From 8c951e13fcc80f15a9c49727960c59d27fdd45f0 Mon Sep 17 00:00:00 2001 From: Spoike Date: Sun, 24 Aug 2014 17:21:51 +0000 Subject: [PATCH] fix d3d11 renderer not working properly when first joining a server. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4731 fc73d0e0-1445-4013-8a0c-d673dee63da5 --- engine/gl/gl_shadow.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/engine/gl/gl_shadow.c b/engine/gl/gl_shadow.c index a872fcd61..193d7cab7 100644 --- a/engine/gl/gl_shadow.c +++ b/engine/gl/gl_shadow.c @@ -3329,7 +3329,10 @@ void Sh_CheckSettings(void) case QR_DIRECT3D11: canshadowless = true; //all feature levels if (D3D11_BeginShadowMap(0, SHADOWMAP_SIZE*3, SHADOWMAP_SIZE*2)) + { + D3D11_EndShadowMap(); cansmap = true; //tends to not work properly until feature level 10 for one error or another. + } break; #endif default: