Don't generate absurd decal fragments.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1279 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 2 additions and 2 deletions
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@ -699,12 +699,12 @@ void Q1BSP_ClipDecalToNodes (fragmentdecal_t *dec, mnode_t *node)
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if (surf->flags & SURF_PLANEBACK)
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if (surf->flags & SURF_PLANEBACK)
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{
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{
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if (DotProduct(surf->plane->normal, dec->normal) < -0.1)
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if (-DotProduct(surf->plane->normal, dec->normal) > -0.5)
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continue;
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continue;
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}
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}
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else
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else
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{
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{
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if (-DotProduct(surf->plane->normal, dec->normal) < -0.1)
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if (DotProduct(surf->plane->normal, dec->normal) > -0.5)
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continue;
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continue;
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}
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}
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Q1BSP_FragmentToMesh(dec, surf->mesh);
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Q1BSP_FragmentToMesh(dec, surf->mesh);
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