steroids work, dead players can restart map - needs fixing so they don't restart the server whilst there's still a dude left alive.
and the stimpacks alias thingie works. added random messages about the autodoc curing you of various STIs. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1808 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
f2aa8780cd
commit
94cca0a89e
5 changed files with 70 additions and 44 deletions
|
@ -805,39 +805,39 @@ void () LocateSpectatorTarget =
|
|||
if (self.ghost == 1)
|
||||
{
|
||||
ke = find (world, classname, "player");
|
||||
de = find (world, classname, "player");
|
||||
total = CONTENT_EMPTY;
|
||||
player = MULTICAST_ALL;
|
||||
playercnt = MULTICAST_ALL;
|
||||
de = ke;
|
||||
total = -1;
|
||||
player = 0;
|
||||
playercnt = 0;
|
||||
while (ke)
|
||||
{
|
||||
if (((ke.classname == "player") && (ke.ghost == MULTICAST_ALL)))
|
||||
if (ke.classname == "player" && ke.ghost == 0 && ke.health > 0)
|
||||
{
|
||||
total = (total + 1);
|
||||
total = total + 1;
|
||||
}
|
||||
ke = find (ke, classname, "player");
|
||||
}
|
||||
while (de)
|
||||
{
|
||||
if (((de.classname == "player") && (de.ghost == MULTICAST_ALL)))
|
||||
if (de.classname == "player" && de.ghost == 0 && ke.health > 0)
|
||||
{
|
||||
if ((player == self.ghostcnt))
|
||||
if (player == self.ghostcnt)
|
||||
{
|
||||
makevectors (de.angles);
|
||||
self.view2 = de;
|
||||
self.ghostcnt = (self.ghostcnt + 1);
|
||||
self.ghostcnt = self.ghostcnt + 1;
|
||||
self.cnt = 0;
|
||||
sprint(self, 2, "now following ");
|
||||
sprint(self, 2, de.netname);
|
||||
sprint(self, 2, ".\n");
|
||||
|
||||
if ((self.ghostcnt > total))
|
||||
if (self.ghostcnt > total)
|
||||
self.ghostcnt = 0;
|
||||
|
||||
return;
|
||||
}
|
||||
player = (player + 1);
|
||||
if ((self.ghostcnt > total))
|
||||
player = player + 1;
|
||||
if (self.ghostcnt > total)
|
||||
{
|
||||
self.ghostcnt = 0;
|
||||
}
|
||||
|
@ -848,6 +848,8 @@ void () LocateSpectatorTarget =
|
|||
{
|
||||
self.view2 = world;
|
||||
centerprint (self, "No players found...\n");
|
||||
if (!deathmatch)
|
||||
localcmd("restart\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1304,7 +1306,7 @@ void() PlayerPreThink =
|
|||
}
|
||||
}
|
||||
|
||||
if (self.regen > 0)
|
||||
if (self.regen > 0 && !self.deadflag) //don't come back to life.
|
||||
{
|
||||
self.health = self.health + 3;
|
||||
self.regen = self.regen - 1;
|
||||
|
|
|
@ -17,6 +17,10 @@ float(string desc) itemtoslot =
|
|||
}
|
||||
else
|
||||
{
|
||||
slot = SlotOfItem(self, slot);
|
||||
if (slot)
|
||||
return slot;
|
||||
|
||||
sprint(self, PRINT_HIGH, "You don't have one of those\n");
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -4,9 +4,7 @@ void() info_player_start;
|
|||
void(entity targ, entity attacker) ClientObituary;
|
||||
void(entity inflictor, entity attacker, float damage, entity ignore, string dtype) T_RadiusDamage;
|
||||
|
||||
/*SERVER
|
||||
void() monster_death_use;
|
||||
*/
|
||||
|
||||
//============================================================================
|
||||
|
||||
|
@ -88,15 +86,17 @@ void(entity targ, entity attacker) Killed =
|
|||
ClientObituary(self, attacker);
|
||||
|
||||
if (self.classname == "player") //so dead players can spectate
|
||||
{
|
||||
self.ghost = 1;
|
||||
self.flags = self.flags | FL_FINDABLE_NONSOLID; //so tracelines can find them
|
||||
}
|
||||
|
||||
self.takedamage = DAMAGE_NO;
|
||||
self.touch = SUB_Null;
|
||||
self.effects = 0;
|
||||
|
||||
/*SERVER
|
||||
monster_death_use();
|
||||
*/
|
||||
|
||||
self.th_die ();
|
||||
|
||||
self = oself;
|
||||
|
|
|
@ -451,6 +451,7 @@ float MULTICAST_PHS_R = 4; // within hearing, reliable
|
|||
float MULTICAST_PVS_R = 5; // within sight, reliable
|
||||
|
||||
|
||||
#define FL_FINDABLE_NONSOLID 16384 //a cpqwsv feature
|
||||
|
||||
|
||||
//================================================
|
||||
|
|
|
@ -2495,6 +2495,7 @@ void (entity healer, entity saved) RevivePlayer =
|
|||
saved.deadflag = DEAD_NO;
|
||||
saved.takedamage = DAMAGE_AIM;
|
||||
saved.movetype = MOVETYPE_WALK;
|
||||
saved.solid = SOLID_SLIDEBOX;
|
||||
self.materialize = 200;
|
||||
saved.ghost = 0;
|
||||
saved.health = 2;
|
||||
|
@ -2505,12 +2506,17 @@ void (entity healer, entity saved) RevivePlayer =
|
|||
player_run();
|
||||
self = oself;
|
||||
stuffcmd(saved, "impulse 1\n");
|
||||
if (healer.classname == "player")
|
||||
{
|
||||
sprint (healer, PRINT_HIGH, "you revive ");
|
||||
sprint (healer, PRINT_HIGH, trace_ent.netname);
|
||||
sprint (healer, PRINT_HIGH, ".\n ");
|
||||
}
|
||||
sprint (saved, PRINT_HIGH, healer.netname);
|
||||
sprint (saved, PRINT_HIGH, " saves you from death.\n");
|
||||
saved.view2 = world;
|
||||
|
||||
saved.flags (-) FL_FINDABLE_NONSOLID;
|
||||
};
|
||||
|
||||
float(float iid) UseBoostingChem =
|
||||
|
@ -2560,8 +2566,6 @@ float(float iid) UseBoostingChem =
|
|||
trace_ent.ragetime = duration;
|
||||
return true;
|
||||
}
|
||||
if (trace_fraction == 1.0)
|
||||
{
|
||||
if (self.health < self.max_health && self.rage == 0)
|
||||
{
|
||||
sound (self, CHAN_BODY, "player/berserk.wav", 1, ATTN_NORM);
|
||||
|
@ -2569,7 +2573,6 @@ float(float iid) UseBoostingChem =
|
|||
self.ragetime = duration;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
|
@ -2604,13 +2607,13 @@ float(float iid) UseHealingChem =
|
|||
|
||||
makevectors (self.v_angle);
|
||||
source = self.origin + '0 0 0';
|
||||
traceline (source, source + v_forward*64, FALSE, self);
|
||||
traceline (source, source + v_forward*64, 32, self);
|
||||
if (trace_ent.classname == "player" && trace_ent.team == self.team)
|
||||
{
|
||||
if (trace_ent.health <= 0 && coop == 1)
|
||||
{
|
||||
RevivePlayer(self, trace_ent);
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
if (trace_ent.health <= 0 && coop == 0)
|
||||
return false;
|
||||
|
@ -2638,8 +2641,6 @@ float(float iid) UseHealingChem =
|
|||
sound (self, CHAN_BODY, "items/r_item2.wav", 1, ATTN_NORM);
|
||||
return true;
|
||||
}
|
||||
if (trace_fraction == 1.0)
|
||||
{
|
||||
if (self.health < self.max_health && self.regen == 0)
|
||||
{
|
||||
sound (self, CHAN_BODY, "items/r_item2.wav", 1, ATTN_NORM);
|
||||
|
@ -2647,7 +2648,6 @@ float(float iid) UseHealingChem =
|
|||
self.regen = heal;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
|
@ -2984,6 +2984,7 @@ void () station_think =
|
|||
{
|
||||
#define chemcount attack_finished
|
||||
local entity te;
|
||||
local float r;
|
||||
|
||||
self.nextthink = time + 2;
|
||||
self.frame = self.buildtype;
|
||||
|
@ -3007,7 +3008,7 @@ void () station_think =
|
|||
te = findradius (self.origin, 256);
|
||||
while (te)
|
||||
{
|
||||
if (te.classname == "player" && te.team == self.team)
|
||||
if (te.classname == "player" && te.team == self.team && !te.deadflag)
|
||||
{
|
||||
if (self.chemcount <= 0)
|
||||
{
|
||||
|
@ -3030,7 +3031,7 @@ void () station_think =
|
|||
te = findradius (self.origin, 70);
|
||||
while (te)
|
||||
{
|
||||
if (te.classname == "player" && te.team == self.team)
|
||||
if (te.classname == "player" && te.team == self.team && !te.deadflag)
|
||||
{
|
||||
if (self.chemcount <= 0)
|
||||
{
|
||||
|
@ -3038,15 +3039,33 @@ void () station_think =
|
|||
sprint (te, 2, "the autodoc is out of medical supplies.\n");
|
||||
return;
|
||||
}
|
||||
if (te.health < te.max_health)
|
||||
if (te.deadflag)
|
||||
RevivePlayer(self, te);
|
||||
else if (te.health < te.max_health)
|
||||
{
|
||||
sound (self, CHAN_BODY, "items/r_item2.wav", 1, ATTN_NORM);
|
||||
sprint (te, 2, "the auto-doc heals you for 3 health.\n");
|
||||
sprint (te, PRINT_MEDIUM, "the auto-doc heals you for 3 health.\n");
|
||||
te.health = te.health + 3;
|
||||
self.chemcount = self.chemcount - 1;
|
||||
if (te.health > te.max_health)
|
||||
te.health = te.max_health;
|
||||
}
|
||||
if (random() < 0.001)
|
||||
{
|
||||
r = random()*6;
|
||||
if (r < 1)
|
||||
sprint(te, PRINT_HIGH, "the auto-doc heals you of AIDS\n");
|
||||
else if (r < 2)
|
||||
sprint(te, PRINT_HIGH, "the auto-doc heals you of Genital Herpes\n");
|
||||
else if (r < 3)
|
||||
sprint(te, PRINT_HIGH, "the auto-doc heals you of Gonorrhea\n");
|
||||
else if (r < 4)
|
||||
sprint(te, PRINT_HIGH, "the auto-doc heals you of Syphillis\n");
|
||||
else if (r < 5)
|
||||
sprint(te, PRINT_HIGH, "the auto-doc rids you of Crabs\n");
|
||||
else if (r < 6)
|
||||
sprint(te, PRINT_HIGH, "the auto-doc heals you of Chlamydia\n");
|
||||
}
|
||||
}
|
||||
te = te.chain;
|
||||
}
|
||||
|
@ -3057,7 +3076,7 @@ void () station_think =
|
|||
te = findradius (self.origin, 60);
|
||||
while (te)
|
||||
{
|
||||
if (te.classname == "player" && te.team == self.team)
|
||||
if (te.classname == "player" && te.team == self.team && !te.deadflag)
|
||||
{
|
||||
if (self.chemcount <= 0)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue