From 8dce502335cae45d996f877126619df84c2d8f40 Mon Sep 17 00:00:00 2001 From: Eukara Date: Mon, 14 Dec 2020 00:35:06 +0000 Subject: [PATCH] Uncomment the mapping of Q3RF_FIRST_PERSON to RF_WEAPONMODEL for Q3A git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5791 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/client/cl_ui.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/engine/client/cl_ui.c b/engine/client/cl_ui.c index 2556a03cc..0539debd5 100644 --- a/engine/client/cl_ui.c +++ b/engine/client/cl_ui.c @@ -452,8 +452,10 @@ void VQ3_AddEntity(const q3refEntity_t *q3) ent.forcedshader = VM_FROMSHANDLE(q3->customShader); ent.shaderTime = q3->shaderTime; - if (q3->renderfx & Q3RF_FIRST_PERSON) - ent.flags |= RF_WEAPONMODEL; + + /* no, these flags are not alike, the first_person rf in q3a so mirrors don't draw them -eukara */ + /*if (q3->renderfx & Q3RF_FIRST_PERSON) + ent.flags |= RF_WEAPONMODEL;*/ if (q3->renderfx & Q3RF_DEPTHHACK) ent.flags |= RF_DEPTHHACK; if (q3->renderfx & Q3RF_THIRD_PERSON)