Fix small bug where the TF2.8 intro demo didn't play its music.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5861 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 2 deletions
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@ -3913,7 +3913,7 @@ static void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caut
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Con_TPrintf ("Server sent too many model precaches\n");
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Con_TPrintf ("Server sent too many model precaches\n");
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return;
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return;
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}
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}
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strcpy (cl.model_name[nummodels], str);
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Q_strncpyz(cl.model_name[nummodels], str, sizeof(cl.model_name[nummodels]));
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if (*str != '*' && strcmp(str, "null")) //not inline models!
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if (*str != '*' && strcmp(str, "null")) //not inline models!
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CL_CheckOrEnqueDownloadFile(str, NULL, ((nummodels==1)?DLLF_REQUIRED|DLLF_ALLOWWEB:0));
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CL_CheckOrEnqueDownloadFile(str, NULL, ((nummodels==1)?DLLF_REQUIRED|DLLF_ALLOWWEB:0));
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@ -3959,7 +3959,8 @@ static void CLNQ_ParseServerData(void) //Doesn't change gamedir - use with caut
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Con_TPrintf ("Server sent too many sound precaches\n");
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Con_TPrintf ("Server sent too many sound precaches\n");
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return;
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return;
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}
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}
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strcpy (cl.sound_name[numsounds], str);
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Q_strncpyz(cl.sound_name[numsounds], str, sizeof(cl.sound_name[numsounds]));
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cl.sound_precache[numsounds] = S_FindName(cl.sound_name[numsounds], true, false);
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Sound_CheckDownload(str);
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Sound_CheckDownload(str);
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S_TouchSound (str);
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S_TouchSound (str);
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