diff --git a/engine/server/savegame.c b/engine/server/savegame.c index 0dc0a4720..5d4c02d75 100644 --- a/engine/server/savegame.c +++ b/engine/server/savegame.c @@ -700,7 +700,7 @@ void SV_SaveLevelCache(qboolean dontharmgame) fprintf (f, "%s\n", comment); for (cl = svs.clients, clnum=0; clnum < MAX_CLIENTS; cl++,clnum++)//fake dropping { - if (cl->state < cs_spawned && !cl->istobeloaded || dontharmgame) //don't drop if they are still connecting + if ((cl->state < cs_spawned && !cl->istobeloaded) || dontharmgame) //don't drop if they are still connecting { continue; }