Hrm, that's an embarrasing bug..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@911 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2 changed files with 5 additions and 5 deletions
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@ -1090,7 +1090,7 @@ void CL_SendCmd (float frametime)
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// Con_Printf("%f\n", msecs);
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if (msecs>1000) //come on... That's just stupid.
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msecs=255;
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msecs=1000;
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if (msecs<0)
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msecs=0; //erm.
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@ -1154,7 +1154,7 @@ void CL_SendCmd (float frametime)
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// send this and the previous cmds in the message, so
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// if the last packet was dropped, it can be recovered
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buf.maxsize = 128;
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buf.maxsize = sizeof(data);
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buf.cursize = 0;
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buf.data = data;
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clientcount = cl.splitclients;
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@ -2635,7 +2635,7 @@ void Host_Frame (float time)
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#endif
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// decide the simulation time
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realtime += time;
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realtime += realframetime;
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if (oldrealtime > realtime)
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oldrealtime = 0;
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@ -2682,7 +2682,7 @@ void Host_Frame (float time)
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return;
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}
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host_frametime = realtime - oldrealtime;
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host_frametime = (realtime - oldrealtime)*cl.gamespeed;
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oldrealtime = realtime;
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// if (host_frametime > 0.2)
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// host_frametime = 0.2;
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@ -2733,7 +2733,7 @@ void Host_Frame (float time)
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{
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extern qboolean runningindepphys;
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if (!runningindepphys)
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CL_SendCmd (realframetime);
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CL_SendCmd (host_frametime/cl.gamespeed);
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if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
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{ // first update is the final signon stage
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