Fixed Q3A forgetting it's playing the singleplayer campaign upon map-change
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5391 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 7 additions and 4 deletions
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@ -777,10 +777,13 @@ void SV_Map_f (void)
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gametype = Cvar_Get("g_gametype", "", CVAR_LATCH|CVAR_SERVERINFO, "Q3 compatability");
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gametype = Cvar_Get("g_gametype", "", CVAR_LATCH|CVAR_SERVERINFO, "Q3 compatability");
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// gametype->callback = gtcallback;
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// gametype->callback = gtcallback;
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if (q3singleplayer)
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Cvar_ForceSet(gametype, "2");//singleplayer
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/* map_restart doesn't need to handle gametype changes - eukara */
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else if (gametype->value == 2)
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if (Q_strcasecmp(Cmd_Argv(0), "map_restart"))
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Cvar_ForceSet(gametype, "");//force to ffa deathmatch
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if (q3singleplayer)
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Cvar_ForceSet(gametype, "2");//singleplayer
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else if (gametype->value == 2)
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Cvar_ForceSet(gametype, "");//force to ffa deathmatch
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}
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}
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#endif
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#endif
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