Added 24 bit texture loading to the options menu
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@54 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 1 additions and 2 deletions
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@ -395,6 +395,7 @@ void M_Menu_FPS_f (void)
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MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress);y+=8;
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MC_AddCheckBox(menu, 48, y, " Tex Compression", &gl_compress);y+=8;
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MC_AddCheckBox(menu, 48, y, "Other Water Effect", &gl_waterripples);y+=8;
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MC_AddCheckBox(menu, 48, y, "Other Water Effect", &gl_waterripples);y+=8;
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MC_AddSlider(menu, 48, y, " 2D resolution", &gl_2dscale, 0, 1);y+=8;
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MC_AddSlider(menu, 48, y, " 2D resolution", &gl_2dscale, 0, 1);y+=8;
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MC_AddCheckBox(menu, 48, y, " 32 bit textures", &gl_load24bit);y+=8;
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break;
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break;
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#endif
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#endif
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#ifdef SWQUAKE
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#ifdef SWQUAKE
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@ -410,8 +411,6 @@ void M_Menu_FPS_f (void)
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break;
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break;
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}
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}
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// MC_AddCheckBox(menu, 48, y, "32 bit texture loading", &r_32bit);y+=8; ADD ME
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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menu->cursoritem = (menuoption_t*)MC_AddWhiteText(menu, 200, 32, NULL, false);
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}
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}
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