Reimplemented the alienblaster.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1790 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
parent
dc93cdfca4
commit
79d490b6ce
1 changed files with 110 additions and 3 deletions
|
@ -10,6 +10,7 @@ void (float dam, float rec, string snd, float rng, float rate) FireAssaultRifle;
|
|||
void (float dam, float rec, string snd, float rng, float rate) FirePistol;
|
||||
void (float dam, float rec, string snd, float rng, float rate) FireSMG;
|
||||
float() FireToolkit;
|
||||
void () FireAlienBlaster;
|
||||
void () W_PlayerMenu;
|
||||
//void () UseChem;
|
||||
void () Special;
|
||||
|
@ -1072,8 +1073,8 @@ void() W_Attack =
|
|||
FirePistol(10, 2, "weapons/deagle.wav", 2000, 0.25);
|
||||
else if (weap == IID_WP_NEEDLER)
|
||||
FirePistol(10, 2, "weapons/needler.wav", 2000, 0.25);
|
||||
//if (weap == IID_WP_ALIENBLASTER)
|
||||
// FireAlienBlaster();
|
||||
else if (weap == IID_WP_ALIENBLASTER)
|
||||
FireAlienBlaster();
|
||||
else if (weap == IID_WP_PIPERIFLE)
|
||||
FireAssaultRifle(18, 2, "weapons/rangem.wav", 3000, 0.1);
|
||||
else if (weap == IID_WP_WINCHESTER)
|
||||
|
@ -1485,9 +1486,11 @@ void() SuperDamageSound =
|
|||
void () DropAmmo =
|
||||
{
|
||||
local .float wslot;
|
||||
local float ammo;
|
||||
wslot = SlotField(self.current_slot);
|
||||
|
||||
self.wslot = SlotVal(ToIID(self.wslot), ToStatus(self.wslot)-1);
|
||||
self.currentammo = (ToStatus(self.wslot) )- 1;
|
||||
self.wslot = SlotVal(ToIID(self.wslot), self.currentammo);
|
||||
self.currentammo = ToStatus(self.wslot);
|
||||
};
|
||||
|
||||
|
@ -3785,3 +3788,107 @@ void (float rec, float number, float dam, float spread, float ran, float auto) W
|
|||
}
|
||||
};
|
||||
|
||||
void () PTouch2 =
|
||||
{
|
||||
local float dam;
|
||||
local float zdif;
|
||||
local float ydif;
|
||||
local float xdif;
|
||||
local float tru;
|
||||
|
||||
if (other.solid == SOLID_TRIGGER)
|
||||
return; //they're not really solid
|
||||
|
||||
if (pointcontents (self.origin) == CONTENT_SKY)
|
||||
{
|
||||
remove (self);
|
||||
return;
|
||||
}
|
||||
|
||||
if (other.takedamage)
|
||||
{
|
||||
zdif = self.origin_z - other.origin_z;
|
||||
ydif = self.origin_y - other.origin_y;
|
||||
xdif = self.origin_x - other.origin_x;
|
||||
tru = 0;
|
||||
if (ydif >= -6 && ydif <= 6)
|
||||
{
|
||||
tru = 1;
|
||||
}
|
||||
if (xdif >= -6 && xdif <= 6)
|
||||
{
|
||||
tru = 1;
|
||||
}
|
||||
dam = 60 + (random () * 90);
|
||||
if (other.classname == "ighoul")
|
||||
{
|
||||
dam = 120 + (random () * 120);
|
||||
}
|
||||
|
||||
T_Damage (other, self, self.owner, dam);
|
||||
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
||||
WriteByte (MSG_MULTICAST, TE_LIGHTNINGBLOOD);
|
||||
WriteCoord (MSG_MULTICAST, self.origin_x);
|
||||
WriteCoord (MSG_MULTICAST, self.origin_y);
|
||||
WriteCoord (MSG_MULTICAST, self.origin_z);
|
||||
multicast (self.origin, MULTICAST_PHS);
|
||||
sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_NORM);
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
|
||||
WriteByte (MSG_MULTICAST, TE_LIGHTNINGBLOOD);
|
||||
WriteCoord (MSG_MULTICAST, self.origin_x);
|
||||
WriteCoord (MSG_MULTICAST, self.origin_y);
|
||||
WriteCoord (MSG_MULTICAST, self.origin_z);
|
||||
multicast (self.origin, MULTICAST_PHS);
|
||||
sound (self, CHAN_WEAPON, "enforcer/enfstop.wav", 1, ATTN_NORM);
|
||||
}
|
||||
remove (self);
|
||||
};
|
||||
|
||||
//the alien blaster
|
||||
void () FireAlienBlaster =
|
||||
{
|
||||
local float tmp;
|
||||
|
||||
DropAmmo ();
|
||||
self.recoil = self.recoil + 8;
|
||||
|
||||
msg_entity = self;
|
||||
WriteByte (MSG_ONE, SVC_SMALLKICK);
|
||||
|
||||
newmis = spawn ();
|
||||
newmis.owner = self;
|
||||
newmis.movetype = MOVETYPE_FLYMISSILE;
|
||||
newmis.solid = SOLID_BBOX;
|
||||
newmis.effects = EF_DIMLIGHT;
|
||||
makevectors (self.v_angle);
|
||||
newmis.velocity = aim (self, 3000);
|
||||
newmis.velocity = (newmis.velocity * 3000);
|
||||
newmis.angles = vectoangles (newmis.velocity);
|
||||
|
||||
// newmis.touch = PTouch;
|
||||
newmis.nextthink = (time + IDLE3A);
|
||||
newmis.think = SUB_Remove;
|
||||
setmodel (newmis, "progs/plasma.mdl");
|
||||
tmp = ((30 + self.velocity_y) + self.velocity_x);
|
||||
|
||||
|
||||
{
|
||||
newmis.velocity = aim (self, 1700);
|
||||
newmis.velocity = newmis.velocity * 1700;
|
||||
newmis.angles = vectoangles (newmis.velocity);
|
||||
newmis.nextthink = time + 1.4;
|
||||
sound (self, CHAN_WEAPON, "weapons/blaster.wav", WEAPON_SHOTGUN, ATTN_NORM);
|
||||
newmis.touch = PTouch2;
|
||||
setmodel (newmis, "progs/ray.mdl");
|
||||
tmp = 90 + self.velocity_y + self.velocity_x;
|
||||
}
|
||||
|
||||
setsize (newmis, '0 0 0', '0 0 0');
|
||||
setorigin (newmis, self.origin + (v_right * WEAPON_BIG) + (v_forward * WEAPON_ROCKET) + '0 0 20');
|
||||
newmis.velocity = newmis.velocity + (v_right * random () * tmp) - (v_right * random () * tmp) + (v_up * random () * tmp) - (v_up * random () * tmp);
|
||||
|
||||
self.attack_finished = time + 0.5;
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue