From 9f3e2bed88f19f073caecab15f4c118f252ecffb Mon Sep 17 00:00:00 2001 From: Lance Date: Sat, 11 Feb 2006 13:08:45 +0000 Subject: [PATCH] Changed gl_ztrick to default on 0 instead of 1. To quote LordHavoc: GF3 and Radeon and later cards have zbuffer optimizations that only work if ztrick is off, mainly Radeon I believe git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1945 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/renderer.c b/engine/client/renderer.c index 76920f6c9..1997e1ae0 100644 --- a/engine/client/renderer.c +++ b/engine/client/renderer.c @@ -239,7 +239,7 @@ cvar_t r_menutint = SCVAR("r_menutint", "0.68 0.4 0.13"); #if defined(RGLQUAKE) cvar_t gl_schematics = SCVAR("gl_schematics","0"); -cvar_t gl_ztrick = SCVAR("gl_ztrick","1"); +cvar_t gl_ztrick = SCVAR("gl_ztrick","0"); cvar_t gl_lerpimages = SCVAR("gl_lerpimages", "1"); extern cvar_t r_waterlayers; cvar_t gl_triplebuffer = SCVARF("gl_triplebuffer", "1", CVAR_ARCHIVE);