fix for a silly bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4102 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 4 deletions
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@ -3,11 +3,12 @@
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//beware that a few things use this, including apparently fonts and bloom rescaling.
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//beware that a few things use this, including apparently fonts and bloom rescaling.
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//its really not meant to do anything special.
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//its really not meant to do anything special.
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varying vec2 tc;
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varying vec4 vc;
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#ifdef VERTEX_SHADER
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#ifdef VERTEX_SHADER
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attribute vec2 v_texcoord;
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attribute vec2 v_texcoord;
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attribute vec4 v_colour;
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attribute vec4 v_colour;
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varying vec2 tc;
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varying vec4 vc;
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void main ()
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void main ()
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{
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{
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tc = v_texcoord;
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tc = v_texcoord;
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@ -17,8 +18,6 @@ void main ()
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#endif
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#endif
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#ifdef FRAGMENT_SHADER
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#ifdef FRAGMENT_SHADER
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uniform sampler2D s_t0;
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uniform sampler2D s_t0;
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in vec2 tc;
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varying vec4 vc;
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void main ()
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void main ()
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{
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{
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gl_FragColor = texture2D(s_t0, tc) * vc;
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gl_FragColor = texture2D(s_t0, tc) * vc;
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