Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
Some memory leaks fixed. latency with the nq protocol over loopback is much reduced. Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
e2a5138e77
commit
8ae45223dc
60 changed files with 2031 additions and 570 deletions
161
engine/Makefile
161
engine/Makefile
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@ -324,7 +324,7 @@ ifeq ($(FTE_TARGET),vc)
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else
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WARNINGFLAGS=-Wall -Wno-pointer-sign
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GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp -D_vsnprintf=vsnprintf -D_snprintf=snprintf
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GNUC_FUNCS= -Dstrnicmp=strncasecmp -Dstricmp=strcasecmp
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endif
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BASE_CFLAGS=$(WARNINGFLAGS) $(GNUC_FUNCS) -I$(CLIENT_DIR) -I$(SERVER_DIR) -I$(COMMON_DIR) -I$(GL_DIR) -I$(D3D_DIR) -I$(PROGS_DIR) -I$(BOTLIB_DIR) -I$(LIBS_DIR) -I$(LIBS_DIR)/dxsdk9/include -I$(LIBS_DIR)/sdl/include -I/usr/include/SDL -I$(LIBS_DIR)/sdl/include/SDL -I./libs/freetype2/include -I./libs/freetype2/include/freetype -I./libs/speex -DBOTLIB $(SVNREVISION)
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@ -335,10 +335,11 @@ DEBUG_CFLAGS=-ggdb -g
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RELEASE_CFLAGS?=-O3 -ffast-math $(CPUOPTIMIZATIONS)
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#incase our compiler doesn't support it (mingw)
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ifeq ($(shell $(CC) -rdynamic 2>&1 | grep unrecognised),)
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ifeq ($(shell LANG=c $(CC) -rdynamic 2>&1 | grep unrecognized),)
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DEBUG_CFLAGS+= -rdynamic
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endif
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OBJS+=$(SPEEX_OBJS)
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PROFILE_CFLAGS=-pg
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DX7SDK=-I./libs/dxsdk7/include/
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@ -347,6 +348,49 @@ GLCFLAGS=-DGLQUAKE
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D3DCFLAGS=-DD3DQUAKE
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NPFTECFLAGS=-DNPFTE
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SPEEX_OBJS = \
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bits.o \
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buffer.o \
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cb_search.o \
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exc_10_16_table.o \
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exc_10_32_table.o \
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exc_20_32_table.o \
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exc_5_256_table.o \
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exc_5_64_table.o \
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exc_8_128_table.o \
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fftwrap.o \
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filterbank.o \
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filters.o \
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gain_table.o \
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gain_table_lbr.o \
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hexc_10_32_table.o \
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hexc_table.o \
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high_lsp_tables.o \
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jitter.o \
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kiss_fft.o \
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kiss_fftr.o \
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lpc.o \
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lsp.o \
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lsp_tables_nb.o \
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ltp.o \
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mdf.o \
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modes.o \
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modes_wb.o \
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nb_celp.o \
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preprocess.o \
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quant_lsp.o \
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resample.o \
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sb_celp.o \
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scal.o \
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smallft.o \
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speex.o \
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speex_callbacks.o \
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speex_header.o \
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stereo.o \
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vbr.o \
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vq.o \
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window.o
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CLIENT_OBJS = \
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textedit.o \
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fragstats.o \
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@ -731,6 +775,8 @@ ifeq ($(shell echo $(FTE_TARGET)|grep -E -v "win(32|64)$$"),)
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BITS=64
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endif
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BASELDFLAGS=
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SV_CFLAGS=$(SERVER_ONLY_CFLAGS) $(W32_CFLAGS)
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LIBS_DIR = $(BASE_DIR)/libs
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@ -985,6 +1031,13 @@ endif
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VPATH = $(BASE_DIR) : $(CLIENT_DIR) : $(GL_DIR) : $(COMMON_DIR) : $(SERVER_DIR) : $(HTTP_DIR) : $(BASE_DIR)/irc : $(BASE_DIR)/email : $(QUX_DIR) : $(PROGS_DIR) : $(NACL_DIR) : $(SNDCODEC_DIR) : $(D3D_DIR) : $(BOTLIB_DIR)
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ifneq ($(findstring -DSPEEX_STATIC, $(CFLAGS)),)
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#add these to statically link libspeex
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VPATH += : $(BASE_DIR)/libs/speex-1.2rc1/libspeex
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BASE_CFLAGS += -DSPEEX_STATIC -I$(BASE_DIR)/libs/speex-1.2rc1/include -DFIXED_POINT -DUSE_KISS_FFT -DEXPORT=""
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CLIENT_OBJS += $(SPEEX_OBJS)
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endif
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# This is for linking the FTE icon to the MinGW target
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$(OUT_DIR)/resources.o : winquake.rc
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$(WINDRES) -I$(CLIENT_DIR) -O coff $< $@
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@ -1054,75 +1107,75 @@ $(OUT_DIR)/$(EXE_NAME): $(PRECOMPHEADERS) $(foreach fn, $(CUSTOMOBJS) $(foreac
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$(DO_LD) $(foreach fn, $(CUSTOMOBJS) $(foreach ol, $(OBJS) $(LTO_END), $($(ol))),$(if $(findstring ltox,$(fn)),$(subst ltox,-x ,$(fn)),$(OUT_DIR)/$(fn)) ) $(LDFLAGS)
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_out-rel:
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$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="$(OBJS)"
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@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(RELEASE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(RELEASE_LDFLAGS)" OBJS="$(OBJS)"
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$(STRIP) $(STRIPFLAGS) $(OUT_DIR)/$(EXE_NAME)
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_out-dbg:
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$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="$(OBJS)"
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@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(DEBUG_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(DEBUG_LDFLAGS)" OBJS="$(OBJS)"
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_out-profile:
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$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(PROFILE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(PROFILE_LDFLAGS)" OBJS="$(OBJS)"
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@$(MAKE) $(OUT_DIR)/$(EXE_NAME) EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(WCFLAGS) $(PROFILE_CFLAGS)" LDFLAGS="$(BASELDFLAGS) $(LDFLAGS) $(PROFILE_LDFLAGS)" OBJS="$(OBJS)"
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_cl-rel: reldir
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$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
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@$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
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_cl-dbg: debugdir
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$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
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@$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
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_cl-profile: reldir
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$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
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@$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(CLIENT_ONLY_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS"
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_clsv-rel: reldir
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$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
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@$(MAKE) _out-rel EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
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_clsv-dbg: debugdir
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$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
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@$(MAKE) _out-dbg EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
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_clsv-profile: reldir
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$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
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@$(MAKE) _out-profile EXE_NAME="$(EXE_NAME)" OUT_DIR="$(OUT_DIR)" WCFLAGS="$(JOINT_CFLAGS) $(WCFLAGS)" LDFLAGS="$(LDFLAGS)" SOBJS="$(SOBJS)" OBJS="SOBJS COMMON_OBJS CLIENT_OBJS PROGS_OBJS SERVER_OBJS"
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sv-tmp: reldir debugdir
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$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS"
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@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(SV_EXE_NAME)" WCFLAGS="$(SV_CFLAGS)" LDFLAGS="$(SV_LDFLAGS) $(LDFLAGS)" OBJS="SV_OBJS"
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sv-rel:
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$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
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@$(MAKE) sv-tmp TYPE=_out-rel OUT_DIR="$(RELEASE_DIR)/$(SV_DIR)"
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sv-dbg:
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$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
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@$(MAKE) sv-tmp TYPE=_out-dbg OUT_DIR="$(DEBUG_DIR)/$(SV_DIR)"
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sv-profile:
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$(MAKE) sv-tmp TYPE=_out-profile OUT_DIR="$(PROFILE_DIR)/$(SV_DIR)"
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@$(MAKE) sv-tmp TYPE=_out-profile OUT_DIR="$(PROFILE_DIR)/$(SV_DIR)"
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||||
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d3dcl-tmp:
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$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
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@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3DCL_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
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d3d-tmp:
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$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
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@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(D3D_EXE_NAME)" WCFLAGS="$(D3D_CFLAGS)" LDFLAGS="$(D3D_LDFLAGS) $(LDFLAGS)" SOBJS="$(D3DCL_OBJS)"
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d3dcl-rel:
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$(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(D3DCL_DIR)"
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@$(MAKE) d3dcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(D3DCL_DIR)"
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d3dcl-dbg:
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$(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DCL_DIR)"
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@$(MAKE) d3dcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DCL_DIR)"
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d3dcl-profile:
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$(MAKE) d3dcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(D3DCL_DIR)"
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@$(MAKE) d3dcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(D3DCL_DIR)"
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||||
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d3d-rel:
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$(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(D3DB_DIR)"
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@$(MAKE) d3d-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(D3DB_DIR)"
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||||
d3d-dbg:
|
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$(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DB_DIR)"
|
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@$(MAKE) d3d-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(D3DB_DIR)"
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d3d-profile:
|
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$(MAKE) d3d-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(D3DB_DIR)"
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@$(MAKE) d3d-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(D3DB_DIR)"
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npqtvcl-tmp:
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$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(NPFTECL_DLL_NAME)" WCFLAGS="$(NPFTE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS)" SOBJS="$(NPFTECL_OBJS)"
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@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(NPFTECL_DLL_NAME)" WCFLAGS="$(NPFTE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS)" SOBJS="$(NPFTECL_OBJS)"
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npfte-tmp:
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$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(NPFTE_DLL_NAME)" WCFLAGS="$(NPFTE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS)" SOBJS="$(NPFTECL_OBJS)"
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@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(NPFTE_DLL_NAME)" WCFLAGS="$(NPFTE_CFLAGS)" LDFLAGS="$(NPFTE_LDFLAGS) $(LDFLAGS)" SOBJS="$(NPFTECL_OBJS)"
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npqtvcl-rel:
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$(MAKE) npqtvcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NPFTECL_DIR)"
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@$(MAKE) npqtvcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NPFTECL_DIR)"
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npqtvcl-dbg:
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$(MAKE) npqtvcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NPFTECL_DIR)"
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@$(MAKE) npqtvcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(NPFTECL_DIR)"
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npqtvcl-profile:
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$(MAKE) npqtvcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTECL_DIR)"
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@$(MAKE) npqtvcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTECL_DIR)"
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npfte-rel:
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$(MAKE) npfte-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)"
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@$(MAKE) npfte-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(NPFTEB_DIR)"
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cp $(RELEASE_DIR)/npfte.dll npfte/plugins
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cd npfte && zip $(abspath $(RELEASE_DIR)/npfte.xpi) install.rdf plugins/npfte.dll
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rm -rf /tmp/npfte
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@ -1132,54 +1185,54 @@ npfte-rel:
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cd $(RELEASE_DIR)/ && ../npfte/crxmake.sh /tmp/npfte ../npfte/chrome.pem
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rm -rf /tmp/npfte
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npfte-dbg:
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$(MAKE) npfte-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)"
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@$(MAKE) npfte-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(NPFTEB_DIR)"
|
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npfte-profile:
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$(MAKE) npfte-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTEB_DIR)"
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@$(MAKE) npfte-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(NPFTEB_DIR)"
|
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glcl-tmp:
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$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
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@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GLCL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
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gl-tmp:
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$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
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@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(GL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS)" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
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||||
|
||||
glcl-rel:
|
||||
$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)"
|
||||
@$(MAKE) glcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(GLCL_DIR)"
|
||||
glcl-dbg:
|
||||
$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)"
|
||||
@$(MAKE) glcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(GLCL_DIR)"
|
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glcl-profile:
|
||||
$(MAKE) glcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(GLCL_DIR)"
|
||||
@$(MAKE) glcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(GLCL_DIR)"
|
||||
gl-rel:
|
||||
$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)"
|
||||
@$(MAKE) gl-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(GLB_DIR)"
|
||||
gl-dbg:
|
||||
$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)"
|
||||
@$(MAKE) gl-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(GLB_DIR)"
|
||||
gl-profile:
|
||||
$(MAKE) gl-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(GLB_DIR)"
|
||||
@$(MAKE) gl-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(GLB_DIR)"
|
||||
|
||||
mingl-tmp: reldir
|
||||
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
|
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@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MINGL_EXE_NAME)" WCFLAGS="$(GL_CFLAGS) -DMINIMAL" LDFLAGS="$(GL_LDFLAGS) $(LDFLAGS)" SOBJS="$(GLCL_OBJS)"
|
||||
mingl-rel:
|
||||
$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)"
|
||||
@$(MAKE) mingl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MINGL_DIR)"
|
||||
mingl-dbg:
|
||||
$(MAKE) mingl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MINGL_DIR)"
|
||||
@$(MAKE) mingl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MINGL_DIR)"
|
||||
mingl-profile:
|
||||
$(MAKE) mingl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MINGL_DIR)"
|
||||
@$(MAKE) mingl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MINGL_DIR)"
|
||||
|
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mcl-tmp:
|
||||
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
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||||
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(MCL_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
|
||||
m-tmp:
|
||||
$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
|
||||
@$(MAKE) $(TYPE) OUT_DIR="$(OUT_DIR)" EXE_NAME="$(M_EXE_NAME)" WCFLAGS="$(M_CFLAGS)" LDFLAGS="$(M_LDFLAGS) $(LDFLAGS)" SOBJS="$(MCL_OBJS)"
|
||||
|
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mcl-rel:
|
||||
$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
|
||||
@$(MAKE) mcl-tmp TYPE=_cl-rel OUT_DIR="$(RELEASE_DIR)/$(MCL_DIR)"
|
||||
mcl-dbg:
|
||||
$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
|
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@$(MAKE) mcl-tmp TYPE=_cl-dbg OUT_DIR="$(DEBUG_DIR)/$(MCL_DIR)"
|
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mcl-profile:
|
||||
$(MAKE) mcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MCL_DIR)"
|
||||
@$(MAKE) mcl-tmp TYPE=_cl-profile OUT_DIR="$(PROFILE_DIR)/$(MCL_DIR)"
|
||||
m-rel:
|
||||
$(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MB_DIR)"
|
||||
@$(MAKE) m-tmp TYPE=_clsv-rel OUT_DIR="$(RELEASE_DIR)/$(MB_DIR)"
|
||||
m-dbg:
|
||||
$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MB_DIR)"
|
||||
@$(MAKE) m-tmp TYPE=_clsv-dbg OUT_DIR="$(DEBUG_DIR)/$(MB_DIR)"
|
||||
m-profile:
|
||||
$(MAKE) m-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(MB_DIR)"
|
||||
@$(MAKE) m-tmp TYPE=_clsv-profile OUT_DIR="$(PROFILE_DIR)/$(MB_DIR)"
|
||||
|
||||
.PHONY: m-tmp mcl-tmp mingl-tmp glcl-tmp gl-tmp sv-tmp _clsv-dbg _clsv-rel _cl-dbg _cl-rel _out-rel _out-dbg
|
||||
|
||||
|
@ -1313,9 +1366,9 @@ droid-opt: droid/build.xml droid/ftekeystore
|
|||
|
||||
#build FTE as a library, then build the java+package (release). also installs it onto the 'current' device.
|
||||
droid-dbg: droid/build.xml
|
||||
$(MAKE) FTE_TARGET=droid gl-dbg
|
||||
@mkdir -p droid/libs/armeabi
|
||||
@cp $(DEBUG_DIR)/libftedroid.so droid/libs/armeabi/
|
||||
$(foreach a, $(DROID_ARCH), $(MAKE) FTE_TARGET=droid gl-dbg DROID_ARCH=$a; )
|
||||
@$(foreach a, $(DROID_ARCH), mkdir -p droid/libs/$a; )
|
||||
-@$(foreach a, $(DROID_ARCH), cp $(DEBUG_DIR)/gl_droid-$a/libftedroid.so droid/libs/$a/libftedroid.so; )
|
||||
@cd droid && $(ANT) debug && $(ANT) debug install
|
||||
cp droid/bin/FTEDroid-debug.apk $(DEBUG_DIR)/FTEDroid.apk
|
||||
|
||||
|
|
|
@ -820,7 +820,7 @@ void CLFTE_ParseEntities(void)
|
|||
break;
|
||||
|
||||
/*update the prediction info if needed*/
|
||||
if (e->u.q1.pmovetype)
|
||||
// if (e->u.q1.pmovetype)
|
||||
{
|
||||
frame_t *fram;
|
||||
fram = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
|
||||
|
|
|
@ -3273,6 +3273,7 @@ void CL_Init (void)
|
|||
Cmd_AddCommand ("god", NULL); //cheats
|
||||
Cmd_AddCommand ("give", NULL);
|
||||
Cmd_AddCommand ("noclip", NULL);
|
||||
Cmd_AddCommand ("notarget", NULL);
|
||||
Cmd_AddCommand ("fly", NULL);
|
||||
Cmd_AddCommand ("setpos", NULL);
|
||||
|
||||
|
@ -3465,15 +3466,6 @@ double Host_Frame (double time)
|
|||
// if (cls.demoplayback && cl_demospeed.value>0)
|
||||
// realframetime *= cl_demospeed.value; // this probably screws up other timings
|
||||
|
||||
#ifndef CLIENTONLY
|
||||
if (sv.state)
|
||||
{
|
||||
RSpeedRemark();
|
||||
SV_Frame();
|
||||
RSpeedEnd(RSPEED_SERVER);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (cl.gamespeed<0.1)
|
||||
cl.gamespeed = 1;
|
||||
time *= cl.gamespeed;
|
||||
|
@ -3510,8 +3502,18 @@ double Host_Frame (double time)
|
|||
if (idlesec > 0.1)
|
||||
idlesec = 0.1; // limit to at least 10 fps
|
||||
if ((realtime - oldrealtime) < idlesec)
|
||||
{
|
||||
#ifndef CLIENTONLY
|
||||
if (sv.state)
|
||||
{
|
||||
RSpeedRemark();
|
||||
SV_Frame();
|
||||
RSpeedEnd(RSPEED_SERVER);
|
||||
}
|
||||
#endif
|
||||
return idlesec - (realtime - oldrealtime);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (cl_maxfps.value)
|
||||
|
@ -3598,7 +3600,6 @@ double Host_Frame (double time)
|
|||
|
||||
// fetch results from server
|
||||
CL_ReadPackets ();
|
||||
CL_CalcClientTime();
|
||||
|
||||
// send intentions now
|
||||
// resend a connection request if necessary
|
||||
|
@ -3620,6 +3621,19 @@ double Host_Frame (double time)
|
|||
|
||||
RSpeedEnd(RSPEED_PROTOCOL);
|
||||
|
||||
#ifndef CLIENTONLY
|
||||
if (sv.state)
|
||||
{
|
||||
float ohft = host_frametime;
|
||||
RSpeedRemark();
|
||||
SV_Frame();
|
||||
RSpeedEnd(RSPEED_SERVER);
|
||||
host_frametime = ohft;
|
||||
CL_ReadPackets ();
|
||||
}
|
||||
#endif
|
||||
CL_CalcClientTime();
|
||||
|
||||
// update video
|
||||
if (host_speeds.ival)
|
||||
time1 = Sys_DoubleTime ();
|
||||
|
|
|
@ -1032,7 +1032,14 @@ int CL_LoadModels(int stage, qboolean dontactuallyload)
|
|||
s = Info_ValueForKey(cl.serverinfo, "*csprogs");
|
||||
if (anycsqc || *s || cls.demoplayback) //only allow csqc if the server says so, and the 'checksum' matches.
|
||||
{
|
||||
unsigned int chksum = strtoul(s, NULL, 0);
|
||||
char *endptr;
|
||||
unsigned int chksum = strtoul(s, &endptr, 0);
|
||||
if (*endptr)
|
||||
{
|
||||
Con_Printf("corrupt *csprogs key in serverinfo\n");
|
||||
anycsqc = true;
|
||||
chksum = 0;
|
||||
}
|
||||
SCR_SetLoadingFile("csprogs");
|
||||
if (!CSQC_Init(anycsqc, chksum))
|
||||
{
|
||||
|
@ -1291,8 +1298,9 @@ void Sound_CheckDownloads (void)
|
|||
if (*s) //only allow csqc if the server says so, and the 'checksum' matches.
|
||||
{
|
||||
extern cvar_t cl_download_csprogs, cl_nocsqc;
|
||||
unsigned int chksum = strtoul(s, NULL, 0);
|
||||
if (cl_nocsqc.ival || cls.demoplayback)
|
||||
char *endptr;
|
||||
unsigned int chksum = strtoul(s, &endptr, 0);
|
||||
if (cl_nocsqc.ival || cls.demoplayback || *endptr)
|
||||
{
|
||||
}
|
||||
else if (cl_download_csprogs.ival)
|
||||
|
|
|
@ -981,7 +981,11 @@ void CL_PredictMovePNum (int pnum)
|
|||
{
|
||||
if (cl_lerp_players.ival && !cls.demoplayback)
|
||||
{
|
||||
lerpents_t *le = &cl.lerpplayers[spec_track[pnum]];
|
||||
lerpents_t *le;
|
||||
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
|
||||
le = &cl.lerpents[spec_track[pnum]+1];
|
||||
else
|
||||
le = &cl.lerpplayers[spec_track[pnum]];
|
||||
org = le->origin;
|
||||
vel = vec3_origin;
|
||||
}
|
||||
|
|
|
@ -1744,8 +1744,18 @@ void SCR_SetUpToDrawConsole (void)
|
|||
// decide on the height of the console
|
||||
if (!scr_disabled_for_loading)
|
||||
{
|
||||
if ((key_dest == key_console || key_dest == key_game) && !cl.sendprespawn && cl.worldmodel && cl.worldmodel->needload)
|
||||
Con_ForceActiveNow();
|
||||
float fullscreenpercent = 1;
|
||||
#ifdef ANDROID
|
||||
//android has an onscreen imm that we don't want to obscure
|
||||
fullscreenpercent = scr_consize.value;
|
||||
#endif
|
||||
if ((key_dest == key_console || key_dest == key_game) && (!cl.sendprespawn && cl.worldmodel && cl.worldmodel->needload))
|
||||
{
|
||||
key_dest = key_console;
|
||||
scr_conlines = scr_con_current = vid.height * fullscreenpercent;
|
||||
}
|
||||
else if ((key_dest == key_console || key_dest == key_game) && SCR_GetLoadingStage() == LS_NONE && cls.state < ca_active)
|
||||
scr_con_current = scr_conlines = vid.height * fullscreenpercent;
|
||||
else if (key_dest == key_console || scr_chatmode)
|
||||
{
|
||||
scr_conlines = vid.height*scr_consize.value; // half screen
|
||||
|
|
|
@ -521,6 +521,7 @@ CL_ClearTEnts
|
|||
void CL_ClearTEnts (void)
|
||||
{
|
||||
CL_ClearTEntParticleState();
|
||||
CL_ShutdownTEnts();
|
||||
|
||||
cl_beams_max = 0;
|
||||
BZ_Free(cl_beams);
|
||||
|
|
|
@ -772,8 +772,16 @@ void VARGS Con_DPrintf (char *fmt, ...)
|
|||
char msg[MAXPRINTMSG];
|
||||
extern cvar_t log_developer;
|
||||
|
||||
#ifdef CRAZYDEBUGGING
|
||||
va_start (argptr,fmt);
|
||||
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
|
||||
va_end (argptr);
|
||||
Sys_Printf("%s", msg);
|
||||
return;
|
||||
#else
|
||||
if (!developer.value && !log_developer.value)
|
||||
return; // early exit
|
||||
#endif
|
||||
|
||||
va_start (argptr,fmt);
|
||||
vsnprintf (msg,sizeof(msg)-1, fmt,argptr);
|
||||
|
|
|
@ -5,7 +5,9 @@
|
|||
extern qboolean mouse_active;
|
||||
|
||||
cvar_t m_filter = CVARF("m_filter", "0", CVAR_ARCHIVE);
|
||||
cvar_t m_strafeonright = CVARFD("m_strafeonright", "1", CVAR_ARCHIVE, "If 1, touching the right half of the touchscreen will strafe/move, while the left side will turn.");
|
||||
cvar_t m_strafeonleft = CVARFD("m_strafeonleft", "1", CVAR_ARCHIVE, "If 1, touching the right half of the touchscreen will strafe/move, while the left side will turn.");
|
||||
cvar_t m_fatpressthreshold = CVARFD("m_fatpressthreshold", "0.5", CVAR_ARCHIVE, "How fat your thumb has to be to register a fat press.");
|
||||
cvar_t m_slidethreshold = CVARFD("m_slidethreshold", "5", CVAR_ARCHIVE, "How far your finger needs to move to be considered a slide event.");
|
||||
|
||||
extern cvar_t _windowed_mouse;
|
||||
|
||||
|
@ -32,6 +34,7 @@ struct eventlist_s
|
|||
struct
|
||||
{
|
||||
float x, y;
|
||||
float tsize; //the size of the touch
|
||||
} mouse;
|
||||
struct
|
||||
{
|
||||
|
@ -72,13 +75,14 @@ void IN_Shutdown(void)
|
|||
|
||||
void IN_ReInit()
|
||||
{
|
||||
Cvar_Register (&m_filter, "input controls");
|
||||
Cvar_Register (&m_strafeonright, "input controls");
|
||||
}
|
||||
|
||||
void IN_Init(void)
|
||||
{
|
||||
IN_ReInit();
|
||||
Cvar_Register (&m_filter, "input controls");
|
||||
Cvar_Register (&m_strafeonleft, "input controls");
|
||||
Cvar_Register (&m_fatpressthreshold, "input controls");
|
||||
Cvar_Register (&m_slidethreshold, "input controls");
|
||||
}
|
||||
|
||||
/*on android, each 'pointer' is a separate touch location*/
|
||||
|
@ -95,31 +99,44 @@ void IN_Commands(void)
|
|||
if (ev->keyboard.scancode == K_MOUSE1 && ev->devid < MAXPOINTERS)
|
||||
{
|
||||
if (Key_MouseShouldBeFree())
|
||||
ptr[ev->devid].down = false;
|
||||
ptr[ev->devid].down = 0;
|
||||
else
|
||||
{
|
||||
if (ev->type == IEV_KEYDOWN)
|
||||
{
|
||||
ptr[ev->devid].down = true;
|
||||
ptr[ev->devid].down = 1;
|
||||
ptr[ev->devid].movedist = 0;
|
||||
ptr[ev->devid].downpos[0] = ptr[ev->devid].oldpos[0];
|
||||
ptr[ev->devid].downpos[1] = ptr[ev->devid].oldpos[1];
|
||||
ptr[ev->devid].move[0] = 0;
|
||||
ptr[ev->devid].move[1] = 0;
|
||||
|
||||
if (ev->mouse.tsize > m_fatpressthreshold.value)
|
||||
{
|
||||
int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
|
||||
Key_Event(ev->devid, key, 0, true);
|
||||
ptr[ev->devid].down = 2;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ptr[ev->devid].down > 1)
|
||||
{
|
||||
int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
|
||||
Key_Event(ev->devid, key, 0, false);
|
||||
ptr[ev->devid].down = 1;
|
||||
}
|
||||
if (ptr[ev->devid].down)
|
||||
{
|
||||
if (ptr[ev->devid].movedist < 5)
|
||||
if (ptr[ev->devid].movedist < m_slidethreshold.value)
|
||||
{
|
||||
/*if its on the right, make it a mouse2*/
|
||||
int key = (m_strafeonright.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE3:K_MOUSE1;
|
||||
int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
|
||||
Key_Event(ev->devid, key, 0, true);
|
||||
Key_Event(ev->devid, key, 0, false);
|
||||
}
|
||||
}
|
||||
ptr[ev->devid].down = false;
|
||||
ptr[ev->devid].down = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -130,8 +147,11 @@ void IN_Commands(void)
|
|||
/*mouse cursors only really work with one pointer*/
|
||||
if (ev->devid == 0)
|
||||
{
|
||||
mousecursor_x = bound(0, ev->mouse.x, vid.width - 1);
|
||||
mousecursor_y = bound(0, ev->mouse.y, vid.height - 1);
|
||||
float fl;
|
||||
fl = ev->mouse.x * vid.width / vid.pixelwidth;
|
||||
mousecursor_x = bound(0, fl, vid.width-1);
|
||||
fl = ev->mouse.y * vid.height / vid.pixelheight;
|
||||
mousecursor_y = bound(0, fl, vid.height-1);
|
||||
}
|
||||
|
||||
if (ev->devid < MAXPOINTERS)
|
||||
|
@ -143,6 +163,20 @@ void IN_Commands(void)
|
|||
|
||||
ptr[ev->devid].oldpos[0] = ev->mouse.x;
|
||||
ptr[ev->devid].oldpos[1] = ev->mouse.y;
|
||||
|
||||
|
||||
if (ptr[ev->devid].down > 1 && ev->mouse.tsize < m_fatpressthreshold.value)
|
||||
{
|
||||
int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
|
||||
Key_Event(ev->devid, key, 0, false);
|
||||
ptr[ev->devid].down = 1;
|
||||
}
|
||||
if (ptr[ev->devid].down == 1 && ev->mouse.tsize > m_fatpressthreshold.value)
|
||||
{
|
||||
int key = (m_strafeonleft.ival && ptr[ev->devid].downpos[0] > vid.pixelwidth/2)?K_MOUSE2:K_MOUSE1;
|
||||
Key_Event(ev->devid, key, 0, true);
|
||||
ptr[ev->devid].down = 2;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -169,7 +203,7 @@ static void IN_Update(qboolean ingame)
|
|||
{
|
||||
if (!CSQC_MouseMove(ptr[i].move[0], ptr[i].move[1], i))
|
||||
{
|
||||
if (ptr[i].down && m_strafeonright.ival && ptr[i].downpos[0] > vid.pixelwidth/2 && ingame)
|
||||
if (ptr[i].down && m_strafeonleft.ival && ptr[i].downpos[0] > vid.pixelwidth/2 && ingame)
|
||||
{
|
||||
mousestrafe_x += ptr[i].oldpos[0] - ptr[i].downpos[0];
|
||||
mousestrafe_y += ptr[i].oldpos[1] - ptr[i].downpos[1];
|
||||
|
@ -273,7 +307,7 @@ JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_keypress(JNIEnv *env, jobje
|
|||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_motion(JNIEnv *env, jobject obj,
|
||||
jint act, jint ptrid, jfloat x, jfloat y)
|
||||
jint act, jint ptrid, jfloat x, jfloat y, jfloat size)
|
||||
{
|
||||
struct eventlist_s *ev = in_newevent();
|
||||
if (!ev)
|
||||
|
@ -290,6 +324,7 @@ JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_motion(JNIEnv *env, jobject
|
|||
ev->type = IEV_MOUSEABS;
|
||||
ev->mouse.x = x;
|
||||
ev->mouse.y = y;
|
||||
ev->mouse.tsize = size;
|
||||
}
|
||||
in_finishevent();
|
||||
}
|
||||
|
|
|
@ -83,7 +83,7 @@ void IN_Move (float *movements, int pnum)
|
|||
}
|
||||
else
|
||||
{
|
||||
cl.viewanglechange[pnum][YAW] -= m_yaw.value * mouse_x;
|
||||
cl.playerview[pnum].viewanglechange[YAW] -= m_yaw.value * mouse_x;
|
||||
}
|
||||
|
||||
if (in_mlook.state[pnum])
|
||||
|
@ -91,7 +91,7 @@ void IN_Move (float *movements, int pnum)
|
|||
|
||||
if (in_mlook.state[pnum] && !(in_strafe.state[pnum] & 1))
|
||||
{
|
||||
cl.viewanglechange[pnum][PITCH] += m_pitch.value * mouse_y;
|
||||
cl.playerview[pnum].viewanglechange[PITCH] += m_pitch.value * mouse_y;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -281,13 +281,13 @@ void IN_Move (float *movements, int pnum)
|
|||
}
|
||||
else
|
||||
{
|
||||
cl.viewanglechange[pnum][YAW] -= m_yaw.value * mouse_x;
|
||||
cl.playerview[pnum].viewanglechange[YAW] -= m_yaw.value * mouse_x;
|
||||
}
|
||||
if (in_mlook.state[pnum] & 1)
|
||||
V_StopPitchDrift (pnum);
|
||||
|
||||
if ( (in_mlook.state[pnum] & 1) && !(in_strafe.state[pnum] & 1)) {
|
||||
cl.viewanglechange[pnum][PITCH] += m_pitch.value * mouse_y;
|
||||
cl.playerview[pnum].viewanglechange[PITCH] += m_pitch.value * mouse_y;
|
||||
} else {
|
||||
if (movements)
|
||||
{
|
||||
|
|
|
@ -315,14 +315,14 @@ void IN_Move (float *movements, int pnum) //add mouse movement to cmd
|
|||
if ( (in_strafe.state[pnum] & 1) || (lookstrafe.value && (in_mlook.state[pnum] & 1) ))
|
||||
movements[1] += m_side.value * mouse_x;
|
||||
else
|
||||
cl.viewanglechange[pnum][YAW] -= m_yaw.value * mouse_x;
|
||||
cl.playerview[pnum].viewanglechange[YAW] -= m_yaw.value * mouse_x;
|
||||
|
||||
if (in_mlook.state[pnum] & 1)
|
||||
V_StopPitchDrift (pnum);
|
||||
|
||||
if ( (in_mlook.state[pnum] & 1) && !(in_strafe.state[pnum] & 1))
|
||||
{
|
||||
cl.viewanglechange[pnum][PITCH] += m_pitch.value * mouse_y;
|
||||
cl.playerview[pnum].viewanglechange[PITCH] += m_pitch.value * mouse_y;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -161,6 +161,11 @@ keyname_t keynames[] =
|
|||
{"LWIN", K_LWIN},
|
||||
{"RWIN", K_RWIN},
|
||||
{"APP", K_APP},
|
||||
{"MENU", K_APP},
|
||||
{"SEARCH", K_SEARCH},
|
||||
{"POWER", K_POWER},
|
||||
{"VOLUP", K_VOLUP},
|
||||
{"VOLDOWN", K_VOLDOWN},
|
||||
|
||||
{"JOY1", K_JOY1},
|
||||
{"JOY2", K_JOY2},
|
||||
|
@ -390,28 +395,41 @@ qboolean Key_GetConsoleSelectionBox(int *sx, int *sy, int *ex, int *ey)
|
|||
{
|
||||
extern int mousecursor_x, mousecursor_y;
|
||||
|
||||
if (!con_mousedown[2])
|
||||
{
|
||||
*sx = *sy = *ex = *ey = 0;
|
||||
return false;
|
||||
|
||||
if (con_mousedown[2] == 1)
|
||||
{
|
||||
while (mousecursor_y - con_mousedown[1] > 8 && con_current->display->older)
|
||||
{
|
||||
con_mousedown[1] += 8;
|
||||
con_current->display = con_current->display->older;
|
||||
}
|
||||
while (mousecursor_y - con_mousedown[1] < -8 && con_current->display->newer)
|
||||
{
|
||||
con_mousedown[1] -= 8;
|
||||
con_current->display = con_current->display->newer;
|
||||
}
|
||||
}
|
||||
else if (con_mousedown[2] == 2)
|
||||
{
|
||||
*sx = con_mousedown[0];
|
||||
*sy = con_mousedown[1];
|
||||
*ex = mousecursor_x;
|
||||
*ey = mousecursor_y;
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Key_ConsoleRelease(int key, int unicode)
|
||||
{
|
||||
if (key == K_MOUSE1)
|
||||
con_mousedown[2] = false;
|
||||
if (key == K_MOUSE2 && con_mousedown[2])
|
||||
con_mousedown[2] = 0;
|
||||
if (key == K_MOUSE2 && con_mousedown[2] == 2)
|
||||
{
|
||||
extern int mousecursor_x, mousecursor_y;
|
||||
char *buffer;
|
||||
con_mousedown[2] = false;
|
||||
con_mousedown[2] = 0;
|
||||
buffer = Con_CopyConsole();
|
||||
if (!buffer)
|
||||
return;
|
||||
|
@ -478,9 +496,9 @@ void Key_Console (unsigned int unicode, int key)
|
|||
}
|
||||
}
|
||||
else if (key == K_MOUSE2)
|
||||
con_mousedown[2] = true;
|
||||
con_mousedown[2] = 2;
|
||||
else
|
||||
con_mousedown[2] = false;
|
||||
con_mousedown[2] = 1;
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -155,6 +155,9 @@ K_AUX32 = 238,
|
|||
K_LWIN = 239,
|
||||
K_RWIN = 240,
|
||||
K_APP = 241,
|
||||
K_SEARCH = 242,
|
||||
K_VOLUP = 243,
|
||||
K_VOLDOWN = 244,
|
||||
|
||||
K_MAX = 256
|
||||
};
|
||||
|
|
|
@ -3289,10 +3289,6 @@ sfxcache_t *S_MP3_Locate(sfx_t *sfx, sfxcache_t *buf, int start, int length)
|
|||
|
||||
#ifndef WAVE_FORMAT_MPEGLAYER3
|
||||
#define WAVE_FORMAT_MPEGLAYER3 0x0055
|
||||
#define MPEGLAYER3_WFX_EXTRA_BYTES 12
|
||||
#define MPEGLAYER3_FLAG_PADDING_OFF 2
|
||||
#define MPEGLAYER3_ID_MPEG 1
|
||||
|
||||
typedef struct
|
||||
{
|
||||
WAVEFORMATEX wfx;
|
||||
|
@ -3303,6 +3299,11 @@ typedef struct
|
|||
WORD nCodecDelay;
|
||||
} MPEGLAYER3WAVEFORMAT;
|
||||
#endif
|
||||
#ifndef MPEGLAYER3_ID_MPEG
|
||||
#define MPEGLAYER3_WFX_EXTRA_BYTES 12
|
||||
#define MPEGLAYER3_FLAG_PADDING_OFF 2
|
||||
#define MPEGLAYER3_ID_MPEG 1
|
||||
#endif
|
||||
|
||||
qboolean S_LoadMP3Sound (sfx_t *s, qbyte *data, int datalen, int sndspeed)
|
||||
{
|
||||
|
|
|
@ -628,6 +628,17 @@ void Master_AddMaster (char *address, int type, char *description)
|
|||
master = mast;
|
||||
}
|
||||
|
||||
void MasterInfo_Shutdown(void)
|
||||
{
|
||||
master_t *mast;
|
||||
while(master)
|
||||
{
|
||||
mast = master;
|
||||
master = mast->next;
|
||||
Z_Free(mast);
|
||||
}
|
||||
}
|
||||
|
||||
void Master_AddMasterHTTP (char *address, int mastertype, char *description)
|
||||
{
|
||||
master_t *mast;
|
||||
|
|
|
@ -246,7 +246,7 @@ typedef struct part_type_s {
|
|||
float gravity;
|
||||
vec3_t friction;
|
||||
float clipbounce;
|
||||
int stainonimpact;
|
||||
float stainonimpact;
|
||||
|
||||
vec3_t dl_rgb;
|
||||
float dl_radius;
|
||||
|
@ -1135,13 +1135,15 @@ static void P_ParticleEffect_f(void)
|
|||
ptype->rgbrandsync[2] = atof(value);
|
||||
|
||||
else if (!strcmp(var, "stains"))
|
||||
ptype->stainonimpact = atoi(value);
|
||||
ptype->stainonimpact = atof(value);
|
||||
else if (!strcmp(var, "blend"))
|
||||
{
|
||||
if (!strcmp(value, "add"))
|
||||
ptype->looks.blendmode = BM_ADD;
|
||||
else if (!strcmp(value, "subtract"))
|
||||
ptype->looks.blendmode = BM_SUBTRACT;
|
||||
else if (!strcmp(value, "invmod"))
|
||||
ptype->looks.blendmode = BM_INVMOD;
|
||||
else if (!strcmp(value, "blendcolour") || !strcmp(value, "blendcolor"))
|
||||
ptype->looks.blendmode = BM_BLENDCOLOUR;
|
||||
else
|
||||
|
@ -2187,6 +2189,16 @@ static void PScript_Shutdown (void)
|
|||
Cmd_RemoveCommand("r_beaminfo");
|
||||
#endif
|
||||
|
||||
while (numparticletypes > 0)
|
||||
{
|
||||
numparticletypes--;
|
||||
if (part_type[numparticletypes].ramp)
|
||||
BZ_Free(part_type[numparticletypes].ramp);
|
||||
}
|
||||
BZ_Free (part_type);
|
||||
part_type = NULL;
|
||||
part_run_list = NULL;
|
||||
|
||||
BZ_Free (particles);
|
||||
BZ_Free (beams);
|
||||
BZ_Free (decals);
|
||||
|
@ -5354,6 +5366,12 @@ static void PScript_DrawParticleTypes (void)
|
|||
{
|
||||
if (traces-->0&&tr(oldorg, p->org, stop, normal))
|
||||
{
|
||||
if (type->stainonimpact < 0)
|
||||
R_AddStain(stop, (p->rgba[0]*-1),
|
||||
(p->rgba[1]*-1),
|
||||
(p->rgba[2]*-1),
|
||||
p->scale*-type->stainonimpact);
|
||||
else
|
||||
R_AddStain(stop, (p->rgba[1]*-10+p->rgba[2]*-10),
|
||||
(p->rgba[0]*-10+p->rgba[2]*-10),
|
||||
(p->rgba[0]*-10+p->rgba[1]*-10),
|
||||
|
|
|
@ -1223,6 +1223,7 @@ static void QCBUILTIN PF_R_GetViewFlag(progfuncs_t *prinst, struct globalvars_s
|
|||
case VF_SIZE:
|
||||
r[0] = r_refdef.vrect.width;
|
||||
r[1] = r_refdef.vrect.height;
|
||||
r[2] = 0;
|
||||
break;
|
||||
|
||||
case VF_MIN_X:
|
||||
|
|
|
@ -603,6 +603,8 @@ void QCBUILTIN PF_CL_drawrawstring (progfuncs_t *prinst, struct globalvars_s *pr
|
|||
}
|
||||
while(*text)
|
||||
{
|
||||
//FIXME: which charset is this meant to be using?
|
||||
//quakes? 8859-1? utf8? some weird hacky mixture?
|
||||
x = Font_DrawScaleChar(x, y, size[0], size[1], CON_WHITEMASK|/*0xe000|*/(*text++&0xff));
|
||||
}
|
||||
Font_InvalidateColour();
|
||||
|
|
|
@ -92,6 +92,23 @@ void R2D_Shutdown(void)
|
|||
Cvar_Unhook(&crosshair);
|
||||
Cvar_Unhook(&crosshairimage);
|
||||
Cvar_Unhook(&crosshaircolor);
|
||||
|
||||
BZ_Free(cl_stris);
|
||||
cl_stris = NULL;
|
||||
BZ_Free(cl_strisvertv);
|
||||
cl_strisvertv = NULL;
|
||||
BZ_Free(cl_strisvertc);
|
||||
cl_strisvertc = NULL;
|
||||
BZ_Free(cl_strisvertt);
|
||||
cl_strisvertt = NULL;
|
||||
BZ_Free(cl_strisidx);
|
||||
cl_strisidx = NULL;
|
||||
cl_numstrisidx = 0;
|
||||
cl_maxstrisidx = 0;
|
||||
cl_numstrisvert = 0;
|
||||
cl_maxstrisvert = 0;
|
||||
cl_numstris = 0;
|
||||
cl_maxstris = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
|
|
|
@ -1624,6 +1624,8 @@ char *particle_set_high =
|
|||
"friction 4\n"
|
||||
"scalefactor 0.825\n"
|
||||
"blend add\n"
|
||||
"spawnmode spiral\n"
|
||||
"spawnvel -50\n"
|
||||
"}\n"
|
||||
|
||||
/////////////////////////////////////////
|
||||
|
@ -1658,46 +1660,91 @@ char *particle_set_high =
|
|||
//{
|
||||
//}
|
||||
|
||||
"r_part te_blood\n"
|
||||
"{\n"
|
||||
"texture fte_bloodparticle\n"
|
||||
"blend subtract\n"
|
||||
"count 1\n"
|
||||
"scale 32\n"
|
||||
"alpha 0\n"
|
||||
"die 1\n"
|
||||
"randomvel 64\n"
|
||||
"veladd 10\n"
|
||||
"rotationspeed 90\n"
|
||||
"rotationstart 0 360\n"
|
||||
"rgb 64 128 128\n"
|
||||
"rgbdelta -64 -128 -128\n"
|
||||
"gravity 200\n"
|
||||
"scalefactor 0.8\n"
|
||||
// scaledelta -10
|
||||
"}\n"
|
||||
|
||||
"r_part pe_73\n"
|
||||
"{\n"
|
||||
"assoc te_blood\n"
|
||||
"}\n"
|
||||
|
||||
"r_part te_lightningblood\n"
|
||||
"{\n"
|
||||
"texture fte_bloodparticle\n"
|
||||
"blend subtract\n"
|
||||
"count 1\n"
|
||||
"scale 32\n"
|
||||
"alpha 0\n"
|
||||
"die 1\n"
|
||||
"randomvel 64\n"
|
||||
"veladd 10\n"
|
||||
"rotationspeed 90\n"
|
||||
"rotationstart 0 360\n"
|
||||
"rgb 0 128 128\n"
|
||||
"rgbdelta 0 -128 -128\n"
|
||||
"gravity 200\n"
|
||||
"scalefactor 0.8\n"
|
||||
"}\n"
|
||||
|
||||
/////////////////////////////////////////
|
||||
//zombie body-part blood trails
|
||||
"r_part tr_slightblood\n"
|
||||
"{\n"
|
||||
"texture \"particles/fteparticlefont.tga\"\n"
|
||||
"tcoords 1 1 63 63 256 2 64\n"
|
||||
"texture fte_bloodparticle\n"
|
||||
"blend subtract\n"
|
||||
// tcoords 1 1 63 63 256 2 64
|
||||
"step 16\n"
|
||||
"scale 64\n"
|
||||
"alpha 0.6\n"
|
||||
"alpha 0\n"
|
||||
"die 1\n"
|
||||
"randomvel 32\n"
|
||||
"veladd 10\n"
|
||||
"rotationspeed 90\n"
|
||||
"rotationstart 0 360\n"
|
||||
"rgb 32 0 0\n"
|
||||
"rgb 64 128 128 \n"
|
||||
"rgbdelta -64 -128 -128\n"
|
||||
"gravity 200\n"
|
||||
"scalefactor 0.8\n"
|
||||
"scaledelta -10\n"
|
||||
"stains 5\n"
|
||||
"stains -0.5\n"
|
||||
"}\n"
|
||||
|
||||
//////////////////////////////////////////
|
||||
//regular ol' blood trails
|
||||
"r_part tr_blood\n"
|
||||
"{\n"
|
||||
"texture \"particles/fteparticlefont.tga\"\n"
|
||||
"tcoords 1 1 63 63 256 2 64\n"
|
||||
"step 4\n"
|
||||
"texture fte_bloodparticle\n"
|
||||
"blend subtract\n"
|
||||
"step 8\n"
|
||||
"scale 64\n"
|
||||
"alpha 0.3\n"
|
||||
"alpha 0\n"
|
||||
"die 1\n"
|
||||
"randomvel 32\n"
|
||||
"veladd 10\n"
|
||||
"rotationspeed 90\n"
|
||||
"rotationstart 0 360\n"
|
||||
"rgb 64 0 0\n"
|
||||
"rgb 32 128 128 \n"
|
||||
"rgbdelta -32 -128 -128\n"
|
||||
"gravity 200\n"
|
||||
"scalefactor 0.8\n"
|
||||
"scaledelta -10\n"
|
||||
"stains 5\n"
|
||||
"stains -0.5\n"
|
||||
"}\n"
|
||||
|
||||
//////////////////////////////////
|
||||
|
@ -1729,6 +1776,8 @@ char *particle_set_high =
|
|||
"randomvel 2\n"
|
||||
"friction 4\n"
|
||||
"scalefactor 0.825\n"
|
||||
"spawnmode spiral\n"
|
||||
"spawnvel 25\n"
|
||||
"blend add\n"
|
||||
"}\n"
|
||||
|
||||
|
|
|
@ -2286,7 +2286,7 @@ void Surf_DrawWorld (void)
|
|||
|
||||
=============================================================================
|
||||
*/
|
||||
#ifdef TERRAIN
|
||||
#if 0//def TERRAIN
|
||||
// returns a texture number and the position inside it
|
||||
int Surf_LM_AllocBlock (int w, int h, int *x, int *y, shader_t *shader)
|
||||
{
|
||||
|
@ -2685,9 +2685,7 @@ void Surf_DeInit(void)
|
|||
|
||||
void Surf_Clear(model_t *mod)
|
||||
{
|
||||
batch_t *b;
|
||||
vbo_t *vbo;
|
||||
int i;
|
||||
if (mod->fromgame == fg_doom3)
|
||||
return;/*they're on the hunk*/
|
||||
while(mod->vbos)
|
||||
|
@ -2748,6 +2746,51 @@ void Surf_LightmapMode(void)
|
|||
}
|
||||
}
|
||||
|
||||
//needs to be followed by a BE_UploadAllLightmaps at some point
|
||||
int Surf_NewLightmaps(int count, int width, int height)
|
||||
{
|
||||
int first = numlightmaps;
|
||||
int i, k;
|
||||
|
||||
if (!count)
|
||||
return -1;
|
||||
|
||||
i = numlightmaps + count;
|
||||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i));
|
||||
while(i > first)
|
||||
{
|
||||
i--;
|
||||
|
||||
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*8 + sizeof(stmap)*3)*width*height);
|
||||
lightmap[i]->width = width;
|
||||
lightmap[i]->height = height;
|
||||
lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1);
|
||||
lightmap[i]->deluxmaps = (qbyte*)(lightmap[i]->lightmaps+4*width*height);
|
||||
lightmap[i]->stainmaps = (stmap*)(lightmap[i]->deluxmaps+4*width*height);
|
||||
|
||||
lightmap[i]->modified = true;
|
||||
// lightmap[i]->shader = NULL;
|
||||
lightmap[i]->external = false;
|
||||
// reset stainmap since it now starts at 255
|
||||
memset(lightmap[i]->stainmaps, 255, width*height*3*sizeof(stmap));
|
||||
|
||||
//clear out the deluxmaps incase there is none on the map.
|
||||
for (k = 0; k < width*height*3; k+=3)
|
||||
{
|
||||
lightmap[i]->deluxmaps[k+0] = 128;
|
||||
lightmap[i]->deluxmaps[k+1] = 128;
|
||||
lightmap[i]->deluxmaps[k+2] = 255;
|
||||
}
|
||||
|
||||
TEXASSIGN(lightmap[i]->lightmap_texture, R_AllocNewTexture("***lightmap***", width, height));
|
||||
TEXASSIGN(lightmap[i]->deluxmap_texture, R_AllocNewTexture("***deluxmap***", width, height));
|
||||
}
|
||||
|
||||
numlightmaps += count;
|
||||
|
||||
return first;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
GL_BuildLightmaps
|
||||
|
@ -2759,16 +2802,13 @@ Groups surfaces into their respective batches (based on the lightmap number).
|
|||
*/
|
||||
void Surf_BuildLightmaps (void)
|
||||
{
|
||||
int i, j, k, t;
|
||||
int i, j, t;
|
||||
model_t *m;
|
||||
int shift;
|
||||
msurface_t *surf;
|
||||
batch_t *batch, *bstop;
|
||||
vec3_t sn;
|
||||
batch_t *batch;
|
||||
int sortid;
|
||||
int ptype;
|
||||
void *mem;
|
||||
unsigned int memsize;
|
||||
int newfirst;
|
||||
|
||||
r_framecount = 1; // no dlightcache
|
||||
|
@ -2783,6 +2823,11 @@ void Surf_BuildLightmaps (void)
|
|||
|
||||
Surf_LightmapMode();
|
||||
|
||||
r_oldviewleaf = NULL;
|
||||
r_oldviewleaf2 = NULL;
|
||||
r_oldviewcluster = -1;
|
||||
r_oldviewcluster2 = -1;
|
||||
|
||||
if (cl.worldmodel->fromgame == fg_doom)
|
||||
return; //no lightmaps.
|
||||
|
||||
|
@ -2793,6 +2838,12 @@ void Surf_BuildLightmaps (void)
|
|||
m = cl.model_precache[j];
|
||||
if (!m)
|
||||
break;
|
||||
|
||||
#ifdef TERRAIN
|
||||
if (m->terrain)
|
||||
Terr_PurgeTerrainModel(m, true);
|
||||
#endif
|
||||
|
||||
if (m->type != mod_brush)
|
||||
continue;
|
||||
|
||||
|
@ -2807,41 +2858,7 @@ void Surf_BuildLightmaps (void)
|
|||
if (*m->name == '*' && m->fromgame == fg_quake3) //FIXME: should be all bsp formats
|
||||
newfirst = cl.model_precache[1]->lightmaps.first;
|
||||
else
|
||||
{
|
||||
newfirst = numlightmaps;
|
||||
|
||||
i = numlightmaps + m->lightmaps.count;
|
||||
lightmap = BZ_Realloc(lightmap, sizeof(*lightmap)*(i));
|
||||
while(i > numlightmaps)
|
||||
{
|
||||
i--;
|
||||
|
||||
lightmap[i] = Z_Malloc(sizeof(*lightmap[i]) + (sizeof(qbyte)*8 + sizeof(stmap)*3)*m->lightmaps.width*m->lightmaps.height);
|
||||
lightmap[i]->width = m->lightmaps.width;
|
||||
lightmap[i]->height = m->lightmaps.height;
|
||||
lightmap[i]->lightmaps = (qbyte*)(lightmap[i]+1);
|
||||
lightmap[i]->deluxmaps = (qbyte*)(lightmap[i]->lightmaps+4*lightmap[i]->width*lightmap[i]->height);
|
||||
lightmap[i]->stainmaps = (stmap*)(lightmap[i]->deluxmaps+4*lightmap[i]->width*lightmap[i]->height);
|
||||
|
||||
lightmap[i]->modified = true;
|
||||
// lightmap[i]->shader = NULL;
|
||||
lightmap[i]->external = false;
|
||||
// reset stainmap since it now starts at 255
|
||||
memset(lightmap[i]->stainmaps, 255, LMBLOCK_WIDTH*LMBLOCK_HEIGHT*3*sizeof(stmap));
|
||||
|
||||
//clear out the deluxmaps incase there is none on the map.
|
||||
for (k = 0; k < lightmap[i]->width*lightmap[i]->height*3; k+=3)
|
||||
{
|
||||
lightmap[i]->deluxmaps[k+0] = 128;
|
||||
lightmap[i]->deluxmaps[k+1] = 128;
|
||||
lightmap[i]->deluxmaps[k+2] = 255;
|
||||
}
|
||||
|
||||
TEXASSIGN(lightmap[i]->lightmap_texture, R_AllocNewTexture("***lightmap***", lightmap[i]->width, lightmap[i]->height));
|
||||
TEXASSIGN(lightmap[i]->deluxmap_texture, R_AllocNewTexture("***deluxmap***", lightmap[i]->width, lightmap[i]->height));
|
||||
}
|
||||
numlightmaps += m->lightmaps.count;
|
||||
}
|
||||
newfirst = Surf_NewLightmaps(m->lightmaps.count, m->lightmaps.width, m->lightmaps.height);
|
||||
|
||||
//fixup batch lightmaps
|
||||
for (sortid = 0; sortid < SHADER_SORT_COUNT; sortid++)
|
||||
|
|
|
@ -222,7 +222,7 @@ typedef struct {
|
|||
int height;
|
||||
glRect_t rectchange;
|
||||
glRect_t deluxrectchange;
|
||||
#ifdef TERRAIN
|
||||
#if 0 //def TERRAIN
|
||||
int allocated[LMBLOCK_WIDTH];
|
||||
#endif
|
||||
qbyte *lightmaps;//[4*LMBLOCK_WIDTH*LMBLOCK_HEIGHT];
|
||||
|
|
|
@ -210,8 +210,14 @@ extern cvar_t r_novis;
|
|||
extern cvar_t r_speeds;
|
||||
extern cvar_t r_waterwarp;
|
||||
|
||||
#ifdef ANDROID
|
||||
//on android, these numbers seem to be generating major weirdness, so disable these.
|
||||
cvar_t r_polygonoffset_submodel_factor = SCVAR("r_polygonoffset_submodel_factor", "0");
|
||||
cvar_t r_polygonoffset_submodel_offset = SCVAR("r_polygonoffset_submodel_offset", "0");
|
||||
#else
|
||||
cvar_t r_polygonoffset_submodel_factor = SCVAR("r_polygonoffset_submodel_factor", "0.05");
|
||||
cvar_t r_polygonoffset_submodel_offset = SCVAR("r_polygonoffset_submodel_offset", "25");
|
||||
#endif
|
||||
|
||||
cvar_t r_polygonoffset_stencil_factor = SCVAR("r_polygonoffset_stencil_factor", "0.01");
|
||||
cvar_t r_polygonoffset_stencil_offset = SCVAR("r_polygonoffset_stencil_offset", "1");
|
||||
|
@ -2384,7 +2390,19 @@ void R_InitParticleTexture (void)
|
|||
data[y*16+x][3] = exptexture[x][y]*255/9.0;
|
||||
}
|
||||
}
|
||||
explosiontexture = R_LoadTexture32("", 16, 16, data, IF_NOMIPMAP|IF_NOPICMIP);
|
||||
explosiontexture = R_LoadTexture32("fte_fuzzyparticle", 16, 16, data, IF_NOMIPMAP|IF_NOPICMIP);
|
||||
|
||||
for (x=0 ; x<16 ; x++)
|
||||
{
|
||||
for (y=0 ; y<16 ; y++)
|
||||
{
|
||||
data[y*16+x][0] = exptexture[x][y]*255/9.0;
|
||||
data[y*16+x][1] = exptexture[x][y]*255/9.0;
|
||||
data[y*16+x][2] = exptexture[x][y]*255/9.0;
|
||||
data[y*16+x][3] = exptexture[x][y]*255/9.0;
|
||||
}
|
||||
}
|
||||
R_LoadTexture32("fte_bloodparticle", 16, 16, data, IF_NOMIPMAP|IF_NOPICMIP);
|
||||
|
||||
memset(data, 255, sizeof(data));
|
||||
for (y = 0;y < PARTICLETEXTURESIZE;y++)
|
||||
|
|
|
@ -225,6 +225,24 @@ static struct
|
|||
void *driverctx; /*capture driver context*/
|
||||
} s_speex;
|
||||
|
||||
#ifdef SPEEX_STATIC
|
||||
#define qspeex_lib_get_mode speex_lib_get_mode
|
||||
#define qspeex_bits_init speex_bits_init
|
||||
#define qspeex_bits_reset speex_bits_reset
|
||||
#define qspeex_bits_write speex_bits_write
|
||||
|
||||
#define qspeex_preprocess_state_init speex_preprocess_state_init
|
||||
#define qspeex_preprocess_ctl speex_preprocess_ctl
|
||||
#define qspeex_preprocess_run speex_preprocess_run
|
||||
|
||||
#define qspeex_encoder_init speex_encoder_init
|
||||
#define qspeex_encoder_ctl speex_encoder_ctl
|
||||
#define qspeex_encode_int speex_encode_int
|
||||
|
||||
#define qspeex_decoder_init speex_decoder_init
|
||||
#define qspeex_decode_int speex_decode_int
|
||||
#define qspeex_bits_read_from speex_bits_read_from
|
||||
#else
|
||||
static const SpeexMode *(VARGS *qspeex_lib_get_mode)(int mode);
|
||||
static void (VARGS *qspeex_bits_init)(SpeexBits *bits);
|
||||
static void (VARGS *qspeex_bits_reset)(SpeexBits *bits);
|
||||
|
@ -267,6 +285,7 @@ static dllfunction_t qspeexdspfuncs[] =
|
|||
|
||||
{NULL}
|
||||
};
|
||||
#endif
|
||||
|
||||
snd_capture_driver_t DSOUND_Capture;
|
||||
snd_capture_driver_t OSS_Capture;
|
||||
|
@ -275,6 +294,8 @@ static qboolean S_Speex_Init(void)
|
|||
{
|
||||
int i;
|
||||
const SpeexMode *mode;
|
||||
|
||||
#ifndef SPEEX_STATIC
|
||||
if (s_speex.inited)
|
||||
return s_speex.loaded;
|
||||
s_speex.inited = true;
|
||||
|
@ -292,6 +313,7 @@ static qboolean S_Speex_Init(void)
|
|||
Con_Printf("libspeexdsp not found. Voice chat is not available.\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
mode = qspeex_lib_get_mode(SPEEX_MODEID_NB);
|
||||
|
||||
|
|
|
@ -20,6 +20,9 @@ qboolean isDedicated = false;
|
|||
void *sys_window; /*public so the renderer can attach to the correct place*/
|
||||
static qboolean sys_running = false;
|
||||
int sys_glesversion;
|
||||
cvar_t sys_vibrate = CVAR("sys_vibrate", "1");
|
||||
cvar_t sys_osk = CVAR("sys_osk", "0"); //to be toggled
|
||||
cvar_t sys_keepscreenon = CVAR("sys_keepscreenon", "1"); //to be toggled
|
||||
|
||||
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, DISTRIBUTION"Droid", __VA_ARGS__))
|
||||
|
@ -27,9 +30,23 @@ int sys_glesversion;
|
|||
|
||||
static void *sys_memheap;
|
||||
static unsigned int sys_lastframe;
|
||||
JNIEXPORT int JNICALL Java_com_fteqw_FTEDroidEngine_frame(JNIEnv *env, jobject obj,
|
||||
static unsigned int vibrateduration;
|
||||
|
||||
void Sys_Vibrate(int count)
|
||||
{
|
||||
vibrateduration = count*10*sys_vibrate.value;
|
||||
}
|
||||
JNIEXPORT jint JNICALL Java_com_fteqw_FTEDroidEngine_getvibrateduration(JNIEnv *env, jobject obj)
|
||||
{
|
||||
unsigned int dur = vibrateduration;
|
||||
vibrateduration = 0;
|
||||
return dur;
|
||||
}
|
||||
|
||||
JNIEXPORT jint JNICALL Java_com_fteqw_FTEDroidEngine_frame(JNIEnv *env, jobject obj,
|
||||
jfloat ax, jfloat ay, jfloat az)
|
||||
{
|
||||
int ret;
|
||||
static vec3_t oac;
|
||||
#ifdef SERVERONLY
|
||||
SV_Frame();
|
||||
|
@ -38,6 +55,9 @@ JNIEXPORT int JNICALL Java_com_fteqw_FTEDroidEngine_frame(JNIEnv *env, jobject o
|
|||
double tdelta = (now - sys_lastframe) * 0.001;
|
||||
if (oac[0] != ax || oac[1] != ay || oac[2] != az)
|
||||
{
|
||||
//down: x= +9.8
|
||||
//left: y= -9.8
|
||||
//up: z= +9.8
|
||||
CSQC_Accelerometer(ax, ay, az);
|
||||
oac[0] = ax;
|
||||
oac[1] = ay;
|
||||
|
@ -47,9 +67,14 @@ JNIEXPORT int JNICALL Java_com_fteqw_FTEDroidEngine_frame(JNIEnv *env, jobject o
|
|||
sys_lastframe = now;
|
||||
#endif
|
||||
|
||||
if (key_dest == key_console || key_dest == key_message)
|
||||
return 1;
|
||||
return 0;
|
||||
ret = 0;
|
||||
if (key_dest == key_console || key_dest == key_message || (key_dest == key_game && cls.state == ca_disconnected) || sys_osk.ival)
|
||||
ret |= 1;
|
||||
if (vibrateduration)
|
||||
ret |= 2;
|
||||
if (sys_keepscreenon.ival)
|
||||
ret |= 4;
|
||||
return ret;
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_init(JNIEnv *env, jobject obj,
|
||||
|
@ -78,7 +103,7 @@ JNIEXPORT void JNICALL Java_com_fteqw_FTEDroidEngine_init(JNIEnv *env, jobject o
|
|||
parms.basedir = NULL; /*filled in later*/
|
||||
parms.argc = 3;
|
||||
parms.argv = args;
|
||||
parms.memsize = 16*1024*1024;
|
||||
parms.memsize = 512*1024*1024;
|
||||
parms.membase = sys_memheap = malloc(parms.memsize);
|
||||
if (!parms.membase)
|
||||
{
|
||||
|
@ -249,6 +274,9 @@ void Sys_SendKeyEvents(void)
|
|||
}
|
||||
void Sys_Init(void)
|
||||
{
|
||||
Cvar_Register(&sys_vibrate, "android stuff");
|
||||
Cvar_Register(&sys_osk, "android stuff");
|
||||
Cvar_Register(&sys_keepscreenon, "android stuff");
|
||||
}
|
||||
|
||||
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate)
|
||||
|
|
|
@ -392,6 +392,10 @@ void V_ParseDamage (int pnum)
|
|||
if (count < 10)
|
||||
count = 10;
|
||||
|
||||
#ifdef ANDROID
|
||||
Sys_Vibrate(count);
|
||||
#endif
|
||||
|
||||
if (v_damagecshift.value >= 0)
|
||||
count *= v_damagecshift.value;
|
||||
|
||||
|
|
|
@ -639,15 +639,12 @@ void Mod_ParseInfoFromEntityLump(model_t *wmodel, char *data, char *mapname) //a
|
|||
else if (!strcmp("fog", key))
|
||||
{
|
||||
char *s;
|
||||
Q_strncpyz(key, com_token, sizeof(key));
|
||||
s = COM_Parse(key);
|
||||
cl.fog_density = atof(com_token);
|
||||
s = COM_Parse(s);
|
||||
cl.fog_colour[0] = atof(com_token);
|
||||
s = COM_Parse(s);
|
||||
cl.fog_colour[1] = atof(com_token);
|
||||
s = COM_Parse(s);
|
||||
cl.fog_colour[2] = atof(com_token);
|
||||
void CL_Fog_f(void);
|
||||
key[0] = 'f';
|
||||
key[1] = ' ';
|
||||
Q_strncpyz(key+2, com_token, sizeof(key)-2);
|
||||
Cmd_TokenizeString(key, false, false);
|
||||
CL_Fog_f();
|
||||
}
|
||||
else if (!strcmp("sky", key)) // for Quake2 maps
|
||||
{
|
||||
|
|
|
@ -233,7 +233,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#ifdef ANDROID
|
||||
#undef RTLIGHTS
|
||||
#ifndef SPEEX_STATIC
|
||||
#undef VOICECHAT
|
||||
#endif
|
||||
#undef TEXTEDITOR
|
||||
#endif
|
||||
#ifdef NACL
|
||||
|
@ -360,6 +362,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#else
|
||||
#define PLATFORM "Win32"
|
||||
#endif
|
||||
#elif defined(ANDROID)
|
||||
#define PLATFORM "Android" /*technically also linux*/
|
||||
#elif defined(__linux__)
|
||||
#if defined(__amd64__)
|
||||
#define PLATFORM "Linux64"
|
||||
|
|
|
@ -712,6 +712,7 @@ static float Alias_CalculateSkeletalNormals(galiasinfo_t *model)
|
|||
Z_Free(inversepose);
|
||||
Z_Free(normals);
|
||||
Z_Free(xyz);
|
||||
Z_Free(mvert);
|
||||
|
||||
model = next;
|
||||
modnum++;
|
||||
|
|
|
@ -2210,7 +2210,7 @@ conchar_t *COM_ParseFunString(conchar_t defaultflags, const char *str, conchar_t
|
|||
continue;
|
||||
}
|
||||
}
|
||||
if (*str == '&' && str[1] == 'c')
|
||||
else if (*str == '&' && str[1] == 'c')
|
||||
{
|
||||
// ezQuake color codes
|
||||
|
||||
|
@ -2261,6 +2261,15 @@ conchar_t *COM_ParseFunString(conchar_t defaultflags, const char *str, conchar_t
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (*str == '&' && str[1] == 'r')
|
||||
{
|
||||
ext = (COLOR_WHITE << CON_FGSHIFT) | (ext&~CON_FGMASK);
|
||||
if (!keepmarkup)
|
||||
{
|
||||
str+=2;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
messedup:
|
||||
if (!--outsize)
|
||||
break;
|
||||
|
@ -2270,6 +2279,8 @@ messedup:
|
|||
{
|
||||
if (strchr("\n\r\t ", *str))
|
||||
*out++ = (unsigned char)(*str++) | (ext&~CON_HIGHCHARSMASK);
|
||||
else if (*str >= 32 && *str < 127 && !(ext&CON_HIGHCHARSMASK))
|
||||
*out++ = (unsigned char)(*str++) | ext;
|
||||
else
|
||||
*out++ = (unsigned char)(*str++) | ext | 0xe000;
|
||||
}
|
||||
|
@ -3324,6 +3335,13 @@ void COM_Version_f (void)
|
|||
#endif
|
||||
}
|
||||
|
||||
void COM_CrashMe_f(void)
|
||||
{
|
||||
int *crashaddr = (int*)0x05;
|
||||
|
||||
*crashaddr = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
COM_Init
|
||||
|
@ -3360,7 +3378,7 @@ void COM_Init (void)
|
|||
Cmd_AddCommand ("flocate", COM_Locate_f); //prints the pak or whatever where this file can be found.
|
||||
Cmd_AddCommand ("version", COM_Version_f); //prints the pak or whatever where this file can be found.
|
||||
|
||||
Cmd_AddCommand ("crashme", (void*)1); //debugging feature, makes it jump to an invalid address
|
||||
Cmd_AddCommand ("crashme", COM_CrashMe_f);
|
||||
COM_InitFilesystem ();
|
||||
|
||||
COM_CheckRegistered ();
|
||||
|
|
|
@ -169,7 +169,7 @@ void Con_PrintCon (console_t *con, char *txt);
|
|||
void Con_NotifyBox (char *text); // during startup for sound / cd warnings
|
||||
|
||||
#ifdef CRAZYDEBUGGING
|
||||
#define TRACE(x) Con_Printf x
|
||||
#define TRACE(x) Sys_Printf x
|
||||
#else
|
||||
#define TRACE(x)
|
||||
#endif
|
||||
|
|
|
@ -1645,6 +1645,40 @@ char *FS_GetBasedir(void)
|
|||
{
|
||||
return com_quakedir;
|
||||
}
|
||||
|
||||
void FS_CleanDir(char *in, char *out, int outlen)
|
||||
{
|
||||
char *end;
|
||||
if (!outlen)
|
||||
return;
|
||||
end = in + strlen(in);
|
||||
//skip over any trailing slashes
|
||||
while (end > in)
|
||||
{
|
||||
if (end[-1] == '/' || end[-1] == '\\')
|
||||
end--;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
//skip over the path
|
||||
while (end > in)
|
||||
{
|
||||
if (end[-1] != '/' && end[-1] != '\\')
|
||||
end--;
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
//copy string into the dest
|
||||
while (--outlen)
|
||||
{
|
||||
if (*end == '/' || *end == '\\' || !*end)
|
||||
break;
|
||||
*out++ = *end++;
|
||||
}
|
||||
*out = 0;
|
||||
}
|
||||
/*
|
||||
================
|
||||
COM_Gamedir
|
||||
|
@ -1654,9 +1688,9 @@ Sets the gamedir and path to a different directory.
|
|||
*/
|
||||
void COM_Gamedir (const char *dir)
|
||||
{
|
||||
char thispath[64];
|
||||
searchpath_t *next;
|
||||
int plen, dlen;
|
||||
char *p;
|
||||
int dlen;
|
||||
qboolean isbase;
|
||||
|
||||
if (!*dir || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
||||
|
@ -1674,12 +1708,8 @@ void COM_Gamedir (const char *dir)
|
|||
isbase = true;
|
||||
if (next->funcs == &osfilefuncs)
|
||||
{
|
||||
p = next->handle;
|
||||
plen = strlen(p);
|
||||
if (plen == dlen)
|
||||
{
|
||||
//no basedir, maybe
|
||||
if (!strcmp(p, dir))
|
||||
FS_CleanDir(next->purepath, thispath, sizeof(thispath));
|
||||
if (!strcmp(dir, thispath))
|
||||
{
|
||||
if (isbase && com_searchpaths == com_base_searchpaths)
|
||||
{
|
||||
|
@ -1691,25 +1721,6 @@ void COM_Gamedir (const char *dir)
|
|||
break;
|
||||
}
|
||||
}
|
||||
else if (plen > dlen)
|
||||
{
|
||||
if (*(p+plen-dlen-1) == '/')
|
||||
{
|
||||
if (!strcmp(p+plen-dlen, dir))
|
||||
{
|
||||
if (isbase && com_searchpaths == com_base_searchpaths)
|
||||
{
|
||||
Q_strncpyz (gamedirfile, dir, sizeof(gamedirfile));
|
||||
return;
|
||||
}
|
||||
if (!isbase)
|
||||
return;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
FS_ForceToPure(NULL, NULL, 0);
|
||||
|
@ -1807,6 +1818,7 @@ void COM_Gamedir (const char *dir)
|
|||
#define HEX2CFG "set com_parseutf8 -1\nset gl_font gfx/hexen2\nset in_builtinkeymap 0\nset_calc cl_playerclass int (random * 5) + 1\nset r_particlesdesc \"spikeset tsshaft h2part\"\nset sv_maxspeed 640\nset watervis 1\nset r_wateralpha 0.5\nset sv_pupglow 1\nset cl_model_bobbing 1\nsv_sound_land \"fx/thngland.wav\"\n"
|
||||
/*Q3's ui doesn't like empty model/headmodel/handicap cvars, even if the gamecode copes*/
|
||||
#define Q3CFG "gl_overbright 2\nseta model sarge\nseta headmodel sarge\nseta handicap 100\n"
|
||||
#define RMQCFG "sv_bigcoords 1\n"
|
||||
|
||||
typedef struct {
|
||||
const char *argname; //used if this was used as a parameter.
|
||||
|
@ -1834,6 +1846,7 @@ const gamemode_info_t gamemode_info[] = {
|
|||
{"-spark", "spark", "Spark", {"base/src/progs.src",
|
||||
"base/qwprogs.dat",
|
||||
"base/pak0.pak"}, DMFCFG, {"base", }, "Spark"},
|
||||
{"-rmq", "rmq", "RMQ", {NULL}, RMQCFG, {"id1", "qw", "rmq", "fte"}, "Remake Quake"},
|
||||
|
||||
//supported commercial mods (some are currently only partially supported)
|
||||
{"-portals", "h2mp", "FTE-H2MP", {"portals/hexen.rc",
|
||||
|
@ -2147,7 +2160,16 @@ void FS_ReloadPackFilesFlags(unsigned int reloadflags)
|
|||
com_base_searchpaths = com_searchpaths;
|
||||
|
||||
if (oldpaths->isexplicit)
|
||||
{
|
||||
if (oldpaths->funcs == &osfilefuncs)
|
||||
{
|
||||
char pure[64];
|
||||
FS_CleanDir(oldpaths->purepath, pure, sizeof(pure));
|
||||
FS_AddPathHandle(pure, oldpaths->purepath, oldpaths->funcs, oldpaths->handle, oldpaths->copyprotected, false, true, reloadflags);
|
||||
}
|
||||
else
|
||||
FS_AddPathHandle(oldpaths->purepath, oldpaths->purepath, oldpaths->funcs, oldpaths->handle, oldpaths->copyprotected, false, true, reloadflags);
|
||||
}
|
||||
else
|
||||
oldpaths->funcs->ClosePath(oldpaths->handle);
|
||||
Z_Free(oldpaths);
|
||||
|
|
|
@ -376,7 +376,7 @@ void Log_Init(void)
|
|||
|
||||
// cmd line options, debug options
|
||||
#ifdef CRAZYDEBUGGING
|
||||
Cvar_ForceSet(&log_enable, "1");
|
||||
Cvar_ForceSet(&log_enable[LOG_CONSOLE], "1");
|
||||
TRACE(("dbg: Con_Init: log_enable forced\n"));
|
||||
#endif
|
||||
|
||||
|
|
|
@ -3583,7 +3583,7 @@ lh_extension_t QSG_Extensions[] = {
|
|||
|
||||
{"EXT_CSQC_SHARED"}, //this is a separate extension because it requires protocol modifications. note: this is also the extension that extends the allowed stats.
|
||||
|
||||
{NULL},
|
||||
{"PEXT_DPFLAGS"},
|
||||
|
||||
//{"EXT_CSQC"}, //this is the base csqc extension. I'm not sure what needs to be separate and what does not.
|
||||
//{"EXT_CSQC_DELTAS"},//this is a separate extension because the feature may be banned in a league due to cheat protection.
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
#include "quakedef.h"
|
||||
|
||||
#include "pr_common.h"
|
||||
|
||||
qboolean Heightmap_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int contentmask, trace_t *trace);
|
||||
/*
|
||||
|
||||
============================================================================
|
||||
|
@ -998,6 +1000,14 @@ qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3]
|
|||
}
|
||||
}
|
||||
|
||||
if (model->terrain && trace->fraction)
|
||||
{
|
||||
trace_t hmt;
|
||||
Heightmap_Trace(model, forcehullnum, frame, axis, start, end, mins, maxs, hitcontentsmask, &hmt);
|
||||
if (hmt.fraction < trace->fraction)
|
||||
*trace = hmt;
|
||||
}
|
||||
|
||||
return trace->fraction != 1;
|
||||
}
|
||||
|
||||
|
|
|
@ -85,6 +85,8 @@ void Sys_SendKeyEvents (void);
|
|||
|
||||
int Sys_EnumerateFiles (const char *gpath, const char *match, int (*func)(const char *, int, void *), void *parm);
|
||||
|
||||
void Sys_Vibrate(int count);
|
||||
|
||||
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate);
|
||||
|
||||
#ifdef MULTITHREAD
|
||||
|
|
|
@ -1384,7 +1384,7 @@ void *Hunk_AllocName (int size, char *name)
|
|||
#ifdef _WIN32
|
||||
Sys_Error ("Not enough RAM allocated on allocation of \"%s\". Try starting using \"-heapsize 16000\" on the QuakeWorld command line.", name);
|
||||
#else
|
||||
Sys_Error ("Not enough RAM allocated. Try starting using \"-mem 16\" on the QuakeWorld command line.");
|
||||
Sys_Error ("Not enough RAM allocated. Try starting using \"-mem %u\" on the QuakeWorld command line.", (hunk_size + 8*1024*1024) / 1024*1024);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
|
|
@ -1069,9 +1069,6 @@ static void (D3D9_SCR_UpdateScreen) (void)
|
|||
scr_con_forcedraw = false;
|
||||
if (noworld)
|
||||
{
|
||||
if ((key_dest == key_console || key_dest == key_game) && SCR_GetLoadingStage() == LS_NONE)
|
||||
scr_con_current = vid.height;
|
||||
|
||||
if (scr_con_current != vid.height)
|
||||
R2D_ConsoleBackground(0, vid.height, true);
|
||||
else
|
||||
|
|
|
@ -20879,6 +20879,170 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\client\in_droid.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DRelease|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DRelease|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\client\in_macos.c"
|
||||
>
|
||||
|
@ -21207,6 +21371,170 @@
|
|||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\client\in_sdl.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLDebug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DDebug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MinGLRelease|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLDebug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release Dedicated Server|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MRelease|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug Dedicated Server|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="MDebug|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="GLRelease|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DRelease|Win32"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="D3DRelease|x64"
|
||||
ExcludedFromBuild="true"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\client\snd_alsa.c"
|
||||
>
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
<uses-sdk android:minSdkVersion="4" android:targetSdkVersion="8"/>
|
||||
<uses-permission android:name="android.permission.INTERNET"></uses-permission>
|
||||
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>
|
||||
<uses-permission android:name="android.permission.VIBRATE"></uses-permission>
|
||||
|
||||
<application android:icon="@drawable/icon" android:label="@string/app_name">
|
||||
<activity android:name=".FTEDroidActivity"
|
||||
|
|
|
@ -26,6 +26,10 @@ import android.media.AudioManager;
|
|||
import android.media.AudioTrack;
|
||||
import android.os.Environment;
|
||||
|
||||
import android.view.inputmethod.InputMethodManager;
|
||||
|
||||
import android.os.Vibrator;
|
||||
|
||||
public class FTEDroidActivity extends Activity
|
||||
{
|
||||
private static final int USE_GLES_VERSION = 1; //valid values: 1 or 2. If set to 2, it'll still fall back to 1 if gles2 isn't supported on this device.
|
||||
|
@ -41,13 +45,16 @@ public class FTEDroidActivity extends Activity
|
|||
public int glesversion;
|
||||
private String basedir, userdir;
|
||||
FTEDroidActivity act;
|
||||
FTEView theview;
|
||||
int notifiedflags;
|
||||
|
||||
FTERenderer(Context ctx, FTEDroidActivity parent)
|
||||
FTERenderer(FTEView view, FTEDroidActivity parent)
|
||||
{
|
||||
act = parent;
|
||||
theview = view;
|
||||
try
|
||||
{
|
||||
android.content.pm.PackageInfo info = ctx.getPackageManager().getPackageInfo("com.fteqw", 0);
|
||||
android.content.pm.PackageInfo info = parent.getPackageManager().getPackageInfo("com.fteqw", 0);
|
||||
basedir = info.applicationInfo.sourceDir;
|
||||
}
|
||||
catch(android.content.pm.PackageManager.NameNotFoundException e)
|
||||
|
@ -71,7 +78,69 @@ public class FTEDroidActivity extends Activity
|
|||
{
|
||||
if (inited == true)
|
||||
{
|
||||
FTEDroidEngine.frame(act.acc_x, act.acc_y, act.acc_z);
|
||||
int flags;
|
||||
flags = FTEDroidEngine.frame(act.acc_x, act.acc_y, act.acc_z);
|
||||
if (flags != notifiedflags)
|
||||
{
|
||||
if (((flags ^ notifiedflags) & 1) != 0)
|
||||
{
|
||||
final int fl = flags;
|
||||
Runnable r = new Runnable()
|
||||
{ //doing this on the ui thread because android sucks.
|
||||
public void run()
|
||||
{
|
||||
InputMethodManager im = (InputMethodManager) act.getSystemService(Context.INPUT_METHOD_SERVICE);
|
||||
if (im != null)
|
||||
{
|
||||
if ((fl & 1) != 0)
|
||||
{
|
||||
// getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_VISIBLE);
|
||||
im.showSoftInput(theview, InputMethodManager.SHOW_FORCED);
|
||||
}
|
||||
else
|
||||
{
|
||||
// getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
|
||||
im.hideSoftInputFromWindow(theview.getWindowToken(), 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
android.util.Log.i("FTEDroid", "IMM failed");
|
||||
}
|
||||
};
|
||||
act.runOnUiThread(r);
|
||||
}
|
||||
if (((flags ^ notifiedflags) & 2) != 0)
|
||||
{
|
||||
int dur = FTEDroidEngine.getvibrateduration();
|
||||
flags &= ~2;
|
||||
Vibrator vib = (Vibrator) act.getSystemService(Context.VIBRATOR_SERVICE);
|
||||
if (vib != null)
|
||||
{
|
||||
android.util.Log.i("FTEDroid", "Vibrate " + dur + "ms");
|
||||
vib.vibrate(dur);
|
||||
}
|
||||
else
|
||||
android.util.Log.i("FTEDroid", "No vibrator device");
|
||||
}
|
||||
if (((flags ^ notifiedflags) & 4) != 0)
|
||||
{
|
||||
final int fl = flags;
|
||||
Runnable r = new Runnable()
|
||||
{
|
||||
public void run()
|
||||
{
|
||||
if ((fl & 4) != 0)
|
||||
act.getWindow().setFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
||||
else
|
||||
act.getWindow().setFlags(0, WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
|
||||
}
|
||||
};
|
||||
act.runOnUiThread(r);
|
||||
}
|
||||
|
||||
//clear anything which is an impulse
|
||||
notifiedflags = flags;
|
||||
}
|
||||
}
|
||||
}
|
||||
@Override
|
||||
|
@ -253,13 +322,13 @@ public class FTEDroidActivity extends Activity
|
|||
final int pointerCount = event.getPointerCount();
|
||||
int i;
|
||||
for (i = 0; i < pointerCount; i++)
|
||||
FTEDroidEngine.motion(0, event.getPointerId(i), event.getX(i), event.getY(i));
|
||||
FTEDroidEngine.motion(0, event.getPointerId(i), event.getX(i), event.getY(i), event.getSize(i));
|
||||
}
|
||||
|
||||
public boolean go(MotionEvent event)
|
||||
{
|
||||
int id;
|
||||
float x, y;
|
||||
float x, y, size;
|
||||
final int act = event.getAction();
|
||||
|
||||
domove(event);
|
||||
|
@ -272,7 +341,8 @@ public class FTEDroidActivity extends Activity
|
|||
x = event.getX(id);
|
||||
y = event.getY(id);
|
||||
id = event.getPointerId(id);
|
||||
FTEDroidEngine.motion(1, id, x, y);
|
||||
size = event.getSize(id);
|
||||
FTEDroidEngine.motion(1, id, x, y, size);
|
||||
break;
|
||||
case MotionEvent.ACTION_UP:
|
||||
case MotionEvent.ACTION_POINTER_UP:
|
||||
|
@ -280,7 +350,8 @@ public class FTEDroidActivity extends Activity
|
|||
x = event.getX(id);
|
||||
y = event.getY(id);
|
||||
id = event.getPointerId(id);
|
||||
FTEDroidEngine.motion(2, id, x, y);
|
||||
size = event.getSize(id);
|
||||
FTEDroidEngine.motion(2, id, x, y, size);
|
||||
break;
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
break;
|
||||
|
@ -297,16 +368,17 @@ public class FTEDroidActivity extends Activity
|
|||
final int act = event.getAction();
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final float size = event.getSize();
|
||||
|
||||
FTEDroidEngine.motion(0, 0, x, y);
|
||||
FTEDroidEngine.motion(0, 0, x, y, size);
|
||||
|
||||
switch(act)
|
||||
{
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
FTEDroidEngine.motion(1, 0, x, y);
|
||||
FTEDroidEngine.motion(1, 0, x, y, size);
|
||||
break;
|
||||
case MotionEvent.ACTION_UP:
|
||||
FTEDroidEngine.motion(2, 0, x, y);
|
||||
FTEDroidEngine.motion(2, 0, x, y, size);
|
||||
break;
|
||||
case MotionEvent.ACTION_MOVE:
|
||||
break;
|
||||
|
@ -326,7 +398,7 @@ public class FTEDroidActivity extends Activity
|
|||
else
|
||||
inputevent = new FTELegacyInputEvent();
|
||||
|
||||
rndr = new FTERenderer(context, context);
|
||||
rndr = new FTERenderer(this, context);
|
||||
|
||||
if (USE_GLES_VERSION < 2)
|
||||
{
|
||||
|
@ -383,10 +455,18 @@ public class FTEDroidActivity extends Activity
|
|||
float y = event.getY();
|
||||
}
|
||||
*/
|
||||
private static final int K_ENTER = 13;
|
||||
private static final int K_ESCAPE = 27;
|
||||
private static final int K_DEL = 127;
|
||||
private static final int K_POWER = 130;
|
||||
private static final int K_UPARROW = 132;
|
||||
private static final int K_DOWNARROW = 133;
|
||||
private static final int K_LEFTARROW = 134;
|
||||
private static final int K_RIGHTARROW = 135;
|
||||
private static final int K_APP = 241;
|
||||
private static final int K_SEARCH = 242;
|
||||
private static final int K_VOLUP = 243;
|
||||
private static final int K_VOLDOWN = 244;
|
||||
private int mapKey(int acode, int unicode)
|
||||
{
|
||||
switch(acode)
|
||||
|
@ -401,13 +481,21 @@ public class FTEDroidActivity extends Activity
|
|||
return K_RIGHTARROW;
|
||||
case KeyEvent.KEYCODE_DPAD_CENTER:
|
||||
case KeyEvent.KEYCODE_ENTER:
|
||||
return '\r';
|
||||
return K_ENTER;
|
||||
case KeyEvent.KEYCODE_BACK:
|
||||
return 27;
|
||||
return K_ESCAPE; //escape, cannot be rebound
|
||||
case KeyEvent.KEYCODE_MENU:
|
||||
return 241;
|
||||
return K_APP; //"app"
|
||||
case KeyEvent.KEYCODE_DEL:
|
||||
return 127;
|
||||
return K_DEL; //"del"
|
||||
case KeyEvent.KEYCODE_SEARCH:
|
||||
return K_SEARCH; //"search"
|
||||
case KeyEvent.KEYCODE_POWER:
|
||||
return K_POWER; //"power"
|
||||
case KeyEvent.KEYCODE_VOLUME_DOWN:
|
||||
return K_VOLDOWN; //"voldown"
|
||||
case KeyEvent.KEYCODE_VOLUME_UP:
|
||||
return K_VOLUP; //"volup"
|
||||
default:
|
||||
if (unicode < 128)
|
||||
return Character.toLowerCase(unicode);
|
||||
|
|
|
@ -3,9 +3,10 @@ package com.fteqw;
|
|||
public class FTEDroidEngine
|
||||
{
|
||||
public static native void init(int w, int h, int gles2, String apkpath, String usrpath); /* init/reinit */
|
||||
public static native void frame(float ax, float ay, float az);
|
||||
public static native int frame(float ax, float ay, float az);
|
||||
public static native int getvibrateduration(); //in ms
|
||||
public static native void keypress(int down, int qkey, int unicode);
|
||||
public static native void motion(int act, int pointerid, float x, float y);
|
||||
public static native void motion(int act, int pointerid, float x, float y, float size);
|
||||
public static native int paintaudio(byte[] stream, int len);
|
||||
|
||||
static
|
||||
|
|
|
@ -1923,8 +1923,8 @@ void BE_GenModelBatches(batch_t **batches)
|
|||
batches[i] = NULL;
|
||||
|
||||
#if defined(TERRAIN)
|
||||
if (cl.worldmodel && cl.worldmodel->type == mod_heightmap)
|
||||
GL_DrawHeightmapModel(batches, &r_worldentity);
|
||||
if (cl.worldmodel && cl.worldmodel->terrain)
|
||||
Terr_DrawTerrainModel(batches, &r_worldentity);
|
||||
#endif
|
||||
|
||||
if (!r_drawentities.ival)
|
||||
|
|
|
@ -1618,6 +1618,17 @@ static void colourgen(const shaderpass_t *pass, int cnt, vec4_t *src, vec4_t *ds
|
|||
}
|
||||
break;
|
||||
case RGB_GEN_IDENTITY_LIGHTING:
|
||||
if (shaderstate.curbatch->lightstyle[0] != 255)
|
||||
{
|
||||
while((cnt)--)
|
||||
{
|
||||
dst[cnt][0] = shaderstate.identitylighting * d_lightstylevalue[shaderstate.curbatch->lightstyle[0]]/256.0f;
|
||||
dst[cnt][1] = shaderstate.identitylighting * d_lightstylevalue[shaderstate.curbatch->lightstyle[0]]/256.0f;
|
||||
dst[cnt][2] = shaderstate.identitylighting * d_lightstylevalue[shaderstate.curbatch->lightstyle[0]]/256.0f;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//compensate for overbrights
|
||||
while((cnt)--)
|
||||
{
|
||||
|
@ -1625,6 +1636,7 @@ static void colourgen(const shaderpass_t *pass, int cnt, vec4_t *src, vec4_t *ds
|
|||
dst[cnt][1] = shaderstate.identitylighting;
|
||||
dst[cnt][2] = shaderstate.identitylighting;
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
case RGB_GEN_IDENTITY:
|
||||
|
@ -3525,6 +3537,7 @@ void GLBE_DrawMesh_List(shader_t *shader, int nummeshes, mesh_t **meshlist, vbo_
|
|||
shaderstate.sourcevbo = &shaderstate.dummyvbo;
|
||||
shaderstate.curshader = shader;
|
||||
shaderstate.flags = beflags;
|
||||
TRACE(("GLBE_DrawMesh_List: shader %s\n", shader->name));
|
||||
if (shaderstate.curentity != &r_worldentity)
|
||||
{
|
||||
BE_SelectEntity(&r_worldentity);
|
||||
|
@ -3719,10 +3732,15 @@ static void GLBE_SubmitMeshesSortList(batch_t *sortlist)
|
|||
continue;
|
||||
|
||||
if (batch->buildmeshes)
|
||||
{
|
||||
TRACE(("GLBE_SubmitMeshesSortList: build\n"));
|
||||
batch->buildmeshes(batch);
|
||||
}
|
||||
else if (batch->texture)
|
||||
batch->shader = R_TextureAnimation(batch->ent->framestate.g[FS_REG].frame[0], batch->texture)->shader;
|
||||
|
||||
TRACE(("GLBE_SubmitMeshesSortList: shader %s\n", batch->shader->name));
|
||||
|
||||
if (batch->shader->flags & SHADER_NODRAW)
|
||||
continue;
|
||||
if (batch->shader->flags & SHADER_NODLIGHT)
|
||||
|
@ -4111,6 +4129,8 @@ void GLBE_DrawWorld (qboolean drawworld, qbyte *vis)
|
|||
|
||||
GL_DoSwap();
|
||||
|
||||
TRACE(("GLBE_DrawWorld: %i %p\n", drawworld, vis));
|
||||
|
||||
if (!r_refdef.recurse)
|
||||
{
|
||||
if (shaderstate.wbatch + 50 > shaderstate.maxwbatches)
|
||||
|
@ -4210,9 +4230,11 @@ void GLBE_DrawWorld (qboolean drawworld, qbyte *vis)
|
|||
if (vis)
|
||||
{
|
||||
RSpeedRemark();
|
||||
TRACE(("GLBE_DrawWorld: drawing lights\n"));
|
||||
BE_SelectEntity(&r_worldentity);
|
||||
Sh_DrawLights(vis);
|
||||
RSpeedEnd(RSPEED_STENCILSHADOWS);
|
||||
TRACE(("GLBE_DrawWorld: lights drawn\n"));
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -4239,5 +4261,7 @@ void GLBE_DrawWorld (qboolean drawworld, qbyte *vis)
|
|||
shaderstate.identitylighting = 1;
|
||||
|
||||
shaderstate.mbatches = ob;
|
||||
|
||||
TRACE(("GLBE_DrawWorld: drawn everything\n"));
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1522,8 +1522,8 @@ float Font_DrawScaleChar(float px, float py, float cw, float ch, unsigned int ch
|
|||
}
|
||||
else
|
||||
{
|
||||
sx = ((px+c->left));
|
||||
sy = ((py+c->top));
|
||||
sx = ((px+(c->left*(int)vid.width) / (float)vid.rotpixelwidth));
|
||||
sy = ((py+(c->top*(int)vid.height) / (float)vid.rotpixelheight));
|
||||
sw = ((c->bmw*cw));
|
||||
sh = ((c->bmh*ch));
|
||||
v = Font_BeginChar(fontplanes.texnum[c->texplane]);
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -39,7 +39,6 @@ char loadname[32]; // for hunk tags
|
|||
|
||||
void CM_Init(void);
|
||||
|
||||
qboolean GL_LoadHeightmapModel (model_t *mod, void *buffer);
|
||||
qboolean RMod_LoadSpriteModel (model_t *mod, void *buffer);
|
||||
qboolean RMod_LoadSprite2Model (model_t *mod, void *buffer);
|
||||
qboolean RMod_LoadBrushModel (model_t *mod, void *buffer);
|
||||
|
@ -400,9 +399,10 @@ void RMod_ClearAll (void)
|
|||
Surf_Clear(mod);
|
||||
}
|
||||
#ifdef TERRAIN
|
||||
if (mod->type == mod_heightmap)
|
||||
if (mod->terrain)
|
||||
{
|
||||
HeightMap_Purge(mod);
|
||||
Terr_PurgeTerrainModel(mod, false);
|
||||
mod->terrain = NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -667,10 +667,15 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
while (replstr)
|
||||
{
|
||||
replstr = COM_ParseStringSet(replstr);
|
||||
|
||||
if (replstr)
|
||||
{
|
||||
TRACE(("RMod_LoadModel: Trying to load (replacement) model \"%s.%s\"\n", mdlbase, com_token));
|
||||
buf = (unsigned *)COM_LoadStackFile (va("%s.%s", mdlbase, com_token), stackbuf, sizeof(stackbuf));
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACE(("RMod_LoadModel: Trying to load model \"%s\"\n", mod->name));
|
||||
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
|
||||
if (!buf)
|
||||
{
|
||||
|
@ -678,6 +683,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
if (doomsprite) // special case needed for doom sprites
|
||||
{
|
||||
mod->needload = false;
|
||||
TRACE(("RMod_LoadModel: doomsprite: \"%s\"\n", mod->name));
|
||||
RMod_LoadDoomSprite(mod);
|
||||
return mod;
|
||||
}
|
||||
|
@ -703,12 +709,14 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
//The binary 3d mesh model formats
|
||||
case RAPOLYHEADER:
|
||||
case IDPOLYHEADER:
|
||||
TRACE(("RMod_LoadModel: Q1 mdl\n"));
|
||||
if (!Mod_LoadQ1Model(mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
||||
#ifdef MD2MODELS
|
||||
case MD2IDALIASHEADER:
|
||||
TRACE(("RMod_LoadModel: md2\n"));
|
||||
if (!Mod_LoadQ2Model(mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -716,6 +724,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
|
||||
#ifdef MD3MODELS
|
||||
case MD3_IDENT:
|
||||
TRACE(("RMod_LoadModel: md3\n"));
|
||||
if (!Mod_LoadQ3Model (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -723,6 +732,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
|
||||
#ifdef HALFLIFEMODELS
|
||||
case (('T'<<24)+('S'<<16)+('D'<<8)+'I'):
|
||||
TRACE(("RMod_LoadModel: HL mdl\n"));
|
||||
if (!Mod_LoadHLModel (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -731,12 +741,14 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
//Binary skeletal model formats
|
||||
#ifdef ZYMOTICMODELS
|
||||
case (('O'<<24)+('M'<<16)+('Y'<<8)+'Z'):
|
||||
TRACE(("RMod_LoadModel: zym\n"));
|
||||
if (!Mod_LoadZymoticModel(mod, buf))
|
||||
continue;
|
||||
break;
|
||||
#endif
|
||||
#ifdef DPMMODELS
|
||||
case (('K'<<24)+('R'<<16)+('A'<<8)+'D'):
|
||||
TRACE(("RMod_LoadModel: dpm\n"));
|
||||
if (!Mod_LoadDarkPlacesModel(mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -744,6 +756,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
|
||||
#ifdef PSKMODELS
|
||||
case ('A'<<0)+('C'<<8)+('T'<<16)+('R'<<24):
|
||||
TRACE(("RMod_LoadModel: psk\n"));
|
||||
if (!Mod_LoadPSKModel (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -751,6 +764,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
|
||||
#ifdef INTERQUAKEMODELS
|
||||
case ('I'<<0)+('N'<<8)+('T'<<16)+('E'<<24):
|
||||
TRACE(("RMod_LoadModel: IQM\n"));
|
||||
if (!Mod_LoadInterQuakeModel (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -759,12 +773,14 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
//Binary Sprites
|
||||
#ifdef SP2MODELS
|
||||
case IDSPRITE2HEADER:
|
||||
TRACE(("RMod_LoadModel: q2 sp2\n"));
|
||||
if (!RMod_LoadSprite2Model (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
#endif
|
||||
|
||||
case IDSPRITEHEADER:
|
||||
TRACE(("RMod_LoadModel: q1 spr\n"));
|
||||
if (!RMod_LoadSpriteModel (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -775,6 +791,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
case ('F'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
|
||||
case ('R'<<0)+('B'<<8)+('S'<<16)+('P'<<24):
|
||||
case IDBSPHEADER: //looks like id switched to have proper ids
|
||||
TRACE(("RMod_LoadModel: q2/q3/raven/fusion bsp\n"));
|
||||
if (!Mod_LoadQ2BrushModel (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -782,6 +799,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
#ifdef MAP_DOOM
|
||||
case (('D'<<24)+('A'<<16)+('W'<<8)+'I'): //the id is hacked by the FS .wad loader (main wad).
|
||||
case (('D'<<24)+('A'<<16)+('W'<<8)+'P'): //the id is hacked by the FS .wad loader (patch wad).
|
||||
TRACE(("RMod_LoadModel: doom iwad/pwad map\n"));
|
||||
if (!Mod_LoadDoomLevel (mod))
|
||||
continue;
|
||||
break;
|
||||
|
@ -791,6 +809,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
case 29: //q1
|
||||
case 28: //prerel
|
||||
case BSPVERSION_LONG:
|
||||
TRACE(("RMod_LoadModel: hl/q1 bsp\n"));
|
||||
if (!RMod_LoadBrushModel (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -802,12 +821,14 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
#ifdef MD5MODELS
|
||||
if (!strcmp(com_token, "MD5Version")) //doom3 format, text based, skeletal
|
||||
{
|
||||
TRACE(("RMod_LoadModel: md5mesh/md5anim\n"));
|
||||
if (!Mod_LoadMD5MeshModel (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
if (!strcmp(com_token, "EXTERNALANIM")) //custom format, text based, specifies skeletal models to load and which md5anim files to use.
|
||||
{
|
||||
TRACE(("RMod_LoadModel: blurgh\n"));
|
||||
if (!Mod_LoadCompositeAnim (mod, buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -816,6 +837,7 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
#ifdef MAP_PROC
|
||||
if (!strcmp(com_token, "CM")) //doom3 map.
|
||||
{
|
||||
TRACE(("RMod_LoadModel: doom3 CM\n"));
|
||||
if (!D3_LoadMap_CollisionMap (mod, (char*)buf))
|
||||
continue;
|
||||
break;
|
||||
|
@ -824,7 +846,8 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
#ifdef TERRAIN
|
||||
if (!strcmp(com_token, "terrain")) //custom format, text based.
|
||||
{
|
||||
if (!GL_LoadHeightmapModel(mod, buf))
|
||||
TRACE(("RMod_LoadModel: terrain\n"));
|
||||
if (!Terr_LoadTerrainModel(mod, buf))
|
||||
continue;
|
||||
break;
|
||||
}
|
||||
|
@ -837,6 +860,8 @@ model_t *RMod_LoadModel (model_t *mod, qboolean crash)
|
|||
P_LoadedModel(mod);
|
||||
Validation_IncludeFile(mod->name, (char *)buf, com_filesize);
|
||||
|
||||
TRACE(("RMod_LoadModel: Loaded\n"));
|
||||
|
||||
return mod;
|
||||
}
|
||||
|
||||
|
@ -3816,6 +3841,7 @@ qboolean RMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
|
||||
crouchhullfile = NULL;
|
||||
|
||||
TRACE(("Loading info\n"));
|
||||
#ifndef CLIENTONLY
|
||||
if (sv.state) //if the server is running
|
||||
{
|
||||
|
@ -3832,38 +3858,61 @@ qboolean RMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
// load into heap
|
||||
if (!isDedicated || ode)
|
||||
{
|
||||
TRACE(("Loading verts\n"));
|
||||
noerrors = noerrors && RMod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
|
||||
TRACE(("Loading edges\n"));
|
||||
noerrors = noerrors && RMod_LoadEdges (&header->lumps[LUMP_EDGES], longm);
|
||||
TRACE(("Loading Surfedges\n"));
|
||||
noerrors = noerrors && RMod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
|
||||
}
|
||||
if (!isDedicated)
|
||||
{
|
||||
TRACE(("Loading Textures\n"));
|
||||
noerrors = noerrors && RMod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
|
||||
TRACE(("Loading Lighting\n"));
|
||||
if (noerrors)
|
||||
RMod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
|
||||
}
|
||||
TRACE(("Loading Submodels\n"));
|
||||
noerrors = noerrors && RMod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
||||
if (noerrors)
|
||||
{
|
||||
TRACE(("Loading CH\n"));
|
||||
RMod_LoadCrouchHull();
|
||||
}
|
||||
TRACE(("Loading Planes\n"));
|
||||
noerrors = noerrors && RMod_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
||||
if (!isDedicated || ode)
|
||||
{
|
||||
TRACE(("Loading Texinfo\n"));
|
||||
noerrors = noerrors && RMod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
|
||||
TRACE(("Loading Faces\n"));
|
||||
noerrors = noerrors && RMod_LoadFaces (&header->lumps[LUMP_FACES], longm, &meshlist);
|
||||
}
|
||||
if (!isDedicated)
|
||||
{
|
||||
TRACE(("Loading MarkSurfaces\n"));
|
||||
noerrors = noerrors && RMod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES], longm);
|
||||
}
|
||||
if (noerrors)
|
||||
{
|
||||
TRACE(("Loading Vis\n"));
|
||||
RMod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
|
||||
}
|
||||
noerrors = noerrors && RMod_LoadLeafs (&header->lumps[LUMP_LEAFS], longm);
|
||||
TRACE(("Loading Nodes\n"));
|
||||
noerrors = noerrors && RMod_LoadNodes (&header->lumps[LUMP_NODES], longm);
|
||||
TRACE(("Loading Clipnodes\n"));
|
||||
noerrors = noerrors && RMod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES], longm);
|
||||
if (noerrors)
|
||||
{
|
||||
TRACE(("Loading Entities\n"));
|
||||
RMod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
|
||||
TRACE(("Loading hull 0\n"));
|
||||
RMod_MakeHull0 ();
|
||||
}
|
||||
|
||||
TRACE(("sorting shaders\n"));
|
||||
if (!isDedicated && noerrors)
|
||||
Mod_SortShaders();
|
||||
|
||||
|
@ -3879,8 +3928,11 @@ qboolean RMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
return false;
|
||||
}
|
||||
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
Q1BSP_LoadBrushes(mod);
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
Q1BSP_SetModelFuncs(mod);
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
mod->funcs.LightPointValues = GLQ1BSP_LightPointValues;
|
||||
mod->funcs.StainNode = Q1BSP_StainNode;
|
||||
mod->funcs.MarkLights = Q1BSP_MarkLights;
|
||||
|
@ -3899,7 +3951,7 @@ qboolean RMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
mod->hulls[0].available = true;
|
||||
Q1BSP_CheckHullNodes(&mod->hulls[0]);
|
||||
|
||||
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
for (j=1 ; j<MAX_MAP_HULLSM ; j++)
|
||||
{
|
||||
mod->hulls[j].firstclipnode = bm->headnode[j];
|
||||
|
@ -3925,10 +3977,12 @@ qboolean RMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
|
||||
memset(&mod->batches, 0, sizeof(mod->batches));
|
||||
mod->vbos = NULL;
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
if (meshlist)
|
||||
{
|
||||
RMod_Batches_Build(meshlist, mod, NULL, NULL);
|
||||
}
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
|
||||
if (i < mod->numsubmodels-1)
|
||||
{ // duplicate the basic information
|
||||
|
@ -3940,15 +3994,21 @@ qboolean RMod_LoadBrushModel (model_t *mod, void *buffer)
|
|||
strcpy (loadmodel->name, name);
|
||||
mod = loadmodel;
|
||||
}
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
}
|
||||
#ifdef RUNTIMELIGHTING
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
if (lightmodel == lm)
|
||||
LightLoadEntities(lightmodel->entities);
|
||||
#endif
|
||||
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
if (1)
|
||||
RMod_FixupMinsMaxs();
|
||||
TRACE(("LoadBrushModel %i\n", __LINE__));
|
||||
|
||||
#ifdef TERRAIN
|
||||
lm->terrain = Mod_LoadTerrainInfo(lm, loadname);
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -665,8 +665,7 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist, int portaltype)
|
|||
if (DotProduct(r_refdef.vieworg, plane.normal)-plane.dist < 0)
|
||||
return;
|
||||
|
||||
//if (!view)
|
||||
// return;
|
||||
TRACE(("GLR_DrawPortal: portal type %i\n", portaltype));
|
||||
|
||||
oldrefdef = r_refdef;
|
||||
r_refdef.recurse = true;
|
||||
|
@ -824,6 +823,8 @@ void GLR_DrawPortal(batch_t *batch, batch_t **blist, int portaltype)
|
|||
|
||||
GL_CullFace(0);
|
||||
|
||||
TRACE(("GLR_DrawPortal: portal drawn\n"));
|
||||
|
||||
#ifdef warningmsg
|
||||
#pragma warningmsg("warning: there's a bug with rtlights in portals, culling is broken or something. May also be loading the wrong matrix")
|
||||
#endif
|
||||
|
|
|
@ -188,9 +188,6 @@ void GLSCR_UpdateScreen (void)
|
|||
{
|
||||
extern char levelshotname[];
|
||||
|
||||
if ((key_dest == key_console || key_dest == key_game) && SCR_GetLoadingStage() == LS_NONE)
|
||||
scr_con_current = scr_conlines = vid.height;
|
||||
|
||||
//draw the levelshot or the conback fullscreen
|
||||
if (*levelshotname)
|
||||
R2D_ScalePic(0, 0, vid.width, vid.height, R2D_SafeCachePic (levelshotname));
|
||||
|
|
|
@ -3358,11 +3358,14 @@ static qboolean Shader_Parsetok (shader_t *shader, shaderpass_t *pass, shaderkey
|
|||
}
|
||||
}
|
||||
|
||||
// Con_Printf("Unknown shader directive: \"%s\"\n", token);
|
||||
|
||||
// Next Line
|
||||
while (ptr)
|
||||
{
|
||||
token = COM_ParseExt ( ptr, false );
|
||||
if ( !token[0] ) {
|
||||
if ( !token[0] )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1568,12 +1568,12 @@ static qboolean Sh_ScissorForBox(vec3_t mins, vec3_t maxs, srect_t *r)
|
|||
x2 = 0;
|
||||
if (y2 < 0)
|
||||
y2 = 0;
|
||||
if (x1 > r_refdef.vrect.width)
|
||||
x1 = r_refdef.vrect.width;
|
||||
if (x1 > r_refdef.vrect.width * vid.pixelwidth / vid.width)
|
||||
x1 = r_refdef.vrect.width * vid.pixelwidth / vid.width;
|
||||
if (y1 > r_refdef.vrect.height * vid.pixelheight / vid.height)
|
||||
y1 = r_refdef.vrect.height * vid.pixelheight / vid.height;
|
||||
if (x2 > r_refdef.vrect.width)
|
||||
x2 = r_refdef.vrect.width;
|
||||
if (x2 > r_refdef.vrect.width * vid.pixelwidth / vid.width)
|
||||
x2 = r_refdef.vrect.width * vid.pixelwidth / vid.width;
|
||||
if (y2 > r_refdef.vrect.height * vid.pixelheight / vid.height)
|
||||
y2 = r_refdef.vrect.height * vid.pixelheight / vid.height;
|
||||
r->x = floor(x1);
|
||||
|
|
|
@ -2210,8 +2210,9 @@ void Doom_MarkLights(struct dlight_s *light, int bit, struct mnode_s *node)
|
|||
|
||||
void Doom_SetModelFunc(model_t *mod)
|
||||
{
|
||||
#ifndef SERVERONLY
|
||||
mod->funcs.PurgeModel = Doom_Purge;
|
||||
|
||||
#endif
|
||||
mod->funcs.FatPVS = Doom_FatPVS;
|
||||
mod->funcs.EdictInFatPVS = Doom_EdictInFatPVS;
|
||||
mod->funcs.FindTouchedLeafs = Doom_FindTouchedLeafs;
|
||||
|
|
|
@ -407,9 +407,11 @@ void R_SaveRTLights_f(void);
|
|||
// gl_heightmap.c
|
||||
//
|
||||
#ifdef TERRAIN
|
||||
void GL_DrawHeightmapModel (batch_t **batch, entity_t *e);
|
||||
qboolean GL_LoadHeightmapModel (model_t *mod, void *buffer);
|
||||
void HeightMap_Purge(model_t *mod);
|
||||
void Terr_DrawTerrainModel (batch_t **batch, entity_t *e);
|
||||
qboolean Terr_LoadTerrainModel (model_t *mod, void *buffer);
|
||||
void Terr_PurgeTerrainModel(model_t *mod, qboolean lightmapsonly);
|
||||
void *Mod_LoadTerrainInfo(model_t *mod, char *loadname); //call this after loading a bsp
|
||||
qboolean Heightmap_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, unsigned int contentmask, trace_t *trace);
|
||||
#endif
|
||||
|
||||
//doom
|
||||
|
|
|
@ -1101,3 +1101,49 @@ YOU SHOULD NOT EDIT THIS FILE BY HAND
|
|||
"#endif\n"
|
||||
},
|
||||
#endif
|
||||
#ifdef GLQUAKE
|
||||
{QR_OPENGL, 110, "terrain",
|
||||
"!!permu FOG\n"
|
||||
"#include \"sys/fog.h\"\n"
|
||||
"varying vec2 tc;\n"
|
||||
"varying vec2 lm;\n"
|
||||
|
||||
"#ifdef VERTEX_SHADER\n"
|
||||
"attribute vec2 v_texcoord;\n"
|
||||
"attribute vec2 v_lmcoord;\n"
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
"tc = v_texcoord.st;\n"
|
||||
"lm = v_lmcoord.st;\n"
|
||||
"gl_Position = ftetransform();\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
|
||||
|
||||
|
||||
|
||||
"#ifdef FRAGMENT_SHADER\n"
|
||||
//four texture passes
|
||||
"uniform sampler2D s_t0;\n"
|
||||
"uniform sampler2D s_t1;\n"
|
||||
"uniform sampler2D s_t2;\n"
|
||||
"uniform sampler2D s_t3;\n"
|
||||
|
||||
//mix values
|
||||
"uniform sampler2D s_t4;\n"
|
||||
|
||||
|
||||
"void main (void)\n"
|
||||
"{\n"
|
||||
"vec4 m = texture2D(s_t4, lm);\n"
|
||||
|
||||
"gl_FragColor = fog4(\n"
|
||||
"texture2D(s_t0, tc)*m.r\n"
|
||||
"+ texture2D(s_t1, tc)*m.g\n"
|
||||
"+ texture2D(s_t2, tc)*m.b\n"
|
||||
"+ texture2D(s_t3, tc)*(1.0 - (m.r + m.g + m.b))\n"
|
||||
");\n"
|
||||
"}\n"
|
||||
"#endif\n"
|
||||
},
|
||||
#endif
|
||||
|
|
|
@ -327,6 +327,8 @@ r_part tr_knightspike
|
|||
friction 4
|
||||
scalefactor 0.825
|
||||
blend add
|
||||
spawnmode spiral
|
||||
spawnvel -50
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
|
@ -361,46 +363,91 @@ r_trail "progs/v_spike.mdl" tr_vorespike
|
|||
//{
|
||||
//}
|
||||
|
||||
r_part te_blood
|
||||
{
|
||||
texture fte_bloodparticle
|
||||
blend subtract
|
||||
count 1
|
||||
scale 32
|
||||
alpha 0
|
||||
die 1
|
||||
randomvel 64
|
||||
veladd 10
|
||||
rotationspeed 90
|
||||
rotationstart 0 360
|
||||
rgb 64 128 128
|
||||
rgbdelta -64 -128 -128
|
||||
gravity 200
|
||||
scalefactor 0.8
|
||||
// scaledelta -10
|
||||
}
|
||||
|
||||
r_part pe_73
|
||||
{
|
||||
assoc te_blood
|
||||
}
|
||||
|
||||
r_part te_lightningblood
|
||||
{
|
||||
texture fte_bloodparticle
|
||||
blend subtract
|
||||
count 1
|
||||
scale 32
|
||||
alpha 0
|
||||
die 1
|
||||
randomvel 64
|
||||
veladd 10
|
||||
rotationspeed 90
|
||||
rotationstart 0 360
|
||||
rgb 0 128 128
|
||||
rgbdelta 0 -128 -128
|
||||
gravity 200
|
||||
scalefactor 0.8
|
||||
}
|
||||
|
||||
/////////////////////////////////////////
|
||||
//zombie body-part blood trails
|
||||
r_part tr_slightblood
|
||||
{
|
||||
texture "particles/fteparticlefont.tga"
|
||||
tcoords 1 1 63 63 256 2 64
|
||||
texture fte_bloodparticle
|
||||
blend subtract
|
||||
// tcoords 1 1 63 63 256 2 64
|
||||
step 16
|
||||
scale 64
|
||||
alpha 0.6
|
||||
alpha 0
|
||||
die 1
|
||||
randomvel 32
|
||||
veladd 10
|
||||
rotationspeed 90
|
||||
rotationstart 0 360
|
||||
rgb 32 0 0
|
||||
rgb 64 128 128
|
||||
rgbdelta -64 -128 -128
|
||||
gravity 200
|
||||
scalefactor 0.8
|
||||
scaledelta -10
|
||||
stains 5
|
||||
stains -0.5
|
||||
}
|
||||
|
||||
//////////////////////////////////////////
|
||||
//regular ol' blood trails
|
||||
r_part tr_blood
|
||||
{
|
||||
texture "particles/fteparticlefont.tga"
|
||||
tcoords 1 1 63 63 256 2 64
|
||||
step 4
|
||||
texture fte_bloodparticle
|
||||
blend subtract
|
||||
step 8
|
||||
scale 64
|
||||
alpha 0.3
|
||||
alpha 0
|
||||
die 1
|
||||
randomvel 32
|
||||
veladd 10
|
||||
rotationspeed 90
|
||||
rotationstart 0 360
|
||||
rgb 64 0 0
|
||||
rgb 32 128 128
|
||||
rgbdelta -32 -128 -128
|
||||
gravity 200
|
||||
scalefactor 0.8
|
||||
scaledelta -10
|
||||
stains 5
|
||||
stains -0.5
|
||||
}
|
||||
|
||||
//////////////////////////////////
|
||||
|
@ -432,6 +479,8 @@ r_part pe_defaulttrail
|
|||
randomvel 2
|
||||
friction 4
|
||||
scalefactor 0.825
|
||||
spawnmode spiral
|
||||
spawnvel 25
|
||||
blend add
|
||||
}
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ char shaders[][64] =
|
|||
"postproc_panorama",
|
||||
"rtlight",
|
||||
"underwaterwarp",
|
||||
"terrain",
|
||||
""
|
||||
};
|
||||
|
||||
|
|
42
engine/shaders/glsl/terrain.glsl
Normal file
42
engine/shaders/glsl/terrain.glsl
Normal file
|
@ -0,0 +1,42 @@
|
|||
!!permu FOG
|
||||
#include "sys/fog.h"
|
||||
varying vec2 tc;
|
||||
varying vec2 lm;
|
||||
|
||||
#ifdef VERTEX_SHADER
|
||||
attribute vec2 v_texcoord;
|
||||
attribute vec2 v_lmcoord;
|
||||
void main (void)
|
||||
{
|
||||
tc = v_texcoord.st;
|
||||
lm = v_lmcoord.st;
|
||||
gl_Position = ftetransform();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
|
||||
#ifdef FRAGMENT_SHADER
|
||||
//four texture passes
|
||||
uniform sampler2D s_t0;
|
||||
uniform sampler2D s_t1;
|
||||
uniform sampler2D s_t2;
|
||||
uniform sampler2D s_t3;
|
||||
|
||||
//mix values
|
||||
uniform sampler2D s_t4;
|
||||
|
||||
|
||||
void main (void)
|
||||
{
|
||||
vec4 m = texture2D(s_t4, lm);
|
||||
|
||||
gl_FragColor = fog4(
|
||||
texture2D(s_t0, tc)*m.r
|
||||
+ texture2D(s_t1, tc)*m.g
|
||||
+ texture2D(s_t2, tc)*m.b
|
||||
+ texture2D(s_t3, tc)*(1.0 - (m.r + m.g + m.b))
|
||||
);
|
||||
}
|
||||
#endif
|
|
@ -751,6 +751,7 @@ void SW_Draw_Init(void)
|
|||
}
|
||||
void SW_Draw_Shutdown(void)
|
||||
{
|
||||
R2D_Shutdown();
|
||||
}
|
||||
void SW_R_Init(void)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue