Fix for the correct map name when playing back an MVD.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@615 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 1 deletions
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@ -202,7 +202,10 @@ void SV_New_f (void)
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MSG_WriteByte (&host_client->netchan.message, 128);
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// send full levelname
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MSG_WriteString (&host_client->netchan.message, sv.mapname);
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if (sv.demostatevalid)
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MSG_WriteString (&host_client->netchan.message, sv.demfullmapname);
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else
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MSG_WriteString (&host_client->netchan.message, sv.mapname);
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//
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// game server
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