-dedicated server crash
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1412 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 6 additions and 3 deletions
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@ -4045,11 +4045,14 @@ void GL_LoadQ3Model(model_t *mod, void *buffer)
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Q_strncpyz(skin->name, shadname, sizeof(skin->name));
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#ifdef Q3SHADERS
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texnum->shader = R_RegisterSkin(shadname);
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if (qrenderer)
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{
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texnum->shader = R_RegisterSkin(shadname);
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if (r_shadows.value) //real-time shadows requires a texture to lighten the model with, even if it has a shader.
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if (r_shadows.value) //real-time shadows requires a texture to lighten the model with, even if it has a shader.
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//fixme: this should be read from the shader.
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texnum->base = Mod_LoadHiResTexture(shadname, "models", true, true, true);
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texnum->base = Mod_LoadHiResTexture(shadname, "models", true, true, true);
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}
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#else
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texnum->base = Mod_LoadHiResTexture(shadname, "models", true, true, true);
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