value, found %s", token.string);
return 0;
} //end if
//if not a minus sign
if (strcmp(token.string, "-"))
{
SourceError(source, "unexpected punctuation %s", token.string);
return 0;
} //end if
negative = qtrue;
//read the number
if (!PC_ExpectAnyToken(source, &token)) return 0;
} //end if
//check if it is a number
if (token.type != TT_NUMBER)
{
SourceError(source, "expected number, found %s", token.string);
return 0;
} //end if
//check for a float value
if (token.subtype & TT_FLOAT)
{
if ((fd->type & FT_TYPE) != FT_FLOAT)
{
SourceError(source, "unexpected float");
return 0;
} //end if
floatval = token.floatvalue;
if (negative) floatval = -floatval;
if (fd->type & FT_BOUNDED)
{
if (floatval < fd->floatmin || floatval > fd->floatmax)
{
SourceError(source, "float out of range [%f, %f]", fd->floatmin, fd->floatmax);
return 0;
} //end if
} //end if
*(float *) p = (float) floatval;
return 1;
} //end if
//
intval = token.intvalue;
if (negative) intval = -intval;
//check bounds
if ((fd->type & FT_TYPE) == FT_CHAR)
{
if (fd->type & FT_UNSIGNED) {intmin = 0; intmax = 255;}
else {intmin = -128; intmax = 127;}
} //end if
if ((fd->type & FT_TYPE) == FT_INT)
{
if (fd->type & FT_UNSIGNED) {intmin = 0; intmax = 65535;}
else {intmin = -32768; intmax = 32767;}
} //end else if
if ((fd->type & FT_TYPE) == FT_CHAR || (fd->type & FT_TYPE) == FT_INT)
{
if (fd->type & FT_BOUNDED)
{
intmin = Maximum(intmin, fd->floatmin);
intmax = Minimum(intmax, fd->floatmax);
} //end if
if (intval < intmin || intval > intmax)
{
SourceError(source, "value %d out of range [%d, %d]", intval, intmin, intmax);
return 0;
} //end if
} //end if
else if ((fd->type & FT_TYPE) == FT_FLOAT)
{
if (fd->type & FT_BOUNDED)
{
if (intval < fd->floatmin || intval > fd->floatmax)
{
SourceError(source, "value %d out of range [%f, %f]", intval, fd->floatmin, fd->floatmax);
return 0;
} //end if
} //end if
} //end else if
//store the value
if ((fd->type & FT_TYPE) == FT_CHAR)
{
if (fd->type & FT_UNSIGNED) *(unsigned char *) p = (unsigned char) intval;
else *(char *) p = (char) intval;
} //end if
else if ((fd->type & FT_TYPE) == FT_INT)
{
if (fd->type & FT_UNSIGNED) *(unsigned int *) p = (unsigned int) intval;
else *(int *) p = (int) intval;
} //end else
else if ((fd->type & FT_TYPE) == FT_FLOAT)
{
*(float *) p = (float) intval;
} //end else
return 1;
} //end of the function ReadNumber
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean ReadChar(source_t *source, fielddef_t *fd, void *p)
{
token_t token;
if (!PC_ExpectAnyToken(source, &token)) return 0;
//take literals into account
if (token.type == TT_LITERAL)
{
StripSingleQuotes(token.string);
*(char *) p = token.string[0];
} //end if
else
{
PC_UnreadLastToken(source);
if (!ReadNumber(source, fd, p)) return 0;
} //end if
return 1;
} //end of the function ReadChar
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int ReadString(source_t *source, fielddef_t *fd, void *p)
{
token_t token;
if (!PC_ExpectTokenType(source, TT_STRING, 0, &token)) return 0;
//remove the double quotes
StripDoubleQuotes(token.string);
//copy the string
strncpy((char *) p, token.string, MAX_STRINGFIELD);
//make sure the string is closed with a zero
((char *)p)[MAX_STRINGFIELD-1] = '\0';
//
return 1;
} //end of the function ReadString
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int ReadStructure(source_t *source, structdef_t *def, char *structure)
{
token_t token;
fielddef_t *fd;
void *p;
int num;
if (!PC_ExpectTokenString(source, "{")) return 0;
while(1)
{
if (!PC_ExpectAnyToken(source, &token)) return qfalse;
//if end of structure
if (!strcmp(token.string, "}")) break;
//find the field with the name
fd = FindField(def->fields, token.string);
if (!fd)
{
SourceError(source, "unknown structure field %s", token.string);
return qfalse;
} //end if
if (fd->type & FT_ARRAY)
{
num = fd->maxarray;
if (!PC_ExpectTokenString(source, "{")) return qfalse;
} //end if
else
{
num = 1;
} //end else
p = (void *)(structure + fd->offset);
while (num-- > 0)
{
if (fd->type & FT_ARRAY)
{
if (PC_CheckTokenString(source, "}")) break;
} //end if
switch(fd->type & FT_TYPE)
{
case FT_CHAR:
{
if (!ReadChar(source, fd, p)) return qfalse;
p = (char *) p + sizeof(char);
break;
} //end case
case FT_INT:
{
if (!ReadNumber(source, fd, p)) return qfalse;
p = (char *) p + sizeof(int);
break;
} //end case
case FT_FLOAT:
{
if (!ReadNumber(source, fd, p)) return qfalse;
p = (char *) p + sizeof(float);
break;
} //end case
case FT_STRING:
{
if (!ReadString(source, fd, p)) return qfalse;
p = (char *) p + MAX_STRINGFIELD;
break;
} //end case
case FT_STRUCT:
{
if (!fd->substruct)
{
SourceError(source, "BUG: no sub structure defined");
return qfalse;
} //end if
ReadStructure(source, fd->substruct, (char *) p);
p = (char *) p + fd->substruct->size;
break;
} //end case
} //end switch
if (fd->type & FT_ARRAY)
{
if (!PC_ExpectAnyToken(source, &token)) return qfalse;
if (!strcmp(token.string, "}")) break;
if (strcmp(token.string, ","))
{
SourceError(source, "expected a comma, found %s", token.string);
return qfalse;
} //end if
} //end if
} //end while
} //end while
return qtrue;
} //end of the function ReadStructure
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int WriteIndent(FILE *fp, int indent)
{
while(indent-- > 0)
{
if (fprintf(fp, "\t") < 0) return qfalse;
} //end while
return qtrue;
} //end of the function WriteIndent
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int WriteFloat(FILE *fp, float value)
{
char buf[128];
int l;
Com_sprintf(buf, sizeof(buf), "%f", value);
l = strlen(buf);
//strip any trailing zeros
while(l-- > 1)
{
if (buf[l] != '0' && buf[l] != '.') break;
if (buf[l] == '.')
{
buf[l] = 0;
break;
} //end if
buf[l] = 0;
} //end while
//write the float to file
if (fprintf(fp, "%s", buf) < 0) return 0;
return 1;
} //end of the function WriteFloat
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int WriteStructWithIndent(FILE *fp, structdef_t *def, char *structure, int indent)
{
int i, num;
void *p;
fielddef_t *fd;
if (!WriteIndent(fp, indent)) return qfalse;
if (fprintf(fp, "{\r\n") < 0) return qfalse;
indent++;
for (i = 0; def->fields[i].name; i++)
{
fd = &def->fields[i];
if (!WriteIndent(fp, indent)) return qfalse;
if (fprintf(fp, "%s\t", fd->name) < 0) return qfalse;
p = (void *)(structure + fd->offset);
if (fd->type & FT_ARRAY)
{
num = fd->maxarray;
if (fprintf(fp, "{") < 0) return qfalse;
} //end if
else
{
num = 1;
} //end else
while(num-- > 0)
{
switch(fd->type & FT_TYPE)
{
case FT_CHAR:
{
if (fprintf(fp, "%d", *(char *) p) < 0) return qfalse;
p = (char *) p + sizeof(char);
break;
} //end case
case FT_INT:
{
if (fprintf(fp, "%d", *(int *) p) < 0) return qfalse;
p = (char *) p + sizeof(int);
break;
} //end case
case FT_FLOAT:
{
if (!WriteFloat(fp, *(float *)p)) return qfalse;
p = (char *) p + sizeof(float);
break;
} //end case
case FT_STRING:
{
if (fprintf(fp, "\"%s\"", (char *) p) < 0) return qfalse;
p = (char *) p + MAX_STRINGFIELD;
break;
} //end case
case FT_STRUCT:
{
if (!WriteStructWithIndent(fp, fd->substruct, structure, indent)) return qfalse;
p = (char *) p + fd->substruct->size;
break;
} //end case
} //end switch
if (fd->type & FT_ARRAY)
{
if (num > 0)
{
if (fprintf(fp, ",") < 0) return qfalse;
} //end if
else
{
if (fprintf(fp, "}") < 0) return qfalse;
} //end else
} //end if
} //end while
if (fprintf(fp, "\r\n") < 0) return qfalse;
} //end for
indent--;
if (!WriteIndent(fp, indent)) return qfalse;
if (fprintf(fp, "}\r\n") < 0) return qfalse;
return qtrue;
} //end of the function WriteStructWithIndent
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int WriteStructure(FILE *fp, structdef_t *def, char *structure)
{
return WriteStructWithIndent(fp, def, structure, 0);
} //end of the function WriteStructure

75
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_struct.h
*
* desc: structure reading/writing
*
* $Archive: /source/code/botlib/l_struct.h $
*
*****************************************************************************/
#define MAX_STRINGFIELD 80
//field types
#define FT_CHAR 1 // char
#define FT_INT 2 // int
#define FT_FLOAT 3 // float
#define FT_STRING 4 // char [MAX_STRINGFIELD]
#define FT_STRUCT 6 // struct (sub structure)
//type only mask
#define FT_TYPE 0x00FF // only type, clear subtype
//sub types
#define FT_ARRAY 0x0100 // array of type
#define FT_BOUNDED 0x0200 // bounded value
#define FT_UNSIGNED 0x0400
//structure field definition
typedef struct fielddef_s
{
char *name; //name of the field
int offset; //offset in the structure
int type; //type of the field
//type specific fields
int maxarray; //maximum array size
float floatmin, floatmax; //float min and max
struct structdef_s *substruct; //sub structure
} fielddef_t;
//structure definition
typedef struct structdef_s
{
int size;
fielddef_t *fields;
} structdef_t;
//read a structure from a script
int ReadStructure(source_t *source, structdef_t *def, char *structure);
//write a structure to a file
int WriteStructure(FILE *fp, structdef_t *def, char *structure);
//writes indents
int WriteIndent(FILE *fp, int indent);
//writes a float without traling zeros
int WriteFloat(FILE *fp, float value);

37
engine/botlib/l_utils.h Normal file
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_util.h
*
* desc: utils
*
* $Archive: /source/code/botlib/l_util.h $
*
*****************************************************************************/
#define Vector2Angles(v,a) vectoangles(v,a)
#ifndef MAX_PATH
#define MAX_PATH MAX_QPATH
#endif
#define Maximum(x,y) (x > y ? x : y)
#define Minimum(x,y) (x < y ? x : y)

390
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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __Q_PLATFORM_H
#define __Q_PLATFORM_H
// this is for determining if we have an asm version of a C function
#define idx64 0
#ifdef Q3_VM
#define id386 0
#define idppc 0
#define idppc_altivec 0
#define idsparc 0
#else
#if (defined _M_IX86 || defined __i386__) && !defined(C_ONLY)
#define id386 1
#else
#define id386 0
#endif
#if (defined(powerc) || defined(powerpc) || defined(ppc) || \
defined(__ppc) || defined(__ppc__)) && !defined(C_ONLY)
#define idppc 1
#if defined(__VEC__)
#define idppc_altivec 1
#ifdef MACOS_X // Apple's GCC does this differently than the FSF.
#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
(vector unsigned char) (a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p)
#else
#define VECCONST_UINT8(a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p) \
(vector unsigned char) {a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p}
#endif
#else
#define idppc_altivec 0
#endif
#else
#define idppc 0
#define idppc_altivec 0
#endif
#if defined(__sparc__) && !defined(C_ONLY)
#define idsparc 1
#else
#define idsparc 0
#endif
#endif
#ifndef __ASM_I386__ // don't include the C bits if included from qasm.h
// for windows fastcall option
#define QDECL
//================================================================= WIN64/32 ===
#if defined(_WIN64) || defined(__WIN64__)
#undef idx64
#define idx64 1
#undef QDECL
#define QDECL __cdecl
#if defined( _MSC_VER )
#define OS_STRING "win_msvc64"
#elif defined __MINGW64__
#define OS_STRING "win_mingw64"
#endif
#define ID_INLINE __inline
#define PATH_SEP '\\'
#if defined( __WIN64__ )
#define ARCH_STRING "x86_64"
#elif defined _M_ALPHA
#define ARCH_STRING "AXP"
#endif
#define Q3_LITTLE_ENDIAN
#define DLL_EXT ".dll"
#elif defined(_WIN32) || defined(__WIN32__)
#undef QDECL
#define QDECL __cdecl
#if defined( _MSC_VER )
#define OS_STRING "win_msvc"
#elif defined __MINGW32__
#define OS_STRING "win_mingw"
#endif
#define ID_INLINE __inline
#define PATH_SEP '\\'
#if defined( _M_IX86 ) || defined( __i386__ )
#define ARCH_STRING "x86"
#elif defined _M_ALPHA
#define ARCH_STRING "AXP"
#endif
#define Q3_LITTLE_ENDIAN
#define DLL_EXT ".dll"
#endif
//============================================================== MAC OS X ===
#if defined(MACOS_X) || defined(__APPLE_CC__)
// make sure this is defined, just for sanity's sake...
#ifndef MACOS_X
#define MACOS_X
#endif
#define OS_STRING "macosx"
#define ID_INLINE inline
#define PATH_SEP '/'
#ifdef __ppc__
#define ARCH_STRING "ppc"
#define Q3_BIG_ENDIAN
#elif defined __i386__
#define ARCH_STRING "i386"
#define Q3_LITTLE_ENDIAN
#elif defined __x86_64__
#undef idx64
#define idx64 1
#define ARCH_STRING "x86_64"
#define Q3_LITTLE_ENDIAN
#endif
#define DLL_EXT ".dylib"
#endif
//================================================================= LINUX ===
#if defined(__linux__) || defined(__FreeBSD_kernel__)
#include <endian.h>
#if defined(__linux__)
#define OS_STRING "linux"
#else
#define OS_STRING "kFreeBSD"
#endif
#define ID_INLINE inline
#define PATH_SEP '/'
#if defined __i386__
#define ARCH_STRING "i386"
#elif defined __x86_64__
#undef idx64
#define idx64 1
#define ARCH_STRING "x86_64"
#elif defined __powerpc64__
#define ARCH_STRING "ppc64"
#elif defined __powerpc__
#define ARCH_STRING "ppc"
#elif defined __s390__
#define ARCH_STRING "s390"
#elif defined __s390x__
#define ARCH_STRING "s390x"
#elif defined __ia64__
#define ARCH_STRING "ia64"
#elif defined __alpha__
#define ARCH_STRING "alpha"
#elif defined __sparc__
#define ARCH_STRING "sparc"
#elif defined __arm__
#define ARCH_STRING "arm"
#elif defined __cris__
#define ARCH_STRING "cris"
#elif defined __hppa__
#define ARCH_STRING "hppa"
#elif defined __mips__
#define ARCH_STRING "mips"
#elif defined __sh__
#define ARCH_STRING "sh"
#endif
#if __FLOAT_WORD_ORDER == __BIG_ENDIAN
#define Q3_BIG_ENDIAN
#else
#define Q3_LITTLE_ENDIAN
#endif
#define DLL_EXT ".so"
#endif
//=================================================================== BSD ===
#if defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__)
#include <sys/types.h>
#include <machine/endian.h>
#ifndef __BSD__
#define __BSD__
#endif
#if defined(__FreeBSD__)
#define OS_STRING "freebsd"
#elif defined(__OpenBSD__)
#define OS_STRING "openbsd"
#elif defined(__NetBSD__)
#define OS_STRING "netbsd"
#endif
#define ID_INLINE inline
#define PATH_SEP '/'
#ifdef __i386__
#define ARCH_STRING "i386"
#elif defined __amd64__
#undef idx64
#define idx64 1
#define ARCH_STRING "amd64"
#elif defined __axp__
#define ARCH_STRING "alpha"
#endif
#if BYTE_ORDER == BIG_ENDIAN
#define Q3_BIG_ENDIAN
#else
#define Q3_LITTLE_ENDIAN
#endif
#define DLL_EXT ".so"
#endif
//================================================================= SUNOS ===
#ifdef __sun
#include <stdint.h>
#include <sys/byteorder.h>
#define OS_STRING "solaris"
#define ID_INLINE inline
#define PATH_SEP '/'
#ifdef __i386__
#define ARCH_STRING "i386"
#elif defined __sparc
#define ARCH_STRING "sparc"
#endif
#if defined( _BIG_ENDIAN )
#define Q3_BIG_ENDIAN
#elif defined( _LITTLE_ENDIAN )
#define Q3_LITTLE_ENDIAN
#endif
#define DLL_EXT ".so"
#endif
//================================================================== IRIX ===
#ifdef __sgi
#define OS_STRING "irix"
#define ID_INLINE __inline
#define PATH_SEP '/'
#define ARCH_STRING "mips"
#define Q3_BIG_ENDIAN // SGI's MIPS are always big endian
#define DLL_EXT ".so"
#endif
//================================================================== Q3VM ===
#ifdef Q3_VM
#define OS_STRING "q3vm"
#define ID_INLINE
#define PATH_SEP '/'
#define ARCH_STRING "bytecode"
#define DLL_EXT ".qvm"
#endif
//===========================================================================
//catch missing defines in above blocks
#if !defined( OS_STRING )
#error "Operating system not supported"
#endif
#if !defined( ARCH_STRING )
#error "Architecture not supported"
#endif
#ifndef ID_INLINE
#error "ID_INLINE not defined"
#endif
#ifndef PATH_SEP
#error "PATH_SEP not defined"
#endif
#ifndef DLL_EXT
#error "DLL_EXT not defined"
#endif
//endianness
short ShortSwap (short l);
int LongSwap (int l);
float FloatSwap (const float *f);
#if defined( Q3_BIG_ENDIAN ) && defined( Q3_LITTLE_ENDIAN )
#error "Endianness defined as both big and little"
#elif defined( Q3_BIG_ENDIAN )
#define LittleShort(x) ShortSwap(x)
#define LittleLong(x) LongSwap(x)
#define LittleFloat(x) FloatSwap(&x)
#define BigShort
#define BigLong
#define BigFloat
#elif defined( Q3_LITTLE_ENDIAN )
#define LittleShort
#define LittleLong
#define LittleFloat
#define BigShort(x) ShortSwap(x)
#define BigLong(x) LongSwap(x)
#define BigFloat(x) FloatSwap(&x)
#elif defined( Q3_VM )
#define LittleShort
#define LittleLong
#define LittleFloat
#define BigShort
#define BigLong
#define BigFloat
#else
#error "Endianness not defined"
#endif
//platform string
#ifdef NDEBUG
#define PLATFORM_STRING OS_STRING "-" ARCH_STRING
#else
#define PLATFORM_STRING OS_STRING "-" ARCH_STRING "-debug"
#endif
#endif
#endif

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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
// This file must be identical in the quake and utils directories
// contents flags are seperate bits
// a given brush can contribute multiple content bits
// these definitions also need to be in q_shared.h!
#define CONTENTS_SOLID 1 // an eye is never valid in a solid
#define CONTENTS_LAVA 8
#define CONTENTS_SLIME 16
#define CONTENTS_WATER 32
#define CONTENTS_FOG 64
#define CONTENTS_NOTTEAM1 0x0080
#define CONTENTS_NOTTEAM2 0x0100
#define CONTENTS_NOBOTCLIP 0x0200
#define CONTENTS_AREAPORTAL 0x8000
#define CONTENTS_PLAYERCLIP 0x10000
#define CONTENTS_MONSTERCLIP 0x20000
//bot specific contents types
#define CONTENTS_TELEPORTER 0x40000
#define CONTENTS_JUMPPAD 0x80000
#define CONTENTS_CLUSTERPORTAL 0x100000
#define CONTENTS_DONOTENTER 0x200000
#define CONTENTS_BOTCLIP 0x400000
#define CONTENTS_MOVER 0x800000
#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
#define CONTENTS_CORPSE 0x4000000
#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
#define CONTENTS_TRIGGER 0x40000000
#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
#define SURF_NODAMAGE 0x1 // never give falling damage
#define SURF_SLICK 0x2 // effects game physics
#define SURF_SKY 0x4 // lighting from environment map
#define SURF_LADDER 0x8
#define SURF_NOIMPACT 0x10 // don't make missile explosions
#define SURF_NOMARKS 0x20 // don't leave missile marks
#define SURF_FLESH 0x40 // make flesh sounds and effects
#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
#define SURF_HINT 0x100 // make a primary bsp splitter
#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
#define SURF_METALSTEPS 0x1000 // clanking footsteps
#define SURF_NOSTEPS 0x2000 // no footstep sounds
#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface