Hmm. Looks like that function wasn't used.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@698 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -634,6 +634,7 @@ R_TranslatePlayerSkin
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Translates a skin texture by the per-player color lookup
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===============
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*/
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/*
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void R_TranslatePlayerSkin (int playernum)
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{
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int top, bottom;
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@ -648,7 +649,7 @@ void R_TranslatePlayerSkin (int playernum)
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qbyte *inrow;
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unsigned frac, fracstep;
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player_info_t *player;
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extern qbyte *player_8bit_texels/*[320*200]*/;
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extern qbyte *player_8bit_texels;
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char s[512];
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GL_DisableMultitexture();
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@ -827,6 +828,7 @@ void R_TranslatePlayerSkin (int playernum)
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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*/
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void R_LoadRTLights(void)
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