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fix for a silly bug.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4102 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-08-04 11:31:00 +00:00
parent e759ac90bc
commit 8ba09bac40

View file

@ -3,11 +3,12 @@
//beware that a few things use this, including apparently fonts and bloom rescaling. //beware that a few things use this, including apparently fonts and bloom rescaling.
//its really not meant to do anything special. //its really not meant to do anything special.
varying vec2 tc;
varying vec4 vc;
#ifdef VERTEX_SHADER #ifdef VERTEX_SHADER
attribute vec2 v_texcoord; attribute vec2 v_texcoord;
attribute vec4 v_colour; attribute vec4 v_colour;
varying vec2 tc;
varying vec4 vc;
void main () void main ()
{ {
tc = v_texcoord; tc = v_texcoord;
@ -17,8 +18,6 @@ void main ()
#endif #endif
#ifdef FRAGMENT_SHADER #ifdef FRAGMENT_SHADER
uniform sampler2D s_t0; uniform sampler2D s_t0;
in vec2 tc;
varying vec4 vc;
void main () void main ()
{ {
gl_FragColor = texture2D(s_t0, tc) * vc; gl_FragColor = texture2D(s_t0, tc) * vc;