stop getting confused between lava and slime.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4545 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -4454,7 +4454,7 @@ char *Shader_DefaultBSPWater(char *shortname)
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#ifdef GLQUAKE
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else if (qrenderer == QR_OPENGL && gl_config.arb_shader_objects && !strncmp(shortname, "*lava", 5) && *r_lavastyle.string)
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wstyle = r_lavastyle.ival;
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else if (qrenderer == QR_OPENGL && gl_config.arb_shader_objects && !strncmp(shortname, "*slime", 5) && *r_lavastyle.string)
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else if (qrenderer == QR_OPENGL && gl_config.arb_shader_objects && !strncmp(shortname, "*slime", 5) && *r_slimestyle.string)
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wstyle = r_slimestyle.ival;
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else if (qrenderer == QR_OPENGL && gl_config.arb_shader_objects && strncmp(shortname, "*lava", 5))
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wstyle = r_waterstyle.ival<1?1:r_waterstyle.ival;
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