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q3server fixes (so the start-game stuff works).

status command crashing with botclient is fixed.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1284 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-09-08 01:47:12 +00:00
parent 94cebfb172
commit 99073074ba

View file

@ -423,6 +423,7 @@ void SV_Map_f (void)
qboolean newunit = false;
qboolean cinematic = false;
qboolean waschangelevel = false;
qboolean wasspmap = false;
int i;
char *startspot;
@ -436,6 +437,7 @@ void SV_Map_f (void)
startspot = ((Cmd_Argc() == 2)?NULL:Cmd_Argv(2));
waschangelevel = !strcmp(Cmd_Argv(0), "changelevel");
wasspmap = !strcmp(Cmd_Argv(0), "spmap");
nextserver = strchr(level, '+');
if (nextserver)
@ -482,6 +484,15 @@ void SV_Map_f (void)
}
else
{
sprintf (expanded, "maps/%s.bsp", level);
if (!COM_FCheckExists (expanded))
{
//doesn't exist, so try lowercase. Q3 does this.
for (i = 0; i < sizeof(level); i++)
{
if (level[i] >= 'A' && level[i] <= 'Z')
level[i] = level[i] - 'A' + 'a';
}
sprintf (expanded, "maps/%s.bsp", level);
if (!COM_FCheckExists (expanded))
{
@ -489,6 +500,7 @@ void SV_Map_f (void)
return;
}
}
}
if (sv.mvdrecording)
SV_MVDStop_f();
@ -525,6 +537,17 @@ void SV_Map_f (void)
SV_SaveLevelCache(false);
}
#ifdef Q3SERVER
{
cvar_t *gametype;
gametype = Cvar_Get("g_gametype", "0", CVAR_LATCH, "Q3 compatability");
if (wasspmap)
Cvar_ForceSet(gametype, "2");
else if (gametype->value == 2) //singleplayer
Cvar_ForceSet(gametype, "0");
}
#endif
for (i=0 ; i<MAX_CLIENTS ; i++) //we need to drop all q2 clients. We don't mix q1w with q2.
{
if (svs.clients[i].state>cs_connected) //so that we don't send a datagram
@ -936,6 +959,11 @@ void SV_Status_f (void)
else
Con_Printf("\n");
if (cl->istobeloaded && cl->state == cs_zombie)
s = "LoadZombie";
else if (cl->protocol == SCP_BAD)
s = "bot";
else
s = NET_BaseAdrToString ( cl->netchan.remote_address);
Con_Printf (" %-16.16s", s);
if (cl->state == cs_connected)
@ -966,6 +994,8 @@ void SV_Status_f (void)
if (cl->istobeloaded && cl->state == cs_zombie)
s = "LoadZombie";
else if (cl->protocol == SCP_BAD)
s = "bot";
else
s = NET_BaseAdrToString ( cl->netchan.remote_address);
Con_Printf ("%s", s);
@ -1557,6 +1587,11 @@ void SV_SetTimer_f(void)
void SV_SendGameCommand_f(void)
{
#ifdef Q3SERVER
if (SVQ3_ConsoleCommand())
return;
#endif
#ifdef Q2SERVER
if (ge)
{
@ -1614,6 +1649,9 @@ void SV_InitOperatorCommands (void)
Cmd_AddCommand ("killserver", SV_KillServer_f);
Cmd_AddCommand ("map", SV_Map_f);
#ifdef Q3SERVER
Cmd_AddCommand ("spmap", SV_Map_f);
#endif
Cmd_AddCommand ("gamemap", SV_Map_f);
Cmd_AddCommand ("changelevel", SV_Map_f);
Cmd_AddCommand ("listmaps", SV_MapList_f);