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Fixed application of crosshairalpha, it's now all applied properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@778 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2005-01-13 17:59:57 +00:00
parent a94c12c738
commit 78e798722b
1 changed files with 4 additions and 1 deletions

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@ -1269,7 +1269,6 @@ void GLDraw_Crosshair(void)
return; return;
} }
GL_TexEnv(GL_MODULATE); GL_TexEnv(GL_MODULATE);
qglColor4f(1, 1, 1, crosshairalpha.value);
if (*crosshairimage.string) if (*crosshairimage.string)
{ {
@ -1338,6 +1337,8 @@ void GLDraw_Crosshair(void)
else else
return; return;
qglColor4f(1, 1, 1, crosshairalpha.value);
for (sc = 0; sc < cl.splitclients; sc++) for (sc = 0; sc < cl.splitclients; sc++)
{ {
SCR_CrosshairPosition(sc, &x, &y); SCR_CrosshairPosition(sc, &x, &y);
@ -1361,6 +1362,8 @@ void GLDraw_Crosshair(void)
// GL_TexEnv ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE ); // GL_TexEnv ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE );
// GL_TexEnv ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); // GL_TexEnv ( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
qglColor4f(1, 1, 1, 1);
} }