diff --git a/plugins/bullet/bulletplug.cpp b/plugins/bullet/bulletplug.cpp index 3615a3c05..24814b15c 100644 --- a/plugins/bullet/bulletplug.cpp +++ b/plugins/bullet/bulletplug.cpp @@ -135,18 +135,21 @@ class QCFilterCallback : public btOverlapFilterCallback //owners don't collide (unless one is world, obviouslyish) if (collides) { - btRigidBody *b1 = (btRigidBody*)proxy0->m_clientObject; - btRigidBody *b2 = (btRigidBody*)proxy1->m_clientObject; + auto b1 = (btRigidBody*)proxy0->m_clientObject; + auto b2 = (btRigidBody*)proxy1->m_clientObject; //don't let two qc-controlled entities collide in Bullet, that's the job of quake. if (b1->isStaticOrKinematicObject() && b2->isStaticOrKinematicObject()) return false; - wedict_t *e1 = (wedict_t*)b1->getUserPointer(); - wedict_t *e2 = (wedict_t*)b2->getUserPointer(); - if ((e1->v->solid == SOLID_TRIGGER && e2->v->solid != SOLID_BSP) || - (e2->v->solid == SOLID_TRIGGER && e1->v->solid != SOLID_BSP)) - return false; //triggers only collide with bsp objects. - if (e1->entnum && e2->entnum) - collides = e1->v->owner != e2->entnum && e2->v->owner != e1->entnum; + auto e1 = (wedict_t*)b1->getUserPointer(); + auto e2 = (wedict_t*)b2->getUserPointer(); + if (e1&&e2) + { + if ((e1->v->solid == SOLID_TRIGGER && e2->v->solid != SOLID_BSP) || + (e2->v->solid == SOLID_TRIGGER && e1->v->solid != SOLID_BSP)) + return false; //triggers only collide with bsp objects. + if (e1->entnum && e2->entnum) + collides = e1->v->owner != e2->entnum && e2->v->owner != e1->entnum; + } } return collides; @@ -155,8 +158,8 @@ class QCFilterCallback : public btOverlapFilterCallback static void QDECL World_Bullet_End(world_t *world) { - struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe; - world->rbe = NULL; + auto ctx = reinterpret_cast(world->rbe); + world->rbe = nullptr; delete ctx->dworld; delete ctx->solver; delete ctx->collisionconfig; @@ -176,7 +179,7 @@ static void QDECL World_Bullet_RemoveJointFromEntity(world_t *world, wedict_t *e static void QDECL World_Bullet_RemoveFromEntity(world_t *world, wedict_t *ed) { - struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe; + auto ctx = reinterpret_cast(world->rbe); btRigidBody *body; btCollisionShape *geom; if (!ed->rbe.physics) @@ -202,115 +205,6 @@ static void QDECL World_Bullet_RemoveFromEntity(world_t *world, wedict_t *ed) ed->rbe.massbuf = NULL; } -static void World_Bullet_Frame_BodyToEntity(world_t *world, wedict_t *ed) -{ - return; - -#if 0 - model_t *model; - const float *avel; - const float *o; - const float *r; // for some reason dBodyGetRotation returns a [3][4] matrix - const float *vel; - btRigidBody *body = (btRigidBody*)ed->rbe.body.body; - int movetype; - float bodymatrix[16]; - float entitymatrix[16]; - vec3_t angles; - vec3_t avelocity; - vec3_t forward, left, up; - vec3_t origin; - vec3_t spinvelocity; - vec3_t velocity; - if (!body) - return; - - movetype = (int)ed->v->movetype; - if (movetype != MOVETYPE_PHYSICS) - { - switch((int)ed->xv->jointtype) - { - // TODO feed back data from physics - case JOINTTYPE_POINT: - break; - case JOINTTYPE_HINGE: - break; - case JOINTTYPE_SLIDER: - break; - case JOINTTYPE_UNIVERSAL: - break; - case JOINTTYPE_HINGE2: - break; - case JOINTTYPE_FIXED: - break; - } - return; - } - // store the physics engine data into the entity - - btTransform trans; - body->getMotionState()->getWorldTransform(trans); -// o = dBodyGetPosition(body); -// r = dBodyGetRotation(body); -// vel = dBodyGetLinearVel(body); -// avel = dBodyGetAngularVel(body); -// VectorCopy(o, origin); -// forward[0] = r[0]; -// forward[1] = r[4]; -// forward[2] = r[8]; -// left[0] = r[1]; -// left[1] = r[5]; -// left[2] = r[9]; -// up[0] = r[2]; -// up[1] = r[6]; -// up[2] = r[10]; - vel = body->getLinearVelocity(); - avel = body->getAngularVelocity(); - VectorCopy(vel, velocity); - VectorCopy(avel, spinvelocity); - trans.getBasis().getOpenGLSubMatrix(bodymatrix); - foo Matrix4x4_RM_FromVectors(bodymatrix, forward, left, up, origin); - foo Matrix4_Multiply(ed->rbe.offsetimatrix, bodymatrix, entitymatrix); - foo Matrix3x4_RM_ToVectors(entitymatrix, forward, left, up, origin); - - VectorAngles(forward, up, angles); - angles[0]*=-1; - - avelocity[PITCH] = RAD2DEG(spinvelocity[PITCH]); - avelocity[YAW] = RAD2DEG(spinvelocity[ROLL]); - avelocity[ROLL] = RAD2DEG(spinvelocity[YAW]); - - if (ed->v->modelindex) - { - model = world->Get_CModel(world, ed->v->modelindex); - if (!model || model->type == mod_alias) - { - angles[PITCH] *= -1; - avelocity[PITCH] *= -1; - } - } - - VectorCopy(origin, ed->v->origin); - VectorCopy(velocity, ed->v->velocity); - //VectorCopy(forward, ed->xv->axis_forward); - //VectorCopy(left, ed->xv->axis_left); - //VectorCopy(up, ed->xv->axis_up); - //VectorCopy(spinvelocity, ed->xv->spinvelocity); - VectorCopy(angles, ed->v->angles); - VectorCopy(avelocity, ed->v->avelocity); - - // values for BodyFromEntity to check if the qc modified anything later - VectorCopy(origin, ed->rbe.origin); - VectorCopy(velocity, ed->rbe.velocity); - VectorCopy(angles, ed->rbe.angles); - VectorCopy(avelocity, ed->rbe.avelocity); -// ed->rbe.gravity = (qboolean)dBodyGetGravityMode(body); - - World_LinkEdict(world, ed, true); -#endif -} - - static bool NegativeMeshPitch(world_t *world, wedict_t *ent) { if (ent->v->modelindex) @@ -340,10 +234,10 @@ static btTransform transformFromQuake(world_t *world, wedict_t *ent) static void World_Bullet_Frame_JointFromEntity(world_t *world, wedict_t *ed) { - bulletcontext_t *rbe = (bulletcontext_t*)world->rbe; - btTypedConstraint *j = NULL; - btRigidBody *b1 = NULL; - btRigidBody *b2 = NULL; + auto rbe = reinterpret_cast(world->rbe); + btTypedConstraint *j = nullptr; + btRigidBody *b1 = nullptr; + btRigidBody *b2 = nullptr; int movetype = 0; int jointtype = 0; int enemy = 0, aiment = 0; @@ -352,8 +246,8 @@ static void World_Bullet_Frame_JointFromEntity(world_t *world, wedict_t *ed) vec_t Stop; // vec_t Vel; vec3_t forward; - movetype = (int)ed->v->movetype; - jointtype = (int)ed->xv->jointtype; + movetype = ed->v->movetype; + jointtype = ed->xv->jointtype; enemy = ed->v->enemy; aiment = ed->v->aiment; btVector3 origin(ed->v->origin[0], ed->v->origin[1], ed->v->origin[2]); @@ -407,7 +301,7 @@ static void World_Bullet_Frame_JointFromEntity(world_t *world, wedict_t *ed) { j = (btTypedConstraint*)ed->rbe.joint.joint; rbe->dworld->removeConstraint(j); - ed->rbe.joint.joint = NULL; + ed->rbe.joint.joint = nullptr; delete j; } if (!jointtype) @@ -427,7 +321,7 @@ static void World_Bullet_Frame_JointFromEntity(world_t *world, wedict_t *ed) VectorCopy(ed->v->angles, ed->rbe.joint_angles); VectorCopy(movedir, ed->rbe.joint_movedir); - rbefuncs->AngleVectors(ed->v->angles, forward, NULL, NULL); + rbefuncs->AngleVectors(ed->v->angles, forward, nullptr, nullptr); //Con_Printf("making new joint %i\n", (int) (ed - prog->edicts)); switch(jointtype) @@ -530,7 +424,7 @@ static void World_Bullet_Frame_JointFromEntity(world_t *world, wedict_t *ed) break; case 0: default: - j = NULL; + j = nullptr; break; } @@ -546,9 +440,9 @@ static void MatToTransform(const float *mat, btTransform &tr) { tr.setBasis(btMatrix3x3( mat[0], mat[1], mat[2], - mat[3], mat[4], mat[5], - mat[6], mat[7], mat[8])); - tr.setOrigin(btVector3(mat[9], mat[10], mat[11])); + mat[4], mat[5], mat[6], + mat[8], mat[9], mat[10])); + tr.setOrigin(btVector3(mat[3], mat[7], mat[11])); } static void MatFromTransform(float *mat, const btTransform &tr) { @@ -560,31 +454,32 @@ static void MatFromTransform(float *mat, const btTransform &tr) mat[0] = r0[0]; mat[1] = r0[1]; mat[2] = r0[2]; - mat[3] = r1[0]; - mat[4] = r1[1]; - mat[5] = r1[2]; - mat[6] = r2[0]; - mat[7] = r2[1]; - mat[8] = r2[2]; - mat[9] = o[0]; - mat[10] = o[1]; - mat[11] = o[2]; + mat[3] =o[0]; + mat[4] = r1[0]; + mat[5] = r1[1]; + mat[6] = r1[2]; + mat[7] =o[1]; + mat[8] = r2[0]; + mat[9] = r2[1]; + mat[10]= r2[2]; + mat[11]=o[2]; } static qboolean QDECL World_Bullet_RagMatrixToBody(rbebody_t *bodyptr, float *mat) { //mat is a 4*3 matrix btTransform tr; - btRigidBody *body = (btRigidBody*)bodyptr->body; + auto body = reinterpret_cast(bodyptr->body); MatToTransform(mat, tr); body->setWorldTransform(tr); return qtrue; } static qboolean QDECL World_Bullet_RagCreateBody(world_t *world, rbebody_t *bodyptr, rbebodyinfo_t *bodyinfo, float *mat, wedict_t *ent) { - btRigidBody *body = NULL; - btCollisionShape *geom = NULL; + btRigidBody *body = nullptr; + btCollisionShape *geom = nullptr; float radius; + float threshold; // float length; - bulletcontext_t *ctx = (bulletcontext_t*)world->rbe; + auto ctx = reinterpret_cast(world->rbe); // int axisindex; ctx->hasextraobjs = true; @@ -630,10 +525,13 @@ static qboolean QDECL World_Bullet_RagCreateBody(world_t *world, rbebody_t *body Con_DPrintf("World_Bullet_RagCreateBody: unsupported geomshape %i\n", bodyinfo->geomshape); case GEOMTYPE_BOX: geom = new btBoxShape(btVector3(bodyinfo->dimensions[0], bodyinfo->dimensions[1], bodyinfo->dimensions[2]) * 0.5); + radius = sqrt(DotProduct(bodyinfo->dimensions,bodyinfo->dimensions)); + threshold = min(bodyinfo->dimensions[0], min(bodyinfo->dimensions[1], bodyinfo->dimensions[2])); break; case GEOMTYPE_SPHERE: - geom = new btSphereShape(bodyinfo->dimensions[0] * 0.5f); + threshold = radius = bodyinfo->dimensions[0] * 0.5f; + geom = new btSphereShape(radius); break; case GEOMTYPE_CAPSULE: @@ -642,6 +540,8 @@ static qboolean QDECL World_Bullet_RagCreateBody(world_t *world, rbebody_t *body case GEOMTYPE_CAPSULE_Z: radius = (bodyinfo->dimensions[0]+bodyinfo->dimensions[1]) * 0.5f; geom = new btCapsuleShapeZ(radius, bodyinfo->dimensions[2]); + threshold = min(radius, bodyinfo->dimensions[2]*0.5); + radius = max(radius, bodyinfo->dimensions[2]*0.5); break; case GEOMTYPE_CYLINDER: @@ -650,6 +550,8 @@ static qboolean QDECL World_Bullet_RagCreateBody(world_t *world, rbebody_t *body case GEOMTYPE_CYLINDER_Z: radius = (bodyinfo->dimensions[0] + bodyinfo->dimensions[1]) * 0.5; geom = new btCylinderShapeZ(btVector3(radius, radius, bodyinfo->dimensions[2])*0.5); + threshold = min(radius, bodyinfo->dimensions[2]*0.5); + radius = max(radius, bodyinfo->dimensions[2]*0.5); break; } bodyptr->geom = geom; @@ -657,20 +559,21 @@ static qboolean QDECL World_Bullet_RagCreateBody(world_t *world, rbebody_t *body //now create the body too btVector3 fallInertia(0, 0, 0); - ((btCollisionShape*)geom)->calculateLocalInertia(bodyinfo->mass, fallInertia); - btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(bodyinfo->mass, NULL, (btCollisionShape*)geom, fallInertia); + geom->calculateLocalInertia(bodyinfo->mass, fallInertia); + btRigidBody::btRigidBodyConstructionInfo fallRigidBodyCI(bodyinfo->mass, nullptr, geom, fallInertia); MatToTransform(mat, fallRigidBodyCI.m_startWorldTransform); body = new btRigidBody(fallRigidBodyCI); body->setUserPointer(ent); - bodyptr->body = (void*)body; + bodyptr->body = reinterpret_cast(body); //motion threshhold should be speed/physicsframerate. //FIXME: recalculate... - body->setCcdMotionThreshold((bodyinfo->dimensions[0]+bodyinfo->dimensions[1]+bodyinfo->dimensions[2])*(4/3)); + body->setCcdMotionThreshold(threshold/64); //radius should be the body's radius - body->setCcdSweptSphereRadius((bodyinfo->dimensions[0]+bodyinfo->dimensions[1]+bodyinfo->dimensions[2])*(0.5/3)); - ctx->dworld->addRigidBody(body, ent->xv->dimension_solid, ent->xv->dimension_hit); + body->setCcdSweptSphereRadius(radius); + + ctx->dworld->addRigidBody(body, ent?ent->xv->dimension_solid:~0, ent?ent->xv->dimension_hit:~0); return qtrue; } @@ -766,47 +669,77 @@ static void QDECL World_Bullet_RagMatrixFromJoint(rbejoint_t *joint, rbejointinf static void QDECL World_Bullet_RagMatrixFromBody(world_t *world, rbebody_t *bodyptr, float *mat) { -// bulletcontext_t *ctx = (bulletcontext_t*)world->rbe; - btRigidBody *body = (btRigidBody*)bodyptr->body; + //auto ctx = reinterpret_cast(world->rbe); + auto body = reinterpret_cast(bodyptr->body); MatFromTransform(mat, body->getCenterOfMassTransform()); } static void QDECL World_Bullet_RagEnableJoint(rbejoint_t *joint, qboolean enabled) { -/* - if (enabled) - dJointEnable(joint->ode_joint); - else - dJointDisable(joint->ode_joint); -*/ + auto j = reinterpret_cast(joint->joint); + j->setEnabled(enabled); } static void QDECL World_Bullet_RagCreateJoint(world_t *world, rbejoint_t *joint, rbejointinfo_t *info, rbebody_t *body1, rbebody_t *body2, vec3_t aaa2[3]) { -/* + auto ctx = reinterpret_cast(world->rbe); + btTypedConstraint *j; + btVector3 org(aaa2[0][0], aaa2[0][1], aaa2[0][2]); + btVector3 axis1(aaa2[1][0], aaa2[1][1], aaa2[1][2]); + btVector3 axis2(aaa2[2][0], aaa2[2][1], aaa2[2][2]); + auto rb1 = reinterpret_cast(body1->body); + auto rb2 = reinterpret_cast(body2->body); + switch(info->type) { - case JOINTTYPE_POINT: - joint->ode_joint = dJointCreateBall(world->rbe.world, 0); - break; - case JOINTTYPE_HINGE: - joint->ode_joint = dJointCreateHinge(world->rbe.world, 0); - break; - case JOINTTYPE_SLIDER: - joint->ode_joint = dJointCreateSlider(world->rbe.world, 0); - break; - case JOINTTYPE_UNIVERSAL: - joint->ode_joint = dJointCreateUniversal(world->rbe.world, 0); - break; - case JOINTTYPE_HINGE2: - joint->ode_joint = dJointCreateHinge2(world->rbe.world, 0); - break; - case JOINTTYPE_FIXED: - joint->ode_joint = dJointCreateFixed(world->rbe.world, 0); - break; - default: - joint->ode_joint = NULL; - break; + case JOINTTYPE_POINT: + { + auto point = new btPoint2PointConstraint(*rb1, *rb2, rb1->getWorldTransform().getOrigin()-org, rb2->getWorldTransform().getOrigin()-org); +// point->setParam(BT_P2P_FLAGS_ERP, info->ERP); +// point->setParam(BT_P2P_FLAGS_CFM, info->CFM); + j = point; + } + break; + case JOINTTYPE_HINGE: + { + auto hinge = new btHingeConstraint(*rb1, *rb2, org, org, axis1, axis2); + hinge->setLimit(info->LoStop, info->HiStop /*other stuff!*/); +// hinge->setParam(BT_HINGE_FLAGS_CFM_NORM, info->CFM); +// hinge->setParam(BT_HINGE_FLAGS_CFM_STOP, info->CFM2); +// hinge->setParam(BT_HINGE_FLAGS_ERP_NORM, info->ERP); +// hinge->setParam(BT_HINGE_FLAGS_ERP_STOP, info->ERP2); + j = hinge; + } + break; +// case JOINTTYPE_SLIDER: +// j = btSliderConstraint(rb1, rb2, tr1, tr2, false); +// break; + case JOINTTYPE_UNIVERSAL: + { + auto uni = new btUniversalConstraint(*rb1, *rb2, org, axis1, axis2); +// uni->setParam(BT_6DOF_FLAGS_CFM_NORM, info->CFM); +// uni->setParam(BT_6DOF_FLAGS_CFM_STOP, info->CFM2); +// uni->setParam(BT_6DOF_FLAGS_ERP_STOP, info->ERP); + uni->setUpperLimit(info->HiStop, info->HiStop2); + uni->setLowerLimit(info->LoStop, info->LoStop2); + j = uni; + } + break; + case JOINTTYPE_HINGE2: + { + auto hinge2 = new btHinge2Constraint(*rb1, *rb2, org, axis1, axis2); + hinge2->setUpperLimit(info->HiStop); + hinge2->setLowerLimit(info->LoStop); + j = hinge2; + } + break; +// case JOINTTYPE_FIXED: +// j = btFixedConstraint(rb1, rb2, tr1, tr2); +// break; + default: + Con_Printf("Bullet: joint type %i not supported\n", info->type); + j = nullptr; + break; } - if (joint->ode_joint) +/* if (joint->ode_joint) { //Con_Printf("made new joint %i\n", (int) (ed - prog->edicts)); // dJointSetData(joint->ode_joint, NULL); @@ -876,16 +809,19 @@ static void QDECL World_Bullet_RagCreateJoint(world_t *world, rbejoint_t *joint, } } */ + if (j) + ctx->dworld->addConstraint(j, true); + joint->joint = reinterpret_cast(j); } static void QDECL World_Bullet_RagDestroyBody(world_t *world, rbebody_t *bodyptr) { - bulletcontext_t *ctx = (bulletcontext_t*)world->rbe; - btRigidBody *body = (btRigidBody*)bodyptr->body; - btCollisionShape *geom = (btCollisionShape*)bodyptr->geom; + auto ctx = reinterpret_cast(world->rbe); + auto body = reinterpret_cast(bodyptr->body); + auto geom = reinterpret_cast(bodyptr->geom); - bodyptr->body = NULL; - bodyptr->geom = NULL; + bodyptr->body = nullptr; + bodyptr->geom = nullptr; if (body) { @@ -898,11 +834,14 @@ static void QDECL World_Bullet_RagDestroyBody(world_t *world, rbebody_t *bodyptr static void QDECL World_Bullet_RagDestroyJoint(world_t *world, rbejoint_t *joint) { -/* - if (joint->ode_joint) - dJointDestroy(joint->ode_joint); - joint->ode_joint = NULL; -*/ + auto ctx = reinterpret_cast(world->rbe); + auto j = reinterpret_cast(joint->joint); + if (j) + { + ctx->dworld->removeConstraint(j); + delete j; + } + joint->joint = nullptr; } //bullet gives us a handy way to get/set motion states. we can cheesily update entity fields this way. @@ -980,8 +919,8 @@ public: static void World_Bullet_Frame_BodyFromEntity(world_t *world, wedict_t *ed) { - bulletcontext_t *ctx = (bulletcontext_t*)world->rbe; - btRigidBody *body = NULL; + auto ctx = reinterpret_cast(world->rbe); + btRigidBody *body = nullptr; // btScalar mass; float test; // void *dataID; @@ -1013,16 +952,16 @@ static void World_Bullet_Frame_BodyFromEntity(world_t *world, wedict_t *ed) // vec_t spinlimit; qboolean gravity; - geomtype = (int)ed->xv->geomtype; - solid = (int)ed->v->solid; - movetype = (int)ed->v->movetype; + geomtype = ed->xv->geomtype; + solid = ed->v->solid; + movetype = ed->v->movetype; scale = ed->xv->scale?ed->xv->scale:1; modelindex = 0; - model = NULL; + model = nullptr; if (!geomtype) { - switch((int)ed->v->solid) + switch(solid) { case SOLID_NOT: geomtype = GEOMTYPE_NONE; break; case SOLID_TRIGGER: geomtype = GEOMTYPE_NONE; break; @@ -1039,11 +978,11 @@ static void World_Bullet_Frame_BodyFromEntity(world_t *world, wedict_t *ed) switch(geomtype) { case GEOMTYPE_TRIMESH: - modelindex = (int)ed->v->modelindex; + modelindex = ed->v->modelindex; model = world->Get_CModel(world, modelindex); if (!model || model->loadstate != MLS_LOADED) { - model = NULL; + model = nullptr; modelindex = 0; } if (model) @@ -1122,7 +1061,7 @@ static void World_Bullet_Frame_BodyFromEntity(world_t *world, wedict_t *ed) { case GEOMTYPE_TRIMESH: // foo Matrix4x4_Identity(ed->rbe.offsetmatrix); - geom = NULL; + geom = nullptr; if (!model) { Con_Printf("entity %i (classname %s) has no model\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname)); @@ -1283,7 +1222,7 @@ static void World_Bullet_Frame_BodyFromEntity(world_t *world, wedict_t *ed) } else { - if (ed->rbe.body.body == NULL) + if (ed->rbe.body.body == nullptr) { btRigidBody::btRigidBodyConstructionInfo rbci(ed->rbe.mass, new QCMotionState(ed,world), (btCollisionShape*)ed->rbe.body.geom, btVector3(0, 0, 0)); body = new btRigidBody(rbci); @@ -1432,7 +1371,7 @@ static void World_Bullet_Frame_BodyFromEntity(world_t *world, wedict_t *ed) // r[1][2] = up[1]; // r[2][2] = up[2]; - QCMotionState *ms = (QCMotionState*)body->getMotionState(); + auto ms = (QCMotionState*)body->getMotionState(); ms->ReloadMotionState(); body->setMotionState(ms); body->setLinearVelocity(btVector3(velocity[0], velocity[1], velocity[2])); @@ -1616,7 +1555,7 @@ static void VARGS nearCallback (void *data, dGeomID o1, dGeomID o2) static void QDECL World_Bullet_Frame(world_t *world, double frametime, double gravity) { - struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe; + auto ctx = reinterpret_cast(world->rbe); if (world->rbe_hasphysicsents || ctx->hasextraobjs) { int iters; @@ -1631,23 +1570,23 @@ static void QDECL World_Bullet_Frame(world_t *world, double frametime, double gr // copy physics properties from entities to physics engine for (i = 0;i < world->num_edicts;i++) { - ed = (wedict_t*)EDICT_NUM_PB(world->progs, i); + ed = WEDICT_NUM_PB(world->progs, i); if (!ED_ISFREE(ed)) World_Bullet_Frame_BodyFromEntity(world, ed); } // oh, and it must be called after all bodies were created for (i = 0;i < world->num_edicts;i++) { - ed = (wedict_t*)EDICT_NUM_PB(world->progs, i); + ed = WEDICT_NUM_PB(world->progs, i); if (!ED_ISFREE(ed)) World_Bullet_Frame_JointFromEntity(world, ed); } while(ctx->cmdqueuehead) { - rbecommandqueue_t *cmd = ctx->cmdqueuehead; + auto cmd = ctx->cmdqueuehead; ctx->cmdqueuehead = cmd->next; if (!cmd->next) - ctx->cmdqueuetail = NULL; + ctx->cmdqueuetail = nullptr; World_Bullet_RunCmd(world, cmd); Z_Free(cmd); } @@ -1676,23 +1615,12 @@ static void QDECL World_Bullet_Frame(world_t *world, double frametime, double gr // clear the JointGroup now that we're done with it // dJointGroupEmpty(world->rbe.contactgroup); - - if (world->rbe_hasphysicsents) - { - // copy physics properties from physics engine to entities - for (i = 1;i < world->num_edicts;i++) - { - ed = (wedict_t*)EDICT_NUM_PB(world->progs, i); - if (!ED_ISFREE(ed)) - World_Bullet_Frame_BodyToEntity(world, ed); - } - } } } static void World_Bullet_RunCmd(world_t *world, rbecommandqueue_t *cmd) { - btRigidBody *body = (btRigidBody*)(cmd->edict->rbe.body.body); + auto body = (btRigidBody*)(cmd->edict->rbe.body.body); switch(cmd->command) { case RBECMD_ENABLE: @@ -1725,15 +1653,15 @@ static void World_Bullet_RunCmd(world_t *world, rbecommandqueue_t *cmd) static void QDECL World_Bullet_PushCommand(world_t *world, rbecommandqueue_t *val) { - struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe; - rbecommandqueue_t *cmd = (rbecommandqueue_t*)BZ_Malloc(sizeof(*cmd)); + auto ctx = reinterpret_cast(world->rbe); + auto cmd = (rbecommandqueue_t*)BZ_Malloc(sizeof(rbecommandqueue_t)); world->rbe_hasphysicsents = qtrue; //just in case. memcpy(cmd, val, sizeof(*cmd)); - cmd->next = NULL; + cmd->next = nullptr; //add on the end of the queue, so that order is preserved. if (ctx->cmdqueuehead) { - rbecommandqueue_t *ot = ctx->cmdqueuetail; + auto ot = ctx->cmdqueuetail; ot->next = ctx->cmdqueuetail = cmd; } else @@ -1742,8 +1670,8 @@ static void QDECL World_Bullet_PushCommand(world_t *world, rbecommandqueue_t *va static void QDECL World_Bullet_TraceEntity(world_t *world, wedict_t *ed, vec3_t start, vec3_t end, trace_t *trace) { - struct bulletcontext_s *ctx = (struct bulletcontext_s*)world->rbe; - btCollisionShape *shape = (btCollisionShape*)ed->rbe.body.geom; + auto ctx = reinterpret_cast(world->rbe); + auto shape = (btCollisionShape*)ed->rbe.body.geom; //btCollisionAlgorithm class myConvexResultCallback : public btCollisionWorld::ConvexResultCallback @@ -1764,7 +1692,7 @@ static void QDECL World_Bullet_TraceEntity(world_t *world, wedict_t *ed, vec3_t return 0; } } result; - result.m_impactent = NULL; + result.m_impactent = nullptr; result.m_closestHitFraction = trace->fraction; btTransform from(btMatrix3x3(1, 0, 0, 0, 1, 0, 0, 0, 1), btVector3(start[0], start[1], start[2])); @@ -1785,14 +1713,14 @@ static void QDECL World_Bullet_TraceEntity(world_t *world, wedict_t *ed, vec3_t static void QDECL World_Bullet_Start(world_t *world) { - struct bulletcontext_s *ctx; + bulletcontext_t *ctx; if (world->rbe) return; //no thanks, we already have one. somehow. if (!physics_bullet_enable->value) return; - ctx = (struct bulletcontext_s*)BZ_Malloc(sizeof(*ctx)); + ctx = reinterpret_cast(BZ_Malloc(sizeof(*ctx))); memset(ctx, 0, sizeof(*ctx)); ctx->gworld = world; ctx->funcs.End = World_Bullet_End; @@ -1869,7 +1797,7 @@ static bool World_Bullet_DoInit(void) { if (!rbefuncs || !rbefuncs->RegisterPhysicsEngine) { - rbefuncs = NULL; + rbefuncs = nullptr; Con_Printf("Bullet plugin failed: Engine doesn't support physics engine plugins.\n"); } else if (!rbefuncs->RegisterPhysicsEngine("Bullet", World_Bullet_Start))