diff --git a/engine/client/cd_sdl.c b/engine/client/cd_sdl.c index 513c6501c..5cd1c8689 100644 --- a/engine/client/cd_sdl.c +++ b/engine/client/cd_sdl.c @@ -1,6 +1,6 @@ #include "quakedef.h" -#include +#include extern cvar_t bgmvolume; diff --git a/engine/client/sys_sdl.c b/engine/client/sys_sdl.c index 73192b638..930059609 100644 --- a/engine/client/sys_sdl.c +++ b/engine/client/sys_sdl.c @@ -1,6 +1,6 @@ #include "quakedef.h" -#include +#include #ifndef WIN32 #include @@ -121,6 +121,7 @@ void *Sys_GetGameAPI (void *parms) + //used to see if a file exists or not. int Sys_FileTime (char *path) { diff --git a/engine/gl/gl_vidsdl.c b/engine/gl/gl_vidsdl.c index 4947d9ab7..707d60af8 100644 --- a/engine/gl/gl_vidsdl.c +++ b/engine/gl/gl_vidsdl.c @@ -1,7 +1,7 @@ #include "quakedef.h" #include "glquake.h" -#include +#include SDL_Surface *sdlsurf;