From 7f8b827cb88b31fefae0d1c0e68f5bf41a331a1c Mon Sep 17 00:00:00 2001 From: Xylemon Date: Thu, 29 Jun 2023 05:05:55 +0000 Subject: [PATCH] r_showbboxes should be a cheat in multiplayer, this fixes #9 (#192) --- engine/client/renderer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/client/renderer.c b/engine/client/renderer.c index 7417374c5..23361699d 100644 --- a/engine/client/renderer.c +++ b/engine/client/renderer.c @@ -473,7 +473,7 @@ cvar_t r_noaliasshadows = CVARF ("r_noaliasshadows", "0", CVAR_ARCHIVE); cvar_t r_lodscale = CVARFD ("r_lodscale", "5", CVAR_ARCHIVE, "Scales the level-of-detail reduction on models (for those that have lod)."); cvar_t r_lodbias = CVARFD ("r_lodbias", "0", CVAR_ARCHIVE, "Biases the level-of-detail on models (for those that have lod)."); cvar_t r_shadows = CVARFD ("r_shadows", "0", CVAR_ARCHIVE, "Draw basic blob shadows underneath entities without using realtime lighting."); -cvar_t r_showbboxes = CVARD("r_showbboxes", "0", "Debugging. Shows bounding boxes. 1=ssqc, 2=csqc. Red=solid, Green=stepping/toss/bounce, Blue=onground."); +cvar_t r_showbboxes = CVARFD("r_showbboxes", "0", CVAR_CHEAT, "Debugging. Shows bounding boxes. 1=ssqc, 2=csqc. Red=solid, Green=stepping/toss/bounce, Blue=onground."); cvar_t r_showfields = CVARD("r_showfields", "0", "Debugging. Shows entity fields boxes (entity closest to crosshair). 1=ssqc, 2=csqc, 3=snapshots."); cvar_t r_showshaders = CVARD("r_showshaders", "0", "Debugging. Shows the name of the (worldmodel) shader being pointed to."); cvar_t r_lightprepass_cvar = CVARFD("r_lightprepass", "0", CVAR_ARCHIVE, "Experimental. Attempt to use a different lighting mechanism (aka: deferred lighting). Requires vid_reload to take effect.");