terrain editor update, to implement some of the things epicenter asked for.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4687 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
b026bbacfe
commit
84888e3ff2
8 changed files with 1301 additions and 384 deletions
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@ -644,15 +644,18 @@ enum terrainedit_e
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ter_lower, //vector pos, float radius, float heightchange
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ter_tex_kill, //vector pos, void junk, void junk, string texname
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ter_tex_get, //vector pos, void junk, float imagenum
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ter_mix_paint, //vector pos, float radius, float percent, string texname
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ter_mix_concentrate, //vector pos, float radius, float percent
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ter_mix_noise, //vector pos, float radius, float percent
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ter_mix_blur, //vector pos, float radius, float percent
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ter_tex_blend, //vector pos, float radius, float percent, string texname
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ter_tex_concentrate, //vector pos, float radius, float percent
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ter_tex_noise, //vector pos, float radius, float percent
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ter_tex_blur, //vector pos, float radius, float percent
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ter_water_set, //vector pos, float radius, float newwaterheight
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ter_mesh_add, //entity ent
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ter_mesh_kill, //vector pos, float radius
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ter_tint, //vector pos, float radius, float percent, vector newcol, float newalph
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ter_height_flatten, //vector pos, float radius, float percent
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ter_tex_replace, //vector pos, float radius, string texname
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ter_reset, //vector pos, float radius
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ter_reloadsect, //vector pos, float radius
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// ter_poly_add, //add a poly, woo
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// ter_poly_remove, //remove polys
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@ -89,7 +89,7 @@ enum
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TSF_COMPRESSED = 1u<<31,
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//these flags should not be found on disk
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TSF_FAILEDLOAD = 1u<<27, //placeholder to avoid excess disk access in border regions
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TSF_FAILEDLOAD = 1u<<27, //placeholder to avoid excess disk access in border regions, means it still has default settings (unless edited). not saved unless its edited.
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TSF_NOTIFY = 1u<<28, //modified on server, waiting for clients to be told about the change.
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TSF_RELIGHT = 1u<<29, //height edited, needs relighting.
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TSF_DIRTY = 1u<<30, //its heightmap has changed, the mesh needs rebuilding
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@ -1736,7 +1736,7 @@ static qboolean Terr_SaveSection(heightmap_t *hm, hmsection_t *s, int sx, int sy
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for (x = 0; x < SECTIONSPERBLOCK; x++)
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{
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s = Terr_GetSection(hm, sx+x, sy+y, TGS_LOAD);
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if (s)
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if (s && (s->flags & (TSF_EDITED|TSF_FAILEDLOAD)) != TSF_FAILEDLOAD)
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{
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dbh.offset[y*SECTIONSPERBLOCK + x] = VFS_TELL(f);
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Terr_Save(hm, s, f, sx+x, sy+y, writever);
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@ -1757,6 +1757,9 @@ static qboolean Terr_SaveSection(heightmap_t *hm, hmsection_t *s, int sx, int sy
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dsection_t dsh;
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fname = Terr_DiskSectionName(hm, sx, sy);
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if (s && (s->flags & (TSF_EDITED|TSF_FAILEDLOAD)) != TSF_FAILEDLOAD)
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return FS_Remove(fname, FS_GAMEONLY); //delete the file if the section got reverted to default, and wasn't later modified.
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FS_CreatePath(fname, FS_GAMEONLY);
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f = FS_OpenVFS(fname, "wb", FS_GAMEONLY);
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if (!f)
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@ -1910,15 +1913,28 @@ qboolean Terrain_LocateSection(char *name, flocation_t *loc)
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}
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#endif
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void Terr_DestroySection(heightmap_t *hm, hmsection_t *s, qboolean lightmapreusable)
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void Terr_ClearSection(hmsection_t *s)
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{
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struct hmwater_s *w;
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int i;
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RemoveLink(&s->recycle);
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for (i = 0; i < s->numents; i++)
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s->ents[i]->refs-=1;
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s->numents = 0;
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while(s->water)
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{
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w = s->water;
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s->water = w->next;
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Z_Free(w);
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}
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}
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void Terr_DestroySection(heightmap_t *hm, hmsection_t *s, qboolean lightmapreusable)
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{
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RemoveLink(&s->recycle);
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Terr_ClearSection(s);
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#ifndef SERVERONLY
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if (s->lightmap >= 0)
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{
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@ -3856,7 +3872,7 @@ static void ted_waterset(void *ctx, hmsection_t *s, int idx, float wx, float wy,
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//FIXME: what about holes?
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}
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static void ted_mixconcentrate(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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static void ted_texconcentrate(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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{
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unsigned char *lm = ted_getlightmap(s, idx);
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s->flags |= TSF_NOTIFY|TSF_EDITED;
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@ -3888,7 +3904,7 @@ static void ted_mixconcentrate(void *ctx, hmsection_t *s, int idx, float wx, flo
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}
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}
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static void ted_mixnoise(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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static void ted_texnoise(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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{
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unsigned char *lm = ted_getlightmap(s, idx);
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vec4_t v;
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@ -3909,7 +3925,7 @@ static void ted_mixnoise(void *ctx, hmsection_t *s, int idx, float wx, float wy,
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lm[2] = lm[2]*(1-w) + (v[2]*(w));
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}
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static void ted_mixpaint(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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static void ted_texpaint(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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{
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unsigned char *lm = ted_getlightmap(s, idx);
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const char *texname = ctx;
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@ -3968,8 +3984,14 @@ static void ted_mixpaint(void *ctx, hmsection_t *s, int idx, float wx, float wy,
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}
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}
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static void ted_texreplace(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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{
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if (w > 0)
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ted_texpaint(ctx, s, idx, wx, wy, 1);
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}
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/*
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static void ted_mixlight(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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static void ted_texlight(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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{
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unsigned char *lm = ted_getlightmap(s, idx);
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vec3_t pos, pos2;
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@ -4006,7 +4028,7 @@ static void ted_mixlight(void *ctx, hmsection_t *s, int idx, float wx, float wy,
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lm[3] = d*255;
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}
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*/
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static void ted_mixset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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static void ted_texset(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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{
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unsigned char *lm = ted_getlightmap(s, idx);
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if (w > 1)
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@ -4018,7 +4040,7 @@ static void ted_mixset(void *ctx, hmsection_t *s, int idx, float wx, float wy, f
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lm[0] = lm[0]*(1-w) + (255*((float*)ctx)[2]*(w));
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}
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static void ted_mixtally(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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static void ted_textally(void *ctx, hmsection_t *s, int idx, float wx, float wy, float w)
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{
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unsigned char *lm = ted_getlightmap(s, idx);
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((float*)ctx)[0] += lm[0]*w;
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@ -4043,7 +4065,9 @@ static void ted_tint(void *ctx, hmsection_t *s, int idx, float wx, float wy, flo
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enum
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{
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tid_linear,
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tid_exponential
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tid_exponential,
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tid_square_linear,
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tid_square_exponential,
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};
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//calls 'func' for each tile upon the terrain. the 'tile' can be either height or texel
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static void ted_itterate(heightmap_t *hm, int distribution, float *pos, float radius, float strength, int steps, void(*func)(void *ctx, hmsection_t *s, int idx, float wx, float wy, float strength), void *ctx)
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@ -4056,6 +4080,12 @@ static void ted_itterate(heightmap_t *hm, int distribution, float *pos, float ra
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hmsection_t *s;
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float w, xd, yd;
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if (radius < 0)
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{
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radius *= -1;
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distribution |= 2;
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}
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min[0] = floor((pos[0] - radius)/(hm->sectionsize) - 1.5);
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min[1] = floor((pos[1] - radius)/(hm->sectionsize) - 1.5);
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max[0] = ceil((pos[0] + radius)/(hm->sectionsize) + 1.5);
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@ -4091,14 +4121,30 @@ static void ted_itterate(heightmap_t *hm, int distribution, float *pos, float ra
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// if (xd < 0)
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// xd = 0;
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if (radius*radius >= (xd*xd+yd*yd))
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switch(distribution)
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{
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if (distribution == tid_exponential)
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w = sqrt((radius*radius) - ((xd*xd)+(yd*yd)));
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else
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case tid_exponential:
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w = radius*radius - (xd*xd+yd*yd);
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if (w > 0)
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func(ctx, s, tx+ty*steps, wx, wy, sqrt(w)*strength/(radius));
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break;
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case tid_linear:
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w = radius - sqrt(xd*xd+yd*yd);
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if (w > 0)
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func(ctx, s, tx+ty*steps, wx, wy, w*strength/(radius));
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break;
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case tid_square_exponential:
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w = max(fabs(xd), fabs(yd));
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w = radius*radius - w*w;
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if (w > 0)
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func(ctx, s, tx+ty*steps, wx, wy, sqrt(w)*strength/(radius));
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break;
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case tid_square_linear:
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w = max(fabs(xd), fabs(yd));
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w = radius - w;
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if (w > 0)
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func(ctx, s, tx+ty*steps, wx, wy, w*strength/(radius));
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break;
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}
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}
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}
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@ -4259,20 +4305,23 @@ void QCBUILTIN PF_terrain_edit(pubprogfuncs_t *prinst, struct globalvars_s *pr_g
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// case ter_mixset:
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// ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_mixset, G_VECTOR(OFS_PARM4));
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// break;
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case ter_mix_paint:
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ted_itterate(hm, tid_exponential, pos, radius, quant/10, SECTTEXSIZE, ted_mixpaint, (void*)PR_GetStringOfs(prinst, OFS_PARM4));
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case ter_tex_blend:
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ted_itterate(hm, tid_exponential, pos, radius, quant/10, SECTTEXSIZE, ted_texpaint, (void*)PR_GetStringOfs(prinst, OFS_PARM4));
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break;
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case ter_mix_concentrate:
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ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_mixconcentrate, NULL);
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case ter_tex_replace:
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ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texreplace, (void*)PR_GetStringOfs(prinst, OFS_PARM3));
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break;
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case ter_mix_noise:
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ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_mixnoise, NULL);
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case ter_tex_concentrate:
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ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texconcentrate, NULL);
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break;
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case ter_mix_blur:
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case ter_tex_noise:
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ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_texnoise, NULL);
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break;
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case ter_tex_blur:
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Vector4Set(tally, 0, 0, 0, 0);
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ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_mixtally, &tally);
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ted_itterate(hm, tid_exponential, pos, radius, 1, SECTTEXSIZE, ted_textally, &tally);
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VectorScale(tally, 1/(tally[3]*255), tally);
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ted_itterate(hm, tid_exponential, pos, radius, quant, SECTTEXSIZE, ted_mixset, &tally);
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ted_itterate(hm, tid_exponential, pos, radius, quant, SECTTEXSIZE, ted_texset, &tally);
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break;
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case ter_tex_get:
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{
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@ -4301,6 +4350,23 @@ void QCBUILTIN PF_terrain_edit(pubprogfuncs_t *prinst, struct globalvars_s *pr_g
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ted_texkill(Terr_GetSection(hm, x, y, TGS_FORCELOAD), PR_GetStringOfs(prinst, OFS_PARM4));
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}
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break;
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case ter_reset:
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{
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int x, y;
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hmsection_t *s;
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x = pos[0] / hm->sectionsize;
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y = pos[1] / hm->sectionsize;
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x = bound(hm->firstsegx, x, hm->maxsegx-1);
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y = bound(hm->firstsegy, y, hm->maxsegy-1);
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s = Terr_GetSection(hm, x, y, TGS_LOAD);
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if (s)
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{
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s->flags = (s->flags & ~TSF_EDITED) | TSF_FAILEDLOAD;
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Terr_ClearSection(s);
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Terr_GenerateDefault(hm, s);
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}
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}
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break;
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case ter_mesh_add:
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{
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vec3_t axis[3];
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@ -10680,14 +10680,17 @@ void PR_DumpPlatform_f(void)
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{"TEREDIT_HEIGHT_LOWER","const float", CS, NULL, ter_lower},
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{"TEREDIT_TEX_KILL", "const float", CS, NULL, ter_tex_kill},
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{"TEREDIT_TEX_GET", "const float", CS, NULL, ter_tex_get},
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{"TEREDIT_MIX_PAINT", "const float", CS, NULL, ter_mix_paint},
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{"TEREDIT_MIX_UNIFY", "const float", CS, NULL, ter_mix_concentrate},
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{"TEREDIT_MIX_NOISE", "const float", CS, NULL, ter_mix_noise},
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{"TEREDIT_MIX_BLUR", "const float", CS, NULL, ter_mix_blur},
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{"TEREDIT_TEX_BLEND", "const float", CS, NULL, ter_tex_blend},
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{"TEREDIT_TEX_UNIFY", "const float", CS, NULL, ter_tex_concentrate},
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{"TEREDIT_TEX_NOISE", "const float", CS, NULL, ter_tex_noise},
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{"TEREDIT_TEX_BLUR", "const float", CS, NULL, ter_tex_blur},
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{"TEREDIT_WATER_SET", "const float", CS, NULL, ter_water_set},
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{"TEREDIT_MESH_ADD", "const float", CS, NULL, ter_mesh_add},
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{"TEREDIT_MESH_KILL", "const float", CS, NULL, ter_mesh_kill},
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{"TEREDIT_TINT", "const float", CS, NULL, ter_tint},
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{"TEREDIT_TEX_REPLACE", "const float", CS, NULL, ter_tex_replace},
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{"TEREDIT_RESET_SECT", "const float", CS, NULL, ter_reset},
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{"TEREDIT_RELOAD_SECT", "const float", CS, NULL, ter_reloadsect},
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{"SLIST_HOSTCACHEVIEWCOUNT", "const float", CS|MENU, NULL, SLIST_HOSTCACHEVIEWCOUNT},
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{"SLIST_HOSTCACHETOTALCOUNT", "const float", CS|MENU, NULL, SLIST_HOSTCACHETOTALCOUNT},
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@ -917,7 +917,7 @@ void SV_SpawnServer (char *server, char *startspot, qboolean noents, qboolean us
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for (i = 1; exts[i]; i++)
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{
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depth = COM_FDepthFile(va(exts[i], server), false);
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if (depth < 0)
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if (depth < bestdepth)
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{
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bestdepth = depth;
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Q_snprintfz (sv.modelname, sizeof(sv.modelname), exts[i], server);
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@ -23,6 +23,8 @@ vector mousediff;
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vector originalmousepos;
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float mousedown;
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float shiftdown;
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vector mousenear;
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vector mousefar;
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string pointedshadername;
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vector pointedsurfacenormal;
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@ -36,11 +38,21 @@ void() wrap_renderscene =
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vector col;
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local float i;
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//don't do anything if this is a subview. this avoids getting confused.
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if (!(float)getproperty(VF_DRAWWORLD))
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{
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renderscene();
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return;
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}
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vidsize = getproperty(VF_SCREENVSIZE);
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/*inactive? then show nothing*/
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if (!autocvar_ca_show)
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{
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mousefar = unproject((vidsize*0.5) + '0 0 8192');
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mousenear = unproject(vidsize*0.5);
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if (isdemo())
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spline_overrides(gettime(5));
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renderscene();
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@ -104,6 +116,9 @@ void() wrap_renderscene =
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setproperty(VF_DRAWENGINESBAR, 0);
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setproperty(VF_DRAWCROSSHAIR, 0);
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mousefar = unproject(curmousepos + '0 0 8192');
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mousenear = unproject(curmousepos);
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if (autocvar_ca_editormode == MODE_LIGHTEDIT)
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editor_lights_add();
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else if (autocvar_ca_editormode == MODE_ENTSEDIT)
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@ -276,8 +291,8 @@ void() CSQC_Input_Frame =
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vector t, o;
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if ((input_buttons & 1) && pointedshadername == "")
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{
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t = unproject((vidsize*0.5) + '0 0 8192');
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o = unproject(vidsize*0.5);
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t = mousefar;
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o = mousenear;
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if (vlen(o - t) > 8192)
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t = o + normalize(t)*8192;
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traceline(o, t, TRUE, world);
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@ -318,8 +333,8 @@ void() CSQC_Input_Frame =
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}
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else
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{
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t = unproject((vidsize*0.5) + '0 0 8192');
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o = unproject(vidsize*0.5);
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t = mousefar;
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o = mousenear;
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if (vlen(o - t) > 8192)
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t = o + normalize(t)*8192;
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traceline(o, t, TRUE, world);
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@ -18,3 +18,6 @@ void() csfixups =
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ptr_self = (entity*)externvalue(0, "&self");
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};
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vector mousenear;
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vector mousefar;
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File diff suppressed because it is too large
Load diff
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@ -1,3 +1,14 @@
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/*
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a)
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b) Make a version of Mix Paint that just draws the texture onto tiles and replaces any other texture there instead of mixing, call it Tex Paint Single
|
||||
b2) Rename Mix Paint to Tex Paint Mix
|
||||
c) Add 2 buttons to incr/decrease Percentage setting
|
||||
d) Add option to switch from circular selection reticle to square
|
||||
e) Make reticle follow mouse properly (I can see it moving on the sonar map up above, but it's definitely not where I'm pointing the mouse)
|
||||
f) Make Tex Kill choose the circular or square reticle you selected (suggestion D), right now it only uses square
|
||||
g) Possibly an option to manually shrink the world bounds from the outside in (for eliminating unwanted space)
|
||||
*/
|
||||
|
||||
enum
|
||||
{
|
||||
ter_reload, //reload the entire thing
|
||||
|
@ -11,14 +22,17 @@ enum
|
|||
ter_height_lower, //lower the terrain in a bell (negative value to raise)
|
||||
ter_tex_kill, //set section texture
|
||||
ter_tex_get, //get section texture
|
||||
ter_mixpaint, //paint a specific texture
|
||||
ter_tex_paint, //paint a specific texture with gracefulish blending.
|
||||
ter_tex_paint_single, //paint a texture with 100% opacity and no attenuation (other than radius)
|
||||
ter_mixconcentrate, //figure out which is the strongest mixed texture and make it stronger
|
||||
ter_mixnoise, //add random noise to the affected samples
|
||||
ter_mixblur, //blur the texture mixture
|
||||
ter_water_set, //lower the terrain in a bell (negative value to raise)
|
||||
ter_mesh_add, //add a mesh
|
||||
ter_mesh_kill, //remove meshes within the radius
|
||||
ter_tint, //pants new colour modifiers/tints
|
||||
ter_tint, //paints new colour modifiers/tints
|
||||
ter_reset, //destroy's the entire section completely, resetting it to default.
|
||||
ter_reloadsect, //reload a section, reverting changes.
|
||||
ter_blank,
|
||||
ter_radius,
|
||||
ter_quant,
|
||||
|
@ -26,15 +40,18 @@ enum
|
|||
ter_mesh,
|
||||
ter_tintval,
|
||||
ter_tex,
|
||||
ter_roundpegsquarehole,
|
||||
ter_count
|
||||
};
|
||||
static var float eradius = 256;
|
||||
static var float equant = 8;
|
||||
static var float epercent = 40;
|
||||
static var float squaretool = 0;
|
||||
static string tex[8];
|
||||
static var string tint[8] = {"1 1 1", "1.2 0.9 0.9", "0 1 0"};
|
||||
static string meshname;
|
||||
static var float curtool = ter_blank;
|
||||
static var float lasttool = ter_blank;
|
||||
static int painttex;
|
||||
static float mautorepeattime;
|
||||
static entity tempent;
|
||||
|
@ -60,14 +77,17 @@ static string toolname[ter_count] =
|
|||
"height lower",
|
||||
"tex kill",
|
||||
"tex get",
|
||||
"mix paint",
|
||||
"mix concentrate",
|
||||
"mix noise",
|
||||
"mix blur",
|
||||
"tex paint blend",
|
||||
"tex paint single",
|
||||
"tex concentrate",
|
||||
"tex noise",
|
||||
"tex blur",
|
||||
"water set",
|
||||
"mesh add",
|
||||
"mesh kill",
|
||||
"mesh tint",
|
||||
"tex tint",
|
||||
"revert to default",
|
||||
"reload single section",
|
||||
"",
|
||||
"rad",
|
||||
"quant",
|
||||
|
@ -82,8 +102,8 @@ __variant(float action, ...) terrain_edit = #278;
|
|||
|
||||
void(vector m) editor_do =
|
||||
{
|
||||
vector t = unproject(m + '0 0 8192');
|
||||
vector o = unproject(m);
|
||||
vector t = mousefar;
|
||||
vector o = mousenear;
|
||||
if (vlen(o - t) > 8192)
|
||||
t = o + normalize(t)*8192;
|
||||
traceline(o, t, TRUE, world);
|
||||
|
@ -163,11 +183,18 @@ void(vector m) editor_do =
|
|||
// case ter_mixset:
|
||||
// terrain_edit(curtool, trace_endpos, eradius, equant, emix);
|
||||
// break;
|
||||
case ter_mixpaint:
|
||||
case ter_tex_paint:
|
||||
if (autocvar_mod_terrain_networked && !isserver())
|
||||
sendevent("teredit", "fvffs", TEREDIT_MIX_PAINT, trace_endpos, eradius, epercent/100.0, tex[painttex]);
|
||||
sendevent("teredit", "fvffs", TEREDIT_TEX_BLEND, trace_endpos, eradius, epercent/100.0, tex[painttex]);
|
||||
else
|
||||
terrain_edit(TEREDIT_MIX_PAINT, trace_endpos, eradius, epercent/100.0, tex[painttex]);
|
||||
terrain_edit(TEREDIT_TEX_BLEND, trace_endpos, eradius, epercent/100.0, tex[painttex]);
|
||||
break;
|
||||
case ter_tex_paint_single:
|
||||
if (autocvar_mod_terrain_networked && !isserver())
|
||||
sendevent("teredit", "fvfs", TEREDIT_TEX_REPLACE, trace_endpos, eradius, tex[painttex]);
|
||||
else
|
||||
terrain_edit(TEREDIT_TEX_REPLACE, trace_endpos, eradius, tex[painttex]);
|
||||
break;
|
||||
break;
|
||||
case ter_tex_kill:
|
||||
if (autocvar_mod_terrain_networked && !isserver())
|
||||
|
@ -175,23 +202,35 @@ void(vector m) editor_do =
|
|||
else
|
||||
terrain_edit(TEREDIT_TEX_KILL, trace_endpos, eradius, equant, tex[painttex]);
|
||||
break;
|
||||
case ter_reset:
|
||||
if (autocvar_mod_terrain_networked && !isserver())
|
||||
sendevent("teredit", "fvf", TEREDIT_RESET_SECT, trace_endpos, eradius);
|
||||
else
|
||||
terrain_edit(TEREDIT_RESET_SECT, trace_endpos, eradius);
|
||||
break;
|
||||
case ter_reloadsect:
|
||||
if (autocvar_mod_terrain_networked && !isserver())
|
||||
sendevent("teredit", "fvf", TEREDIT_RELOAD_SECT, trace_endpos, eradius);
|
||||
else
|
||||
terrain_edit(TEREDIT_RELOAD_SECT, trace_endpos, eradius);
|
||||
break;
|
||||
case ter_mixconcentrate:
|
||||
if (autocvar_mod_terrain_networked && !isserver())
|
||||
sendevent("teredit", "fvff", TEREDIT_MIX_UNIFY, trace_endpos, eradius, equant);
|
||||
sendevent("teredit", "fvff", TEREDIT_TEX_UNIFY, trace_endpos, eradius, equant);
|
||||
else
|
||||
terrain_edit(TEREDIT_MIX_UNIFY, trace_endpos, eradius, equant);
|
||||
terrain_edit(TEREDIT_TEX_UNIFY, trace_endpos, eradius, equant);
|
||||
break;
|
||||
case ter_mixnoise:
|
||||
if (autocvar_mod_terrain_networked && !isserver())
|
||||
sendevent("teredit", "fvff", TEREDIT_MIX_NOISE, trace_endpos, eradius, equant);
|
||||
sendevent("teredit", "fvff", TEREDIT_TEX_NOISE, trace_endpos, eradius, equant);
|
||||
else
|
||||
terrain_edit(TEREDIT_MIX_NOISE, trace_endpos, eradius, equant);
|
||||
terrain_edit(TEREDIT_TEX_NOISE, trace_endpos, eradius, equant);
|
||||
break;
|
||||
case ter_mixblur:
|
||||
if (autocvar_mod_terrain_networked && !isserver())
|
||||
sendevent("teredit", "fvff", TEREDIT_MIX_BLUR, trace_endpos, eradius, equant);
|
||||
sendevent("teredit", "fvff", TEREDIT_TEX_BLUR, trace_endpos, eradius, equant);
|
||||
else
|
||||
terrain_edit(TEREDIT_MIX_BLUR, trace_endpos, eradius, equant);
|
||||
terrain_edit(TEREDIT_TEX_BLUR, trace_endpos, eradius, equant);
|
||||
break;
|
||||
|
||||
case ter_tint:
|
||||
|
@ -215,16 +254,17 @@ void(vector m) editor_do =
|
|||
|
||||
float(float keyc, float unic, vector m) editor_terrain_key =
|
||||
{
|
||||
float nt;
|
||||
if (curtool >= ter_radius && curtool <= ter_tex)
|
||||
{
|
||||
string txt = "";
|
||||
float nt = curtool;
|
||||
nt = curtool;
|
||||
if (curtool == ter_tex)
|
||||
{
|
||||
if (keyc == 512 && m_x > 128)
|
||||
{
|
||||
txt = texturesearchhighlighted;
|
||||
nt = ter_mixpaint;
|
||||
nt = ter_tex_paint;
|
||||
}
|
||||
if (keyc == 515)
|
||||
texturesearchfirst += floor((vidsize_x)/128) - 1;
|
||||
|
@ -233,7 +273,7 @@ float(float keyc, float unic, vector m) editor_terrain_key =
|
|||
}
|
||||
|
||||
if (curtool == ter_radius)
|
||||
txt = itos((int)eradius);
|
||||
txt = itos((int)fabs(eradius));
|
||||
if (curtool == ter_quant)
|
||||
txt = itos((int)equant);
|
||||
if (curtool == ter_strength)
|
||||
|
@ -246,14 +286,7 @@ float(float keyc, float unic, vector m) editor_terrain_key =
|
|||
txt = tex[painttex];
|
||||
|
||||
if (keyc == 10 || keyc == 13)
|
||||
{
|
||||
if (curtool == ter_mesh)
|
||||
nt = ter_mesh_add;
|
||||
else if (curtool == ter_tintval)
|
||||
nt = ter_tint;
|
||||
else
|
||||
nt = ter_mixpaint;
|
||||
}
|
||||
nt = lasttool;
|
||||
else if (keyc == 127)
|
||||
txt = substring(txt, 0, -2);
|
||||
else if (keyc == 8)
|
||||
|
@ -262,7 +295,11 @@ float(float keyc, float unic, vector m) editor_terrain_key =
|
|||
txt = strcat(txt, chr2str(unic));
|
||||
|
||||
if (curtool == ter_radius)
|
||||
eradius = stof(txt);
|
||||
{
|
||||
eradius = fabs(stof(txt));
|
||||
if (squaretool)
|
||||
eradius *= -1;
|
||||
}
|
||||
if (curtool == ter_quant)
|
||||
equant = stof(txt);
|
||||
if (curtool == ter_strength)
|
||||
|
@ -286,21 +323,46 @@ float(float keyc, float unic, vector m) editor_terrain_key =
|
|||
tint[painttex] = txt;
|
||||
}
|
||||
|
||||
if (curtool != nt)
|
||||
{
|
||||
lasttool = curtool;
|
||||
curtool = nt;
|
||||
}
|
||||
}
|
||||
else if (keyc == 13 || (keyc == 512 && m_x < 128))
|
||||
{
|
||||
if (m_x < 128)
|
||||
curtool = floor((m_y-16) / 8);
|
||||
{
|
||||
nt = floor((m_y-16) / 8);
|
||||
if (nt != curtool)
|
||||
{
|
||||
if (nt == ter_roundpegsquarehole)
|
||||
{
|
||||
squaretool = !squaretool;
|
||||
eradius = fabs(eradius);
|
||||
if (squaretool) eradius *= -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
lasttool = curtool;
|
||||
curtool = nt;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (keyc == 13)
|
||||
{
|
||||
editor_do(m);
|
||||
}
|
||||
}
|
||||
else if (unic == '+' || unic == '=')
|
||||
eradius += 16;
|
||||
eradius += squaretool?-16:16;
|
||||
else if (unic == '-')
|
||||
eradius -= 16;
|
||||
{
|
||||
eradius = fabs(eradius) - 16;
|
||||
if (eradius < 0)
|
||||
eradius = 0;
|
||||
if (squaretool) eradius *= -1;
|
||||
}
|
||||
else if (curtool == ter_mesh_add && tempent)
|
||||
{
|
||||
if (unic == '[')
|
||||
|
@ -330,6 +392,10 @@ float(float keyc, float unic, vector m) editor_terrain_key =
|
|||
else
|
||||
return FALSE;
|
||||
}
|
||||
else if (unic == '(')
|
||||
epercent -= 10;
|
||||
else if (unic == ')')
|
||||
epercent += 10;
|
||||
else if (unic == '[')
|
||||
equant -= 1;
|
||||
else if (unic == ']')
|
||||
|
@ -374,8 +440,8 @@ void(vector mousepos) editor_terrain_add =
|
|||
if (mousepos_x < 128)
|
||||
return;
|
||||
|
||||
vector t = unproject(mousepos + '0 0 8192');
|
||||
vector o = unproject(mousepos);
|
||||
vector t = mousefar;
|
||||
vector o = mousenear;
|
||||
if (vlen(o - t) > 8192)
|
||||
t = o + normalize(t)*8192;
|
||||
traceline(o, t, TRUE, world);
|
||||
|
@ -466,13 +532,15 @@ void(vector mousepos) editor_terrain_overlay =
|
|||
colour = '1 1 1';
|
||||
|
||||
if (i == ter_radius)
|
||||
drawstring(pos, sprintf("radius: %g", eradius), '8 8 0', colour, 1, 0);
|
||||
drawstring(pos, sprintf("radius: %g", fabs(eradius)), '8 8 0', colour, 1, 0);
|
||||
else if (i == ter_quant)
|
||||
drawstring(pos, sprintf("quantity: %g", equant), '8 8 0', colour, 1, 0);
|
||||
else if (i == ter_strength)
|
||||
drawstring(pos, sprintf("percent: %g%%", epercent), '8 8 0', colour, 1, 0);
|
||||
else if (i == ter_mesh)
|
||||
drawstring(pos, sprintf("mesh: %s", meshname), '8 8 0', colour, 1, 0);
|
||||
else if (i == ter_roundpegsquarehole)
|
||||
drawstring(pos, sprintf("shape: %s", (squaretool?"square peg":"round")), '8 8 0', colour, 1, 0);
|
||||
else if (i == ter_tex)
|
||||
{
|
||||
if (curtool == ter_tex_get)
|
||||
|
|
Loading…
Reference in a new issue