diff --git a/engine/gl/gl_shader.c b/engine/gl/gl_shader.c index 85d462f51..a585a802b 100644 --- a/engine/gl/gl_shader.c +++ b/engine/gl/gl_shader.c @@ -7059,7 +7059,11 @@ void Shader_Default2D(parsestate_t *ps, const char *shortname, const void *genar shader_t *s = ps->s; if (Shader_ParseShader(ps, "default2d")) return; - if (sh_config.progs_supported && qrenderer != QR_DIRECT3D9 && !dpcompat_nopremulpics.ival) + if (sh_config.progs_supported && qrenderer != QR_DIRECT3D9 +#ifdef HAVE_LEGACY + && !dpcompat_nopremulpics.ival +#endif + ) { //hexen2 needs premultiplied alpha to avoid looking ugly //but that results in problems where things are drawn with alpha not 0, so scale vertex colour by alpha in the fragment program