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Fix music not looping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5674 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2020-04-19 08:29:58 +00:00
parent 9c348a4bc8
commit 9c0c6c5cc1

View file

@ -169,6 +169,8 @@ static char media_loopingtrack[MAX_QPATH]; //name of track to loop afterwards
qboolean media_fadeout;
float media_fadeouttime;
qboolean Media_CleanupTrackName(const char *track, int *out_track, char *result, size_t resultsize);
//whatever music track was previously playing has terminated.
//return value is the new sample to start playing.
//*starttime says the time into the track that we should resume playing at
@ -254,7 +256,10 @@ sfx_t *Media_NextTrack(int musicchannelnum, float *starttime)
*media_playtrack = 0;
}
else
Q_strncpyz(media_currenttrack, media_loopingtrack, sizeof(media_currenttrack));
{
if (!Media_CleanupTrackName(media_loopingtrack, NULL, media_currenttrack, sizeof(media_currenttrack)))
Q_strncpyz(media_currenttrack, "", sizeof(media_currenttrack));
}
#ifdef HAVE_JUKEBOX
Q_strncpyz(media_friendlyname, "", sizeof(media_friendlyname));
media_playlistcurrent = MEDIA_GAMEMUSIC;
@ -324,11 +329,8 @@ void Media_WriteCurrentTrack(sizebuf_t *buf)
MSG_WriteByte (buf, 0);
}
//controls which music track should be playing right now
//track and looptrack will usually be the same thing, track is what to play NOW, looptrack is what to keep re-playing after, or "-" for stop.
qboolean Media_NamedTrack(const char *track, const char *looptrack)
qboolean Media_CleanupTrackName(const char *track, int *out_track, char *result, size_t resultsize)
{
unsigned int tracknum;
//FIXME: for q2, gog uses ../music/Track%02i.ogg, with various remapping requirements for the mission packs.
static char *path[] =
{
@ -352,26 +354,11 @@ qboolean Media_NamedTrack(const char *track, const char *looptrack)
".wav",
NULL
};
char trackname[MAX_QPATH];
char tryname[MAX_QPATH];
int bestdepth = 0x7fffffff, d;
int ie, ip;
unsigned int tracknum;
char *trackend;
if (!track && !looptrack)
{
*media_playtrack = *media_loopingtrack = 0;
Media_Changed(MEDIA_GAMEMUSIC);
return true;
}
if (!track || !*track) //ignore calls if the primary track is invalid. whatever is already playing will continue to play.
return false;
if (!looptrack || !*looptrack) //null or empty looptrack loops using the primary track, for compat with q3.
looptrack = track;
if (!strcmp(looptrack, "-")) //- for the looptrack argument can be used to prevent looping.
looptrack = "";
unsigned int ip, ie;
int bestdepth = 0x7fffffff, d;
char tryname[MAX_QPATH];
//check if its a proper number (0123456789 without any other weird stuff. if so, we can use fake track paths or actual cd tracks)
tracknum = strtoul(track, &trackend, 10);
@ -410,7 +397,7 @@ qboolean Media_NamedTrack(const char *track, const char *looptrack)
if (d < bestdepth)
{
bestdepth = d;
Q_strncpy(trackname, tryname, sizeof(trackname));
Q_strncpy(result, tryname, resultsize);
}
}
}
@ -423,7 +410,7 @@ qboolean Media_NamedTrack(const char *track, const char *looptrack)
if (d < bestdepth)
{
bestdepth = d;
Q_strncpy(trackname, tryname, sizeof(trackname));
Q_strncpy(result, tryname, resultsize);
}
}
}
@ -438,14 +425,43 @@ qboolean Media_NamedTrack(const char *track, const char *looptrack)
if (d < bestdepth)
{
bestdepth = d;
Q_strncpy(trackname, tryname, sizeof(trackname));
Q_strncpy(result, tryname, resultsize);
}
}
}
}
//okay, do that faketrack thing if we got one.
if (out_track)
*out_track = tracknum;
if (bestdepth < 0x7fffffff)
return true;
return false;
}
//controls which music track should be playing right now
//track and looptrack will usually be the same thing, track is what to play NOW, looptrack is what to keep re-playing after, or "-" for stop.
qboolean Media_NamedTrack(const char *track, const char *looptrack)
{
unsigned int tracknum;
char trackname[MAX_QPATH];
if (!track && !looptrack)
{
*media_playtrack = *media_loopingtrack = 0;
Media_Changed(MEDIA_GAMEMUSIC);
return true;
}
if (!track || !*track) //ignore calls if the primary track is invalid. whatever is already playing will continue to play.
return false;
if (!looptrack || !*looptrack) //null or empty looptrack loops using the primary track, for compat with q3.
looptrack = track;
if (!strcmp(looptrack, "-")) //- for the looptrack argument can be used to prevent looping.
looptrack = "";
//okay, do that faketrack thing if we got one.
if (Media_CleanupTrackName(track, &tracknum, trackname, sizeof(trackname)))
{
#ifdef HAVE_CDPLAYER
cdplaytracknum = 0;