Uncomment the mapping of Q3RF_FIRST_PERSON to RF_WEAPONMODEL for Q3A
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5791 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 2 deletions
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@ -452,8 +452,10 @@ void VQ3_AddEntity(const q3refEntity_t *q3)
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ent.forcedshader = VM_FROMSHANDLE(q3->customShader);
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ent.shaderTime = q3->shaderTime;
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if (q3->renderfx & Q3RF_FIRST_PERSON)
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ent.flags |= RF_WEAPONMODEL;
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/* no, these flags are not alike, the first_person rf in q3a so mirrors don't draw them -eukara */
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/*if (q3->renderfx & Q3RF_FIRST_PERSON)
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ent.flags |= RF_WEAPONMODEL;*/
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if (q3->renderfx & Q3RF_DEPTHHACK)
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ent.flags |= RF_DEPTHHACK;
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if (q3->renderfx & Q3RF_THIRD_PERSON)
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