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Use correct keycodes.

make playerinfokey builtin work.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@997 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-05-08 06:01:25 +00:00
parent fcca1b79b1
commit 90ffea325d

View file

@ -14,6 +14,7 @@ static qboolean csqcwantskeys;
cvar_t pr_csmaxedicts = {"pr_csmaxedicts", "3072"};
cvar_t cl_csqcdebug = {"cl_csqcdebug", "0"}; //prints entity numbers which arrive (so I can tell people not to apply it to players...)
//If I do it like this, I'll never forget to register something...
#define csqcglobals \
globalfunction(init_function, "CSQC_Init"); \
globalfunction(shutdown_function, "CSQC_Shutdown"); \
@ -608,6 +609,7 @@ static void PF_R_RenderScene(progfuncs_t *prinst, struct globalvars_s *pr_global
CalcGunAngle(0);
R_RenderView();
#ifdef RGLQUAKE
if (qrenderer == QR_OPENGL)
{
@ -1146,9 +1148,9 @@ static void PF_cs_getplayerkey (progfuncs_t *prinst, struct globalvars_s *pr_glo
ret = Info_ValueForKey(cl.players[pnum].userinfo, keyname);
}
if (*ret)
G_INT(OFS_RETURN) = 0;
else
RETURN_SSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
extern int mouseusedforgui, mousecursor_x, mousecursor_y;
@ -1679,7 +1681,7 @@ qboolean CSQC_KeyPress(int key, qboolean down)
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !down;
G_FLOAT(OFS_PARM1) = key;
G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoDPCodes(key);
G_FLOAT(OFS_PARM2) = 0;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);