TA couple of fixes.
Meshes now have the right lighting if they were cached before rendering. npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers. Re-added the r_shadows cvar. It now provides blob shadows. Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles. git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
6d062f1355
commit
93aba48cdc
40 changed files with 743 additions and 3250 deletions
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@ -36,6 +36,7 @@ extern cvar_t v_powerupshell;
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extern cvar_t cl_nolerp;
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extern cvar_t cl_nolerp_netquake;
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extern cvar_t r_torch;
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extern cvar_t r_shadows;
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extern cvar_t cl_gibfilter, cl_deadbodyfilter;
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extern int cl_playerindex;
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@ -1388,6 +1389,116 @@ int V_AddLight (int entsource, vec3_t org, float quant, float r, float g, float
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return CL_NewDlightRGB (entsource, org, quant, -0.1, r, g, b) - cl_dlights;
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}
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void CLQ1_AddShadow(entity_t *ent)
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{
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float radius;
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vec3_t shadoworg;
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vec3_t eang;
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vec3_t axis[3];
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float tx, ty, tz;
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float *verts;
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shader_t *s;
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int v, num;
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scenetris_t *t;
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if (!r_shadows.value || !ent->model || ent->model->type != mod_alias)
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return;
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s = R_RegisterShader("shadowshader",
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"{\n"
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"polygonoffset\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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"rgbgen vertex\n"
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"alphagen vertex\n"
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"}\n"
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"}\n");
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s->defaulttextures.base = balltexture;
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tx = ent->model->maxs[0] - ent->model->mins[0];
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ty = ent->model->maxs[1] - ent->model->mins[1];
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if (tx > ty)
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radius = tx;
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else
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radius = ty;
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radius/=2;
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shadoworg[0] = ent->origin[0];
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shadoworg[1] = ent->origin[1];
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shadoworg[2] = ent->origin[2] + ent->model->mins[2];
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eang[0] = 0;
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eang[1] = ent->angles[1];
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eang[2] = 0;
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AngleVectors(eang, axis[0], axis[1], axis[2]);
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VectorNegate(axis[2], axis[2]);
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num = Q1BSP_ClipDecal(shadoworg, axis[2], axis[1], axis[0], radius, &verts);
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if (!num)
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return;
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num*=3;
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tx = DotProduct(shadoworg, axis[1]) + 0.5*radius;
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ty = DotProduct(shadoworg, axis[0]) + 0.5*radius;
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tz = DotProduct(shadoworg, axis[2]);
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/*reuse the previous trigroup if its the same shader*/
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if (cl_numstris && cl_stris[cl_numstris-1].shader == s)
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t = &cl_stris[cl_numstris-1];
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else
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{
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if (cl_numstris == cl_maxstris)
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{
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cl_maxstris += 8;
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cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
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}
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t = &cl_stris[cl_numstris++];
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t->shader = s;
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t->numidx = 0;
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t->numvert = 0;
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t->firstidx = cl_numstrisidx;
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t->firstvert = cl_numstrisvert;
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}
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if (cl_numstrisvert + num > cl_maxstrisvert)
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{
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cl_maxstrisvert = cl_numstrisvert + num;
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cl_strisvertv = BZ_Realloc(cl_strisvertv, sizeof(*cl_strisvertv)*cl_maxstrisvert);
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cl_strisvertt = BZ_Realloc(cl_strisvertt, sizeof(vec2_t)*cl_maxstrisvert);
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cl_strisvertc = BZ_Realloc(cl_strisvertc, sizeof(vec4_t)*cl_maxstrisvert);
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}
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if (cl_maxstrisidx < cl_numstrisidx+num)
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{
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cl_maxstrisidx = cl_numstrisidx+num + 64;
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cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
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}
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for (v = 0; v < num; v++)
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{
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VectorCopy(verts, cl_strisvertv[cl_numstrisvert+v]);
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cl_strisvertt[cl_numstrisvert+v][0] = (DotProduct(verts, axis[1]) - tx)/radius;
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cl_strisvertt[cl_numstrisvert+v][1] = -(DotProduct(verts, axis[0]) - ty)/radius;
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cl_strisvertc[cl_numstrisvert+v][0] = 0;
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cl_strisvertc[cl_numstrisvert+v][1] = 0;
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cl_strisvertc[cl_numstrisvert+v][2] = 0;
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cl_strisvertc[cl_numstrisvert+v][3] = r_shadows.value * (1-((DotProduct(verts, axis[2]) - tz)/(radius/2)));
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verts+=3;
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}
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for (v = 0; v < num; v++)
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{
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cl_strisidx[cl_numstrisidx++] = cl_numstrisvert+v - t->firstvert;
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}
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t->numvert += num;
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t->numidx += num;
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cl_numstrisvert += num;
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}
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void CLQ1_AddPowerupShell(entity_t *ent, qboolean viewweap, unsigned int effects)
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{
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entity_t *shell;
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@ -1612,8 +1723,16 @@ static void CL_TransitionPacketEntities(packet_entities_t *newpack, packet_entit
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le->orglerpdeltatime = 0.1;
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le->orglerpstarttime = oldpack->servertime;
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le->isnew = true;
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VectorCopy(le->origin, le->lastorigin);
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}
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else if (snew->dpflags & RENDER_STEP)
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else
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{
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le->isnew = false;
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VectorCopy(le->origin, le->lastorigin);
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if (snew->dpflags & RENDER_STEP)
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{
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float lfrac;
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//ignore the old packet entirely, except for maybe its time.
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@ -1668,6 +1787,7 @@ static void CL_TransitionPacketEntities(packet_entities_t *newpack, packet_entit
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le->orglerpdeltatime = 0.1;
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le->orglerpstarttime = oldpack->servertime;
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}
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}
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CL_UpdateNetFrameLerpState(sold == snew, snew->frame, le);
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}
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@ -1843,6 +1963,7 @@ void CL_LinkPacketEntities (void)
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#endif
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ent = &cl_visedicts[cl_numvisedicts];
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ent->light_known = 0;
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ent->forcedshader = NULL;
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le = &cl.lerpents[state->number];
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@ -2022,7 +2143,7 @@ void CL_LinkPacketEntities (void)
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angles[2] = 0;
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if (cl_item_bobbing.value)
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ent->origin[2] += 5+sin(cl.time*3+(state->origin[0]+state->origin[1]+state->origin[2]))*5.5; //don't let it into the ground
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ent->origin[2] += 5+sin(cl.time*3+(state->origin[0]+state->origin[1])/8)*5.5; //don't let it into the ground
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}
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else
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{
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@ -2049,6 +2170,7 @@ void CL_LinkPacketEntities (void)
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CL_RotateAroundTag(ent, state->number, state->tagentity, state->tagindex);
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}
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CLQ1_AddShadow(ent);
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CLQ1_AddPowerupShell(ent, false, state->effects);
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// add automatic particle trails
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@ -2058,22 +2180,14 @@ void CL_LinkPacketEntities (void)
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if (!cls.allow_anyparticles && !(model->flags & ~EF_ROTATE))
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continue;
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// scan the old entity display list for a matching
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for (i=0 ; i<cl_oldnumvisedicts ; i++)
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{
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if (cl_oldvisedicts[i].keynum == ent->keynum)
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{
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VectorCopy (cl_oldvisedicts[i].origin, old_origin);
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break;
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}
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}
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if (i == cl_oldnumvisedicts)
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if (le->isnew)
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{
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pe->DelinkTrailstate(&(cl.lerpents[state->number].trailstate));
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pe->DelinkTrailstate(&(cl.lerpents[state->number].emitstate));
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continue; // not in last message
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}
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VectorCopy(le->lastorigin, old_origin);
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for (i=0 ; i<3 ; i++)
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{
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if ( abs(old_origin[i] - ent->origin[i]) > 128)
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@ -2236,6 +2350,7 @@ void CL_LinkProjectiles (void)
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break; // object list is full
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ent = &cl_visedicts[cl_numvisedicts];
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cl_numvisedicts++;
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ent->light_known = 0;
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ent->keynum = 0;
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if (pr->modelindex < 1)
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@ -2860,6 +2975,7 @@ void CL_LinkPlayers (void)
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break; // object list is full
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ent = &cl_visedicts[cl_numvisedicts];
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cl_numvisedicts++;
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ent->light_known = 0;
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ent->keynum = j+1;
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ent->flags = 0;
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ent->model = model;
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@ -2898,6 +3014,11 @@ void CL_LinkPlayers (void)
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// the player object gets added with flags | 2
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for (pnum = 0; pnum < cl.splitclients; pnum++)
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{
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if (j == (cl.viewentity[pnum]?cl.viewentity[pnum]:cl.playernum[pnum]))
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{
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ent->flags |= Q2RF_EXTERNALMODEL;
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ent->externalmodelview |= (1<<pnum);
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}
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if (j == cl.playernum[pnum])
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{
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/* if (cl.spectator)
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@ -2911,11 +3032,7 @@ void CL_LinkPlayers (void)
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ent->origin[0] = cl.simorg[pnum][0];
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ent->origin[1] = cl.simorg[pnum][1];
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ent->origin[2] = cl.simorg[pnum][2]+cl.crouch[pnum];
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}
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if (j == (cl.viewentity[pnum]?cl.viewentity[pnum]:cl.playernum[pnum]))
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{
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ent->flags |= Q2RF_EXTERNALMODEL;
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ent->externalmodelview |= (1<<pnum);
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break;
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}
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}
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@ -2981,6 +3098,7 @@ void CL_LinkPlayers (void)
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else if (state->command.impulse)
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CL_AddVWeapModel (ent, cl.model_precache_vwep[state->command.impulse]);
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CLQ1_AddShadow(ent);
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CLQ1_AddPowerupShell(ent, false, state->effects);
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if (r_torch.ival)
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@ -3319,14 +3437,7 @@ Made up of: clients, packet_entities, nails, and tents
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*/
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void CL_SwapEntityLists(void)
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{
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cl_oldnumvisedicts = cl_numvisedicts;
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cl_oldvisedicts = cl_visedicts;
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if (cl_visedicts == cl_visedicts_list[0])
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cl_visedicts = cl_visedicts_list[1];
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else
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cl_visedicts = cl_visedicts_list[0];
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// cl_oldvisedicts = cl_visedicts_list[(cls.netchan.incoming_sequence-1)&1];
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// cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
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cl_visedicts = cl_visedicts_list;
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cl_numvisedicts = 0;
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cl_numstrisidx = 0;
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@ -195,9 +195,9 @@ int rtlights_first, rtlights_max;
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// refresh list
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// this is double buffered so the last frame
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// can be scanned for oldorigins of trailing objects
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int cl_numvisedicts, cl_oldnumvisedicts;
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entity_t *cl_visedicts, *cl_oldvisedicts;
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entity_t cl_visedicts_list[2][MAX_VISEDICTS];
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int cl_numvisedicts;
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entity_t *cl_visedicts;
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entity_t cl_visedicts_list[MAX_VISEDICTS];
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scenetris_t *cl_stris;
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vecV_t *cl_strisvertv;
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@ -1047,6 +1047,12 @@ void CL_ClearState (void)
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cl.fog_colour[1] = 0.3;
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cl.fog_colour[2] = 0.3;
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cl.allocated_client_slots = MAX_CLIENTS;
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#ifndef CLIENTONLY
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if (sv.state)
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cl.allocated_client_slots = sv.allocated_client_slots;
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#endif
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SZ_Clear (&cls.netchan.message);
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r_worldentity.model = NULL;
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@ -3627,6 +3633,9 @@ void Host_Init (quakeparms_t *parms)
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Cvar_Init();
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Memory_Init (parms->membase, parms->memsize);
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/*memory is working, its safe to printf*/
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Con_Init ();
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Sys_Init();
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COM_ParsePlusSets();
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@ -3646,7 +3655,6 @@ void Host_Init (quakeparms_t *parms)
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// W_LoadWadFile ("gfx.wad");
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Key_Init ();
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Con_Init ();
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M_Init ();
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IN_Init ();
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S_Init ();
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@ -3840,6 +3848,11 @@ void Host_Shutdown(void)
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}
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host_initialized = false;
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//disconnect server/client/etc
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CL_Disconnect_f();
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//Kill renderer
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R_ShutdownRenderer();
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#ifdef VM_UI
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UI_Stop();
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#endif
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@ -3863,12 +3876,14 @@ void Host_Shutdown(void)
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Validation_FlushFileList();
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Cmd_Shutdown();
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Con_Shutdown();
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Memory_DeInit();
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#ifndef CLIENTONLY
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memset(&sv, 0, sizeof(sv));
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memset(&svs, 0, sizeof(svs));
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#endif
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Sys_Shutdown();
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}
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#ifdef CLIENTONLY
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@ -2043,12 +2043,6 @@ void CL_ParseServerData (void)
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SCR_SetLoadingStage(LS_CLIENT);
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SCR_BeginLoadingPlaque();
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cl.allocated_client_slots = MAX_CLIENTS;
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#ifndef CLIENTONLY
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if (sv.state)
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cl.allocated_client_slots = sv.allocated_client_slots;
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#endif
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// parse protocol version number
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// allow 2.2 and 2.29 demos to play
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#ifdef PROTOCOL_VERSION_FTE
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@ -387,7 +387,7 @@ void VQ3_AddEntity(const q3refEntity_t *q3)
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{
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entity_t ent;
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if (!cl_visedicts)
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cl_visedicts = cl_visedicts_list[0];
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cl_visedicts = cl_visedicts_list;
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memset(&ent, 0, sizeof(ent));
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ent.model = VM_FROMMHANDLE(q3->hModel);
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ent.framestate.g[FS_REG].frame[0] = q3->frame;
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@ -453,6 +453,10 @@ typedef struct {
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vec3_t origin; //current render position
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vec3_t angles;
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//previous rendering frame (for trails)
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vec3_t lastorigin;
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qboolean isnew;
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//intermediate values for frame lerping
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float framelerpdeltatime;
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float newframestarttime;
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@ -463,8 +467,8 @@ typedef struct {
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//intermediate values for origin lerping of stepping things
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float orglerpdeltatime;
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float orglerpstarttime;
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vec3_t neworigin;
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vec3_t oldorigin;
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vec3_t neworigin; /*origin that we're lerping towards*/
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vec3_t oldorigin; /*origin that we're lerping away from*/
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vec3_t newangle;
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vec3_t oldangle;
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} lerpents_t;
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@ -784,9 +788,9 @@ void CLNQ_BeginServerConnect(void);
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char *CL_TryingToConnect(void);
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#define MAX_VISEDICTS 1024
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extern int cl_numvisedicts, cl_oldnumvisedicts;
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extern entity_t *cl_visedicts, *cl_oldvisedicts;
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extern entity_t cl_visedicts_list[2][MAX_VISEDICTS];
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extern int cl_numvisedicts;
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extern entity_t *cl_visedicts;
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extern entity_t cl_visedicts_list[MAX_VISEDICTS];
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/*these are for q3 really*/
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typedef struct {
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@ -2061,7 +2061,7 @@ void CLQ2_AddEntities (void)
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r_refdef.currentplayernum = 0;
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cl_visedicts = cl_visedicts_list[cls.netchan.incoming_sequence&1];
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cl_visedicts = cl_visedicts_list;
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cl_numvisedicts = 0;
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cl_numstrisidx = 0;
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|
@ -97,10 +97,21 @@ int Con_IsActive (console_t *con)
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{
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return (con == con_current) | (con->unseentext*2);
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}
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/*kills a console_t object. will never destroy the main console*/
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/*kills a console_t object. will never destroy the main console (which will only be cleared)*/
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void Con_Destroy (console_t *con)
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{
|
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console_t *prev;
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conline_t *t;
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/*purge the lines from the console*/
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while (con->current)
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{
|
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t = con->current;
|
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con->current = t->older;
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Z_Free(t);
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}
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con->display = con->current = con->oldest = NULL;
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selstartline = NULL;
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selendline = NULL;
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||||
if (con == &con_main)
|
||||
return;
|
||||
|
@ -505,6 +516,8 @@ void Con_Init (void)
|
|||
|
||||
con_main.linebuffered = Con_ExecuteLine;
|
||||
con_main.commandcompletion = true;
|
||||
|
||||
con_initialized = true;
|
||||
Con_Printf ("Console initialized.\n");
|
||||
|
||||
//
|
||||
|
@ -531,11 +544,19 @@ void Con_Init (void)
|
|||
Cmd_AddCommand ("conclose", Cmd_ConClose_f);
|
||||
Cmd_AddCommand ("conactivate", Cmd_ConActivate_f);
|
||||
|
||||
con_initialized = true;
|
||||
|
||||
Log_Init();
|
||||
}
|
||||
|
||||
void Con_Shutdown(void)
|
||||
{
|
||||
while(con_main.next)
|
||||
{
|
||||
Con_Destroy(con_main.next);
|
||||
}
|
||||
Con_Destroy(&con_main);
|
||||
con_initialized = false;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
Con_Print
|
||||
|
|
|
@ -912,8 +912,9 @@ void R2D_Crosshair_Update(void)
|
|||
unsigned char *x;
|
||||
|
||||
c = crosshair.ival;
|
||||
|
||||
if (crosshairimage.string[0] && c == 1)
|
||||
if (!crosshairimage.string)
|
||||
return;
|
||||
else if (crosshairimage.string[0] && c == 1)
|
||||
{
|
||||
shader_crosshair->defaulttextures.base = R_LoadHiResTexture (crosshairimage.string, "crosshairs", IF_NOMIPMAP|IF_NOGAMMA);
|
||||
if (TEXVALID(shader_crosshair->defaulttextures.base))
|
||||
|
|
|
@ -55,13 +55,16 @@ extern cvar_t r_loadlits;
|
|||
extern cvar_t r_stainfadetime;
|
||||
extern cvar_t r_stainfadeammount;
|
||||
|
||||
static int lightmap_shift;
|
||||
int Surf_LightmapShift (model_t *model)
|
||||
{
|
||||
extern cvar_t gl_overbright_all, gl_lightmap_shift;
|
||||
|
||||
if (gl_overbright_all.ival || (model->engineflags & MDLF_NEEDOVERBRIGHT))
|
||||
return bound(0, gl_lightmap_shift.ival, 2);
|
||||
return 0;
|
||||
lightmap_shift = bound(0, gl_lightmap_shift.ival, 2);
|
||||
else
|
||||
lightmap_shift = 0;
|
||||
return lightmap_shift;
|
||||
}
|
||||
|
||||
void Surf_RebuildLightmap (void)
|
||||
|
@ -1162,7 +1165,7 @@ R_RenderDynamicLightmaps
|
|||
Multitexture
|
||||
================
|
||||
*/
|
||||
void Surf_RenderDynamicLightmaps (msurface_t *fa, int shift)
|
||||
void Surf_RenderDynamicLightmaps (msurface_t *fa)
|
||||
{
|
||||
qbyte *base, *luxbase;
|
||||
stmap *stainbase;
|
||||
|
@ -1256,13 +1259,13 @@ dynamic:
|
|||
base += fa->light_t * LMBLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
|
||||
stainbase = lightmap[fa->lightmaptexturenum]->stainmaps;
|
||||
stainbase += (fa->light_t * LMBLOCK_WIDTH + fa->light_s) * 3;
|
||||
Surf_BuildLightMap (fa, base, luxbase, stainbase, shift, r_ambient.value*255);
|
||||
Surf_BuildLightMap (fa, base, luxbase, stainbase, lightmap_shift, r_ambient.value*255);
|
||||
|
||||
RSpeedEnd(RSPEED_DYNAMIC);
|
||||
}
|
||||
}
|
||||
|
||||
void Surf_RenderAmbientLightmaps (msurface_t *fa, int shift, int ambient)
|
||||
void Surf_RenderAmbientLightmaps (msurface_t *fa, int ambient)
|
||||
{
|
||||
qbyte *base, *luxbase;
|
||||
stmap *stainbase;
|
||||
|
@ -1342,7 +1345,7 @@ dynamic:
|
|||
base += fa->light_t * LMBLOCK_WIDTH * lightmap_bytes + fa->light_s * lightmap_bytes;
|
||||
stainbase = lightmap[fa->lightmaptexturenum]->stainmaps;
|
||||
stainbase += (fa->light_t * LMBLOCK_WIDTH + fa->light_s) * 3;
|
||||
Surf_BuildLightMap (fa, base, luxbase, stainbase, shift, -1-ambient);
|
||||
Surf_BuildLightMap (fa, base, luxbase, stainbase, lightmap_shift, -1-ambient);
|
||||
|
||||
RSpeedEnd(RSPEED_DYNAMIC);
|
||||
}
|
||||
|
@ -1403,7 +1406,7 @@ static qbyte *R_MarkLeafSurfaces_Q1 (void)
|
|||
surf = tex->vbo.meshlist[j];
|
||||
if (surf)
|
||||
{
|
||||
Surf_RenderDynamicLightmaps (surf, shift);
|
||||
Surf_RenderDynamicLightmaps (surf);
|
||||
|
||||
tex->vbo.meshlist[j] = NULL;
|
||||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||||
|
@ -1426,7 +1429,6 @@ static void Surf_RecursiveWorldNode (mnode_t *node, unsigned int clipflags)
|
|||
msurface_t *surf, **mark;
|
||||
mleaf_t *pleaf;
|
||||
double dot;
|
||||
int shift;
|
||||
|
||||
start:
|
||||
|
||||
|
@ -1502,8 +1504,6 @@ start:
|
|||
{
|
||||
surf = cl.worldmodel->surfaces + node->firstsurface;
|
||||
|
||||
shift = Surf_LightmapShift(cl.worldmodel);
|
||||
|
||||
if (dot < 0 -BACKFACE_EPSILON)
|
||||
side = SURF_PLANEBACK;
|
||||
else if (dot > BACKFACE_EPSILON)
|
||||
|
@ -1517,7 +1517,7 @@ start:
|
|||
if (((dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)))
|
||||
continue; // wrong side
|
||||
|
||||
Surf_RenderDynamicLightmaps (surf, shift);
|
||||
Surf_RenderDynamicLightmaps (surf);
|
||||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||||
}
|
||||
}
|
||||
|
@ -1537,7 +1537,6 @@ static void Surf_RecursiveQ2WorldNode (mnode_t *node)
|
|||
msurface_t *surf, **mark;
|
||||
mleaf_t *pleaf;
|
||||
double dot;
|
||||
int shift;
|
||||
|
||||
int sidebit;
|
||||
|
||||
|
@ -1610,8 +1609,6 @@ static void Surf_RecursiveQ2WorldNode (mnode_t *node)
|
|||
// recurse down the children, front side first
|
||||
Surf_RecursiveQ2WorldNode (node->children[side]);
|
||||
|
||||
shift = Surf_LightmapShift(currentmodel);
|
||||
|
||||
// draw stuff
|
||||
for ( c = node->numsurfaces, surf = currentmodel->surfaces + node->firstsurface; c ; c--, surf++)
|
||||
{
|
||||
|
@ -1623,7 +1620,7 @@ static void Surf_RecursiveQ2WorldNode (mnode_t *node)
|
|||
|
||||
surf->visframe = r_framecount+1;//-1;
|
||||
|
||||
Surf_RenderDynamicLightmaps (surf, shift);
|
||||
Surf_RenderDynamicLightmaps (surf);
|
||||
|
||||
surf->sbatch->mesh[surf->sbatch->meshes++] = surf->mesh;
|
||||
}
|
||||
|
@ -1885,7 +1882,6 @@ void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
|
|||
if (model->fromgame != fg_quake3 && model->fromgame != fg_doom3)
|
||||
{
|
||||
int k;
|
||||
int shift;
|
||||
|
||||
currententity = ent;
|
||||
currentmodel = ent->model;
|
||||
|
@ -1903,24 +1899,24 @@ void Surf_GenBrushBatches(batch_t **batches, entity_t *ent)
|
|||
}
|
||||
}
|
||||
|
||||
shift = Surf_LightmapShift(model);
|
||||
Surf_LightmapShift(model);
|
||||
if ((ent->drawflags & MLS_MASKIN) == MLS_ABSLIGHT)
|
||||
{
|
||||
//update lightmaps.
|
||||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||||
Surf_RenderAmbientLightmaps (s, shift, ent->abslight);
|
||||
Surf_RenderAmbientLightmaps (s, ent->abslight);
|
||||
}
|
||||
else if (ent->drawflags & DRF_TRANSLUCENT)
|
||||
{
|
||||
//update lightmaps.
|
||||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||||
Surf_RenderAmbientLightmaps (s, shift, 255);
|
||||
Surf_RenderAmbientLightmaps (s, 255);
|
||||
}
|
||||
else
|
||||
{
|
||||
//update lightmaps.
|
||||
for (s = model->surfaces+model->firstmodelsurface,i = 0; i < model->nummodelsurfaces; i++, s++)
|
||||
Surf_RenderDynamicLightmaps (s, shift);
|
||||
Surf_RenderDynamicLightmaps (s);
|
||||
}
|
||||
currententity = NULL;
|
||||
}
|
||||
|
@ -2055,6 +2051,8 @@ void Surf_DrawWorld (void)
|
|||
{
|
||||
RSpeedRemark();
|
||||
|
||||
Surf_LightmapShift(cl.worldmodel);
|
||||
|
||||
#ifdef Q2BSPS
|
||||
if (cl.worldmodel->fromgame == fg_quake2 || cl.worldmodel->fromgame == fg_quake3)
|
||||
{
|
||||
|
@ -2101,6 +2099,7 @@ void Surf_DrawWorld (void)
|
|||
{
|
||||
vis = R_MarkLeaves_Q1 ();
|
||||
VectorCopy (r_refdef.vieworg, modelorg);
|
||||
|
||||
Surf_RecursiveWorldNode (cl.worldmodel->nodes, 0xf);
|
||||
}
|
||||
}
|
||||
|
@ -2111,7 +2110,6 @@ void Surf_DrawWorld (void)
|
|||
TRACE(("dbg: calling BE_DrawWorld\n"));
|
||||
BE_DrawWorld(vis);
|
||||
|
||||
|
||||
/*FIXME: move this away*/
|
||||
if (cl.worldmodel->fromgame == fg_quake || cl.worldmodel->fromgame == fg_halflife)
|
||||
Surf_LessenStains();
|
||||
|
|
|
@ -86,6 +86,11 @@ typedef struct entity_s
|
|||
vec4_t shaderRGBAf;
|
||||
float shaderTime;
|
||||
|
||||
int light_known;
|
||||
vec3_t light_avg; /*midpoint level*/
|
||||
vec3_t light_range; /*avg + this = max, avg - this = min*/
|
||||
vec3_t light_dir;
|
||||
|
||||
vec3_t oldorigin;
|
||||
vec3_t oldangles;
|
||||
|
||||
|
@ -191,8 +196,8 @@ void Surf_DeInit(void);
|
|||
void Surf_Clear(struct model_s *mod);
|
||||
void Surf_BuildLightmaps(void);
|
||||
void Surf_BuildSurfaceDisplayList (struct model_s *mod, struct msurface_s *fa);
|
||||
void Surf_RenderDynamicLightmaps (struct msurface_s *fa, int shift);
|
||||
void Surf_RenderAmbientLightmaps (struct msurface_s *fa, int shift, int ambient);
|
||||
void Surf_RenderDynamicLightmaps (struct msurface_s *fa);
|
||||
void Surf_RenderAmbientLightmaps (struct msurface_s *fa, int ambient);
|
||||
int Surf_LightmapShift (struct model_s *model);
|
||||
#ifndef LMBLOCK_WIDTH
|
||||
#define LMBLOCK_WIDTH 128
|
||||
|
|
|
@ -215,25 +215,27 @@ cvar_t vid_gl_context_es2 = SCVAR ("vid_gl_context_es2", "0"); //requires v
|
|||
#endif
|
||||
|
||||
#if defined(GLQUAKE) || defined(D3DQUAKE)
|
||||
cvar_t gl_ati_truform = SCVAR ("gl_ati_truform", "0");
|
||||
cvar_t gl_ati_truform_type = SCVAR ("gl_ati_truform_type", "1");
|
||||
cvar_t gl_ati_truform_tesselation = SCVAR ("gl_ati_truform_tesselation", "3");
|
||||
cvar_t gl_blend2d = SCVAR ("gl_blend2d", "1");
|
||||
cvar_t gl_blendsprites = SCVAR ("gl_blendsprites", "1");
|
||||
cvar_t gl_bump = SCVARF ("gl_bump", "0",
|
||||
cvar_t gl_ati_truform = CVAR ("gl_ati_truform", "0");
|
||||
cvar_t gl_ati_truform_type = CVAR ("gl_ati_truform_type", "1");
|
||||
cvar_t gl_ati_truform_tesselation = CVAR ("gl_ati_truform_tesselation", "3");
|
||||
cvar_t gl_blend2d = CVAR ("gl_blend2d", "1");
|
||||
cvar_t gl_blendsprites = CVAR ("gl_blendsprites", "1");
|
||||
cvar_t gl_bump = CVARF ("gl_bump", "0",
|
||||
CVAR_ARCHIVE | CVAR_RENDERERLATCH);
|
||||
cvar_t gl_compress = SCVARF ("gl_compress", "0",
|
||||
cvar_t r_deluxemapping = CVARAF ("r_deluxemapping", "0", "r_glsl_deluxemapping",
|
||||
CVAR_ARCHIVE | CVAR_RENDERERLATCH);
|
||||
cvar_t gl_compress = CVARF ("gl_compress", "0",
|
||||
CVAR_ARCHIVE);
|
||||
cvar_t gl_conback = CVARFC ("gl_conback", "",
|
||||
CVAR_RENDERERCALLBACK, R2D_Conback_Callback);
|
||||
cvar_t gl_contrast = SCVAR ("gl_contrast", "1");
|
||||
cvar_t gl_detail = SCVARF ("gl_detail", "0",
|
||||
cvar_t gl_contrast = CVAR ("gl_contrast", "1");
|
||||
cvar_t gl_detail = CVARF ("gl_detail", "0",
|
||||
CVAR_ARCHIVE);
|
||||
cvar_t gl_detailscale = SCVAR ("gl_detailscale", "5");
|
||||
cvar_t gl_font = SCVARF ("gl_font", "",
|
||||
cvar_t gl_detailscale = CVAR ("gl_detailscale", "5");
|
||||
cvar_t gl_font = CVARF ("gl_font", "",
|
||||
CVAR_RENDERERCALLBACK);
|
||||
cvar_t gl_lateswap = SCVAR ("gl_lateswap", "0");
|
||||
cvar_t gl_lerpimages = SCVAR ("gl_lerpimages", "1");
|
||||
cvar_t gl_lateswap = CVAR ("gl_lateswap", "0");
|
||||
cvar_t gl_lerpimages = CVAR ("gl_lerpimages", "1");
|
||||
cvar_t gl_lightmap_shift = CVARFC ("gl_lightmap_shift", "1",
|
||||
CVAR_ARCHIVE,
|
||||
Surf_RebuildLightmap_Callback);
|
||||
|
@ -292,6 +294,8 @@ cvar_t gl_triplebuffer = SCVARF ("gl_triplebuffer", "1",
|
|||
cvar_t r_noportals = SCVAR ("r_noportals", "0");
|
||||
cvar_t r_noaliasshadows = SCVARF ("r_noaliasshadows", "0",
|
||||
CVAR_ARCHIVE);
|
||||
cvar_t r_shadows = SCVARF ("r_shadows", "0",
|
||||
CVAR_ARCHIVE);
|
||||
|
||||
cvar_t r_shadow_bumpscale_basetexture = SCVAR ("r_shadow_bumpscale_basetexture", "4");
|
||||
cvar_t r_shadow_bumpscale_bumpmap = SCVAR ("r_shadow_bumpscale_bumpmap", "10");
|
||||
|
@ -377,6 +381,7 @@ void GLRenderer_Init(void)
|
|||
Cvar_Register (&gl_smoothcrosshair, GRAPHICALNICETIES);
|
||||
|
||||
Cvar_Register (&gl_bump, GRAPHICALNICETIES);
|
||||
Cvar_Register (&r_deluxemapping, GRAPHICALNICETIES);
|
||||
Cvar_Register (&r_glsl_offsetmapping, GRAPHICALNICETIES);
|
||||
Cvar_Register (&r_glsl_offsetmapping_scale, GRAPHICALNICETIES);
|
||||
|
||||
|
@ -595,6 +600,7 @@ void Renderer_Init(void)
|
|||
Cvar_Register (&r_fb_bmodels, GRAPHICALNICETIES);
|
||||
Cvar_Register (&r_fb_models, GRAPHICALNICETIES);
|
||||
Cvar_Register (&r_skin_overlays, GRAPHICALNICETIES);
|
||||
Cvar_Register (&r_shadows, GRAPHICALNICETIES);
|
||||
|
||||
Cvar_Register (&r_replacemodels, GRAPHICALNICETIES);
|
||||
|
||||
|
@ -1585,6 +1591,8 @@ TRACE(("dbg: R_ApplyRenderer: clearing world\n"));
|
|||
#endif
|
||||
Cvar_ForceCallback(&r_particlesystem);
|
||||
|
||||
CL_InitDlights();
|
||||
|
||||
TRACE(("dbg: R_ApplyRenderer: starting on client state\n"));
|
||||
if (cl.worldmodel)
|
||||
{
|
||||
|
@ -1775,7 +1783,7 @@ TRACE(("dbg: R_RestartRenderer_f\n"));
|
|||
}
|
||||
if (!newr.renderer)
|
||||
{
|
||||
Con_Printf("vid_renderer unset or invalid. Using default.\n");
|
||||
Con_Printf("vid_renderer unset or unsupported. Using default.\n");
|
||||
//gotta do this after main hunk is saved off.
|
||||
#if defined(GLQUAKE)
|
||||
Cmd_ExecuteString("setrenderer gl\n", RESTRICT_LOCAL);
|
||||
|
@ -1873,7 +1881,6 @@ TRACE(("dbg: R_RestartRenderer_f\n"));
|
|||
|
||||
TRACE(("dbg: R_RestartRenderer_f success\n"));
|
||||
M_Reinit();
|
||||
CL_InitDlights();
|
||||
}
|
||||
|
||||
void R_SetRenderer_f (void)
|
||||
|
@ -2287,7 +2294,7 @@ qbyte *R_CalcVis_Q1 (void)
|
|||
|
||||
qbyte *R_MarkLeaves_Q1 (void)
|
||||
{
|
||||
qbyte fatvis[MAX_MAP_LEAFS/8];
|
||||
static qbyte fatvis[MAX_MAP_LEAFS/8];
|
||||
static qbyte *vis;
|
||||
mnode_t *node;
|
||||
int i;
|
||||
|
@ -2318,7 +2325,9 @@ qbyte *R_MarkLeaves_Q1 (void)
|
|||
vis = fatvis;
|
||||
}
|
||||
else
|
||||
vis = Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf, NULL, 0);
|
||||
{
|
||||
vis = Q1BSP_LeafPVS (cl.worldmodel, r_viewleaf, fatvis, sizeof(fatvis));
|
||||
}
|
||||
|
||||
for (i=0 ; i<cl.worldmodel->numleafs ; i++)
|
||||
{
|
||||
|
|
|
@ -46,7 +46,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define iDirectSoundEnumerate(a,b,c) pDirectSoundEnumerate(a,b)
|
||||
|
||||
HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
|
||||
#if defined(VOICECHAT) && !defined(__MINGW32__)
|
||||
#if defined(VOICECHAT)
|
||||
HRESULT (WINAPI *pDirectSoundCaptureCreate)(GUID FAR *lpGUID, LPDIRECTSOUNDCAPTURE FAR *lplpDS, IUnknown FAR *pUnkOuter);
|
||||
#endif
|
||||
HRESULT (WINAPI *pDirectSoundEnumerate)(LPDSENUMCALLBACKA lpCallback, LPVOID lpContext );
|
||||
|
@ -899,7 +899,7 @@ int (*pDSOUND_InitCard) (soundcardinfo_t *sc, int cardnum) = &DSOUND_InitCard;
|
|||
|
||||
|
||||
|
||||
#if defined(VOICECHAT) && defined(AVAIL_DSOUND) && !defined(__MINGW32__)
|
||||
#if defined(VOICECHAT) && defined(AVAIL_DSOUND)
|
||||
|
||||
|
||||
typedef struct
|
||||
|
|
|
@ -425,7 +425,7 @@ void S_Voip_Transmit(unsigned char clc, sizebuf_t *buf)
|
|||
s_speex.driver = &OSS_Capture;
|
||||
|
||||
/*no way to capture audio, give up*/
|
||||
if (!s_speex.driver)
|
||||
if (!s_speex.driver || !s_speex.driver->Init)
|
||||
return;
|
||||
|
||||
/*see if we can init speex...*/
|
||||
|
@ -1062,7 +1062,6 @@ void S_Init (void)
|
|||
|
||||
snd_initialized = true;
|
||||
|
||||
if (!known_sfx)
|
||||
known_sfx = Hunk_AllocName (MAX_SFX*sizeof(sfx_t), "sfx_t");
|
||||
num_sfx = 0;
|
||||
|
||||
|
|
|
@ -225,6 +225,9 @@ void Sys_Quit (void)
|
|||
void Sys_Init(void)
|
||||
{
|
||||
}
|
||||
void Sys_Shutdown(void)
|
||||
{
|
||||
}
|
||||
|
||||
void Sys_Error (const char *error, ...)
|
||||
{
|
||||
|
|
|
@ -253,7 +253,6 @@ NPError NP_LOADDS NPP_Destroy(NPP instance, NPSavedData** save)
|
|||
}
|
||||
NPError NP_LOADDS NPP_SetWindow(NPP instance, NPWindow* window)
|
||||
{
|
||||
extern cvar_t vid_width;
|
||||
struct context *ctx = instance->pdata;
|
||||
struct contextpublic *pub = (struct contextpublic*)ctx;
|
||||
|
||||
|
@ -525,10 +524,10 @@ bool npscript_getProperty(NPObject *npobj, NPIdentifier name, NPVariant *result)
|
|||
}
|
||||
else
|
||||
{
|
||||
ns = browserfuncs->memalloc(len);
|
||||
ns = browserfuncs->memalloc(len+1);
|
||||
if (ns)
|
||||
{
|
||||
memcpy(ns, strval, len);
|
||||
memcpy(ns, strval, len+1);
|
||||
STRINGZ_TO_NPVARIANT(ns, *result);
|
||||
success = true;
|
||||
}
|
||||
|
@ -683,7 +682,6 @@ NPError OSCALL NP_GetValue(void *instance, NPPVariable variable, void *value)
|
|||
|
||||
NPError OSCALL NP_GetEntryPoints (NPPluginFuncs* pFuncs)
|
||||
{
|
||||
MessageBox(NULL, "Foo", "Foo", 0);
|
||||
if (pFuncs->size < sizeof(NPPluginFuncs))
|
||||
return NPERR_INVALID_FUNCTABLE_ERROR;
|
||||
pFuncs->size = sizeof(NPPluginFuncs);
|
||||
|
|
|
@ -364,7 +364,7 @@ int Plug_PluginThread(void *ctxptr)
|
|||
{
|
||||
ctx->shutdown = false;
|
||||
VS_DebugLocation(__FILE__, __LINE__, "Sys_Shutdown");
|
||||
NPQTV_Sys_Shutdown();
|
||||
Host_Shutdown(); /*will shut down the host*/
|
||||
}
|
||||
else if (ctx->resetvideo)
|
||||
{
|
||||
|
@ -390,7 +390,7 @@ int Plug_PluginThread(void *ctxptr)
|
|||
#else
|
||||
__except (EXCEPTION_EXECUTE_HANDLER)
|
||||
{
|
||||
NPQTV_Sys_Shutdown();
|
||||
Host_Shutdown();
|
||||
MessageBox(sys_parentwindow, "Sorry, FTE plugin crashed.\nYou probably should restart your browser", "FTE crashed", 0);
|
||||
}
|
||||
#endif
|
||||
|
@ -463,8 +463,6 @@ struct context *Plug_CreateContext(void *sysctx, const struct browserfuncs *func
|
|||
if (!sysctx || !funcs)
|
||||
return NULL;
|
||||
|
||||
// MessageBox(0, "hello", "this one", 0);
|
||||
|
||||
ctx = malloc(sizeof(struct context));
|
||||
if (!ctx)
|
||||
return NULL;
|
||||
|
@ -499,14 +497,13 @@ qboolean Plug_ChangeWindow(struct context *ctx, void *whnd, int width, int heigh
|
|||
ctx->windowhnd = whnd;
|
||||
ctx->resetvideo = 2;
|
||||
}
|
||||
if (ctx->windowwidth != width && ctx->windowheight != height)
|
||||
if (ctx->windowwidth != width || ctx->windowheight != height)
|
||||
{
|
||||
ctx->windowwidth = width;
|
||||
ctx->windowheight = height;
|
||||
|
||||
}
|
||||
if (ctx->pub.running && !ctx->resetvideo)
|
||||
ctx->resetvideo = true;
|
||||
}
|
||||
Plug_LockPlugin(ctx, false);
|
||||
|
||||
while(ctx->pub.running && ctx->resetvideo)
|
||||
|
|
|
@ -388,7 +388,10 @@ void Sys_Init(void)
|
|||
{
|
||||
SDL_Init(SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_CDROM | SDL_INIT_NOPARACHUTE);
|
||||
}
|
||||
|
||||
void Sys_Shutdown(void)
|
||||
{
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -689,6 +689,16 @@ void Sys_Init (void)
|
|||
}
|
||||
|
||||
|
||||
void Sys_Shutdown(void)
|
||||
{
|
||||
if (host_parms.membase)
|
||||
{
|
||||
VirtualFree(host_parms.membase, 0, MEM_RELEASE);
|
||||
host_parms.membase = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void VARGS Sys_Error (const char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
|
@ -714,7 +724,15 @@ void VARGS Sys_Error (const char *error, ...)
|
|||
SetHookState(false);
|
||||
#endif
|
||||
|
||||
#ifdef NPQTV
|
||||
{
|
||||
extern jmp_buf host_abort;
|
||||
/*jump to start of main loop (which exits the main loop)*/
|
||||
longjmp (host_abort, 1);
|
||||
}
|
||||
#else
|
||||
exit (1);
|
||||
#endif
|
||||
}
|
||||
|
||||
void VARGS Sys_Printf (char *fmt, ...)
|
||||
|
@ -759,6 +777,7 @@ void Sys_Quit (void)
|
|||
#ifdef NPQTV
|
||||
{
|
||||
extern jmp_buf host_abort;
|
||||
/*jump to start of main loop (which exits the main loop)*/
|
||||
longjmp (host_abort, 1);
|
||||
}
|
||||
#else
|
||||
|
@ -1236,15 +1255,6 @@ void NPQTV_Sys_MainLoop(void)
|
|||
}
|
||||
}
|
||||
|
||||
void NPQTV_Sys_Shutdown(void)
|
||||
{
|
||||
//disconnect server/client/etc
|
||||
CL_Disconnect_f();
|
||||
R_ShutdownRenderer();
|
||||
|
||||
Host_Shutdown();
|
||||
}
|
||||
|
||||
void Sys_RecentServer(char *command, char *target, char *title, char *desc)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -890,9 +890,6 @@ vecV_t *tempVertexCoords;
|
|||
int numTempNormals;
|
||||
vec3_t *tempNormals;
|
||||
|
||||
avec3_t shadevector;
|
||||
avec3_t ambientlight;
|
||||
avec3_t shadelight;
|
||||
//#define SSE_INTRINSICS
|
||||
#ifdef SSE_INTRINSICS
|
||||
#include <xmmintrin.h>
|
||||
|
@ -907,12 +904,13 @@ void R_LightArraysByte_BGR(vecV_t *coords, byte_vec4_t *colours, int vertcount,
|
|||
|
||||
byte_vec4_t ambientlightb;
|
||||
byte_vec4_t shadelightb;
|
||||
float *lightdir = currententity->light_dir;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
l = ambientlight[2-i]*255;
|
||||
l = currententity->light_avg[2-i]*255;
|
||||
ambientlightb[i] = bound(0, l, 255);
|
||||
l = shadelight[2-i]*255;
|
||||
l = currententity->light_range[2-i]*255;
|
||||
shadelightb[i] = bound(0, l, 255);
|
||||
}
|
||||
|
||||
|
@ -928,21 +926,17 @@ void R_LightArraysByte_BGR(vecV_t *coords, byte_vec4_t *colours, int vertcount,
|
|||
}
|
||||
else
|
||||
{
|
||||
byte_vec4_t meanambient;
|
||||
/*dotproduct will return a value between 1 and -1, so increase the ambient to be correct for normals facing away from the light*/
|
||||
VectorMA(ambientlightb, 1, shadelightb, meanambient);
|
||||
|
||||
for (i = vertcount-1; i >= 0; i--)
|
||||
{
|
||||
l = DotProduct(normals[i], shadevector);
|
||||
l = DotProduct(normals[i], lightdir);
|
||||
c = l*shadelightb[0];
|
||||
c += meanambient[0];
|
||||
c += ambientlightb[0];
|
||||
colours[i][0] = bound(0, c, 255);
|
||||
c = l*shadelightb[1];
|
||||
c += meanambient[1];
|
||||
c += ambientlightb[1];
|
||||
colours[i][1] = bound(0, c, 255);
|
||||
c = l*shadelightb[2];
|
||||
c += meanambient[2];
|
||||
c += ambientlightb[2];
|
||||
colours[i][2] = bound(0, c, 255);
|
||||
}
|
||||
}
|
||||
|
@ -954,18 +948,19 @@ void R_LightArrays(vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *norm
|
|||
int i;
|
||||
float l;
|
||||
|
||||
if (VectorCompare(ambientlight, shadelight))
|
||||
float *lightdir = currententity->light_dir;
|
||||
|
||||
if (!currententity->light_range[0] && !currententity->light_range[1] && !currententity->light_range[2])
|
||||
{
|
||||
for (i = vertcount-1; i >= 0; i--)
|
||||
{
|
||||
colours[i][0] = ambientlight[0];
|
||||
colours[i][1] = ambientlight[1];
|
||||
colours[i][2] = ambientlight[2];
|
||||
colours[i][0] = currententity->light_avg[0];
|
||||
colours[i][1] = currententity->light_avg[1];
|
||||
colours[i][2] = currententity->light_avg[2];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
vec3_t meanambient;
|
||||
#ifdef SSE_INTRINSICS
|
||||
__m128 va, vs, vl, vr;
|
||||
va = _mm_load_ps(ambientlight);
|
||||
|
@ -974,11 +969,9 @@ void R_LightArrays(vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *norm
|
|||
vs.m128_f32[3] = 1;
|
||||
#endif
|
||||
/*dotproduct will return a value between 1 and -1, so increase the ambient to be correct for normals facing away from the light*/
|
||||
VectorMA(ambientlight, 1, shadelight, meanambient);
|
||||
|
||||
for (i = vertcount-1; i >= 0; i--)
|
||||
{
|
||||
l = DotProduct(normals[i], shadevector);
|
||||
l = DotProduct(normals[i], currententity->light_dir);
|
||||
#ifdef SSE_INTRINSICS
|
||||
vl = _mm_load1_ps(&l);
|
||||
vr = _mm_mul_ss(va,vl);
|
||||
|
@ -987,9 +980,9 @@ void R_LightArrays(vecV_t *coords, avec4_t *colours, int vertcount, vec3_t *norm
|
|||
_mm_storeu_ps(colours[i], vr);
|
||||
//stomp on colour[i][3] (will be set to 1)
|
||||
#else
|
||||
colours[i][0] = l*shadelight[0]+meanambient[0];
|
||||
colours[i][1] = l*shadelight[1]+meanambient[1];
|
||||
colours[i][2] = l*shadelight[2]+meanambient[2];
|
||||
colours[i][0] = l*currententity->light_range[0]+currententity->light_avg[0];
|
||||
colours[i][1] = l*currententity->light_range[1]+currententity->light_avg[1];
|
||||
colours[i][2] = l*currententity->light_range[2]+currententity->light_avg[2];
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
|
@ -128,6 +128,7 @@ void Con_DrawCharacter (int cx, int line, int num);
|
|||
void Con_CheckResize (void);
|
||||
void Con_ForceActiveNow(void);
|
||||
void Con_Init (void);
|
||||
void Con_Shutdown (void);
|
||||
void Con_DrawConsole (int lines, qboolean noback);
|
||||
char *Con_CopyConsole(void);
|
||||
void Con_Print (char *txt);
|
||||
|
|
|
@ -979,7 +979,7 @@ qboolean Cvar_Register (cvar_t *variable, const char *groupname)
|
|||
if (variable->name2)
|
||||
Hash_AddInsensative(&cvar_hash, variable->name2, variable, &variable->hbn2);
|
||||
|
||||
variable->string = (char*)Z_Malloc (1);
|
||||
variable->string = NULL;
|
||||
|
||||
if (variable->flags & CVAR_FREEDEFAULT)
|
||||
variable->defaultstr = Cvar_DefaultAlloc(initial);
|
||||
|
|
|
@ -1303,7 +1303,6 @@ static void FS_AddDataFiles(const char *purepath, const char *pathto, searchpath
|
|||
vfs = search->funcs->OpenVFS(search->handle, &loc, "r");
|
||||
if (!vfs)
|
||||
break;
|
||||
Con_Printf("Opened %s\n", pakfile);
|
||||
handle = funcs->OpenNew (vfs, pakfile);
|
||||
if (!handle)
|
||||
break;
|
||||
|
|
|
@ -112,7 +112,6 @@ void Sys_DestroyConditional(void *condv);
|
|||
#ifdef NPQTV
|
||||
qboolean NPQTV_Sys_Startup(int argc, char *argv[]);
|
||||
void NPQTV_Sys_MainLoop(void);
|
||||
void NPQTV_Sys_Shutdown(void);
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -120,3 +119,5 @@ int StartLocalServer(int close);
|
|||
#endif
|
||||
|
||||
void Sys_Init (void);
|
||||
void Sys_Shutdown(void);
|
||||
|
||||
|
|
|
@ -6,10 +6,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftequake_SDL", "ftequake_SD
|
|||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "npfte", "npfte.vcproj", "{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "botlib", "..\..\plugins\botlib\botlib.vcproj", "{77725D10-5A04-4CB3-887D-F23AB5652DA9}"
|
||||
EndProject
|
||||
Project("{54435603-DBB4-11D2-8724-00A0C9A8B90C}") = "FTEQuake", "..\setup\setup.vdproj", "{E0EE8B50-3A75-42A9-B80A-787675979B0C}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "qtvprox", "..\..\fteqtv\qtvprox.vcproj", "{1A353DA0-F351-4C0D-A21D-E2B460600B20}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365} = {88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
D3DDebug|Win32 = D3DDebug|Win32
|
||||
|
@ -141,38 +144,6 @@ Global
|
|||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|Win32.Build.0 = GLRelease|Win32
|
||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.ActiveCfg = GLRelease|x64
|
||||
{88BFEE0E-7BC0-43AD-9CCC-6B1A6E4C1365}.Release|x64.Build.0 = GLRelease|x64
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|Win32.Build.0 = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.D3DDebug|x64.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Debug|x64.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|Win32.Build.0 = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLDebug|x64.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|Win32.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.GLRelease|x64.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|Win32.Build.0 = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MDebug|x64.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|Win32.Build.0 = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLDebug|x64.ActiveCfg = Debug|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|Win32.Build.0 = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MinGLRelease|x64.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|Win32.Build.0 = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.MRelease|x64.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|Win32.Build.0 = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|Win32.Build.0 = Release|Win32
|
||||
{77725D10-5A04-4CB3-887D-F23AB5652DA9}.Release|x64.ActiveCfg = Release|Win32
|
||||
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|Win32.ActiveCfg = Debug
|
||||
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.D3DDebug|x64.ActiveCfg = Debug
|
||||
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Debug Dedicated Server|Win32.ActiveCfg = Debug
|
||||
|
@ -195,6 +166,39 @@ Global
|
|||
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release Dedicated Server|x64.ActiveCfg = Release
|
||||
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|Win32.ActiveCfg = Release
|
||||
{E0EE8B50-3A75-42A9-B80A-787675979B0C}.Release|x64.ActiveCfg = Release
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.D3DDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.D3DDebug|Win32.Build.0 = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.D3DDebug|x64.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug Dedicated Server|Win32.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug Dedicated Server|Win32.Build.0 = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug Dedicated Server|x64.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Debug|x64.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLDebug|Win32.Build.0 = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLDebug|x64.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLRelease|Win32.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLRelease|Win32.Build.0 = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.GLRelease|x64.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MDebug|Win32.Build.0 = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MDebug|x64.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLDebug|Win32.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLDebug|Win32.Build.0 = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLDebug|x64.ActiveCfg = Debug|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLRelease|Win32.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLRelease|Win32.Build.0 = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MinGLRelease|x64.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MRelease|Win32.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MRelease|Win32.Build.0 = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.MRelease|x64.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release Dedicated Server|Win32.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release Dedicated Server|Win32.Build.0 = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release Dedicated Server|x64.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release|Win32.Build.0 = Release|Win32
|
||||
{1A353DA0-F351-4C0D-A21D-E2B460600B20}.Release|x64.ActiveCfg = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -1688,11 +1688,12 @@
|
|||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
WholeProgramOptimization="true"
|
||||
AdditionalIncludeDirectories="../libs/speex,..\client,../libs/freetype2/include,../common,../server,../gl,../sw,../qclib,../libs,../libs/dxsdk7/include"
|
||||
PreprocessorDefinitions="NDEBUG;GLQUAKE;WIN32;_WINDOWS"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="0"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
EnableEnhancedInstructionSet="0"
|
||||
FloatingPointModel="2"
|
||||
UsePrecompiledHeader="2"
|
||||
|
@ -1701,7 +1702,6 @@
|
|||
AssemblerListingLocation=".\ftequake___Win32_GLRelease/"
|
||||
ObjectFile=".\ftequake___Win32_GLRelease/"
|
||||
ProgramDataBaseFileName=".\ftequake___Win32_GLRelease/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
CallingConvention="1"
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -53,7 +53,6 @@ extern cvar_t r_skin_overlays;
|
|||
|
||||
#ifndef SERVERONLY
|
||||
static hashtable_t skincolourmapped;
|
||||
extern avec3_t shadevector, shadelight, ambientlight;
|
||||
|
||||
//changes vertex lighting values
|
||||
#if 0
|
||||
|
@ -707,18 +706,25 @@ static qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
|
|||
int i;
|
||||
vec3_t dist;
|
||||
float add;
|
||||
vec3_t shadelight, ambientlight;
|
||||
|
||||
if (e->light_known)
|
||||
return e->light_known-1;
|
||||
|
||||
e->light_dir[0] = 0; e->light_dir[1] = 1; e->light_dir[2] = 0;
|
||||
if (clmodel->engineflags & MDLF_FLAME)
|
||||
{
|
||||
shadelight[0] = shadelight[1] = shadelight[2] = 1;
|
||||
ambientlight[0] = ambientlight[1] = ambientlight[2] = 1;
|
||||
return true;
|
||||
e->light_avg[0] = e->light_avg[1] = e->light_avg[2] = 1;
|
||||
e->light_range[0] = e->light_range[1] = e->light_range[2] = 0;
|
||||
e->light_known = 2;
|
||||
return e->light_known-1;
|
||||
}
|
||||
if ((e->drawflags & MLS_MASKIN) == MLS_FULLBRIGHT || (e->flags & Q2RF_FULLBRIGHT))
|
||||
{
|
||||
shadelight[0] = shadelight[1] = shadelight[2] = 1;
|
||||
ambientlight[0] = ambientlight[1] = ambientlight[2] = 1;
|
||||
return true;
|
||||
e->light_avg[0] = e->light_avg[1] = e->light_avg[2] = 1;
|
||||
e->light_range[0] = e->light_range[1] = e->light_range[2] = 0;
|
||||
e->light_known = 2;
|
||||
return e->light_known-1;
|
||||
}
|
||||
|
||||
if (!(r_refdef.flags & Q2RDF_NOWORLDMODEL))
|
||||
|
@ -805,7 +811,9 @@ static qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
|
|||
{
|
||||
ambientlight[0] = ambientlight[1] = ambientlight[2] = 1;
|
||||
shadelight[0] = shadelight[1] = shadelight[2] = 1;
|
||||
return true;
|
||||
|
||||
e->light_known = 2;
|
||||
return e->light_known-1;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -846,21 +854,21 @@ static qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
|
|||
|
||||
//#define SHOWLIGHTDIR
|
||||
{ //lightdir is absolute, shadevector is relative
|
||||
shadevector[0] = DotProduct(lightdir, e->axis[0]);
|
||||
shadevector[1] = DotProduct(lightdir, e->axis[1]);
|
||||
shadevector[2] = DotProduct(lightdir, e->axis[2]);
|
||||
e->light_dir[0] = DotProduct(lightdir, e->axis[0]);
|
||||
e->light_dir[1] = DotProduct(lightdir, e->axis[1]);
|
||||
e->light_dir[2] = DotProduct(lightdir, e->axis[2]);
|
||||
|
||||
if (e->flags & Q2RF_WEAPONMODEL)
|
||||
{
|
||||
vec3_t temp;
|
||||
temp[0] = DotProduct(shadevector, vpn);
|
||||
temp[1] = -DotProduct(shadevector, vright);
|
||||
temp[2] = DotProduct(shadevector, vup);
|
||||
temp[0] = DotProduct(e->light_dir, vpn);
|
||||
temp[1] = -DotProduct(e->light_dir, vright);
|
||||
temp[2] = DotProduct(e->light_dir, vup);
|
||||
|
||||
VectorCopy(temp, shadevector);
|
||||
VectorCopy(temp, e->light_dir);
|
||||
}
|
||||
|
||||
VectorNormalize(shadevector);
|
||||
VectorNormalize(e->light_dir);
|
||||
|
||||
}
|
||||
|
||||
|
@ -877,7 +885,12 @@ static qboolean R_CalcModelLighting(entity_t *e, model_t *clmodel)
|
|||
shadelight[1] += sin(cl.time)*0.25;
|
||||
shadelight[2] += sin(cl.time)*0.25;
|
||||
}
|
||||
return false;
|
||||
|
||||
VectorMA(ambientlight, 0.5, shadelight, e->light_avg);
|
||||
VectorSubtract(shadelight, ambientlight, e->light_range);
|
||||
|
||||
e->light_known = 1;
|
||||
return e->light_known-1;
|
||||
}
|
||||
|
||||
void R_GAlias_DrawBatch(batch_t *batch)
|
||||
|
@ -1487,6 +1500,13 @@ static void R_DB_LightningBeam(batch_t *batch)
|
|||
static mesh_t mesh;
|
||||
static mesh_t *meshptr = &mesh;
|
||||
|
||||
if (batch->ent == &r_worldentity)
|
||||
{
|
||||
mesh.numindexes = 0;
|
||||
mesh.numindexes = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
scale *= -10;
|
||||
if (!scale)
|
||||
scale = 10;
|
||||
|
@ -1551,6 +1571,13 @@ static void R_DB_RailgunBeam(batch_t *batch)
|
|||
static index_t indexarray[6] = {0, 1, 2, 0, 2, 3};
|
||||
static vec4_t colors[4];
|
||||
|
||||
if (batch->ent == &r_worldentity)
|
||||
{
|
||||
mesh.numindexes = 0;
|
||||
mesh.numindexes = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!e->forcedshader)
|
||||
return;
|
||||
|
||||
|
@ -1609,7 +1636,6 @@ static void R_DB_Sprite(batch_t *batch)
|
|||
vec3_t forward, right, up;
|
||||
msprite_t *psprite;
|
||||
vec3_t sprorigin;
|
||||
unsigned int fl = 0;
|
||||
unsigned int sprtype;
|
||||
|
||||
static vec2_t texcoords[4]={{0, 1},{0,0},{1,0},{1,1}};
|
||||
|
@ -1619,6 +1645,12 @@ static void R_DB_Sprite(batch_t *batch)
|
|||
static mesh_t mesh;
|
||||
static mesh_t *meshptr = &mesh;
|
||||
|
||||
if (batch->ent == &r_worldentity)
|
||||
{
|
||||
mesh.numindexes = 0;
|
||||
mesh.numindexes = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (e->flags & Q2RF_WEAPONMODEL && r_refdef.currentplayernum >= 0)
|
||||
{
|
||||
|
@ -1712,7 +1744,6 @@ static void R_DB_Sprite(batch_t *batch)
|
|||
VectorMA (point, frame->right, right, vertcoords[3]);
|
||||
|
||||
batch->ent = &r_worldentity;
|
||||
batch->flags |= fl;
|
||||
batch->mesh = &meshptr;
|
||||
|
||||
memset(&mesh, 0, sizeof(mesh));
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#include <alloca.h>
|
||||
#endif
|
||||
|
||||
extern cvar_t gl_overbright;
|
||||
|
||||
#define LIGHTPASS_GLSL_SHARED "\
|
||||
varying vec2 tcbase;\n\
|
||||
varying vec3 lightvector;\n\
|
||||
|
@ -230,10 +232,17 @@ char *defaultglsl2program =
|
|||
LIGHTPASS_GLSL_SHARED LIGHTPASS_GLSL_VERTEX LIGHTPASS_GLSL_FRAGMENT
|
||||
;
|
||||
|
||||
//!!permu LOWER
|
||||
//!!permu UPPER
|
||||
|
||||
static const char LIGHTPASS_SHADER[] = "\
|
||||
{\n\
|
||||
program\n\
|
||||
{\n\
|
||||
!!permu BUMP\n\
|
||||
!!permu SPECULAR\n\
|
||||
!!permu FULLBRIGHT\n\
|
||||
!!permu OFFSETMAPPING\n\
|
||||
#define LIGHTPASS\n\
|
||||
%s\n\
|
||||
}\n\
|
||||
|
@ -341,6 +350,7 @@ struct {
|
|||
|
||||
qboolean force2d;
|
||||
int currenttmu;
|
||||
int blendmode[SHADER_PASS_MAX];
|
||||
int texenvmode[SHADER_PASS_MAX];
|
||||
int currenttextures[SHADER_PASS_MAX];
|
||||
GLenum curtexturetype[SHADER_PASS_MAX];
|
||||
|
@ -416,6 +426,57 @@ void GL_TexEnv(GLenum mode)
|
|||
}
|
||||
}
|
||||
|
||||
static void BE_SetPassBlendMode(int tmu, int pbm)
|
||||
{
|
||||
if (shaderstate.blendmode[tmu] != pbm)
|
||||
{
|
||||
shaderstate.blendmode[tmu] = pbm;
|
||||
if (shaderstate.currenttmu != tmu)
|
||||
GL_SelectTexture(tmu);
|
||||
|
||||
switch (pbm)
|
||||
{
|
||||
case PBM_DOTPRODUCT:
|
||||
GL_TexEnv(GL_COMBINE_ARB);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGB_ARB);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);
|
||||
break;
|
||||
case PBM_REPLACELIGHT:
|
||||
if (shaderstate.identitylighting != 1)
|
||||
goto forcemod;
|
||||
GL_TexEnv(GL_REPLACE);
|
||||
break;
|
||||
case PBM_REPLACE:
|
||||
GL_TexEnv(GL_REPLACE);
|
||||
break;
|
||||
case PBM_DECAL:
|
||||
if (tmu == 0)
|
||||
goto forcemod;
|
||||
GL_TexEnv(GL_DECAL);
|
||||
break;
|
||||
case PBM_ADD:
|
||||
if (tmu == 0)
|
||||
goto forcemod;
|
||||
GL_TexEnv(GL_ADD);
|
||||
break;
|
||||
case PBM_OVERBRIGHT:
|
||||
GL_TexEnv(GL_COMBINE_ARB);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1<<gl_overbright.ival);
|
||||
break;
|
||||
default:
|
||||
case PBM_MODULATE:
|
||||
forcemod:
|
||||
GL_TexEnv(GL_MODULATE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*OpenGL requires glDepthMask(GL_TRUE) or glClear(GL_DEPTH_BUFFER_BIT) will fail*/
|
||||
void GL_ForceDepthWritable(void)
|
||||
{
|
||||
|
@ -696,7 +757,7 @@ static void RevertToKnownState(void)
|
|||
|
||||
qglEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
GL_TexEnv(GL_REPLACE);
|
||||
BE_SetPassBlendMode(0, PBM_REPLACE);
|
||||
|
||||
qglColor3f(1,1,1);
|
||||
|
||||
|
@ -745,7 +806,7 @@ void BE_SetupForShadowMap(void)
|
|||
}
|
||||
|
||||
qglShadeModel(GL_FLAT);
|
||||
GL_TexEnv(GL_REPLACE);
|
||||
BE_SetPassBlendMode(0, PBM_REPLACE);
|
||||
qglDepthMask(GL_TRUE);
|
||||
shaderstate.shaderbits |= SBITS_MISC_DEPTHWRITE;
|
||||
// qglColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
|
@ -810,7 +871,7 @@ static void Shader_BindTextureForPass(int tmu, const shaderpass_t *pass, qboolea
|
|||
t = shaderstate.curtexnums?shaderstate.curtexnums->base:r_nulltex;
|
||||
break;
|
||||
case T_GEN_NORMALMAP:
|
||||
t = shaderstate.curtexnums?shaderstate.curtexnums->bump:r_nulltex;
|
||||
t = shaderstate.curtexnums?shaderstate.curtexnums->bump:r_nulltex; /*FIXME: nulltex is not correct*/
|
||||
break;
|
||||
case T_GEN_SPECULAR:
|
||||
t = shaderstate.curtexnums->specular;
|
||||
|
@ -1850,11 +1911,10 @@ static void GenerateColourMods(const shaderpass_t *pass)
|
|||
}
|
||||
if (r_nolightdir.ival)
|
||||
{
|
||||
extern avec3_t ambientlight, shadelight;
|
||||
qglDisableClientState(GL_COLOR_ARRAY);
|
||||
qglColor4f( ambientlight[0]*0.5+shadelight[0],
|
||||
ambientlight[1]*0.5+shadelight[1],
|
||||
ambientlight[2]*0.5+shadelight[2],
|
||||
qglColor4f( shaderstate.curentity->light_avg[0],
|
||||
shaderstate.curentity->light_avg[1],
|
||||
shaderstate.curentity->light_avg[2],
|
||||
shaderstate.curentity->shaderRGBAf[3]);
|
||||
qglShadeModel(GL_FLAT);
|
||||
return;
|
||||
|
@ -2090,6 +2150,7 @@ static void BE_SubmitMeshChain(void)
|
|||
{
|
||||
mesh = shaderstate.meshes[0];
|
||||
qglDrawRangeElements(GL_TRIANGLES, mesh->vbofirstvert, mesh->vbofirstvert+mesh->numvertexes, mesh->numindexes, GL_INDEX_TYPE, shaderstate.sourcevbo->indicies + mesh->vbofirstelement);
|
||||
RQuantAdd(RQUANT_DRAWS, 1);
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
@ -2120,6 +2181,7 @@ static void BE_SubmitMeshChain(void)
|
|||
ilst[endi++] = mesh->vbofirstvert + mesh->indexes[starti++];
|
||||
}
|
||||
qglDrawRangeElements(GL_TRIANGLES, startv, endv, endi, GL_INDEX_TYPE, ilst);
|
||||
RQuantAdd(RQUANT_DRAWS, 1);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2201,7 +2263,6 @@ static void DrawPass(const shaderpass_t *pass)
|
|||
tmu = 0;
|
||||
for (; i < lastpass; i++)
|
||||
{
|
||||
extern cvar_t gl_overbright;
|
||||
if (pass[i].texgen == T_GEN_UPPEROVERLAY && !TEXVALID(shaderstate.curtexnums->upperoverlay))
|
||||
continue;
|
||||
if (pass[i].texgen == T_GEN_LOWEROVERLAY && !TEXVALID(shaderstate.curtexnums->loweroverlay))
|
||||
|
@ -2212,50 +2273,7 @@ static void DrawPass(const shaderpass_t *pass)
|
|||
|
||||
BE_GeneratePassTC(pass, i);
|
||||
|
||||
switch (pass[i].blendmode)
|
||||
{
|
||||
case PBM_DOTPRODUCT:
|
||||
GL_TexEnv(GL_COMBINE_ARB);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_DOT3_RGB_ARB);
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1);
|
||||
break;
|
||||
case PBM_REPLACE:
|
||||
GL_TexEnv(GL_REPLACE);
|
||||
break;
|
||||
case PBM_DECAL:
|
||||
if (tmu == 0)
|
||||
goto forcemod;
|
||||
GL_TexEnv(GL_DECAL);
|
||||
break;
|
||||
case PBM_ADD:
|
||||
if (tmu == 0)
|
||||
goto forcemod;
|
||||
GL_TexEnv(GL_ADD);
|
||||
break;
|
||||
case PBM_OVERBRIGHT:
|
||||
GL_TexEnv(GL_COMBINE_ARB);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_TEXTURE);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_PREVIOUS_ARB);
|
||||
qglTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
|
||||
{
|
||||
float o;
|
||||
if (gl_overbright.value >= 2)
|
||||
o = 4.0;
|
||||
else if (gl_overbright.value >= 1)
|
||||
o = 2.0;
|
||||
else
|
||||
o = 1.0;
|
||||
qglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, o);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
case PBM_MODULATE:
|
||||
forcemod:
|
||||
GL_TexEnv(GL_MODULATE);
|
||||
break;
|
||||
}
|
||||
BE_SetPassBlendMode(tmu, pass[i].blendmode);
|
||||
tmu++;
|
||||
}
|
||||
|
||||
|
@ -2269,7 +2287,6 @@ static void DrawPass(const shaderpass_t *pass)
|
|||
BE_SubmitMeshChain();
|
||||
}
|
||||
|
||||
extern avec3_t shadevector, shadelight, ambientlight;
|
||||
static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned int perm)
|
||||
{
|
||||
vec3_t param3;
|
||||
|
@ -2351,6 +2368,12 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
|
|||
case SP_ENTCOLOURS:
|
||||
qglUniform4fvARB(p->handle[perm], 1, (GLfloat*)shaderstate.curentity->shaderRGBAf);
|
||||
break;
|
||||
case SP_ENTCOLOURSIDENT:
|
||||
if (shaderstate.flags & BEF_FORCECOLOURMOD)
|
||||
qglUniform4fvARB(p->handle[perm], 1, (GLfloat*)shaderstate.curentity->shaderRGBAf);
|
||||
else
|
||||
qglUniform4fARB(p->handle[perm], 1, 1, 1, shaderstate.curentity->shaderRGBAf[3]);
|
||||
break;
|
||||
case SP_TOPCOLOURS:
|
||||
R_FetchTopColour(&r, &g, &b);
|
||||
param3[0] = r/255.0f;
|
||||
|
@ -2453,14 +2476,13 @@ static unsigned int BE_Program_Set_Attribute(const shaderprogparm_t *p, unsigned
|
|||
}
|
||||
break;
|
||||
case SP_E_L_DIR:
|
||||
qglUniform3fvARB(p->handle[perm], 1, shadevector);
|
||||
qglUniform3fvARB(p->handle[perm], 1, (float*)shaderstate.curentity->light_dir);
|
||||
break;
|
||||
case SP_E_L_MUL:
|
||||
qglUniform3fvARB(p->handle[perm], 1, shadelight);
|
||||
qglUniform3fvARB(p->handle[perm], 1, (float*)shaderstate.curentity->light_range);
|
||||
break;
|
||||
case SP_E_L_AMBIENT:
|
||||
VectorMA(ambientlight, 1, shadelight, param3);
|
||||
qglUniform3fvARB(p->handle[perm], 1, param3);
|
||||
qglUniform3fvARB(p->handle[perm], 1, (float*)shaderstate.curentity->light_avg);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -2591,7 +2613,7 @@ void GLBE_SelectMode(backendmode_t mode)
|
|||
}
|
||||
qglShadeModel(GL_FLAT);
|
||||
//replace mode please
|
||||
GL_TexEnv(GL_REPLACE);
|
||||
BE_SetPassBlendMode(0, PBM_REPLACE);
|
||||
|
||||
//we don't write or blend anything (maybe alpha test... but mneh)
|
||||
BE_SendPassBlendDepthMask(SBITS_MISC_DEPTHCLOSERONLY | SBITS_MASK_BITS);
|
||||
|
@ -2615,7 +2637,7 @@ void GLBE_SelectMode(backendmode_t mode)
|
|||
//we don't write or blend anything (maybe alpha test... but mneh)
|
||||
BE_SendPassBlendDepthMask(SBITS_MISC_DEPTHWRITE | SBITS_MASK_BITS);
|
||||
|
||||
GL_TexEnv(GL_REPLACE);
|
||||
BE_SetPassBlendMode(0, PBM_REPLACE);
|
||||
GL_CullFace(SHADER_CULL_FRONT);
|
||||
}
|
||||
#ifdef RTLIGHTS
|
||||
|
@ -2655,7 +2677,7 @@ void GLBE_SelectMode(backendmode_t mode)
|
|||
qglDisableClientState(GL_COLOR_ARRAY);
|
||||
qglColor4f(1, 1, 1, 1);
|
||||
qglShadeModel(GL_FLAT);
|
||||
GL_TexEnv(GL_MODULATE);
|
||||
BE_SetPassBlendMode(0, PBM_MODULATE);
|
||||
BE_SendPassBlendDepthMask(SBITS_SRCBLEND_SRC_ALPHA | SBITS_DSTBLEND_ONE_MINUS_SRC_ALPHA | SBITS_MISC_DEPTHEQUALONLY);
|
||||
}
|
||||
#endif
|
||||
|
@ -2874,7 +2896,7 @@ static void DrawMeshes(void)
|
|||
{
|
||||
GL_LazyBind(--shaderstate.lastpasstmus, 0, r_nulltex, false);
|
||||
}
|
||||
GL_TexEnv(GL_REPLACE);
|
||||
BE_SetPassBlendMode(0, PBM_REPLACE);
|
||||
BE_SendPassBlendDepthMask(shaderstate.curshader->passes[0].shaderbits);
|
||||
|
||||
GL_ApplyVertexPointer();
|
||||
|
@ -3264,12 +3286,24 @@ void GLBE_DrawWorld (qbyte *vis)
|
|||
r_worldentity.axis[1][1] = 1;
|
||||
r_worldentity.axis[2][2] = 1;
|
||||
|
||||
if (gl_overbright.modified)
|
||||
{
|
||||
int i;
|
||||
gl_overbright.modified = false;
|
||||
if (gl_overbright.ival > 2)
|
||||
gl_overbright.ival = 2;
|
||||
|
||||
for (i = 0; i < SHADER_PASS_MAX; i++)
|
||||
shaderstate.blendmode[i] = -1;
|
||||
}
|
||||
|
||||
#ifdef RTLIGHTS
|
||||
if (r_shadow_realtime_world.value && gl_config.arb_shader_objects)
|
||||
shaderstate.identitylighting = r_shadow_realtime_world_lightmaps.value;
|
||||
else
|
||||
#endif
|
||||
shaderstate.identitylighting = 1;
|
||||
// shaderstate.identitylighting /= 1<<gl_overbright.ival;
|
||||
|
||||
if (shaderstate.identitylighting == 0)
|
||||
BE_SelectMode(BEM_DEPTHDARK);
|
||||
|
|
|
@ -31,6 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
extern cvar_t r_shadow_bumpscale_basetexture;
|
||||
extern cvar_t r_replacemodels;
|
||||
extern cvar_t r_deluxemapping;
|
||||
|
||||
extern int gl_bumpmappingpossible;
|
||||
qboolean isnotmap = true; //used to not warp ammo models.
|
||||
|
@ -1422,7 +1423,7 @@ void RMod_LoadLighting (lump_t *l)
|
|||
if (loadmodel->fromgame == fg_halflife || loadmodel->fromgame == fg_quake2 || loadmodel->fromgame == fg_quake3)
|
||||
mapcomeswith24bitcolouredlighting = true;
|
||||
|
||||
if (!mapcomeswith24bitcolouredlighting && r_loadlits.value && gl_bumpmappingpossible) //fixme: adjust the light intensities.
|
||||
if (!mapcomeswith24bitcolouredlighting && r_loadlits.ival && gl_bumpmappingpossible && r_deluxemapping.ival) //fixme: adjust the light intensities.
|
||||
{ //the map util has a '-scalecos X' parameter. use 0 if you're going to use only just lux. without lux scalecos 0 is hideous.
|
||||
char luxname[MAX_QPATH];
|
||||
if (!luxdata)
|
||||
|
|
|
@ -931,6 +931,7 @@ void GLQ1BSP_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse,
|
|||
{
|
||||
vec3_t end;
|
||||
float *r;
|
||||
extern cvar_t r_shadow_realtime_world, r_shadow_realtime_world_lightmaps;
|
||||
|
||||
if (!cl.worldmodel->lightdata || r_fullbright.ival)
|
||||
{
|
||||
|
@ -974,9 +975,10 @@ void GLQ1BSP_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse,
|
|||
res_diffuse[1] = r[1];
|
||||
res_diffuse[2] = r[2];
|
||||
|
||||
res_ambient[0] = 0;
|
||||
res_ambient[1] = 0;
|
||||
res_ambient[2] = 0;
|
||||
/*bright on one side, dark on the other, but not too dark*/
|
||||
res_ambient[0] = r[0]/3;
|
||||
res_ambient[1] = r[1]/3;
|
||||
res_ambient[2] = r[2]/3;
|
||||
|
||||
res_dir[0] = r[3];
|
||||
res_dir[1] = r[4];
|
||||
|
@ -985,6 +987,12 @@ void GLQ1BSP_LightPointValues(model_t *model, vec3_t point, vec3_t res_diffuse,
|
|||
res_dir[1] = res_dir[2] = 1;
|
||||
VectorNormalize(res_dir);
|
||||
}
|
||||
|
||||
if (r_shadow_realtime_world.ival)
|
||||
{
|
||||
VectorScale(res_diffuse, r_shadow_realtime_world_lightmaps.value, res_diffuse);
|
||||
VectorScale(res_ambient, r_shadow_realtime_world_lightmaps.value, res_ambient);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -66,23 +66,26 @@ static qboolean GL_BuildVBO(vbo_t *vbo, void *vdata, int vsize, void *edata, int
|
|||
if (!qglGenBuffersARB)
|
||||
return false;
|
||||
|
||||
qglGenBuffersARB(2, vbos);
|
||||
qglGenBuffersARB(1+(elementsize>0), vbos);
|
||||
GL_SelectVBO(vbos[0]);
|
||||
qglBufferDataARB(GL_ARRAY_BUFFER_ARB, vsize, vdata, GL_STATIC_DRAW_ARB);
|
||||
if (elementsize>0)
|
||||
{
|
||||
GL_SelectEBO(vbos[1]);
|
||||
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, elementsize, edata, GL_STATIC_DRAW_ARB);
|
||||
}
|
||||
|
||||
if (qglGetError())
|
||||
{
|
||||
GL_SelectVBO(0);
|
||||
GL_SelectEBO(0);
|
||||
qglDeleteBuffersARB(2, vbos);
|
||||
qglDeleteBuffersARB(1+(elementsize>0), vbos);
|
||||
return false;
|
||||
}
|
||||
|
||||
//opengl ate our data, fixup the vbo arrays to point to the vbo instead of the raw data
|
||||
|
||||
if (vbo->indicies)
|
||||
if (vbo->indicies && elementsize)
|
||||
{
|
||||
vbo->vboe = vbos[1];
|
||||
vbo->indicies = (index_t*)((char*)vbo->indicies - (char*)edata);
|
||||
|
|
|
@ -37,6 +37,7 @@ static qboolean shader_rescan_needed;
|
|||
|
||||
//cvars that affect shader generation
|
||||
cvar_t r_vertexlight = SCVAR("r_vertexlight", "0");
|
||||
extern cvar_t r_deluxemapping;
|
||||
extern cvar_t r_fastturb, r_fastsky, r_skyboxname;
|
||||
extern cvar_t r_drawflat;
|
||||
|
||||
|
@ -220,7 +221,7 @@ static qboolean Shader_EvaluateCondition(char **ptr)
|
|||
if (!Q_stricmp(token, "lightmap"))
|
||||
conditiontrue = conditiontrue == !r_fullbright.value;
|
||||
else if (!Q_stricmp(token, "deluxmap") )
|
||||
conditiontrue = conditiontrue == !!gl_bump.value;
|
||||
conditiontrue = conditiontrue == (r_deluxemapping.value && gl_bump.value);
|
||||
|
||||
//normalmaps are generated if they're not already known.
|
||||
else if (!Q_stricmp(token, "normalmap") )
|
||||
|
@ -725,7 +726,7 @@ static void Shader_EntityMergable ( shader_t *shader, shaderpass_t *pass, char *
|
|||
shader->flags |= SHADER_ENTITY_MERGABLE;
|
||||
}
|
||||
|
||||
static void Shader_ProgAutoFields(program_t *prog);
|
||||
static void Shader_ProgAutoFields(program_t *prog, char **cvarfnames);
|
||||
/*program text is already loaded, this function parses the 'header' of it to see which permutations it provides, and how many times we need to recompile it*/
|
||||
static void Shader_LoadPermutations(program_t *prog, char *script, int qrtype)
|
||||
{
|
||||
|
@ -744,14 +745,32 @@ static void Shader_LoadPermutations(program_t *prog, char *script, int qrtype)
|
|||
int p, n, pn;
|
||||
char *end;
|
||||
|
||||
char *cvarfnames[64];
|
||||
int cvarfcount = 0;
|
||||
|
||||
cvarfnames[cvarfcount] = NULL;
|
||||
|
||||
for(;;)
|
||||
{
|
||||
while (*script == ' ' || *script == '\r' || *script == '\n' || *script == '\t')
|
||||
script++;
|
||||
if (!strncmp(script, "!!permu", 7))
|
||||
if (!strncmp(script, "!!cvarf", 7))
|
||||
{
|
||||
script += 7;
|
||||
while (*script == ' ' || *script == '\r' || *script == '\n' || *script == '\t')
|
||||
while (*script == ' ' || *script == '\t')
|
||||
script++;
|
||||
end = script;
|
||||
while ((*end >= 'A' && *end <= 'Z') || (*end >= 'a' && *end <= 'z') || (*end >= '0' && *end <= '9') || *end == '_')
|
||||
end++;
|
||||
if (cvarfcount+1 != sizeof(cvarfnames)/sizeof(cvarfnames[0]))
|
||||
cvarfnames[cvarfcount++] = script;
|
||||
cvarfnames[cvarfcount] = NULL;
|
||||
script = end;
|
||||
}
|
||||
else if (!strncmp(script, "!!permu", 7))
|
||||
{
|
||||
script += 7;
|
||||
while (*script == ' ' || *script == '\t')
|
||||
script++;
|
||||
end = script;
|
||||
while ((*end >= 'A' && *end <= 'Z') || (*end >= 'a' && *end <= 'z') || (*end >= '0' && *end <= '9') || *end == '_')
|
||||
|
@ -809,7 +828,7 @@ static void Shader_LoadPermutations(program_t *prog, char *script, int qrtype)
|
|||
#endif
|
||||
}
|
||||
|
||||
Shader_ProgAutoFields(prog);
|
||||
Shader_ProgAutoFields(prog, cvarfnames);
|
||||
}
|
||||
typedef struct sgeneric_s
|
||||
{
|
||||
|
@ -967,6 +986,7 @@ struct sbuiltin_s
|
|||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL/*ES*/, 100, "defaultwarp",
|
||||
"!!cvarf r_wateralpha\n"
|
||||
//"#version 100\n"
|
||||
"varying mediump vec2 tc;\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
|
@ -984,7 +1004,7 @@ struct sbuiltin_s
|
|||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D watertexture;\n"
|
||||
"uniform mediump float e_time;\n"
|
||||
"uniform lowp float wateralpha;\n"
|
||||
"uniform lowp float r_wateralpha;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
|
@ -993,11 +1013,12 @@ struct sbuiltin_s
|
|||
" ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n"
|
||||
" lowp vec3 ts = vec3(texture2D(watertexture, ntc));\n"
|
||||
|
||||
" gl_FragColor = vec4(ts, wateralpha);\n"
|
||||
" gl_FragColor = vec4(ts, r_wateralpha);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
{QR_OPENGL, 110, "defaultwarp",
|
||||
"!!cvarf r_wateralpha\n"
|
||||
"#version 110\n"
|
||||
"varying vec2 tc;\n"
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
|
@ -1011,7 +1032,7 @@ struct sbuiltin_s
|
|||
"#ifdef FRAGMENT_SHADER\n"
|
||||
"uniform sampler2D s_t0;\n"
|
||||
"uniform float e_time;\n"
|
||||
"uniform float wateralpha;\n"
|
||||
"uniform float r_wateralpha;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
|
@ -1020,7 +1041,7 @@ struct sbuiltin_s
|
|||
" ntc.t = tc.t + sin(tc.s+e_time)*0.125;\n"
|
||||
" vec3 ts = vec3(texture2D(s_t0, ntc));\n"
|
||||
|
||||
" gl_FragColor = vec4(ts, wateralpha);\n"
|
||||
" gl_FragColor = vec4(ts, r_wateralpha);\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
|
@ -1147,6 +1168,7 @@ struct sbuiltin_s
|
|||
"#endif\n"
|
||||
"varying mediump vec2 tc;\n"
|
||||
"varying lowp vec3 light;\n"
|
||||
"uniform vec4 e_colourident;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
|
@ -1165,8 +1187,7 @@ struct sbuiltin_s
|
|||
" vec4 fb = texture2D(s_t3, tc);\n"
|
||||
" col.rgb = mix(col.rgb, fb.rgb, fb.a);\n"
|
||||
"#endif\n"
|
||||
" gl_FragColor.rgb = col.rgb;\n" /*'default' skin has an rgbgen of identity*/
|
||||
" gl_FragColor.a = col.a * e_colour.a;\n" /*it also has an alphagen of identity too, but generate an alpha anyway, as its normally not blended and thus ignores colour*/
|
||||
" gl_FragColor = col * e_colourident;\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
|
@ -1211,7 +1232,7 @@ struct sbuiltin_s
|
|||
"#endif\n"
|
||||
"varying vec2 tc;\n"
|
||||
"varying vec3 light;\n"
|
||||
"uniform vec4 e_colour;\n"
|
||||
"uniform vec4 e_colourident;\n"
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
|
@ -1230,8 +1251,7 @@ struct sbuiltin_s
|
|||
" vec4 fb = texture2D(s_t3, tc);\n"
|
||||
" col.rgb = mix(col.rgb, fb.rgb, fb.a);\n"
|
||||
"#endif\n"
|
||||
" gl_FragColor.rgb = col.rgb;\n" /*'default' skin has an rgbgen of identity*/
|
||||
" gl_FragColor.a = col.a * e_colour.a;\n" /*it also has an alphagen of identity too, but generate an alpha anyway, as its normally not blended and thus ignores colour*/
|
||||
" gl_FragColor = col * e_colourident;\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
|
@ -1364,11 +1384,13 @@ static program_t *Shader_LoadGeneric(char *name, int qrtype)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
static void Shader_ProgAutoFields(program_t *prog)
|
||||
static void Shader_ProgAutoFields(program_t *prog, char **cvarfnames)
|
||||
{
|
||||
unsigned int i, p;
|
||||
qboolean found;
|
||||
int uniformloc;
|
||||
char tmpname[128];
|
||||
cvar_t *cvar;
|
||||
static struct
|
||||
{
|
||||
char *name;
|
||||
|
@ -1395,6 +1417,7 @@ static void Shader_ProgAutoFields(program_t *prog)
|
|||
{"e_time", SP_TIME},
|
||||
{"e_eyepos", SP_EYEPOS},
|
||||
{"e_colour", SP_ENTCOLOURS},
|
||||
{"e_colourident", SP_ENTCOLOURSIDENT},
|
||||
{"e_topcolour", SP_TOPCOLOURS},
|
||||
{"e_bottomcolour", SP_BOTTOMCOLOURS},
|
||||
{"e_light_dir", SP_E_L_DIR},
|
||||
|
@ -1409,16 +1432,24 @@ static void Shader_ProgAutoFields(program_t *prog)
|
|||
if (gl_config.nofixedfunc)
|
||||
prog->nofixedcompat = true;
|
||||
|
||||
/*set cvar unirforms*/
|
||||
for (i = 0; cvarfnames[i]; i++)
|
||||
{
|
||||
for (p = 0; cvarfnames[i][p] && (unsigned char)cvarfnames[i][p] > 32 && p < sizeof(tmpname)-1; p++)
|
||||
tmpname[p] = cvarfnames[i][p];
|
||||
tmpname[p] = 0;
|
||||
cvar = Cvar_FindVar(tmpname);
|
||||
if (!cvar)
|
||||
continue;
|
||||
cvar->flags |= CVAR_SHADERSYSTEM;
|
||||
for (p = 0; p < PERMUTATIONS; p++)
|
||||
{
|
||||
if (!prog->handle[p].glsl)
|
||||
continue;
|
||||
GLSlang_UseProgram(prog->handle[p].glsl);
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
uniformloc = qglGetUniformLocationARB(prog->handle[p].glsl, va("s_t%i", i));
|
||||
uniformloc = qglGetUniformLocationARB(prog->handle[p].glsl, u[i].name);
|
||||
if (uniformloc != -1)
|
||||
qglUniform1iARB(uniformloc, i);
|
||||
qglUniform1fARB(uniformloc, cvar->value);
|
||||
}
|
||||
}
|
||||
for (i = 0; u[i].name; i++)
|
||||
|
@ -1446,6 +1477,19 @@ static void Shader_ProgAutoFields(program_t *prog)
|
|||
prog->nofixedcompat = true;
|
||||
}
|
||||
}
|
||||
/*set texture uniforms*/
|
||||
for (p = 0; p < PERMUTATIONS; p++)
|
||||
{
|
||||
if (!prog->handle[p].glsl)
|
||||
continue;
|
||||
GLSlang_UseProgram(prog->handle[p].glsl);
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
uniformloc = qglGetUniformLocationARB(prog->handle[p].glsl, va("s_t%i", i));
|
||||
if (uniformloc != -1)
|
||||
qglUniform1iARB(uniformloc, i);
|
||||
}
|
||||
}
|
||||
GLSlang_UseProgram(0);
|
||||
}
|
||||
#endif
|
||||
|
@ -2861,9 +2905,19 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
|
|||
return;
|
||||
}
|
||||
|
||||
if (pass2->rgbgen != RGB_GEN_IDENTITY || pass2->alphagen != ALPHA_GEN_IDENTITY)
|
||||
/*identity alpha is required for merging*/
|
||||
if (pass->alphagen != ALPHA_GEN_IDENTITY || pass2->alphagen != ALPHA_GEN_IDENTITY)
|
||||
return;
|
||||
if (pass->rgbgen != RGB_GEN_IDENTITY || pass->alphagen != ALPHA_GEN_IDENTITY)
|
||||
|
||||
/*rgbgen must be identity too except if the later pass is identity_ligting, in which case all is well and we can switch the first pass to identity_lighting instead*/
|
||||
if (pass2->rgbgen == RGB_GEN_IDENTITY_LIGHTING && pass2->blendmode == PBM_MODULATE && pass->rgbgen == RGB_GEN_IDENTITY)
|
||||
{
|
||||
pass->blendmode = PBM_REPLACELIGHT;
|
||||
pass->rgbgen = RGB_GEN_IDENTITY_LIGHTING;
|
||||
pass2->rgbgen = RGB_GEN_IDENTITY;
|
||||
}
|
||||
/*rgbgen must be identity (or the first is identity_lighting)*/
|
||||
else if (pass2->rgbgen != RGB_GEN_IDENTITY || (pass->rgbgen != RGB_GEN_IDENTITY && pass->rgbgen != RGB_GEN_IDENTITY_LIGHTING))
|
||||
return;
|
||||
|
||||
/*if its alphatest, don't merge with anything other than lightmap*/
|
||||
|
@ -2880,7 +2934,7 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
|
|||
}
|
||||
else if (pass->numMergedPasses < be_maxpasses)
|
||||
{
|
||||
if ( pass->blendmode == PBM_REPLACE )
|
||||
if (pass->blendmode == PBM_REPLACE || pass->blendmode == PBM_REPLACELIGHT)
|
||||
{
|
||||
if ((pass2->blendmode == PBM_DECAL && config_tex_env_combine) ||
|
||||
(pass2->blendmode == PBM_ADD && config_env_add) ||
|
||||
|
@ -2903,7 +2957,7 @@ void Shader_SetPassFlush (shaderpass_t *pass, shaderpass_t *pass2)
|
|||
}
|
||||
else return;
|
||||
|
||||
if (pass2->texgen == T_GEN_LIGHTMAP)
|
||||
if (pass2->texgen == T_GEN_LIGHTMAP && pass2->blendmode == PBM_MODULATE)
|
||||
pass2->blendmode = PBM_OVERBRIGHT;
|
||||
}
|
||||
|
||||
|
@ -3003,10 +3057,14 @@ void Shader_Finish (shader_t *s)
|
|||
s->flags = 0;
|
||||
if (!(s->flags & SHADER_SKY))
|
||||
{
|
||||
char name[MAX_QPATH];
|
||||
Q_strncpyz(name, s->name, sizeof(name));
|
||||
Shader_Free(s);
|
||||
memset(s, 0, sizeof(*s));
|
||||
|
||||
Shader_DefaultScript(s->name, s,
|
||||
Q_strncpyz(s->name, name, sizeof(s->name));
|
||||
|
||||
Shader_DefaultScript(name, s,
|
||||
"{\n"
|
||||
"sort sky\n"
|
||||
"{\n"
|
||||
|
@ -3202,6 +3260,9 @@ done:;
|
|||
{
|
||||
if (sp->rgbgen == RGB_GEN_UNKNOWN)
|
||||
{
|
||||
if (sp->flags & SHADER_PASS_LIGHTMAP)
|
||||
sp->rgbgen = RGB_GEN_IDENTITY_LIGHTING;
|
||||
else
|
||||
sp->rgbgen = RGB_GEN_IDENTITY;
|
||||
}
|
||||
|
||||
|
@ -3397,7 +3458,7 @@ void Shader_DefaultBSPLM(char *shortname, shader_t *s, const void *args)
|
|||
if (!builtin)
|
||||
builtin = (
|
||||
"{\n"
|
||||
"if gl_bump\n"
|
||||
"if $deluxmap\n"
|
||||
"[\n"
|
||||
"{\n"
|
||||
"map $normalmap\n"
|
||||
|
|
|
@ -1587,6 +1587,7 @@ static void Sh_WorldLightingPass(void)
|
|||
qglVertexPointer(3, GL_FLOAT, sizeof(vecV_t), s->texinfo->texture->vbo.coord);
|
||||
}
|
||||
qglDrawRangeElements(GL_TRIANGLES, s->mesh->vbofirstvert, s->mesh->numvertexes, s->mesh->numindexes, GL_INDEX_TYPE, (index_t*)(s->mesh->vbofirstelement*sizeof(index_t)));
|
||||
RQuantAdd(RQUANT_LITFACES, s->mesh->numindexes);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1674,6 +1675,7 @@ static void Sh_DrawBrushModelShadow(dlight_t *dl, entity_t *e)
|
|||
qglVertexPointer(3, GL_FLOAT, sizeof(vecV_t), surf->mesh->xyz_array);
|
||||
qglDrawArrays(GL_POLYGON, 0, surf->mesh->numvertexes);
|
||||
// qglDrawRangeElements(GL_TRIANGLES, 0, surf->mesh->numvertexes, surf->mesh->numindexes, GL_INDEX_TYPE, surf->mesh->indexes);
|
||||
RQuantAdd(RQUANT_SHADOWFACES, surf->mesh->numvertexes);
|
||||
|
||||
for (v = 0; v < surf->mesh->numvertexes; v++)
|
||||
{
|
||||
|
@ -1745,6 +1747,7 @@ static void Sh_DrawStencilLightShadows(dlight_t *dl, qbyte *lvis, qbyte *vvis, q
|
|||
//draw cached world shadow mesh
|
||||
qglVertexPointer(3, GL_FLOAT, sizeof(vecV_t), sm->verts);
|
||||
qglDrawRangeElements(GL_TRIANGLES, 0, sm->numverts, sm->numindicies, GL_INDEX_TYPE, sm->indicies);
|
||||
RQuantAdd(RQUANT_SHADOWFACES, sm->numindicies);
|
||||
|
||||
//qglEnable(GL_POLYGON_OFFSET_FILL);
|
||||
//qglPolygonOffset(shaderstate.curpolyoffset.factor, shaderstate.curpolyoffset.unit);
|
||||
|
|
|
@ -310,19 +310,38 @@ qboolean GLInitialise (char *renderer)
|
|||
return true;
|
||||
}
|
||||
|
||||
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
|
||||
/*doesn't consider parent offsets*/
|
||||
RECT centerrect(unsigned int parentwidth, unsigned int parentheight, unsigned int cwidth, unsigned int cheight)
|
||||
{
|
||||
// RECT rect;
|
||||
int CenterX, CenterY;
|
||||
RECT r;
|
||||
if (!vid_width.ival)
|
||||
cwidth = parentwidth;
|
||||
if (!vid_height.ival)
|
||||
cheight = parentwidth;
|
||||
|
||||
CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
|
||||
CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
|
||||
if (CenterX > CenterY*2)
|
||||
CenterX >>= 1; // dual screens
|
||||
CenterX = (CenterX < 0) ? 0: CenterX;
|
||||
CenterY = (CenterY < 0) ? 0: CenterY;
|
||||
SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
|
||||
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
|
||||
if (parentwidth < cwidth)
|
||||
{
|
||||
r.left = 0;
|
||||
r.right = parentwidth;
|
||||
}
|
||||
else
|
||||
{
|
||||
r.left = (parentwidth - cwidth) / 2;
|
||||
r.right = r.left + cwidth;
|
||||
}
|
||||
|
||||
if (parentheight < cheight)
|
||||
{
|
||||
r.top = 0;
|
||||
r.bottom = parentheight;
|
||||
}
|
||||
else
|
||||
{
|
||||
r.top = (parentheight - cheight) / 2;
|
||||
r.bottom = r.top + cheight;
|
||||
}
|
||||
|
||||
return r;
|
||||
}
|
||||
|
||||
qboolean VID_SetWindowedMode (rendererstate_t *info)
|
||||
|
@ -330,7 +349,7 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
|
|||
{
|
||||
int i;
|
||||
HDC hdc;
|
||||
int lastmodestate, wwidth, wheight;
|
||||
int lastmodestate, wwidth, wheight, pwidth, pheight;
|
||||
RECT rect;
|
||||
|
||||
hdc = GetDC(NULL);
|
||||
|
@ -357,24 +376,8 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
|
|||
WindowStyle = WS_CHILDWINDOW|WS_OVERLAPPED;
|
||||
ExWindowStyle = 0;
|
||||
|
||||
//if (vid_fullscreen.ival < 0)
|
||||
{
|
||||
WindowRect.right = sys_parentwidth;
|
||||
WindowRect.bottom = sys_parentheight;
|
||||
}
|
||||
|
||||
if (WindowRect.right > sys_parentwidth)
|
||||
WindowRect.right = sys_parentwidth;
|
||||
else if (WindowRect.right < sys_parentwidth)
|
||||
WindowRect.left = (sys_parentwidth - WindowRect.right)/2;
|
||||
|
||||
if (WindowRect.bottom > sys_parentheight)
|
||||
WindowRect.bottom = sys_parentheight;
|
||||
else if (WindowRect.bottom < sys_parentheight)
|
||||
WindowRect.top = (sys_parentheight - WindowRect.bottom)/2;
|
||||
|
||||
WindowRect.right += WindowRect.left;
|
||||
WindowRect.bottom += WindowRect.top;
|
||||
pwidth = sys_parentwidth;
|
||||
pheight = sys_parentheight;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
|
@ -384,6 +387,13 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
|
|||
ExWindowStyle = 0;
|
||||
|
||||
WindowStyle |= WS_SIZEBOX | WS_MAXIMIZEBOX;
|
||||
|
||||
pwidth = GetSystemMetrics(SM_CXSCREEN);
|
||||
pheight = GetSystemMetrics(SM_CYSCREEN);
|
||||
|
||||
/*Assume dual monitors, and chop the width to try to put it on only one screen*/
|
||||
if (pwidth >= pheight*2)
|
||||
pwidth /= 2;
|
||||
}
|
||||
|
||||
DIBWidth = WindowRect.right - WindowRect.left;
|
||||
|
@ -395,15 +405,17 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
|
|||
wwidth = rect.right - rect.left;
|
||||
wheight = rect.bottom - rect.top;
|
||||
|
||||
WindowRect = centerrect(pwidth, pheight, wwidth, wheight);
|
||||
|
||||
// Create the DIB window
|
||||
dibwindow = CreateWindowEx (
|
||||
ExWindowStyle,
|
||||
WINDOW_CLASS_NAME,
|
||||
FULLENGINENAME,
|
||||
WindowStyle,
|
||||
rect.left, rect.top,
|
||||
wwidth,
|
||||
wheight,
|
||||
WindowRect.left, WindowRect.top,
|
||||
WindowRect.right - WindowRect.left,
|
||||
WindowRect.bottom - WindowRect.top,
|
||||
sys_parentwindow,
|
||||
NULL,
|
||||
global_hInstance,
|
||||
|
@ -438,12 +450,9 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
|
|||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Center and show the DIB window
|
||||
CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
|
||||
WindowRect.bottom - WindowRect.top, false);
|
||||
}
|
||||
else
|
||||
|
||||
ShowWindow (dibwindow, SW_SHOWDEFAULT);
|
||||
SetFocus(dibwindow);
|
||||
|
||||
// ShowWindow (dibwindow, SW_SHOWDEFAULT);
|
||||
|
@ -459,7 +468,6 @@ qboolean VID_SetWindowedMode (rendererstate_t *info)
|
|||
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
|
||||
ReleaseDC(dibwindow, hdc);
|
||||
|
||||
|
||||
if ((i = COM_CheckParm("-conwidth")) != 0)
|
||||
vid.width = Q_atoi(com_argv[i+1]);
|
||||
else
|
||||
|
@ -509,7 +517,7 @@ qboolean VID_SetFullDIBMode (rendererstate_t *info)
|
|||
int lastmodestate, wwidth, wheight;
|
||||
RECT rect;
|
||||
|
||||
if (leavecurrentmode && Q_strcasecmp(info->glrenderer, "D3D")) //don't do this with d3d - d3d should set it's own video mode.
|
||||
if (leavecurrentmode) //don't do this with d3d - d3d should set it's own video mode.
|
||||
{ //make windows change res.
|
||||
gdevmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT;
|
||||
if (info->bpp)
|
||||
|
@ -1062,7 +1070,7 @@ void VID_Wait_Override_Callback(struct cvar_s *var, char *oldvalue)
|
|||
qwglSwapIntervalEXT(_vid_wait_override.value);
|
||||
}
|
||||
|
||||
void VID_Size_Override_Callback(struct cvar_s *var, char *oldvalue)
|
||||
void GLVID_Recenter_f(void)
|
||||
{
|
||||
int nw = vid_width.value;
|
||||
int nh = vid_height.value;
|
||||
|
@ -1071,16 +1079,12 @@ void VID_Size_Override_Callback(struct cvar_s *var, char *oldvalue)
|
|||
|
||||
if (sys_parentwindow && modestate==MS_WINDOWED)
|
||||
{
|
||||
if (nw > sys_parentwidth)
|
||||
nw = sys_parentwidth;
|
||||
else
|
||||
nx = (sys_parentwidth - nw)/2;
|
||||
if (nh > sys_parentheight)
|
||||
nh = sys_parentheight;
|
||||
else
|
||||
ny = (sys_parentheight - nh)/2;
|
||||
WindowRect = centerrect(sys_parentwidth, sys_parentheight, vid_width.value, vid_height.value);
|
||||
MoveWindow(mainwindow, WindowRect.left, WindowRect.top, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top, FALSE);
|
||||
|
||||
MoveWindow(mainwindow, nx, ny, nw, nh, FALSE);
|
||||
Cvar_ForceCallback(&vid_conautoscale);
|
||||
Cvar_ForceCallback(&vid_conwidth);
|
||||
VID_UpdateWindowStatus (mainwindow);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1818,9 +1822,11 @@ void GLVID_DeInit (void)
|
|||
|
||||
Cvar_Unhook(&_vid_wait_override);
|
||||
Cvar_Unhook(&vid_wndalpha);
|
||||
Cmd_RemoveCommand("vid_recenter");
|
||||
|
||||
UnregisterClass(WINDOW_CLASS_NAME, global_hInstance);
|
||||
}
|
||||
|
||||
/*
|
||||
===================
|
||||
VID_Init
|
||||
|
@ -1875,10 +1881,10 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
|
|||
S_Restart_f();
|
||||
|
||||
Cvar_Hook(&_vid_wait_override, VID_Wait_Override_Callback);
|
||||
Cvar_Hook(&vid_width, VID_Size_Override_Callback);
|
||||
Cvar_Hook(&vid_height, VID_Size_Override_Callback);
|
||||
Cvar_Hook(&vid_wndalpha, VID_WndAlpha_Override_Callback);
|
||||
|
||||
Cmd_AddRemCommand("vid_recenter", GLVID_Recenter_f);
|
||||
|
||||
vid_initialized = true;
|
||||
vid_initializing = false;
|
||||
|
||||
|
|
|
@ -149,7 +149,8 @@ typedef struct shaderpass_s {
|
|||
PBM_DECAL,
|
||||
PBM_ADD,
|
||||
PBM_DOTPRODUCT,
|
||||
PBM_REPLACE
|
||||
PBM_REPLACE,
|
||||
PBM_REPLACELIGHT
|
||||
} blendmode;
|
||||
|
||||
enum {
|
||||
|
@ -272,6 +273,7 @@ typedef struct {
|
|||
|
||||
/*entity properties*/
|
||||
SP_ENTCOLOURS,
|
||||
SP_ENTCOLOURSIDENT,
|
||||
SP_TOPCOLOURS,
|
||||
SP_BOTTOMCOLOURS,
|
||||
SP_TIME,
|
||||
|
@ -434,6 +436,7 @@ mfog_t *CM_FogForOrigin(vec3_t org);
|
|||
#define BEF_PUSHDEPTH 32 //additional polygon offset
|
||||
#define BEF_NODLIGHT 64 //don't use a dlight pass
|
||||
#define BEF_NOSHADOWS 128 //don't appear in shadows
|
||||
#define BEF_FORCECOLOURMOD 256 //q3 shaders default to 'rgbgen identity', and ignore ent colours. this forces ent colours to be considered
|
||||
|
||||
#ifdef GLQUAKE
|
||||
void GLBE_Init(void);
|
||||
|
|
|
@ -630,6 +630,10 @@ void Sys_Init (void)
|
|||
Cvar_Register (&sys_linebuffer, "System configuration");
|
||||
}
|
||||
|
||||
void Sys_Shutdown (void)
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
=============
|
||||
main
|
||||
|
|
|
@ -1076,6 +1076,10 @@ void Sys_Init (void)
|
|||
hconsoleout = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
}
|
||||
|
||||
void Sys_Shutdown (void)
|
||||
{
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
main
|
||||
|
|
|
@ -23,6 +23,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#if _MSC_VER >= 1300
|
||||
#define vsnprintf q_vsnprintf /*msvc doesn't null terminate. its insecute and thus useless*/
|
||||
#endif
|
||||
|
||||
static int vsnprintf_calcsize(const char *fmt, va_list va)
|
||||
{
|
||||
void *mem;
|
||||
|
|
17
fteqtv/qtv.h
17
fteqtv/qtv.h
|
@ -51,6 +51,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#define MACOSX
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
/*work around fucked MSVC functions. we use our own for these*/
|
||||
#if _MSC_VER >= 1300
|
||||
#include <string.h>
|
||||
#ifndef _CRT_SECURE_NO_WARNINGS
|
||||
#define _CRT_SECURE_NO_WARNINGS
|
||||
#endif
|
||||
#define vsnprintf q_vsnprintf /*msvc doesn't null terminate. its insecute and thus useless*/
|
||||
#define stricmp _stricmp /*msvc just doesn't work properly*/
|
||||
#define chdir _chdir
|
||||
#define gwtcwd _getcwd
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <conio.h>
|
||||
#include <winsock2.h> //this includes windows.h and is the reason for much compiling slowness with windows builds.
|
||||
|
@ -114,9 +127,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#if !defined(__MINGW32_VERSION)
|
||||
#define unlink _unlink //why do MS have to be so awkward?
|
||||
int snprintf(char *buffer, int buffersize, char *format, ...) PRINTFWARNING(3);
|
||||
#if !defined(_VC80_UPGRADE)
|
||||
int vsnprintf(char *buffer, int buffersize, char *format, va_list argptr);
|
||||
#endif
|
||||
int vsnprintf(char *buffer, int buffersize, const char *format, va_list argptr);
|
||||
#else
|
||||
#define unlink remove //seems mingw misses something
|
||||
#endif
|
||||
|
|
|
@ -3156,7 +3156,7 @@ void QTV_Say(cluster_t *cluster, sv_t *qtv, viewer_t *v, char *message, qboolean
|
|||
|
||||
if (news != INVALID_SOCKET)
|
||||
{
|
||||
if (cluster->tcpsocket != INVALID_SOCKET)
|
||||
if (cluster->tcpsocket[1] != INVALID_SOCKET)
|
||||
closesocket(cluster->tcpsocket[1]);
|
||||
cluster->tcpsocket[1] = news;
|
||||
cluster->tcplistenportnum = newp;
|
||||
|
@ -3174,7 +3174,7 @@ void QTV_Say(cluster_t *cluster, sv_t *qtv, viewer_t *v, char *message, qboolean
|
|||
|
||||
if (news != INVALID_SOCKET)
|
||||
{
|
||||
if (cluster->tcpsocket != INVALID_SOCKET)
|
||||
if (cluster->tcpsocket[0] != INVALID_SOCKET)
|
||||
closesocket(cluster->tcpsocket[0]);
|
||||
cluster->tcpsocket[0] = news;
|
||||
cluster->tcplistenportnum = newp;
|
||||
|
|
Loading…
Reference in a new issue