try to fix some particle spots.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5214 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 3 additions and 3 deletions
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@ -2901,7 +2901,7 @@ void R_InitParticleTexture (void)
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}
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}
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TEXASSIGN(particletexture, R_LoadTexture32("dotparticle", 8, 8, data, IF_NOMIPMAP|IF_NOPICMIP));
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TEXASSIGN(particletexture, R_LoadTexture32("dotparticle", 8, 8, data, IF_NOMIPMAP|IF_NOPICMIP|IF_CLAMP));
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//
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@ -2925,7 +2925,7 @@ void R_InitParticleTexture (void)
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data[y*32+x][3] = 255;
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}
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}
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particlecqtexture = Image_GetTexture("classicparticle", "particles", IF_NOMIPMAP|IF_NOPICMIP, data, NULL, 32, 32, TF_RGBA32);
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particlecqtexture = Image_GetTexture("classicparticle", "particles", IF_NOMIPMAP|IF_NOPICMIP|IF_CLAMP, data, NULL, 32, 32, TF_RGBA32);
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//draw a square in the top left. still a triangle.
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for (x=0 ; x<16 ; x++)
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@ -2935,7 +2935,7 @@ void R_InitParticleTexture (void)
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data[y*32+x][3] = 255;
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}
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}
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Image_GetTexture("classicparticle_square", "particles", IF_NOMIPMAP|IF_NOPICMIP, data, NULL, 32, 32, TF_RGBA32);
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Image_GetTexture("classicparticle_square", "particles", IF_NOMIPMAP|IF_NOPICMIP|IF_CLAMP, data, NULL, 32, 32, TF_RGBA32);
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for (x=0 ; x<16 ; x++)
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