gldraw_transpictranslate -> r2d_transpictranslate, removed old unused code
git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3764 fc73d0e0-1445-4013-8a0c-d673dee63da5
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ee5d0ba7f3
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795406b8e4
13 changed files with 52 additions and 118 deletions
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@ -299,43 +299,6 @@ void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale)
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} // i contains the crosshair color
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}
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// SCR_StringToPalIndex: takes in "<index>" or "<r> <g> <b>" and converts to a
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// Quake palette index
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int SCR_StringToPalIndex (char *rgbstring, float rgbinputscale)
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{
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int i;
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char *t;
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rgbinputscale = 255/rgbinputscale;
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t = strstr(rgbstring, " ");
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if (t)
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{
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int r, g, b;
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t++;
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r = atof(rgbstring) * rgbinputscale;
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g = atof(t) * rgbinputscale;
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t = strstr(t, " ");
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if (t)
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b = atof(t) * rgbinputscale;
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else
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b = 0;
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r = bound(0, r, 255);
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g = bound(0, g, 255);
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b = bound(0, b, 255);
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i = GetPaletteIndex(r, g, b);
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}
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else
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{
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i = atoi(rgbstring);
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i = bound(0, i, 255);
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}
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return i;
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}
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/*
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==============
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SCR_CenterPrint
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@ -584,7 +547,6 @@ void SCR_DrawCursor(int prydoncursornum)
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{
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R2D_ImageColours(1, 1, 1, 1);
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R2D_Image(mousecursor_x-cl_cursorbias.value, mousecursor_y-cl_cursorbias.value, cl_cursorsize.value, cl_cursorsize.value, 0, 0, 1, 1, p);
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// Draw_TransPic(mousecursor_x-4, mousecursor_y-4, p);
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}
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else
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{
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@ -1209,8 +1209,6 @@ void Editor_Init(void);
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#endif
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void SCR_StringToRGB (char *rgbstring, float *rgb, float rgbinputscale);
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int SCR_StringToPalIndex (char *rgbstring, float rgbinputscale);
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struct model_s;
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void CL_AddVWeapModel(entity_t *player, struct model_s *model);
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@ -1460,7 +1460,6 @@ void DrawCursor(int prydoncursornum)
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{
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R2D_ImageColours(1, 1, 1, 1);
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R2D_Image(mousecursor_x-cl_cursorbias.value, mousecursor_y-cl_cursorbias.value, cl_cursorsize.value, cl_cursorsize.value, 0, 0, 1, 1, p);
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// Draw_TransPic(mousecursor_x-4, mousecursor_y-4, p);
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}
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else
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{
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@ -317,7 +317,7 @@ void MSetup_TransDraw (int x, int y, menucustom_t *option, menu_t *menu)
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R2D_ScalePic (x-12, y-8, 72, 72, p);
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M_BuildTranslationTable(info->topcolour, info->lowercolour);
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Draw_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
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R2D_TransPicTranslate (x, y, info->tiwidth, info->tiheight, info->translationimage, translationTable);
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}
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void M_Menu_Setup_f (void)
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@ -113,12 +113,6 @@ void M_BuildTranslationTable(int top, int bottom)
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}
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}
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/*
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void M_DrawTransPicTranslate (int x, int y, mpic_t *pic)
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{
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Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic, translationTable);
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}*/
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void M_DrawTextBox (int x, int y, int width, int lines)
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{
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@ -382,7 +382,6 @@ void M_SListKey(int key);
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//drawing funcs
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void M_BuildTranslationTable(int top, int bottom);
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FTE_DEPRECATED void M_DrawTransPicTranslate (int x, int y, mpic_t *pic);
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void M_DrawCharacter (int cx, int line, unsigned int num);
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void M_Print (int cx, int cy, qbyte *str);
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void M_PrintWhite (int cx, int cy, qbyte *str);
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@ -60,6 +60,7 @@ mpic_t *R2D_SafeCachePic (char *path);
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mpic_t *R2D_SafePicFromWad (char *name);
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void R2D_ScalePic (int x, int y, int width, int height, mpic_t *pic);
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void R2D_SubPic(int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight);
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void R2D_TransPicTranslate (int x, int y, int width, int height, qbyte *pic, qbyte *translation);
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void R2D_TileClear (int x, int y, int w, int h);
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void R2D_FadeScreen (void);
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@ -75,7 +76,6 @@ void R2D_FillBlock(int x, int y, int w, int h);
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extern void (*Draw_Init) (void);
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extern void (*Draw_TinyCharacter) (int x, int y, unsigned int num);
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extern void (*Draw_Crosshair) (void);
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extern void (*Draw_TransPicTranslate) (int x, int y, int width, int height, qbyte *image, qbyte *translation);
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extern qboolean (*Draw_IsCached) (char *picname); //can be null
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extern void (*R_Init) (void);
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@ -181,7 +181,6 @@ typedef struct rendererinfo_s {
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void (*Draw_Init) (void);
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void (*Draw_Shutdown) (void);
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void (*Draw_Crosshair) (void); //TODO: MARKED FOR DEMOLITION
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void (*Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *pic, qbyte *translation); //TODO: MARKED FOR DEMOLITION
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texid_t (*IMG_LoadTexture) (char *identifier, int width, int height, uploadfmt_t fmt, void *data, unsigned int flags);
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texid_t (*IMG_LoadTexture8Pal24) (char *identifier, int width, int height, qbyte *data, qbyte *palette24, unsigned int flags);
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@ -4,6 +4,10 @@
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#include "gl_draw.h"
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texid_t missing_texture;
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texid_t translate_texture;
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shader_t *translate_shader;
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static mpic_t *conback;
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static mpic_t *draw_backtile;
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static shader_t *shader_draw_fill, *shader_draw_fill_trans;
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@ -87,6 +91,7 @@ void R2D_Init(void)
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#pragma message("Fixme: move conwidth handling into here")
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missing_texture = R_LoadTexture8("no_texture", 16, 16, (unsigned char*)r_notexture_mip + r_notexture_mip->offsets[0], IF_NOALPHA|IF_NOGAMMA, 0);
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translate_texture = r_nulltex;
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draw_backtile = R_RegisterShader("gfx/backtile.lmp",
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"{\n"
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@ -326,6 +331,50 @@ void R2D_SubPic(int x, int y, int width, int height, mpic_t *pic, int srcx, int
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R2D_Image(x, y, width, height, newsl, newtl, newsh, newth, pic);
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}
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/* this is an ugly special case drawing func that's only used for the player color selection menu */
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void R2D_TransPicTranslate (int x, int y, int width, int height, qbyte *pic, qbyte *translation)
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{
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int v, u, c;
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unsigned trans[64*64], *dest;
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qbyte *src;
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int p;
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c = width * height;
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dest = trans;
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for (v=0 ; v<64 ; v++, dest += 64)
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{
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src = &pic[ ((v*height)>>6) *width];
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for (u=0 ; u<64 ; u++)
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{
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p = src[(u*width)>>6];
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if (p == 255)
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dest[u] = 0x0;
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else
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dest[u] = d_8to24rgbtable[translation[p]];
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}
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}
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if (!TEXVALID(translate_texture))
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{
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translate_texture = R_AllocNewTexture(64, 64);
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translate_shader = R_RegisterShader("translatedpic", "{\n"
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#ifdef USE_EGL
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"program default2d\n"
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#endif
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"nomipmaps\n"
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"{\n"
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"map $diffuse\n"
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"blendfunc blend\n"
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"}\n"
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"}\n");
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translate_shader->defaulttextures.base = translate_texture;
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}
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/* could avoid reuploading already translated textures but this func really isn't used enough anyway */
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R_Upload(translate_texture, NULL, TF_RGBA32, trans, NULL, 64, 64, IF_NOMIPMAP|IF_NOGAMMA);
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R2D_ScalePic(x, y, width, height, translate_shader);
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}
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/*
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================
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Draw_ConsoleBackground
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@ -426,7 +475,7 @@ void R2D_Conback_Callback(struct cvar_s *var, char *oldvalue)
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conback = NULL;
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return;
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}
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if (*var->string)
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conback = R_RegisterPic(var->string);
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if (!conback || !conback->width)
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@ -647,7 +647,6 @@ void (*Draw_Shutdown) (void);
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void (*Draw_Crosshair) (void);
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void (*Draw_SubPic) (int x, int y, int width, int height, mpic_t *pic, int srcx, int srcy, int srcwidth, int srcheight);
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void (*Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *image, qbyte *translation);
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void (*R_Init) (void);
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void (*R_DeInit) (void);
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@ -704,7 +703,6 @@ rendererinfo_t dedicatedrendererinfo = {
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NULL, //Draw_Init;
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NULL, //Draw_Shutdown;
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NULL, //Draw_Crosshair;
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NULL, //Draw_TransPicTranslate;
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NULL, //R_LoadTexture
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NULL, //R_LoadTexture8Pal24
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@ -1250,7 +1248,6 @@ void R_SetRenderer(rendererinfo_t *ri)
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Draw_Init = ri->Draw_Init;
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Draw_Shutdown = ri->Draw_Shutdown;
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Draw_Crosshair = ri->Draw_Crosshair;
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Draw_TransPicTranslate = ri->Draw_TransPicTranslate;
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R_Init = ri->R_Init;
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R_DeInit = ri->R_DeInit;
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@ -1038,9 +1038,6 @@ static void (D3D9_Draw_ReInit) (void)
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static void (D3D9_Draw_Crosshair) (void)
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{
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}
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static void (D3D9_Draw_TransPicTranslate) (int x, int y, int w, int h, qbyte *pic, qbyte *translation)
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{
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}
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static void (D3D9_R_Init) (void)
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{
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@ -1169,7 +1166,6 @@ rendererinfo_t d3drendererinfo =
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D3D9_Draw_Init,
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D3D9_Draw_ReInit,
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D3D9_Draw_Crosshair,
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D3D9_Draw_TransPicTranslate,
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D3D9_LoadTexture,
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D3D9_LoadTexture8Pal24,
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@ -149,7 +149,6 @@ extern cvar_t gl_texturemode, gl_texture_anisotropic_filtering;
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extern cvar_t gl_savecompressedtex;
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texid_t translate_texture;
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texid_t missing_texture; //texture used when one is missing.
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texid_t cs_texture; // crosshair texture
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@ -387,9 +386,6 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
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GL_SetupSceneProcessingTextures();
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// save a texture slot for translated picture
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translate_texture = GL_AllocNewTexture(0, 0);
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//
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// get the other pics we need
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//
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@ -601,58 +597,6 @@ void GLDraw_Crosshair(void)
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}
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}
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/*
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=============
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Draw_TransPicTranslate
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Only used for the player color selection menu
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=============
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*/
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void GLDraw_TransPicTranslate (int x, int y, int width, int height, qbyte *pic, qbyte *translation)
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{
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int v, u, c;
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unsigned trans[64*64], *dest;
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qbyte *src;
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int p;
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if (gl_config.gles)
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return; // TODO: NOT FIXED YET
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GL_MTBind(0, GL_TEXTURE_2D, translate_texture);
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c = width * height;
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dest = trans;
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for (v=0 ; v<64 ; v++, dest += 64)
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{
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src = &pic[ ((v*height)>>6) *width];
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for (u=0 ; u<64 ; u++)
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{
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p = src[(u*width)>>6];
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if (p == 255)
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dest[u] = p;
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else
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dest[u] = d_8to24rgbtable[translation[p]];
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}
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}
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qglTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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qglColor3f (1,1,1);
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qglBegin (GL_QUADS);
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qglTexCoord2f (0, 0);
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qglVertex2f (x, y);
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qglTexCoord2f (1, 0);
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qglVertex2f (x+width, y);
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qglTexCoord2f (1, 1);
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qglVertex2f (x+width, y+height);
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qglTexCoord2f (0, 1);
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qglVertex2f (x, y+height);
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qglEnd ();
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}
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//=============================================================================
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@ -25,9 +25,7 @@ void GLDraw_Init (void);
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void GLDraw_ReInit (void);
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void GLDraw_DeInit (void);
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void Surf_DeInit (void);
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void GLDraw_TransPicTranslate (int x, int y, int w, int h, qbyte *pic, qbyte *translation);
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void GLDraw_Crosshair(void);
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void GLDraw_LevelPic (mpic_t *pic);
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void R2D_Init(void);
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mpic_t *R2D_SafeCachePic (char *path);
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@ -1068,7 +1068,6 @@ rendererinfo_t openglrendererinfo = {
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GLDraw_Init,
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GLDraw_ReInit,
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GLDraw_Crosshair,
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GLDraw_TransPicTranslate,
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GL_LoadTextureFmt,
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GL_LoadTexture8Pal24,
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