unused union search and replace
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@344 fc73d0e0-1445-4013-8a0c-d673dee63da5
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3 changed files with 104 additions and 113 deletions
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@ -1508,10 +1508,10 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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p->scale = ptype->scale+ptype->randscale*frandom();
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p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange;
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p->color = 0;
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p->u.p.nextemit = particletime + ptype->emitstart - p->die;
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p->nextemit = particletime + ptype->emitstart - p->die;
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p->u.p.rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->u.p.angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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if (ptype->colorindex >= 0)
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{
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@ -1542,21 +1542,21 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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p->org[1] = crandom();
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p->org[2] = crandom();
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p->u.p.vel[0] = crandom()*ptype->randomvel;
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p->u.p.vel[1] = crandom()*ptype->randomvel;
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p->u.p.vel[2] = crandom()*ptype->randomvelvert;
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p->vel[0] = crandom()*ptype->randomvel;
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p->vel[1] = crandom()*ptype->randomvel;
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p->vel[2] = crandom()*ptype->randomvelvert;
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if (dir)
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{
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p->u.p.vel[0] += dir[0]*ptype->veladd+p->org[0]*ptype->offsetspread;
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p->u.p.vel[1] += dir[1]*ptype->veladd+p->org[1]*ptype->offsetspread;
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p->u.p.vel[2] += dir[2]*ptype->veladd+p->org[2]*ptype->offsetspreadvert;
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p->vel[0] += dir[0]*ptype->veladd+p->org[0]*ptype->offsetspread;
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p->vel[1] += dir[1]*ptype->veladd+p->org[1]*ptype->offsetspread;
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p->vel[2] += dir[2]*ptype->veladd+p->org[2]*ptype->offsetspreadvert;
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}
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else
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{
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p->u.p.vel[0] += p->org[0]*ptype->offsetspread;
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p->u.p.vel[1] += p->org[1]*ptype->offsetspread;
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p->u.p.vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd;
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p->vel[0] += p->org[0]*ptype->offsetspread;
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p->vel[1] += p->org[1]*ptype->offsetspread;
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p->vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd;
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}
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p->org[0] = org[0] + p->org[0]*ptype->areaspread;
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p->org[1] = org[1] + p->org[1]*ptype->areaspread;
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@ -1582,10 +1582,10 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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p->scale = ptype->scale+ptype->randscale*frandom();
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p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange;
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p->color = 0;
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p->u.p.nextemit = particletime + ptype->emitstart - p->die;
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p->nextemit = particletime + ptype->emitstart - p->die;
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p->u.p.rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->u.p.angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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if (ptype->colorindex >= 0)
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{
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@ -1612,9 +1612,9 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
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p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
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p->u.p.vel[0] = crandom()*ptype->randomvel;
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p->u.p.vel[1] = crandom()*ptype->randomvel;
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p->u.p.vel[2] = crandom()*ptype->randomvelvert;
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p->vel[0] = crandom()*ptype->randomvel;
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p->vel[1] = crandom()*ptype->randomvel;
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p->vel[2] = crandom()*ptype->randomvelvert;
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// use org to store temp for particle dir
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p->org[0] = k;
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@ -1625,15 +1625,15 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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if (dir)
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{
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p->u.p.vel[0] += dir[0]*ptype->veladd+p->org[0]*ptype->offsetspread;
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p->u.p.vel[1] += dir[1]*ptype->veladd+p->org[1]*ptype->offsetspread;
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p->u.p.vel[2] += dir[2]*ptype->veladd+p->org[2]*ptype->offsetspreadvert;
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p->vel[0] += dir[0]*ptype->veladd+p->org[0]*ptype->offsetspread;
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p->vel[1] += dir[1]*ptype->veladd+p->org[1]*ptype->offsetspread;
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p->vel[2] += dir[2]*ptype->veladd+p->org[2]*ptype->offsetspreadvert;
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}
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else
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{
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p->u.p.vel[0] += p->org[0]*ptype->offsetspread;
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p->u.p.vel[1] += p->org[1]*ptype->offsetspread;
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p->u.p.vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd;
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p->vel[0] += p->org[0]*ptype->offsetspread;
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p->vel[1] += p->org[1]*ptype->offsetspread;
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p->vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd;
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}
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// org is just like the original
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@ -1675,10 +1675,10 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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p->scale = ptype->scale+ptype->randscale*frandom();
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p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange;
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p->color = 0;
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p->u.p.nextemit = particletime + ptype->emitstart - p->die;
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p->nextemit = particletime + ptype->emitstart - p->die;
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p->u.p.rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->u.p.angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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if (ptype->colorindex >= 0)
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{
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@ -1705,9 +1705,9 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
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p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
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p->u.p.vel[0] = crandom()*ptype->randomvel;
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p->u.p.vel[1] = crandom()*ptype->randomvel;
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p->u.p.vel[2] = crandom()*ptype->randomvelvert;
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p->vel[0] = crandom()*ptype->randomvel;
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p->vel[1] = crandom()*ptype->randomvel;
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p->vel[2] = crandom()*ptype->randomvelvert;
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// calc directions, org with temp vector
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{
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@ -1727,15 +1727,15 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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if (dir)
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{
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p->u.p.vel[0] += dir[0]*ptype->veladd+temp[0]*ptype->offsetspread;
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p->u.p.vel[1] += dir[1]*ptype->veladd+temp[1]*ptype->offsetspread;
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p->u.p.vel[2] += dir[2]*ptype->veladd+temp[2]*ptype->offsetspreadvert;
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p->vel[0] += dir[0]*ptype->veladd+temp[0]*ptype->offsetspread;
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p->vel[1] += dir[1]*ptype->veladd+temp[1]*ptype->offsetspread;
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p->vel[2] += dir[2]*ptype->veladd+temp[2]*ptype->offsetspreadvert;
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}
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else
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{
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p->u.p.vel[0] += temp[0]*ptype->offsetspread;
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p->u.p.vel[1] += temp[1]*ptype->offsetspread;
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p->u.p.vel[2] += temp[2]*ptype->offsetspreadvert - ptype->veladd;
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p->vel[0] += temp[0]*ptype->offsetspread;
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p->vel[1] += temp[1]*ptype->offsetspread;
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p->vel[2] += temp[2]*ptype->offsetspreadvert - ptype->veladd;
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}
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}
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@ -1767,10 +1767,10 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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p->scale = ptype->scale+ptype->randscale*frandom();
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p->alpha = ptype->alpha-p->die*(ptype->alpha/ptype->die)*ptype->alphachange;
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p->color = 0;
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p->u.p.nextemit = particletime + ptype->emitstart - p->die;
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p->nextemit = particletime + ptype->emitstart - p->die;
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p->u.p.rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->u.p.angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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if (ptype->colorindex >= 0)
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{
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@ -1808,21 +1808,21 @@ int R_RunParticleEffectType (vec3_t org, vec3_t dir, float count, int typenum)
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if (ptype->spawnmode != SM_CIRCLE)
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VectorScale(p->org, frandom(), p->org);
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p->u.p.vel[0] = crandom()*ptype->randomvel;
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p->u.p.vel[1] = crandom()*ptype->randomvel;
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p->u.p.vel[2] = crandom()*ptype->randomvelvert;
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p->vel[0] = crandom()*ptype->randomvel;
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p->vel[1] = crandom()*ptype->randomvel;
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p->vel[2] = crandom()*ptype->randomvelvert;
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if (dir)
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{
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p->u.p.vel[0] += dir[0]*ptype->veladd+org[0]*ptype->offsetspread;
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p->u.p.vel[1] += dir[1]*ptype->veladd+org[1]*ptype->offsetspread;
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p->u.p.vel[2] += dir[2]*ptype->veladd+org[2]*ptype->offsetspreadvert;
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p->vel[0] += dir[0]*ptype->veladd+org[0]*ptype->offsetspread;
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p->vel[1] += dir[1]*ptype->veladd+org[1]*ptype->offsetspread;
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p->vel[2] += dir[2]*ptype->veladd+org[2]*ptype->offsetspreadvert;
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}
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else
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{
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p->u.p.vel[0] += p->org[0]*ptype->offsetspread;
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p->u.p.vel[1] += p->org[1]*ptype->offsetspread;
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p->u.p.vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd;
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p->vel[0] += p->org[0]*ptype->offsetspread;
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p->vel[1] += p->org[1]*ptype->offsetspread;
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p->vel[2] += p->org[2]*ptype->offsetspreadvert - ptype->veladd;
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}
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p->org[0] = org[0] + p->org[0]*ptype->areaspread;
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@ -2172,33 +2172,33 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
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p->rgb[1] += p->org[1]*ptype->rgbrand[1] + ptype->rgbchange[1]*p->die;
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p->rgb[2] += p->org[2]*ptype->rgbrand[2] + ptype->rgbchange[2]*p->die;
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VectorCopy (vec3_origin, p->u.p.vel);
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p->u.p.nextemit = particletime + ptype->emitstart - p->die;
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VectorCopy (vec3_origin, p->vel);
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p->nextemit = particletime + ptype->emitstart - p->die;
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p->u.p.rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->u.p.angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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p->rotationspeed = ptype->rotationmin + frandom()*ptype->rotationrand;
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p->angle = ptype->rotationstartmin + frandom()*ptype->rotationstartrand;
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switch(ptype->spawnmode)
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{
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case SM_TRACER:
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if (tcount & 1)
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{
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p->u.p.vel[0] = vec[1]*ptype->offsetspread;
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p->u.p.vel[1] = -vec[0]*ptype->offsetspread;
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p->vel[0] = vec[1]*ptype->offsetspread;
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p->vel[1] = -vec[0]*ptype->offsetspread;
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p->org[0] = vec[1]*ptype->areaspread;
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p->org[1] = -vec[0]*ptype->areaspread;
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}
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else
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{
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p->u.p.vel[0] = -vec[1]*ptype->offsetspread;
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p->u.p.vel[1] = vec[0]*ptype->offsetspread;
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p->vel[0] = -vec[1]*ptype->offsetspread;
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p->vel[1] = vec[0]*ptype->offsetspread;
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p->org[0] = -vec[1]*ptype->areaspread;
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p->org[1] = vec[0]*ptype->areaspread;
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}
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p->u.p.vel[0] += vec[0]*veladd+crandom()*randvel;
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p->u.p.vel[1] += vec[1]*veladd+crandom()*randvel;
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p->u.p.vel[2] = vec[2]*veladd+crandom()*randvel;
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p->vel[0] += vec[0]*veladd+crandom()*randvel;
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p->vel[1] += vec[1]*veladd+crandom()*randvel;
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p->vel[2] = vec[2]*veladd+crandom()*randvel;
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p->org[0] += start[0];
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p->org[1] += start[1];
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@ -2218,9 +2218,9 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
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tcos = cos(len/50)*ptype->offsetspread;
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tsin = sin(len/50)*ptype->offsetspread;
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p->u.p.vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tcos + up[0]*tsin;
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p->u.p.vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tcos + up[1]*tsin;
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p->u.p.vel[2] = vec[2]*veladd+crandom()*randvel + right[2]*tcos + up[2]*tsin;
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p->vel[0] = vec[0]*veladd+crandom()*randvel + right[0]*tcos + up[0]*tsin;
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p->vel[1] = vec[1]*veladd+crandom()*randvel + right[1]*tcos + up[1]*tsin;
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p->vel[2] = vec[2]*veladd+crandom()*randvel + right[2]*tcos + up[2]*tsin;
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}
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break;
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default:
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@ -2228,9 +2228,9 @@ void R_RocketTrail (vec3_t start, vec3_t end, int type, trailstate_t *ts)
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p->org[1] = crandom();
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p->org[2] = crandom();
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p->u.p.vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
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p->u.p.vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
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p->u.p.vel[2] = vec[2]*veladd+crandom()*randvel + p->org[2]*ptype->offsetspreadvert;
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p->vel[0] = vec[0]*veladd+crandom()*randvel + p->org[0]*ptype->offsetspread;
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p->vel[1] = vec[1]*veladd+crandom()*randvel + p->org[1]*ptype->offsetspread;
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p->vel[2] = vec[2]*veladd+crandom()*randvel + p->org[2]*ptype->offsetspreadvert;
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p->org[0] = p->org[0]*ptype->areaspread + start[0];
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p->org[1] = p->org[1]*ptype->areaspread + start[1];
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@ -2455,10 +2455,10 @@ void GL_DrawTexturedParticle(particle_t *p, part_type_t *type)
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p->rgb[2],
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p->alpha);
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if (p->u.p.angle)
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if (p->angle)
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{
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x = sin(p->u.p.angle)*scale;
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y = cos(p->u.p.angle)*scale;
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x = sin(p->angle)*scale;
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y = cos(p->angle)*scale;
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}
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else
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{
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@ -2520,9 +2520,9 @@ void GL_DrawTrifanParticle(particle_t *p, part_type_t *type)
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0);
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for (i=7 ; i>=0 ; i--)
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{
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v[0] = p->org[0] - p->u.p.vel[0]*scale + vright[0]*cost[i%7]*p->scale + vup[0]*sint[i%7]*p->scale;
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v[1] = p->org[1] - p->u.p.vel[1]*scale + vright[1]*cost[i%7]*p->scale + vup[1]*sint[i%7]*p->scale;
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v[2] = p->org[2] - p->u.p.vel[2]*scale + vright[2]*cost[i%7]*p->scale + vup[2]*sint[i%7]*p->scale;
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v[0] = p->org[0] - p->vel[0]*scale + vright[0]*cost[i%7]*p->scale + vup[0]*sint[i%7]*p->scale;
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v[1] = p->org[1] - p->vel[1]*scale + vright[1]*cost[i%7]*p->scale + vup[1]*sint[i%7]*p->scale;
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v[2] = p->org[2] - p->vel[2]*scale + vright[2]*cost[i%7]*p->scale + vup[2]*sint[i%7]*p->scale;
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glVertex3fv (v);
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}
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glEnd ();
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@ -2557,7 +2557,7 @@ void GL_DrawSparkedParticle(particle_t *p, part_type_t *type)
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p->rgb[1],
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p->rgb[2],
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0);
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glVertex3f (p->org[0]-p->u.p.vel[0]/10, p->org[1]-p->u.p.vel[1]/10, p->org[2]-p->u.p.vel[2]/10);
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glVertex3f (p->org[0]-p->vel[0]/10, p->org[1]-p->vel[1]/10, p->org[2]-p->vel[2]/10);
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}
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@ -2899,15 +2899,15 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
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break;
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}
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VectorCopy(p->org, oldorg);
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p->org[0] += p->u.p.vel[0]*pframetime;
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p->org[1] += p->u.p.vel[1]*pframetime;
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p->org[2] += p->u.p.vel[2]*pframetime;
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p->u.p.vel[0] -= friction[0]*p->u.p.vel[0];
|
||||
p->u.p.vel[1] -= friction[1]*p->u.p.vel[1];
|
||||
p->u.p.vel[2] -= friction[2]*p->u.p.vel[2];
|
||||
p->u.p.vel[2] -= grav;
|
||||
p->org[0] += p->vel[0]*pframetime;
|
||||
p->org[1] += p->vel[1]*pframetime;
|
||||
p->org[2] += p->vel[2]*pframetime;
|
||||
p->vel[0] -= friction[0]*p->vel[0];
|
||||
p->vel[1] -= friction[1]*p->vel[1];
|
||||
p->vel[2] -= friction[2]*p->vel[2];
|
||||
p->vel[2] -= grav;
|
||||
|
||||
p->u.p.angle += p->u.p.rotationspeed*pframetime;
|
||||
p->angle += p->rotationspeed*pframetime;
|
||||
|
||||
switch (type->rampmode)
|
||||
{
|
||||
|
@ -2938,10 +2938,10 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
|
|||
{
|
||||
if (type->emittime < 0)
|
||||
R_RocketTrail(oldorg, p->org, type->emit, 0);
|
||||
else if (p->u.p.nextemit < particletime)
|
||||
else if (p->nextemit < particletime)
|
||||
{
|
||||
p->u.p.nextemit = particletime + type->emittime + frandom()*type->emitrand;
|
||||
R_RunParticleEffectType(p->org, p->u.p.vel, 1, type->emit);
|
||||
p->nextemit = particletime + type->emittime + frandom()*type->emitrand;
|
||||
R_RunParticleEffectType(p->org, p->vel, 1, type->emit);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2957,22 +2957,22 @@ void DrawParticleTypes (void texturedparticles(particle_t *,part_type_t*), void
|
|||
|
||||
if (type->cliptype == i)
|
||||
{ //bounce
|
||||
dist = DotProduct(p->u.p.vel, normal) * (-1-(rand()/(float)0x7fff)/2);
|
||||
dist = DotProduct(p->vel, normal) * (-1-(rand()/(float)0x7fff)/2);
|
||||
|
||||
VectorMA(p->u.p.vel, dist, normal, p->u.p.vel);
|
||||
VectorMA(p->vel, dist, normal, p->vel);
|
||||
VectorCopy(stop, p->org);
|
||||
p->u.p.vel[0] *= 0.8;
|
||||
p->u.p.vel[1] *= 0.8;
|
||||
p->u.p.vel[2] *= 0.8;
|
||||
p->vel[0] *= 0.8;
|
||||
p->vel[1] *= 0.8;
|
||||
p->vel[2] *= 0.8;
|
||||
|
||||
if (!*type->texname && Length(p->u.p.vel)<1000*pframetime)
|
||||
if (!*type->texname && Length(p->vel)<1000*pframetime)
|
||||
p->die = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
p->die = -1;
|
||||
VectorNormalize(p->u.p.vel);
|
||||
R_RunParticleEffectType(stop, p->u.p.vel, type->clipcount/part_type[type->cliptype].count, type->cliptype);
|
||||
VectorNormalize(p->vel);
|
||||
R_RunParticleEffectType(stop, p->vel, type->clipcount/part_type[type->cliptype].count, type->cliptype);
|
||||
}
|
||||
|
||||
continue;
|
||||
|
|
|
@ -55,19 +55,10 @@ typedef struct particle_s
|
|||
float alpha;
|
||||
float scale;
|
||||
|
||||
union {
|
||||
struct {
|
||||
vec3_t vel;
|
||||
float angle;
|
||||
float rotationspeed;
|
||||
float nextemit;
|
||||
} p; //point blob
|
||||
/* struct {
|
||||
vec3_t org2;
|
||||
vec3_t lastdir;
|
||||
} b;
|
||||
*/
|
||||
} u;
|
||||
vec3_t vel;
|
||||
float angle;
|
||||
float rotationspeed;
|
||||
float nextemit;
|
||||
|
||||
// drivers never touch the following fields
|
||||
|
||||
|
|
|
@ -752,7 +752,7 @@ void D_DrawSparkTrans32 (particle_t *pparticle) //draw a line in 3d space
|
|||
if (pparticle->alpha <= 0.0)
|
||||
return;
|
||||
|
||||
speed = Length(pparticle->u.p.vel);
|
||||
speed = Length(pparticle->vel);
|
||||
if ((speed) < 1)
|
||||
{
|
||||
D_2dPos(pparticle->org, &u1, &v1, &z1);
|
||||
|
@ -762,9 +762,9 @@ void D_DrawSparkTrans32 (particle_t *pparticle) //draw a line in 3d space
|
|||
{ //causes flickers with lower vels (due to bouncing in physics)
|
||||
if (speed < 50)
|
||||
speed *= 50/speed;
|
||||
VectorMA(pparticle->org, 5/(speed), pparticle->u.p.vel, delta);
|
||||
VectorMA(pparticle->org, 5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u1, &v1, &z1);
|
||||
VectorMA(pparticle->org, -5/(speed), pparticle->u.p.vel, delta);
|
||||
VectorMA(pparticle->org, -5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u2, &v2, &z2);
|
||||
}
|
||||
|
||||
|
@ -851,7 +851,7 @@ void D_DrawSparkTrans16 (particle_t *pparticle) //draw a line in 3d space, 8bpp
|
|||
if (pparticle->alpha <= 0.0)
|
||||
return;
|
||||
|
||||
speed = Length(pparticle->u.p.vel);
|
||||
speed = Length(pparticle->vel);
|
||||
if ((speed) < 1)
|
||||
{
|
||||
D_2dPos(pparticle->org, &u1, &v1, &z1);
|
||||
|
@ -861,9 +861,9 @@ void D_DrawSparkTrans16 (particle_t *pparticle) //draw a line in 3d space, 8bpp
|
|||
{ //causes flickers with lower vels (due to bouncing in physics)
|
||||
if (speed < 50)
|
||||
speed *= 50/speed;
|
||||
VectorMA(pparticle->org, 2.5/(speed), pparticle->u.p.vel, delta);
|
||||
VectorMA(pparticle->org, 2.5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u1, &v1, &z1);
|
||||
VectorMA(pparticle->org, -2.5/(speed), pparticle->u.p.vel, delta);
|
||||
VectorMA(pparticle->org, -2.5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u2, &v2, &z2);
|
||||
}
|
||||
|
||||
|
@ -955,7 +955,7 @@ void D_DrawSparkTrans (particle_t *pparticle) //draw a line in 3d space, 8bpp
|
|||
if (t_state & TT_ZERO)
|
||||
return;
|
||||
|
||||
speed = Length(pparticle->u.p.vel);
|
||||
speed = Length(pparticle->vel);
|
||||
if ((speed) < 1)
|
||||
{
|
||||
D_2dPos(pparticle->org, &u1, &v1, &z1);
|
||||
|
@ -965,9 +965,9 @@ void D_DrawSparkTrans (particle_t *pparticle) //draw a line in 3d space, 8bpp
|
|||
{ //causes flickers with lower vels (due to bouncing in physics)
|
||||
if (speed < 50)
|
||||
speed *= 50/speed;
|
||||
VectorMA(pparticle->org, 2.5/(speed), pparticle->u.p.vel, delta);
|
||||
VectorMA(pparticle->org, 2.5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u1, &v1, &z1);
|
||||
VectorMA(pparticle->org, -2.5/(speed), pparticle->u.p.vel, delta);
|
||||
VectorMA(pparticle->org, -2.5/(speed), pparticle->vel, delta);
|
||||
D_2dPos(delta, &u2, &v2, &z2);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue