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oops, this breaks particle surface emittance altogether, so right now it's a tradeoff between unnecessary memory usage and cpu vs no surface emittance

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@45 fc73d0e0-1445-4013-8a0c-d673dee63da5
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TimeServ 2004-08-26 00:29:24 +00:00
parent 5a3d570b99
commit 8e349ffdb3

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@ -727,7 +727,7 @@ void GLMod_LoadTextures (lump_t *l)
tx->width = mt->width;
tx->height = mt->height;
tx->parttype = FindParticleType(va("tex_%s", tx->name));
tx->parttype = ParticleTypeForName(va("tex_%s", tx->name));
if (!mt->offsets[0]) //this is a hl external style texture, load it a little later (from a wad)
{